Major^Minor^String(New) -1^6^Your body burns with primal energies, causing you to do 100% increased damage while taking damage which increases over time. 0^20^Dalaya 0^13^NOCLASSERS 0^12^UNKNOWN RACE 0^11^UNKNOWN RACE 0^10^Strength is one factor in determining how much damage you do with fists, weapons, and special attacks. It directly affects the amount of weight you can carry before suffering penalties.

Monk Only:
Hand to Hand (weaponless) ratio scales with a Dalayan Monk's combined Strength and Dexterity scores. 0^6^UNKNOWN 1^20^Old World Tomes 1^19^Quest Only 1^18^Unused Currency 1^17^Unused Currency 1^15^City is not selected during character creation. Each class/race combination has a predetermined starting city. 1^13^Warriors 1^12^Humans 1^11^Human 1^10^Dexterity is a factor in determining how often you will hit foes in melee combat.

In Dalaya, Dexterity does not affect proc chance.

Monk Only:
Hand to Hand (weaponless) ratio scales with a Dalayan Monk's combined Strength and Dexterity scores. 1^9^The Warrior is a tank class. He relies relies on raw skill with weaponry and heavy armor, rather than magic, to win battles.

On the Dalaya server, a Warrior generates a burst of aggro through the passive Foelock skill upon engaging any enemy. His stamina bar gradually builds during combat; when he has stored enough stamina, he can unleash a powerful move of his choosing, such as a critical strike dealing quintuple damage or a whirlwind attack that strikes several enemies at once. In most circumstances, a Warrior can mitigate melee damage better than any other class. 1^8^Racial Bonuses:
-5% Magic Damage Received
-10 Resist Adjust to All Spells Cast
+1% Haste
+10% Skill Learning Rate
+5% Increase to Positive Faction Hits

Night Vision:
None

Men are the oldest of all known humanoid races, save the Iksar, and are the forefathers of all the Young Races -- the Elves, the Smallfolk, even the mighty Trolls and Ogres. As such, they lack many of those races' special talents. What they do have, however, is an unrivaled talent to learn and evolve. 2^20^Pet 2^19^Progression 2^18^First Rank Bounty Tokens 2^17^First Rank Bounty Token 2^16^2 (Heavy Armor) 2^15^City is not selected during character creation. Each class/race combination has a predetermined starting city. 2^13^Clerics 2^12^Barbarians 2^11^Barbarian 2^10^Agility is one factor in determining your avoidance -- how often foes will miss when trying to hit you. 2^9^The Cleric is a healer class. A holy (or sometimes unholy) priest in plate armor, she has extremely powerful healing magic that exceeds all other classes. She is effective at slaying undead and can resurrect fallen friends.

In Dalaya, a Cleric often takes on the role of battle priest via the Zealot's Strike spell line, damaging the enemy while simultaneously healing that enemy's target. She can heal a whole group with a single spell and possesses stronger resurrection magic than the Druid or Shaman. 2^8^Racial Bonuses:
Slam Ability
-30% Fear Duration
-30% Stun Duration
-5% Cold and Magic Damage Received
-2.5% Decrease to Negative Faction Hits
+1% Critical Melee Chance
-10 Resist Adjust to Cold and Magic Spells

Night Vision:
None

The Barbarians are one of the first of the Young Races, adapted for a life of war and battle. Despite their fierce nature, they are also fair and just and will generally not wage battle on the weak. They live for challenges and self-improvement and fall naturally towards the more spiritual side of magic. 2^7^ (BOUND) 2^4^This ability raises your base Strength by 2 points for each ability level. 2^1^Innate Strength 3^20^Spellcasting 3^19^Shroud - Passive 3^18^Second Rank Bounty Tokens 3^17^Second Rank Bounty Token 3^16^3 (Jewelry) 3^13^Paladins 3^12^Erudites 3^11^Erudite 3^10^Stamina increases your maximum HP and endurance. Some classes gain more HP per point of Stamina than others. Stamina also determines your maximum lung capacity when underwater. 3^9^The Paladin is a tank class. A highly defensive holy knight, she wields moderate healing magic and can resurrect fallen friends. She specializes in slaying undead. Her signature ability is Lay On Hands.

In Dalaya, a Paladin blinds her enemies to maintain aggro. At high level, she can blind several enemies at once, offering unmatched area-effect aggro among the tank classes. She can cast group-wide heal-over-time spells and possesses efficient self-healing magic. When defeated by undead, a Paladin may trigger Divine Refusal to regain 10% of her HP for one last chance at victory.

Lady Althuna is the matron goddess of Dalaya's Paladins.

Note: Lay On Hands is initially accessed via the Alternate Advancement window. 3^8^Racial Bonuses:
+10% Skill Learning Rate
-30% Detrimental Mana Effects
+1% Critical Spell Chance

Night Vision:
None

The Erudites are a strange race -- they have no recorded part in the creation of the Young Races and are generally assumed to be an early stock of Men that chose to live in isolation in the Sea of Storms. An influx of refugees broke this isolation after the Fall, and though most refugees have since left Erudin to return to the Old World, they left the Erudites with a lust of travel. 3^7^Thurgadin Historical Seal 4^20^Healing 4^19^Shroud - Activated 4^18^Third Rank Bounty Tokens 4^17^Third Rank Bounty Token 4^16^4 (Bow) 4^15^City is not selected during character creation. Each class/race combination has a predetermined starting city. 4^13^Rangers 4^12^Wood Elves 4^11^Wood Elf 4^10^Intelligence determines mana pool size for Bards, Enchanters, Magicians, Necromancers, Shadowknights, and Wizards. 4^9^The Ranger is a melee DPS class. Although proficient in close combat, he excels in archery. He wields minor nature-based magic, including healing spells, and can wear chainmail armor. Unless provoked, most animals will treat him as a friend.

In Dalaya, a Ranger is often accompanied by a raven familiar that acts as a second set of eyes, magnifying the accuracy of his master's arrows. Dalayan merchants lack the Ranger's fine eye for Fletching craftsmanship, meaning the most powerful arrows must be purchased from fellow players or be created by the Ranger himself. 4^8^Racial Bonuses:
50 Forage Skill (+10% After 50)
50 Hide Skill (+10% After 50)
-20% Mesmerize Duration
-20% Charm Duration
+8% Movement Speed While Outdoors
+2% Critical Spell and Melee Chance While Outdoors
+1% Parry Chance During Daytime
Admired by Animals

Night Vision:
Infravision

The Wood Elves are the younger, less serious cousins of the High Elves and are more closely attuned to the Earth Mother of Dalaya. They love life and all its joys, sometimes taking it less seriously than they should. Regardless, they are capable of tremendous devotion to a cause that draws them in and are generally well-meaning and friendly. 5^20^Melee 5^19^Veteran Reward 5^18^Scholastic Tokens 5^17^Scholastic Token 5^16^5 (Light Armor) 5^13^Shadowknights 5^12^High Elves 5^11^High Elf 5^10^Wisdom determines mana pool size for Beastlords, Clerics, Druids, Paladins, Rangers, and Shamans. 5^9^The Shadowknight is a tank class. Dabbling in undead magic, he is an unholy knight with the power to manipulate his enemy's hatred. As a last resort, he can magically feign death in combat. His signature ability is Harm Touch.

In Dalaya, a Shadowknight can maintain unmatched single-target aggro through his magic. At high level, he can feed off of his groupmates' aggro in order to boost his own, ensuring the enemy will almost never turn from him.

Lady Marlow is the matron goddess of Dalaya's Shadowknights.

Note: Harm Touch is initially accessed via the Alternate Advancement window. 5^8^Racial Bonuses:
-50% Mesmerize Duration
-50% Charm Duration
-10% Spell Fizzle Rate
+2% Evocation
+2% Conjuration
+2% Alteration
+1 Mana Regeneration

Night Vision:
Infravision

The High Elves are a noble, if haughty, race. They are the oldest of the Elven races and, as they like to think, possess the purest of Elven blood. Like many races, their original homelands were destroyed utterly, now a haunted ruin where undead wraiths roam. The remainders of the race have sought refuge with the race of Men, whom they seek to influence to pursue High Elven agendas. 6^20^Defense 6^19^Tradeskill 6^18^Yclistinite Bits 6^16^6 (Instrument) 6^13^Druids 6^12^Dark Elves 6^11^Dark Elf 6^10^Charisma affects how much merchants will charge you for their wares. It significantly affects how resistant foes will be to your spells. 6^9^The Druid is a healer class. He is a priest of the natural world, clad in leather armor and drawing magic from plants, animals, and the planet itself. He can teleport himself and his comrades across great distances, though his teleportation magic is second to that of the Wizard. Unless provoked, most animals will treat him as a friend.

On the Dalaya server, a Druid offers unmatched heal-over-time spells and efficient group healing. He wields moderate resurrection magic. His damage-over-time spells summon bees that sting the enemy mercilessly. While experienced Druids often keep bears as pets, some have returned from Ikisith with poisonous frog companions. 6^8^Racial Bonuses:
50 Hide Skill (+10% After 50)
-20% Mesmerize Duration
-20% Charm Duration
+2% Critical Spell and Melee Chance at Night
+1% Riposte Chance at Night

Night Vision:
Ultravision

The Dark Elves are the youngest of the Elven races, born of a split among the Elven folk during the War of the Races. Arrogant, proud, and calculating, they are completely self-absorbed for the most part. Nonetheless, they are capable of noble acts. 6^7^Epic Weaponry 7^20^Utility 7^19^Expendable 7^18^Rebel Acquisition Tokens 7^16^7 (Unique) 7^13^Monks 7^12^Half Elves 7^11^Half Elf 7^9^The Monk is a melee DPS class. Donning light armor, she is a martial arts master and has a wide arsenal of kicks and punches. Her lifelong pursuit of bodily perfection allows her to mend her own wounds and even feign death.

In Dalaya, a Monk gradually builds ''discipline'' through her stamina bar during combat; when she has stored enough stamina, her special kicks and punches unleash added effects, such as interrupting spells or draining the enemy's HP. During raids, she is often tasked with splitting enemy forces and pulling them to the raid force. Unlike elsewhere, a Dalayan Monk may carry as much loot as her peers without suffering penalties. 7^8^Racial Bonuses:
-10% Mesmerize Duration
-10% Charm Duration
+2.5% Skill Learning Rate
+0.5% Parry Chance During Daytime
+0.5% Riposte Chance at Night
-2.5% Magic Damage Received
-5 Resist Adjust to All Spells Cast
+1% Movement Speed

Night Vision:
Infravision

The Half Elves are no Young Race or Old Race in themselves, but simply a mix between a Human and one of the older Elven races. They are inquisitive and joyful, sharing some of the best qualities of both ancestries. 7^7^Summoned: Elemental Shard 7^4^This ability raises your base Stamina by 2 points for each ability level. 7^1^Innate Stamina 8^20^Class 8^19^Racial Innate 8^18^Seasonal Event Token 8^16^8 (Deity) 8^13^Bards 8^12^Dwarves 8^11^Dwarf 8^9^The Bard is a melee DPS class. By weaving melodies and mixing beats, she can harm foes and empower friends. She is proficient with melee weapons and can wear plate armor. Nothing can move faster than a Bard running to her own drumbeat.

In Dalaya, a Bard can maintain four active songs at once: two beneficial and two detrimental. Beneficial songs are sung passively, while detrimental songs must be actively alternated. In Dalaya, even armor and weapons - not just instruments - can lend power to a Bard's music. 8^8^Racial Bonuses:
50 Mining Skill
+10% Faster Mining Skill-Ups
-30% Fear Duration
-30% Stun Duration
+1% Critical Spell and Melee Chance While Drunk
+2% Critical Spell and Melee Chance While Underground
+1% Melee Mitigation While Underground
+10% Tracking While Underground
+10% to Stats Gained from Drink

Night Vision:
Infravision

Dwarves are the close compatriots of the Barbarians, similar in many a fashion, though more orderly than their savage and tall brethren. They are friendly and honest, but can be terrible foes if wronged. 9^20^Expendable 9^19^Stats 9^18^Marks 9^13^Rogues 9^12^Trolls 9^11^Troll 9^9^The Rogue is a melee DPS class. An agent of the shadows, he prefers to strike from behind with deadly backstabs. He wields a weapon in each hand and, for flexibility, refuses to wear armor heavier than chainmail.

In Dalaya, a Rogue constantly looks for ''openings'' in combat, such as an enemy missing a kick or being stunned. A backstab executed during an opening will never miss, and his accuracy grows with each such backstab. To lower aggro, he can cease his attack, use the Hide ability, and re-engage. During raids, he often uses his stealth to scout ahead and guide the raid force.

Pickpockets and burglars beware - failed attempts at thievery will draw heat to a sloppy Rogue, and city guards of Dalaya will temporarily attack him on sight! 9^8^Racial Bonuses:
Slam Ability
-35% Fear Duration
-35% Stun Duration
+15% to All Regeneration Effects
Improved Regeneration
⠀⠀⠀Standing: 9 HP/Tick
⠀⠀⠀Sitting: 24 HP/Tick

Racial Penalty:
-10% Skill Learning Rate

Night Vision:
Infravision

Trolls are widely regarded as the most dangerous of the Young Races. They are almost as strong as the Ogres, and the race's natural fierceness has not waned over the ages. The allied servants of the refugee Iksar, they are sworn to enforce and guard the goals of the Blackscale Order. 10^20^Dalaya 10^19^Utility 10^16^10 (Bounty Core) 10^13^Shamans 10^12^Ogres 10^11^Ogre 10^9^The Shaman is a healer class. While other priests rely on divinity or nature, the chainmail-clad Shaman draws magic from the spirit realm. Accompanied by a ghostly wolf, she can inflict powerful diseases upon enemies and heal wounded friends. Her specialties are augmenting her group's combat prowess, trading her own health for mana, and slowing an enemy's attacks.
In Dalaya, a Shaman wields effective single-target heals, though she possesses no group-wide heals. She can cast minor resurrection magic. 10^8^Racial Bonuses:
Slam Ability
-25\% Fear Duration
-25\% Stun Duration
-5\% Stamina Drain
-15\% Self-Inflicted Damage

Racial Penalty:
Consumes Food Faster

Night Vision:
Infravision

The Ogres were once the fiercest race of all, warlords that stood at the forefront of the War of the Races. These days, the Ogre race seems to have learned from its bloody past. Allied with the Dark Elves, they have opted for a neutral position in the politics of Dalaya, choosing to use their strength for individual pursuits rather than warmongering. 11^20^Dalaya 11^19^Offense 11^16^11 (Bounty Rune) 11^13^Necromancers 11^12^Halflings 11^11^Halfling 11^9^The Necromancer is a caster DPS class. A master of death and undeath alike, he sheds his own flesh in battle in exchange for unmatched mana regeneration. His spellbook is versatile, containing magics that inflict deadly poisons, steal health, and raise minions from beyond the grave. He is an expert at cheating certain death and, for a price, can even resurrect fallen friends at high level.

In Dalaya, a Necromancer requires no reagent to summon his pet. He receives several spells that can leech health from the enemy to heal the pet over time. The skeletal minion eventually grows to become a zombie and then a mummy before advancing to its familiar spectral form. 11^8^Racial Bonuses:
50 Hide Skill (+10% After 50)
50 Sneak Skill (+10% After 50)
50 Baking Skill (+10% After 50)
+1% Melee and Spell Dodge Chance
+10% Death Save Chance
+3% Movement Speed

Racial Penalty:
Consumes Food Faster

Night Vision:
Infravision

Halflings are naturally adapted to quiet homelife. Never a numerous race, almost all Halflings died with the corruption of their home city during the Fall. They now live amongst the Human populace of Newport, where their talents in cooking and song are widely appreciated -- and their talents for pranks and petty theft less so. Through sheer, dumb luck, Halflings seem to cheat death more often than other races. 12^20^Dalaya 12^19^Defense 12^16^12 (Bounty Glyph) 12^13^Wizards 12^12^Gnomes 12^11^Gnome 12^9^The Wizard is a caster DPS class. Favoring sheer power above all, he can fling fireballs, unleash freezing winds, and summon comets from the heavens to crush his enemies. He is an unmatched expert at teleportation magic and can harvest spare mana from his surroundings. A small, winged familiar often flies at his side to aid his magic.

In Dalaya, a Wizard ranks among the highest DPS of all classes. He has a line of ultra-low-cost spells that allow him to continue fighting even when out of mana. He can enchant his friends' weapons to inflict extra elemental damage. At high level, the familiar can cast light healing spells and even mimic its master's direct damage spells. 12^8^Racial Bonuses:
50 Tinkering Skill
+3% Proc Rate
+1% Evocation
+1% Alteration
+1% Conjuration
+2% Movement Speed When Indoors

Night Vision:
Infravision

Scatterbrained, aloof, and hotheaded, Gnomes are nonetheless masters of invention, making brilliant natural scientists and arcanists. They are a tiny and frail race, but are regardless capable of martial feats through the army of battle-machines they construct and maintain. They are one of the few races to have reclaimed their ancient homelands and defend it fiercely against any aggressors. 12^4^This ability raises your base Agility by 2 points for each ability level. 12^1^Innate Agility 13^20^Dalaya 13^19^Healing 13^16^13 (Bounty Inscription) 13^13^Magicians 13^12^Aviaks 13^11^Aviak 13^9^The Magician is a caster DPS class. By imbuing air, earth, fire, or water with his magic, he can summon a powerful elemental that outperforms all other class pets. His specialties include creating magical equipment and raining fire upon enemies.

On Dalaya a Magician requires no reagent to summon his pet. At high level, he can summon rats, goblins, and stronger monsters to fight alongside the elemental. High-level elementals do not split into separate classes according to element.

Elemental Pet Info:
Air - Fair HP/DPS, Stuns
Earth - High HP, Low DPS, Roots
Fire - Low HP, High DPS, Damage Shield
Water - Fair HP/DPS, Slows 13^4^Heals even the most grevious wounds in your target. 13^3^Heal 13^2^Complete 13^1^Complete Heal 14^20^Dalaya 14^19^Spellcasting 14^13^Enchanters 14^12^Werewolves 14^11^Werewolf 14^9^The Enchanter is a caster utility class. Versed in illusions and magical deception, she focuses on magic of the mind. In the heat of battle, she can mesmerize an enemy, causing him to stand in place, or even coerce him to fight on her side. When alone, she may struggle, but she thrives among friends by greatly increasing their attack rates and mana regeneration. An animated weapon and shield serve as her pet.

A Dalayan Enchanter requires no reagent to summon a pet. The animation responds to commands just as any other pet would. Charmed enemies are dazed briefly when they break free, allowing the Enchanter time to react. At high level, she can project her form onto allies to mimic their melee damage and even spells, occasionally surpassing all other classes in DPS. Most illusions can be cast on anyone, not just the Enchanter. 15^20^Dalaya 15^19^Class Ability 15^13^Beastlords 15^12^Brownies 15^11^Brownie 15^9^The Beastlord is a melee DPS class. Blending the Shaman's spirit magic with the Monk's martial arts, he fights side-by-side with a warder, or animal companion. Unless provoked, most animals will treat him as a friend.

A Dalayan Beastlord can magically improve his group's spell damage while decreasing their aggro. At high level, his warder can learn to mimic his spells and weapon procs. Dalayan warders are more varied than elsewhere, with each race offering three animal options.

Warder Options:
Barbarian - Polar Bear, Rabbit, White Wolf
Iksar - Co`dair, Elhasaur, Rockhopper
Ogre - Elephant, Gorilla, Skunk
Troll - Alligator, Basilisk, Leech
Vah - Black Panther, Sabertooth Cat, Tiger
Wood Elf - Fox, Hedgehog, Squirrel 16^19^Dalaya 16^13^Berserkers 16^12^Centaurs 16^11^​Centaur 16^9^This class is unavailable on the Dalaya server. 17^12^Golems 17^11^Golem 17^4^This ability raises your base Dexterity by 2 points for each ability level. 17^1^Innate Dexterity 18^12^Giants 18^11^Giant 19^15^City is not selected during character creation. Each class/race combination has a predetermined starting city. 19^12^Trakanons 19^11^Trakanon 20^12^Venril Sathirs 20^11^Venril Sathir 21^12^Evil Eyes 21^11^Evil Eye 22^12^Beetles 22^11^Beetle 22^4^This ability raises your base Intelligence by 2 points for each ability level. 22^1^Innate Intelligence 23^15^City is not selected during character creation. Each class/race combination has a predetermined starting city. 23^12^Kerrans 23^11^Kerran 24^15^City is not selected during character creation. Each class/race combination has a predetermined starting city. 24^12^Fishes 24^11^Fish 25^12^Fairies 25^11^Fairy 26^12^Frogloks 26^11^Froglok 27^12^Frogloks 27^11^Froglok 27^4^This ability raises your base Wisdom by 2 points for each ability level. 27^1^Innate Wisdom 28^12^Fungusmen 28^11^Fungusman 29^15^City is not selected during character creation. Each class/race combination has a predetermined starting city. 29^12^Gargoyles 29^11^Gargoyle 30^12^Gasbags 30^11^Gasbag 31^12^Gelatinous Cubes 31^11^Gelatinous Cube 32^12^Ghosts 32^11^Ghost 32^4^This ability raises your base Charisma by 2 points for each ability level. 32^1^Innate Charisma 33^12^Ghouls 33^11^Ghoul 34^12^Bats 34^11^Bat 35^12^Eels 35^11^Eel 36^12^Rats 36^11^Rat 37^12^Snakes 37^11^Snake 37^4^This ability raises your base Save Vs Fire by 2 points for each ability level. 37^1^Warding Of Tarhyl 38^12^Spiders 38^11^Spider 39^12^Gnolls 39^11^Gnoll 40^15^City is not selected during character creation. Each class/race combination has a predetermined starting city. 40^12^Goblins 40^11^Goblin 41^15^City is not selected during character creation. Each class/race combination has a predetermined starting city. 41^12^Gorillas 41^11^Gorilla 42^15^City is not selected during character creation. Each class/race combination has a predetermined starting city. 42^12^Wolves 42^11^Wolf 42^4^This ability raises your base Save Vs Cold by 2 points for each ability level. 42^1^Blessing of Shojar 43^12^Bears 43^11^Bear 44^12^Freeport Citizens 44^11^Freeport Citizen 45^15^City is not selected during character creation. Each class/race combination has a predetermined starting city. 45^12^Demi Liches 45^11^Demi Lich 46^12^Imps 46^11^Imp 47^12^Griffins 47^11^Griffin 47^4^This ability raises your base Save Vs Magic by 2 points for each ability level. 47^1^Shiritri's Protection 48^12^Kobolds 48^11^Kobold 49^15^City is not selected during character creation. Each class/race combination has a predetermined starting city. 49^12^Dragons 49^11^Dragon 50^12^Lions 50^11^Lion 51^12^Lizard Men 51^11^Lizard Man 52^12^Mimics 52^11^Mimic 52^4^This ability raises your base Save Vs Poison by 2 points for each ability level. 52^1^Shroud of Kaezul 53^12^Minotaurs 53^11^Minotaur 54^15^City is not selected during character creation. Each class/race combination has a predetermined starting city. 54^12^Orcs 54^11^Orc 55^15^City is not selected during character creation. Each class/race combination has a predetermined starting city. 55^12^Beggars 55^11^Beggar 56^12^Pixies 56^11^Pixie 57^12^Drachnids 57^11^Drachnid 57^4^This ability raises your base Save Vs Disease by 2 points for each ability level. 57^1^Gradalsh's Gift 58^12^Solusek Ros 58^11^Solusek Ro 59^12^Goblins 59^11^Goblin 60^15^City is not selected during character creation. Each class/race combination has a predetermined starting city. 60^12^Skeletons 60^11^Skeleton 61^15^City is not selected during character creation. Each class/race combination has a predetermined starting city. 61^12^Sharks 61^11^Shark 62^15^City is not selected during character creation. Each class/race combination has a predetermined starting city. 62^12^Tunares 62^11^Tunare 62^4^This ability will slightly modify your base run speed. This modification does NOT stack with movement rate spell effects. 62^1^Innate Run Speed 63^12^Tigers 63^11^Tiger 64^12^Treants 64^11^Treant 65^12^Vampires 65^11^Vampire 65^4^This ability raises your regeneration ability by 1 point per ability level. 65^1^Innate Regeneration 66^12^Rallos Zeks 66^11^Rallos Zek 67^15^City is not selected during character creation. Each class/race combination has a predetermined starting city. 67^12^Highkeep Citizens 67^11^​Highkeep Citizen 68^12^Tentacle Terrors 68^11^Tentacle Terror 68^4^This ability decreases your food consumption by 10, 25 and 50 percent. 68^1^Innate Metabolism 69^12^Willowisps 69^11^Willowisp 70^12^Zombies 70^11^Zombie 71^12^Qeynos Citizens 71^11^Qeynos Citizen 71^4^This ability increases the amount of air you have by 10, 25, and 50 percent. 71^1^Innate Lung Capacity 72^12^Ships 72^11^Ship 73^11^Launch 74^12^Piranhas 74^11^Piranha 74^4^This ability increases the amount you heal with bandages by 5, 15 and 25 percent. 74^1^First Aid 75^12^Elementals 75^11^Elemental 76^12^Pumas 76^11^Puma 77^12^Neriak Citizens 77^11^Neriak Citizen 77^4^This ability increases the maximum effectiveness of your healing spells by 2, 5, and 10 percent. 77^1^Healing Adept 78^12^Erudin Citizens 78^11^Erudin Citizen 79^12^Bixies 79^11^Bixie 80^12^Reanimated Hands 80^11^Reanimated Hand 80^4^This ability grants you a chance to score an exceptional heal at 3, 6, and 10 percent. An exceptional heal doubles the healing value of the spell. 80^1^Healing Gift 81^12^Rivervale Citizens 81^11^​Rivervale Citizen 82^15^City is not selected during character creation. Each class/race combination has a predetermined starting city. 82^12^Scarecrows 82^11^Scarecrow 83^12^Skunks 83^11^Skunk 83^4^This ability increases the effect of your Focus/Mind specialization skill by 10, 25, and 50 percent. 83^1^Spell Casting Mastery 84^11^Snake Elemental 85^12^Specters 85^11^Specter 86^12^Sphinxes 86^11^Sphinx 86^4^This ability increases the duration of beneficial spells that you cast by 5, 15, and 30 percent. 86^1^Spell Casting Reinforcement 87^12^Armadillos 87^11^Armadillo 88^12^Clockwork Gnomes 88^11^Clockwork Gnome 89^12^Drakes 89^11^Drake 89^4^This ability increases your natural mana regeneration by 1 point per ability level. 89^1^Mental Clarity 90^12^Halas Citizens 90^11^​Halas Citizen 91^12^Alligators 91^11^Alligator 92^12^Grobb Citizens 92^11^​Grobb Citizen 92^4^This ability gives you a chance to land critical hits with your direct damage and damage over time spells. The ability levels increase your chance to score a critical by 2, 4, and 7 percent. 92^1^Spell Casting Fury 93^12^Oggok Citizens 93^11^​Oggok Citizen 94^12^Kaladim Citizens 94^11^Kaladim Citizen 95^12^Cazic Thules 95^11^Cazic Thule 95^4^This ability reduces the chance of your spell casts being interrupted. The ability levels reduce your interrupts by 5, 10, and 15 percent. 95^1^Channeling Focus 96^12^Cockatrices 96^11^Cockatrice 97^12^Daisy Men 97^11^Daisy Man 98^12^Vampires 98^11^Vampire 98^4^After training in this ability, NPCs will notice your magical activities 5, 10, and 20 percent less. For Shadowknights, this will instead increase your ability to manipulate your foes' aggressions with your magic by 2.5, 5, and 10 percent. 98^1^Spell Casting Subtlety 99^12^Amygdalans 99^11^Amygdalan 100^12^Dervishes 100^11^Dervish 101^12^Efreetis 101^11^Efreeti 101^4^This ability makes it impossible for you to fizzle a spell. The first level affects all spells below level 20. The second, on all spells below level 35. The third, on all spells below level 52. 101^1^Spell Casting Expertise 102^12^Tadpoles 102^11^Tadpole 103^12^Kedge 103^11^​Kedge 104^12^Leeches 104^11^Leech 104^4^This ability reduces the casting time of beneficial spells with a cast time greater than four seconds. The ability levels reduce these casting times by 5, 15, and 25 percent. 104^1^Spell Casting Deftness 105^12^Swordfishes 105^11^Swordfish 106^15^City is not selected during character creation. Each class/race combination has a predetermined starting city. 106^12^Felwithe Citizens 106^11^Felwithe Citizen 107^12^Mammoths 107^11^Mammoth 107^4^This ability increases your maximum hitpoints by 2, 5, and 10 percent. (The percentages are based off of your base hitpoints, which include stamina and stamina effects.) 107^1^Natural Durability 108^12^Eyes 108^11^Eye 109^12^Wasps 109^11^Wasp 110^12^Mermaids 110^11^Mermaid 110^4^This ability raises your natural regeneration by one point per ability level. 110^1^Natural Healing 111^12^Harpies 111^11^Harpy 112^12^Kelethin Citizens 112^11^Kelethin Citizen 113^12^Drixies 113^11^Drixie 113^4^This ability increases your chance to land a melee critical hit. 113^1^Combat Fury 114^12^Ghost Ships 114^11^Ghost Ship 115^12^Clams 115^11^Clam 116^12^Seahorses 116^11^Seahorse 116^4^This ability grants you a resistance bonus to fear type spells of 10, 20, and 30 percent. 116^1^Fear Resistance 117^12^Ghosts 117^11^Ghost 118^12^Ghosts 118^11^Ghost 119^12^Sabertooths 119^11^Sabertooth 119^4^This ability gives you a chance to finish off an NPC that is below 10 percent health and facing away from you. At the first step you can finish off NPCs of level 49 or below. Successive steps increase the level limit to 51 and 53 respectively. 119^1^Finishing Blow 120^12^Wolves 120^11^Wolf 121^12^Gorgons 121^11^Gorgon 122^12^Dragons 122^11^Dragon 122^4^This ability increases your melee precision by 1, 2.5, and 5 percent. 122^1^Combat Ferocity 123^12^Innoruuks 123^11^Innoruuk 124^12^Unicorns 124^11^Unicorn 125^12^Pegasus 125^11^Pegasus 125^4^This ability increases your melee damage avoidance by 1, 2.5 and 5 percent. 125^1^Combat Agility 126^12^Djinns 126^11^Djinn 127^12^Invisible Men 127^11^Invisible Man 128^12^Iksars 128^11^Iksar 128^8^Racial Bonuses:
50 Forage Skill (+10% After 50)
Natural Armor (AC Bonus)
-5% Fire Damage Received
Improved Regeneration
⠀⠀Standing: 5 HP/Tick
⠀⠀Sitting: 10 HP/Tick

Racial Penalty:
-10% Skill Learning Rate

Night Vision:
Infravision

The ancient Iksar live for the most part in the jungles of Ikisith. But with the rise of a fearful tyrant that has lain much of the world to ruin, many Iksar fled to seek refuge in the lands of the Young Races. These Iksar now share the swamps of Grobb with the Trolls, with whom they have formed the Blackscale Order in hopes of reclaiming Ikisith, their birthhome. 128^4^This ability makes the next beneficial duration spell you cast Soulbonded. A Soulbonded spell cannot be dispelled, and will remain even if the target dies. It will wear off normally when its duration runs out. 128^3^Bond 128^2^Soul 128^1^Soulbond 129^12^Scorpions 129^11^Scorpion 129^4^This ability allows you to instantly call forth an exceptionally powerful healing force that affects all nearby allies, restoring their health to full continously over a short duration of time. The spell generates no aggression, but its power is such that when a player is affected by it, they may not be affected by another Call of the Blessed for 30 minutes. 129^3^Call 129^2^Blessed 129^1^Call of the Blessed 130^12^Vah Shir 130^11^Vah Shir 130^8^Racial Bonuses:
50 Safe Fall Skill (+10% After 50)
50 Sneak Skill (+10% After 50)
+2% to Healing Spells at Night
+2% Haste at Night

Racial Penalty:
Consumes Food Faster

Night Vision:
Infravision (Day)
Ultravision (Night)

Long thought extinct, the Vah re-emerged to rejoin the races of Dalaya through the efforts of Cvetkaa the Shadowknight. The Vah have a strong sense of identity and a surprising amount of culture, though the latter is dusty with age. They pay homage to no gods, but revere the stars and the spirits of their ancestors, which in turn fuel their magics. All races are welcome in their meager mountain encampment, but outsiders may have to earn their trust. 130^4^This ability allows you to become invisible to the undead, nearly at will, without the need to memorize a spell. 130^3^Undead 130^2^Inv Vs 130^1^Innate Invis to Undead 131^12^Sarnaks 131^11^Sarnak 131^4^This ability gives you the ability to cast a large heal over time spell at no mana cost. 131^3^Regen 131^2^Celest 131^1^Celestial Regeneration 132^12^Draglocks 132^11^Draglock 132^4^This ability gives you the ability to cast a Divine Aura spell on a Player target, temporarily rendering the target invulnerable. 132^3^DA 132^2^Bestow 132^1^Bestow Divine Aura 133^12^Drolvargs 133^11^Drolvarg 133^4^This ability grants you an AE Slow+DD spell useful against undead. Each ability level increases both the damage and the size of the slow. The slow will not take effect if there is already a larger slow effect on the target, but the damage will still apply. 133^3^Undead 133^2^Turn 133^1^Turn Undead 134^12^Mosquitoes 134^11^Mosquito 135^12^Rhinoceros 135^11^Rhinoceros 136^12^Xalgozs 136^11^Xalgoz 136^4^This ability allows you to cast a spell that cures all ailments except for charm, fear, and resurrection effects. 136^2^Purify 136^1^Purify Soul 137^12^Goblins 137^11^Goblin 137^4^This ability reduces the casting time on your evacuation and succor spells by 10, 25, and 50 percent. 137^1^Quick Evacuation 138^12^Yetis 138^11^Yeti 139^12^Iksars 139^11^Iksar 140^12^Giants 140^11^Giant 140^4^This ability gives you the ability to cast an extremely fast-casting, no mana cost evacuation or succor spell. 140^2^Exodus 140^1^Exodus 141^12^Boats 141^11^Boat 141^4^This ability reduces the casting time on your damage spells that have a casting time greater than four seconds by 2, 5 and 10 percent. 141^1^Quick Damage 142^11^UNKNOWN RACE 143^11^UNKNOWN RACE 144^12^Burynais 144^11^Burynai 144^4^This ability gives the druid a bark-like skin that absorbs some of the damage they recieve. They take 10 less damage from melee attacks. 144^1^Barkskin 145^12^Goos 145^11^Goo 145^4^This ability allows you to weaken the will of a target currently under the effect of charm type spells effectively extending the charm. (The effectiveness of this ability is greatly mitigated when used by a Druid on a non-animal or a Necromancer on a livi 145^3^Control 145^2^Enh 145^1^Enhanced Control 146^12^Sarnak Spirits 146^11^Sarnak Spirit 146^4^This ability will give the caster a new, massive Cannibalize spell. 146^3^V 146^2^Canni 146^1^Cannibalization 147^12^Iksar Spirits 147^11^Iksar Spirit 147^4^This ability reduces the casting time of many beneficial spells that have a duration by 10, 25, and 50 percent. 147^1^Quick Buff 148^12^Fishes 148^11^Fish 149^12^Scorpions 149^11^Scorpion 150^12^Erollisis 150^11^Erollisi 150^4^This ability increases the hit points of your pet by 10, 25 and 50 percent. 150^1^Enhanced Spirit 151^12^Tribunals 151^11^Tribunal 152^12^Bertoxxulouses 152^11^Bertoxxulous 153^12^Bristlebanes 153^11^Bristlebane 153^4^This ability allows you to cast a non-resistable large slow with a fairly short duration. 153^3^Thoughts 153^2^Drowsed 153^1^Drowsed Thoughts 154^12^Fay Drakes 154^11^Fay Drake 154^4^This ability will detonate you in a huge gout of flame, killing you and casting a high-damage Area of Effect spell centered on the spot of your death. 154^3^Fire 154^2^Life 154^1^Life Fire 155^12^Undead Sarnaks 155^11^Undead Sarnak 155^4^Summons a powerful familiar that enhances your mana pool and mana regeneration. 155^3^Familiar 155^2^Allegiant 155^1^Allegiant Familiar 156^12^Ratmen 156^11^Ratman 156^4^This ability gives you an instant-cast gate to bindpoint spell. 156^3^Gate 156^2^Quick 156^1^Quick Gate 157^12^Wyverns 157^11^Wyvern 158^12^Wyrms 158^11^Wyrm 158^4^This ability allows you to cast illusions that do not wear off by zoning or time. 158^1^Permanent Illusion 159^12^Devourers 159^11^Devourer 159^4^This ability decreases aggression gained by your Mesmerization spells by 10, 25 and 40 percent. 159^1^Subtle Mesmerization 160^12^Iksar Golems 160^11^Iksar Golem 161^12^Undead Iksars 161^11^Undead Iksar 162^12^Man-Eating Plants 162^11^Man-Eating Plant 162^4^This ability allows you to recover all of your mana. 162^3^Mana 162^2^Gather 162^1^Gather Mana 163^12^Raptors 163^11^Raptor 163^4^This ability allows you to cast an instant healing spell on your pet. 163^3^Hands 163^2^Pet Lay 163^1^Mend Companion 164^12^Sarnak Golems 164^11^Sarnak Golem 164^4^This ability reduces the casting time of your summoning spells by 10, 25, and 50 percent. 164^1^Quick Summoning 165^12^Dragons 165^11^Dragon 166^12^Animated Hands 166^11^Animated Hand 167^12^Succulents 167^11^Succulent 167^4^This ability allows you to cast a buff on your pet that will cause it to go berserk, doing increased damage. 167^3^Burnout 167^2^Frenzy 167^1^Frenzied Burnout 168^12^Holgresh 168^11^Holgresh 168^4^This ability will allow you to turn into a fire elemental, gaining a damage shield, ultravision, and increased fire resistance. All elemental forms also confer additional mana regeneration. 168^3^Fire 168^2^E Form 168^1^Elemental Form: Fire 169^12^Brontotheriums 169^11^Brontotherium 170^12^Snow Dervishes 170^11^Snow Dervish 171^12^Dire Wolves 171^11^Dire Wolf 171^4^This ability will allow you to turn into a water elemental, gaining increased health regeneration, cold resistance, and water breathing. All elemental forms also confer additional mana regeneration. 171^3^Water 171^2^E Form 171^1^Elemental Form: Water 172^12^Manticores 172^11^Manticore 173^12^Totems 173^11^Totem 174^12^Cold Specters 174^11^Cold Specter 174^4^This ability will allow you to turn into an earth elemental, gaining increased armor, disease resistance, and a chance to defy death. All elemental forms also confer additional mana regeneration. 174^3^Earth 174^2^E Form 174^1^Elemental Form: Earth 175^12^Enchanted Armor 175^11^Enchanted Armor 176^12^Snow Rabbits 176^11^Snow Rabbit 177^12^Walruses 177^11^Walrus 177^4^This ability will allow you to turn into an air elemental granting movement speed, spell damage reduction, and magic resistance. All elemental forms also confer additional mana regeneration. 177^3^Air 177^2^E Form 177^1^Elemental Form: Air 178^12^Rock-gem Men 178^11^Rock-gem Man 179^11^UNKNOWN RACE 180^11^UNKNOWN RACE 180^4^This ability increases the attack power and health of your pet slightly. Also stacks cumulatively with any additional pet enchancements gained from item focuses. 180^1^Elemental Enchancement 181^12^Yakkars 181^11^Yakkar 181^4^This ability allows you to conjure a protective ward around your pet, that negates 75% of all spell damage it suffers. The protective ward lasts for five minutes. 181^3^Ward 181^2^Barrier 181^1^Barrier Ward 182^12^Fauns 182^11^Faun 182^4^This ability will allow your pet to gain the full advantage from AA abilities that affect your ability to hit and be hit in combat, as well as score critical blasts with spells. 182^1^Elemental Mastery 183^12^Coldains 183^11^Coldain 183^4^This ability allows you to cast a no-resist direct damage spell equal to one and a half times that of your current hit points. It will put you at a single hit point and feign your death. 183^3^Burn 183^2^Life 183^1^Life Burn 184^12^Velious Dragons 184^11^Velious Dragon 184^4^This ability allows you to create a pact with Gradalsh, causing your health to decay rapidly in return for a large amount of mana. 184^3^Lich 184^2^Dread 184^1^Dread Lich 185^12^Hags 185^11^Hag 185^4^This ability allows you to cast an AE lifetap. 185^3^Storm 185^2^Leech 185^1^Leechstorm 186^12^Hippogriffs 186^11^Hippogriff 186^4^This ability will allow you to cast a no-mana Feign Death spell with a short reuse. 186^3^Death 186^2^Feign 186^1^Death Imitation 187^12^Sirens 187^11^Siren 187^4^This ability allows you to cast a mana-free, instant lifetap. 187^3^ssion 187^2^Rece 187^1^Recession 188^12^Giants 188^11^Giant 188^4^Training in this ability gives you a new, fast-casting low-resist stun that work even on creatures immune to stun spells. Always generates a medium amount of threat. 188^3^Stun 188^2^Divine 188^1^Divine Stun 189^12^Giants 189^11^Giant 189^4^This ability will turn your Lay on Hands into a complete heal, complete stamina regeneration, and poison/disease cure. 189^1^Advanced Empathy 190^12^Othmirs 190^11^Othmir 190^4^This ability increases your melee combat damage to all creatures of NEUTRAL or EVIL alignment by 2.5, 5 and 10% respectively. 190^1^Holy Fury 191^12^Ulthorks 191^11^Ulthork 192^12^Dragons 192^11^Dragon 193^12^Abhorrents 193^11^Abhorrent 193^4^This ability will shield your party against the effects of hostile magic, reducing all damage taken from spells by 20% for 24 seconds. 193^3^Lady 193^2^Prot of 193^1^Protection of the Lady 194^12^Sea Turtles 194^11^Sea Turtle 194^4^This ability allows you to engulf an undead foe with the concentrated Fury of the Light, slowing their attacks and decreasing their avoidance. Fury of Light generates almost no hate when used. 194^3^Light 194^2^Fury of 194^1^Fury of Light 195^12^Black and White Dragons 195^11^Black and White Dragon 195^4^This ability will make you permanently immune to fear spells. 195^1^Fearless 196^12^Dragons 196^11^Dragon 196^4^This ability increases your proficiency with 2-handed weapons, increasing your melee combat damage and allowing you to use your Bash skill while wielding one. 196^1^2 Handed Mastery 197^11^Ronnie Test 197^4^This ability allows you to become invisible, nearly at will, without the need to memorize a spell. 197^3^Camo 197^2^Innate 197^1^Innate Camouflage 198^12^Dragons 198^11^Dragon 198^4^This ability enchances your dual wield skill to the point where it will never fail. 198^1^Ambidexterity 199^12^Shik'Nars 199^11^Shik'Nar 199^4^This ability increases your archery damage 15, 25, and 50 percent. 199^1^Archery Mastery 200^12^Rockhoppers 200^11^Rockhopper 201^14^Deity is not selected during character creation. Frogloks, Paladins, and Shadowknights are sworn to predetermined deities; all others begin their adventure unsworn. Unsworn characters may choose a deity later on during the "Gods and Mortals" quest. 201^12^Underbulks 201^11^Underbulk 202^14^Deity is not selected during character creation. Frogloks, Paladins, and Shadowknights are sworn to predetermined deities; all others begin their adventure unsworn. Unsworn characters may choose a deity later on during the "Gods and Mortals" quest. 202^12^Grimlings 202^11^Grimling 202^4^This ability reduces your chance of failing on fletching combinations by 10, 25, and 50 percent. 202^1^Fletching/Bowyer Mastery 203^14^Deity is not selected during character creation. Frogloks, Paladins, and Shadowknights are sworn to predetermined deities; all others begin their adventure unsworn. Unsworn characters may choose a deity later on during the "Gods and Mortals" quest. 203^12^Worms 203^11^Worm 204^14^Deity is not selected during character creation. Frogloks, Paladins, and Shadowknights are sworn to predetermined deities; all others begin their adventure unsworn. Unsworn characters may choose a deity later on during the "Gods and Mortals" quest. 204^11^Evan Test 205^14^Deity is not selected during character creation. Frogloks, Paladins, and Shadowknights are sworn to predetermined deities; all others begin their adventure unsworn. Unsworn characters may choose a deity later on during the "Gods and Mortals" quest. 205^12^Shadels 205^11^Shadel 205^4^This ability will make all arrows you fire have a 85% chance of returning to your quiver, thus not being consumed when used. 205^1^Returning Shot 206^14^Deity is not selected during character creation. Frogloks, Paladins, and Shadowknights are sworn to predetermined deities; all others begin their adventure unsworn. Unsworn characters may choose a deity later on during the "Gods and Mortals" quest. 206^12^Owlbears 206^11^Owlbear 206^4^This ability enables you to cast a no-mana hate-generating spell. 206^3^Shadows 206^2^Assault 206^1^Assault of Shadows 207^14^Deity is not selected during character creation. Frogloks, Paladins, and Shadowknights are sworn to predetermined deities; all others begin their adventure unsworn. Unsworn characters may choose a deity later on during the "Gods and Mortals" quest. 207^12^Rhino Beetles 207^11^Rhino Beetle 207^4^This ability gives you an unresistable Harm Touch. Using this ability also uses your existing Harm Touch timer. 207^3^HT 207^2^Impr. 207^1^Improved Harm Touch 208^14^Deity is not selected during character creation. Frogloks, Paladins, and Shadowknights are sworn to predetermined deities; all others begin their adventure unsworn. Unsworn characters may choose a deity later on during the "Gods and Mortals" quest. 208^12^Vampires 208^11^Vampire 208^4^This ability gives you a life stealing Harm Touch. Using this ability also uses your existing Harm Touch timer. 208^3^Touch 208^2^Leech 208^1^Leech Touch 209^14^Deity is not selected during character creation. Frogloks, Paladins, and Shadowknights are sworn to predetermined deities; all others begin their adventure unsworn. Unsworn characters may choose a deity later on during the "Gods and Mortals" quest. 209^12^Earth Elementals 209^11^Earth Elemental 209^4^This ability moves the spell Death Peace to a hotkey freeing a spell slot. 209^3^Peace 209^2^Death 209^1^Death Peace 210^14^Deity is not selected during character creation. Frogloks, Paladins, and Shadowknights are sworn to predetermined deities; all others begin their adventure unsworn. Unsworn characters may choose a deity later on during the "Gods and Mortals" quest. 210^12^Air Elementals 210^11^Air Elemental 210^4^This ability increases the damage of all your lifetaps by 5%, 15%, and 30% respectively. 210^1^Soul Abrasion 211^14^Deity is not selected during character creation. Frogloks, Paladins, and Shadowknights are sworn to predetermined deities; all others begin their adventure unsworn. Unsworn characters may choose a deity later on during the "Gods and Mortals" quest. 211^12^Water Elementals 211^11^Water Elemental 212^14^Deity is not selected during character creation. Frogloks, Paladins, and Shadowknights are sworn to predetermined deities; all others begin their adventure unsworn. Unsworn characters may choose a deity later on during the "Gods and Mortals" quest. 212^12^Fire Elementals 212^11^Fire Elemental 213^14^Deity is not selected during character creation. Frogloks, Paladins, and Shadowknights are sworn to predetermined deities; all others begin their adventure unsworn. Unsworn characters may choose a deity later on during the "Gods and Mortals" quest. 213^12^Wetfang Minnows 213^11^Wetfang Minnow 213^4^This ability allows for improved use of all instrument types. 213^1^Song Mastery 214^14^Deity is not selected during character creation. Frogloks, Paladins, and Shadowknights are sworn to predetermined deities; all others begin their adventure unsworn. Unsworn characters may choose a deity later on during the "Gods and Mortals" quest. 214^12^Thought Horrors 214^11^Thought Horror 215^14^Deity is not selected during character creation. Frogloks, Paladins, and Shadowknights are sworn to predetermined deities; all others begin their adventure unsworn. Unsworn characters may choose a deity later on during the "Gods and Mortals" quest. 215^12^Tegis 215^11^Tegi 216^14^Deity is not selected during character creation. Frogloks, Paladins, and Shadowknights are sworn to predetermined deities; all others begin their adventure unsworn. Unsworn characters may choose a deity later on during the "Gods and Mortals" quest. 216^12^Horses 216^11^Horse 216^4^This ability allows for specialization and improved use of the specific instrument type. 216^1^NOT USED 217^12^Shissars 217^11^Shissar 218^12^Fungal Fiends 218^11^Fungal Fiend 219^12^Vampires 219^11^Vampire 219^4^This ability allows for specialization and improved use of the specific instrument type. 219^1^NOT USED 220^12^Stonegrabbers 220^11^Stonegrabber 221^12^Scarlet Cheetahs 221^11^​Scarlet Cheetah 222^12^Zelniaks 222^11^Zelniak 222^4^This ability allows for specialization and improved use of the specific instrument type. 222^1^NOT USED 223^12^Lightcrawlers 223^11^Lightcrawler 224^12^Shades 224^11^Shade 225^12^Sunflowers 225^11^Sunflower 225^4^This ability allows you to use weapons with combat effects more efficently, increasing the chance of the effect being triggered by 10, 20 and 35 percent. 225^1^Item Adept 226^12^Sun Revenants 226^11^Sun Revenant 227^12^Shriekers 227^11^Shrieker 228^12^Galorians 228^11^Galorian 229^12^Netherbians 229^11^​Netherbian 229^4^This gives your song the ability to do direct damage with a stun component. 229^1^Sonic Call 230^12^Akhevans 230^11^​Akheva 230^4^This ability makes your mend heal 30, 35 and 40 percent of your hit points. 230^1^Improved Mend 231^12^Grieg Veneficuses 231^11^Grieg Veneficus 232^12^Sonic Wolves 232^11^Sonic Wolf 233^11^Ground Shaker 233^4^This ability removes all negative effects from your body except for fear, charm, and resurrection effects. 233^3^Body 233^2^Purify 233^1^Purify Body 234^12^Vah Shir Skeletons 234^11^Vah Shir Skeleton 234^4^This ability gives you a chance to string a number of special attacks together. 234^1^Chain Combo 235^12^Wretch 235^11^Wretch 236^12^Serus 236^11^Seru 237^12^Recusos 237^11^Recuso 237^4^This ability reduces your reuse time on feign death by 10, 25, and 50 percent. 237^1^Rapid Feign 238^12^Vah Shirs 238^11^Vah Shir 239^12^Guards 239^11^Guard 240^11^Teleport Man 240^4^This ability gives you the chance to automatically perform a bonus flying kick on ripostes 25, 35, and 50 percent of the time. 240^1^Return Kick 241^12^Werewolves 241^11^Werewolf 242^12^Nymphs 242^11^Nymph 243^12^Dryads 243^11^Dryad 243^4^This ability will cause all NPCs to forget about you. If you are out of immediate combat, this ability will also make you invisible similar to your hiding ability. 243^2^Escape 243^1^Escape 244^12^Treants 244^11^Treant 244^4^This ability increases the damage of your backstab considerably for each step spent into the ability. 244^1^Improved Backstab 245^12^Flies 245^11^Fly 246^12^Tarew Marrs 246^11^Tarew Marr 247^12^Solusek Ros 247^11^Solusek Ro 247^4^For most classes, this ability gives you an increased chance to perform a double attack with your primary hand, and at the third rank, your double attacks with the primary hand will no longer fail. For Beastlords, it instead grants you double attack skill, providing 25 at the first rank, 50 at the second, and 100 at the final rank. 247^1^Melee Mastery 248^12^Clockwork Golems 248^11^Clockwork Golem 249^12^Clockwork Brains 249^11^Clockwork Brain 250^12^Banshees 250^11^Banshee 250^4^This ability reduces your reuse time on hide by 10, 25, and 50 percent. 250^1^Quick Hide 251^12^Guards of Justice 251^11^Guard of Justice 252^11^Mini POM 253^12^Diseased Fiends 253^11^Diseased Fiend 253^4^This ability will allow you to perform additional throwing attacks on a single throw. 253^1^Quick Throw 254^12^Solusek Ro Guards 254^11^Solusek Ro Guard 254^4^This ability will make your next backstab on a valid assassination target automatically assassinate them. 254^3^Strike 254^2^Lethal 254^1^Lethal Strike 255^12^Bertoxxulouses 255^11^Bertoxxulous 255^4^This ability gives you a 1%, 2.5%, and 5% chance to perform up to 2 additional attacks from your primary hand, based on the rank of the ability. 255^1^Flurry 256^12^The Tribunals 256^11^The Tribunal 257^12^Terris Thules 257^11^Terris Thule 258^12^Vegerogs 258^11^Vegerog 258^4^This ability reduces all melee damage dealt to you for a short period of time by half. 258^2^Resilience 258^1^Resilience 259^12^Crocodiles 259^11^Crocodile 259^4^This ability will allow you to taunt everything in a small radius. 259^3^Taunt 259^2^Area 259^1^Area Taunt 260^12^Bats 260^11^Bat 260^4^This ability will enchance your comrades for a short while, giving them immunity to fear and additional melee haste set to 5, 15 and 25 percent. Range of the cry is increased with each step of the ability. 260^2^Warcry 260^1^Warcry 261^12^Hraquis 261^11^Hraquis 262^12^Tranquilions 262^11^Tranquilion 263^12^Tin Soldiers 263^11^Tin Soldier 263^4^This ability increases the amount you heal with each bandage by 20, 45 and 75 percent. 263^1^Bandage Mastery 264^12^Nightmare Wraiths 264^11^Nightmare Wraith 265^12^Malarians 265^11^Malarian 266^12^Knights of Pestilence 266^11^Knight of Pestilence 266^4^This ability increases the duration of beneficial buffs that you cast by an additional 20 percent. 266^1^Spell Casting Reinforcement Mastery 267^12^Lepertoloths 267^11^Lepertoloth 267^4^This ability gives you 4%, 8%, or 16% chance to deliver an Ultimate Blast whenever you deliver a critical blast based on the abilities rank. An Ultimate Blast does four times the normal spell damage. 267^1^Ultimate Blast 268^12^Bubonians 268^11^Bubonian 269^12^Bubonian Underling 269^11^Bubonian Underling 270^12^Puslings 270^11^Pusling 270^4^This ability will increased your song ranges by 10, 15, and 25 percent. 270^1^Extended Notes 271^12^Water Mephits 271^11^Water Mephit 272^12^Stormriders 272^11^Stormrider 273^12^Junk Beasts 273^11^Junk Beast 273^4^This ability increases your chance of triggering the special effects of Tiger Claw, Eagle Strike, Dragon Punch and Tail Rake. 273^3^Punch 273^2^Dragon 273^1^Skill of Hand 274^12^Broken Clockworks 274^11^Broken Clockwork 274^4^This ability will grant you the ability to cast an extremely low resistance Root-type spell. 274^3^Root 274^2^Strong 274^1^Arcane Grip 275^12^Giant Clockworks 275^11^Giant Clockwork 275^4^This ability improves your acuity with instruments, lowering the chance that foes will resist detrimental songs associated with your equipped instrument. 275^1^Instrument Mastery 276^12^Clockwork Beetles 276^11^Clockwork Beetle 277^12^Nightmare Goblins 277^11^Nightmare Goblin 278^12^Karanas 278^11^Karana 278^4^This ability will give you two additional points of mana and hit point regeneration. 278^1^Body and Mind Rejuvenation 279^12^Blood Ravens 279^11^Blood Raven 279^4^This ability increases your health by 2%, reduces the damage you take by 2%, and increases your chance to avoid attacks by 2%. 279^1^Physical Enhancement 280^12^Nightmare Gargoyles 280^11^Nightmare Gargoyle 280^4^This skill grants you an innate chance to dodge any offensive spell targeting you. The initial chance of this occuring is 2%. Further ranks in this skill increases the chance to 5% and 10% respectively. This effect stacks with any other abilities providing a chance to dodge offensive spells. Additionally, the nimbleness and danger sense gained from this AA decreases the reuse time of your Disarm Trap and Sense Trap skills. 280^1^Tumbler's Grace 281^12^Mouths of Insanity 281^11^Mouth of Insanity 282^12^Skeletal Horses 282^11^Skeletal Horse 283^12^Saryrns 283^11^Saryrn 283^4^This ability will reduce the damage that you take from falling and increase your chance of dodging blows via the dodge skill by 5, 15 and 30 percent. 283^1^Acrobatics 284^12^Fennin Ros 284^11^Fennin Ro 285^12^Tormentors 285^11^Tormentor 286^12^Soul Devourers 286^11^Soul Devourer 286^4^This skill gives you a 35% chance to continue playing your non-melody songs when you are stunned. Additionally, increased dexterity in scribbling gives the bard shorter memorization times. 286^1^Finger Tricks 287^12^Nightmares 287^11^Nightmare 287^4^This ability will allow you to do a backstab against a monster while facing its front rather than performing a normal attack. This backstab will do around half the damage of a normal backstab. 287^1^Chaotic Stab 288^12^Rallos Zeks 288^11^Rallos Zek 288^4^This ability will allow your pet's spell and procs to benefit from your Focus Effects and Specialization. 288^1^Shared Power 289^12^Vallon Zeks 289^11^Vallon Zek 289^4^This ability grants the ability to cast a curse on your foe, causing all non-charmed pets to critically-hit their foes for 24 seconds. 289^3^Curse 289^2^Hakahm 289^1^Hakahm's Companion Curse 290^12^Tallon Zeks 290^11^Tallon Zek 290^4^Sends the beastlord and their pet into a frenzy, bent only on slaughter, for a brief period of time. 290^3^Frenzy 290^2^Spirit 290^1^Frenzy of Spirit 291^12^Air Mephits 291^11^Air Mephit 291^4^This ability allows the Beastlord to share some of his natural attunement with his party in the form of health and mana. 291^3^Paragon 291^2^Group 291^1^Paragon of Spirit 292^12^Earth Mephits 292^11^Earth Mephit 292^4^This ability raises your innate Strength by two points per rank. You may train this ability twice each level, beginning at level 61. 292^1^Innate Strength 293^12^Fire Mephits 293^11^Fire Mephit 294^12^Nightmare Mephits 294^11^Nightmare Mephit 295^12^Zebuxoruks 295^11^Zebuxoruk 296^12^Mithaniel Marrs 296^11^Mithaniel Marr 297^12^Undead Knights 297^11^Undead Knight 298^12^The Rathes 298^11^The Rathe 299^12^Xegonys 299^11^Xegony 300^12^Fiends 300^11^Fiend 301^11^Test Object 302^12^Crabs 302^11^Crab 302^4^This ability raises your innate Stamina by two points per rank. You may train this ability twice each level, beginning at level 61. 302^1^Innate Stamina 303^12^Phoenix 303^11^Phoenix 304^12^Dragons 304^11^Dragon 305^12^Bears 305^11^Bear 306^12^Giants 306^11^Giant 307^12^Giants 307^11^Giant 308^12^Giants 308^11^Giant 309^12^Giants 309^11^Giant 310^12^Giants 310^11^Giant 311^12^Giants 311^11^Giant 312^12^Giants 312^11^Giant 312^4^This ability raises your innate Agility by two points per rank. You may train this ability twice each level, beginning at level 61. 312^1^Innate Agility 313^12^War Wraiths 313^11^War Wraith 314^12^Wrulons 314^11^Wrulon 315^12^Krakens 315^11^Kraken 316^12^Poison Frogs 316^11^Poison Frog 317^12^Nilborien 317^11^Nilborien 318^12^Valorians 318^11^​Valorian 319^12^War Boars 319^11^War Boar 320^12^Efreetis 320^11^Efreeti 321^12^War Boars 321^11^War Boar 322^12^Valorians 322^11^​Valorian 322^4^This ability raises your innate Dexterity by two points per rank. You may train this ability twice each level, beginning at level 61. 322^1^Innate Dexterity 323^12^Animated Armors 323^11^Animated Armor 324^12^Undead Footmen 324^11^Undead Footman 325^12^Rallos Zek Minions 325^11^Rallos Zek Minion 326^12^Arachnids 326^11^Arachnid 327^12^Crystal Spiders 327^11^​Crystal Spider 328^12^Zebuxoruk's Cages 328^11^Zebuxoruk's Cage 329^11^BoT Portal 330^12^Frogloks 330^11^Froglok 330^8^Racial Bonuses:
100 Swimming Skill
Improved Lung Capacity (5 Minutes)
+2\% to Self-Heals
+5\% Critical Spell and Melee Chance Underwater
+5\% Critical Spell and Melee Chance in Rain
+10\% Skill Learning Rate

Night Vision:
Ultravision

Sworn Deity:
Malath (Except Knights)

Frogloks are a highly devout and puritan race, originating from the Lands of Magic, the domain of their dead creator, Malath. The Frogloks hold for truth that they are his chosen race to bring about his rebirth. They instill loyalty, bravery, and devotion in their young. When portals from Dalaya opened into the Lands of Magic and the Frogloks encountered the outside races for the first time, they were left with a twinge of wanderlust that they could hardly suppress. After their original homelands were shattered, the Frogloks settled on a large island off the eastern coast of Dalaya's Old World, where they seek to build a new Realm of Malath. 331^12^Trolls 331^11^Troll 332^12^Trolls 332^11^Troll 332^4^This ability raises your innate Intelligence by two points per rank. You may train this ability twice each level, beginning at level 61. 332^1^Innate Intelligence 333^12^Trolls 333^11^Troll 334^12^Ghost 334^11^Ghost 335^12^Pirates 335^11^Pirate 336^12^Pirates 336^11^Pirate 337^12^Pirates 337^11^Pirate 338^12^Pirates 338^11^Pirate 339^12^Pirates 339^11^Pirate 340^12^Pirates 340^11^Pirate 341^12^Pirates 341^11^Pirate 342^12^Pirates 342^11^Pirate 342^4^This ability raises your innate Wisdom by two points per rank. You may train this ability twice each level, beginning at level 61. 342^1^Innate Wisdom 343^12^Frogs 343^11^Frog 344^12^Troll Zombies 344^11^Troll Zombie 345^12^Luggalds 345^11^Luggald 346^12^Luggalds 346^11^Luggald 347^12^Luggalds 347^11^Luggalds 348^12^Drogmores 348^11^Drogmore 349^12^Froglok Skeletons 349^11^Froglok Skeleton 350^12^Undead Frogloks 350^11^Undead Froglok 351^12^Knights of Hate 351^11^Knight of Hate 352^12^Arcanists of Hate 352^11^Arcanist of Hate 352^4^This ability raises your innate Charisma by two points per rank. You may train this ability twice each level, beginning at level 61. 352^1^Innate Charisma 353^12^Veksars 353^11^Veksar 354^12^Veksars 354^11^Veksar 355^12^Veksars 355^11^Veksar 356^12^Chokadais 356^11^Chokadai 357^12^Undead Chokadais 357^11^Undead Chokadai 358^12^Undead Veksars 358^11^Undead Veksar 359^12^Vampires 359^11^Vampire 360^12^Vampires 360^11^Vampire 361^12^Rujarkian Orcs 361^11^​Rujarkian Orc 362^12^Bone Golems 362^11^Bone Golem 362^4^This ability raises your base resistance to fire-based spells by two points per rank. You may train this ability twice each level, beginning at level 61. 362^1^Warding of Tarhyl 363^12^Synarcanas 363^11^Synarcana 364^12^Sand Elves 364^11^Sand Elf 365^12^Vampires 365^11^Vampire 366^12^Rujarkian Orcs 366^11^​Rujarkian Orc 367^12^Skeletons 367^11^Skeleton 368^12^Mummies 368^11^Mummy 369^12^Goblins 369^11^Goblin 370^12^Insects 370^11^Insect 371^12^Froglok Ghosts 371^11^Froglok Ghost 372^12^Dervishes 372^11^Dervish 372^4^This ability raises your base resistance to cold-based spells by two points per rank. You may train this ability twice each level, beginning at level 61. 372^1^Blessing of Shojar 373^12^Shades 373^11^Shade 374^12^Golems 374^11^Golem 375^12^Evil Eyes 375^11^Evil Eye 376^12^Boxes 376^11^Box 377^12^Barrels 377^11^Barrel 378^12^Chests 378^11^Chest 379^12^Vases 379^11^Vase 380^12^Tables 380^11^Table 381^12^Weapon Racks 381^11^Weapon Rack 382^12^Coffins 382^11^Coffin 382^4^This ability raises your base resistance to magic-based spells by two points per rank. You may train this ability twice each level, beginning at level 61. 382^1^Shiritri's Protection 383^12^Bones 383^11^Bones 384^12^Jokesters 384^11^Jokester 385^12^Nihil 385^11^Nihil 386^12^Trusik 386^11^Trusik 387^12^Stone Workers 387^11^Stone Worker 388^12^Hynids 388^11^Hynid 389^12^Tureptas 389^11^Turepta 390^12^Cragbeasts 390^11^Cragbeast 391^12^Stonemites 391^11^Stonemite 392^12^Ukuns 392^11^Ukun 392^4^This ability raises your base resistance to poison-based spells by two points per rank. You may train this ability twice each level, beginning at level 61. 392^1^Shroud of Kaezul 393^12^Ixts 393^11^Ixt 394^15^City is not selected during character creation. Each class/race combination has a predetermined starting city. 394^12^Ikaavs 394^11^Ikaav 395^12^Aneuks 395^11^Aneuk 396^14^Deity is not selected during character creation. Frogloks, Paladins, and Shadowknights are sworn to predetermined deities; all others begin their adventure unsworn. Unsworn characters may choose a deity later on during the "Gods and Mortals" quest. 396^12^Kyvs 396^11^Kyv 397^12^Nocs 397^11^Noc 398^12^Ra`tuks 398^11^Ra`tuk 399^12^Taneths 399^11^Taneth 400^12^Huvuls 400^11^Huvul 401^12^Mutnas 401^11^Mutna 402^12^Mastruqs 402^11^Mastruq 402^4^This ability raises your base resistance to disease-based spells by two points per rank. You may train this ability twice each level, beginning at level 61. 402^1^Gradalsh's Gift 403^12^Taelosians 403^11^Taelosian 404^11^Discord Ship 405^12^Stone Workers 405^11^Stone Worker 406^12^Mata Murams 406^11^Mata Muram 407^12^Lightning Warriors 407^11^Lightning Warrior 408^11^Succubus 409^12^Bazus 409^11^Bazu 410^12^Ferans 410^11^Feran 411^12^Pyrilens 411^11^Pyrilen 412^12^Chimeras 412^11^Chimera 412^4^This ability allows you to gain additional (hidden) benefits from your STR, STA, AGI, DEX and CHA stats even beyond your stat cap. You gain less benefits per stat point above your cap than you do for stat points under it. Each rank of this ability increas 412^1^Hidden Strength 413^12^Dragorns 413^11^Dragorn 414^12^Murkgliders 414^11^​Murkglider 415^12^Rats 415^11^Rat 416^12^Bats 416^11^Bat 417^12^Gelidrans 417^11^Gelidran 418^12^Discordlings 418^11^Discordling 418^4^This ability raises the maximum that your statistics can be raised to, with items or spells, by 5 points per rank. You may train this ability once each level, beginning at level 61. 418^1^Heroic Power 419^12^Girplans 419^11^Girplan 420^12^Minotaurs 420^11^Minotaur 421^12^Dragorn Boxes 421^11^Dragorn Box 422^12^Runed Orbs 422^11^Runed Orb 423^12^Dragon Bones 423^11^Dragon Bones 423^4^This ability adds an additional 1.5% to your maximum HP per rank. You may train in this ability once every other level, beginning at level 61. 423^1^Heroic Durability 424^12^Muramite Armor Piles 424^11^Muramite Armor Pile 425^12^Crystal Shards 425^11^​Crystal Shard 426^12^Portals 426^11^Portal 426^4^This ability raises the maximum that you may raise your Intelligence and Wisdom by ten points. You may train in this ability once each level, beginning at level 61. 426^1^Innate Enlightenment 427^12^Coin Purses 427^11^Coin Purse 428^12^Rock Piles 428^11^Rock Pile 429^12^â €Murkglider Egg Sacksâ € 429^11^â €Murkglider Egg Sackâ € 430^12^Drakes 430^11^Drake 431^12^Dervishes 431^11^Dervish 431^4^This ability further increases the effect of your Focus/Mind specialization skill. You may train in this ability once each level upon reaching levels 62, 63, and 64. 431^1^Advanced Spell Casting Mastery 432^12^Drakes 432^11^Drake 433^12^Goblins 433^11^Goblin 434^12^Kirins 434^11^Kirin 434^4^This ability increases the maximum effectiveness of your healing and healing over time spells by three percent per rank. You may train in this ability once each level, upon reaching levels 62, 63, and 64. 434^1^Advanced Healing Adept 435^12^Dragons 435^11^Dragon 436^12^Basilisks 436^11^Basilisk 437^12^Dragons 437^11^Dragon 437^4^This ability increases your chance to score an exceptional heal by two percent per rank. An exceptional heal doubles the healing value of the spell. You may train in this ability once per level, upon reaching the levels 62, 63, and 64. 437^1^Advanced Healing Gift 438^12^Dragons 438^11^Dragon 439^12^Pumas 439^11^Puma 440^12^Spiders 440^11^Spider 440^4^This ability increases the cap of the monsters which you can finish off with a Finishing Blow to level 55, level 57 and level 59 respectively. 440^1^Coup de Grace 441^12^Spider Queens 441^11^Spider Queen 442^12^Animated Statues 442^11^Animated Statue 443^11^UNKNOWN RACE 443^4^The first three ranks of this ability increase your chance to deal a melee critical strike by 2% per rank. The last three ranks increase your chance to deal a melee critical strike by 1% per rank. 443^1^Fury of the Ages 444^11^UNKNOWN RACE 445^12^Dragon Eggs 445^11^Dragon Egg 446^12^Dragon Statues 446^11^Dragon Statue 446^4^This ability makes it impossible for you to fizzle a spell. The first level affects all spells below level 55. The second, on all spells below level 60. At the third rank, you will no longer fizzle any spells. You may train in this ability once each level, upon reaching levels 62, 63, and 64. 446^1^Mind of the Arcane 447^12^Lava Rocks 447^11^Lava Rock 448^12^Animated Statues 448^11^Animated Statue 449^12^Spider Egg Sacks 449^11^Spider Egg Sack 449^4^The first three ranks of this ability increase your chance to avoid attacks by 1%, 2.5%, and 5% respectively. The last five ranks increase your chance to avoid attacks by 1% per rank. 449^1^Combat Agility 450^12^Lava Spiders 450^11^Lava Spider 451^12^Lava Spider Queens 451^11^Lava Spider Queen 452^12^Dragons 452^11^Dragon 453^12^Giants 453^11^Giant 454^12^Werewolves 454^11^Werewolf 454^4^The first three ranks of this ability increase your chance of striking your foe in combat by 1%, 2.5%, and 5% respectively. The last five ranks increase the chance by an additional 1% per rank. 454^1^Unerring Precision 455^12^Kobolds 455^11^Kobold 456^12^Sporalis 456^11^Sporali 457^12^Gnomeworks 457^11^Gnomework 458^12^Orcs 458^11^Orc 459^12^Corathus 459^11^Corathus 459^4^This ability grants its wielder the ability to cast a spell that imbues them with a powerful combat proc that deals unresistable damage. Each level of the skill increases the damage dealt. You may train in the ranks of this ability at of after levels 61, 459^3^Rage 459^2^Divine 459^1^Divine Rage 460^12^Corals 460^11^Coral 461^12^Drachnids 461^11^Drachnid 462^12^Drachnid Cocoons 462^11^Drachnid Cocoon 462^4^This ability decreases the amount of time required between uses of Bestow Divine Aura by ten percent per rank. You may train in this ability once each level, upon reaching level 63. 462^1^Hastened Divinity 463^11^Fungus Patch 464^12^Gargoyles 464^11^Gargoyle 465^12^Witherans 465^11^Witheran 465^4^This ability decreases the amount of time required between uses of Turn Undead by ten percent per rank. You may train in this ability once each level, upon reaching level 63. 465^1^Hastened Turning 466^11^Dark Lord 467^12^Shiliskins 467^11^Shiliskin 468^12^Snakes 468^11^Snake 468^4^This ability decreases the amount of time required between uses of Purify Soul by ten percent per rank. You may train in this ability once each level, upon reaching level 63. 468^1^Hastened Purification of the Soul 469^12^Evil Eyes 469^11^Evil Eye 470^12^Minotaurs 470^11^Minotaur 471^12^Zombies 471^11^Zombie 471^4^This ability decreases the amount of time required between uses of Gather Mana by ten percent per rank. You may train in this ability once each level, upon reaching level 63. 471^1^Hastened Gathering 472^12^Clockwork Boars 472^11^Clockwork Boar 473^12^Fairies 473^11^Fairy 474^12^Witherans 474^11^Witheran 474^4^This ability decreases the amount of time required between uses of Drowsed Thoughts by ten percent per rank. You may train in this ability once each level, upon reaching level 63. 474^1^Hastened Drowsiness 475^12^Air Elementals 475^11^Air Elemental 476^12^Earth Elementals 476^11^Earth Elemental 477^12^Fire Elementals 477^11^Fire Elemental 477^4^This ability decreases the amount of time required between uses of Exodus by ten percent per rank. You may train in this ability once each level, upon reaching level 63. 477^1^Hastened Exodus 478^12^Water Elementals 478^11^Water Elemental 479^12^Alligators 479^11^Alligator 480^12^Bears 480^11^Bear 480^4^This ability decreases the amount of time required between uses of Arcane Grip by ten percent per rank. You may train in this ability once each level, upon reaching level 63. 480^1^Hastened Grip 481^12^Scaled Wolves 481^11^Scaled Wolf 482^12^Wolves 482^11^Wolf 483^12^Spirit Wolves 483^11^Spirit Wolf 483^4^This ability decreases the amount of time required between uses of Mend Companion by twenty-five percent per rank. You may train in this ability once each level, upon reaching level 63. 483^1^Hastened Mending 484^12^Skeletons 484^11^Skeleton 486^4^This ability decreases the amount of time required between uses of Barrier Ward by ten percent per rank. You may train in this ability once each level, upon reaching level 63. 486^1^Hastened Barrier 489^4^This ability decreases the amount of time required between uses of Area Taunt by ten percent per rank. You may train in this ability once each level, upon reaching level 63. 489^1^Hastened Instigation 492^4^This ability decreases the amount of time required between uses of Resilience by ten percent per rank. You may train in this ability once each level, upon reaching level 63. 492^1^Hastened Resilience 495^4^This ability decreases the amount of time required between uses of Purify Body by ten percent per rank. You may train in this ability once each level, upon reaching level 63. 495^1^Hastened Purification of the Body 498^4^This ability decreases the amount of time required between uses of Escape by ten percent per rank. You may train in this ability once each level, upon reaching level 63. 498^1^Hastened Escape 501^4^This ability decreases the amount of time required between uses of Lethal Blow by ten percent per rank. You may train in this ability once each level, upon reaching level 63. 501^1^Hastened Lethality 504^4^This ability increases your basic ability to parry, block and riposte blows. It does not add to block gained from shields. Each rank in this ability further improves the chance of either skill taking effect. You may train in this ability once each level, upon reaching levels 62, 63, and 64. 504^1^Weapon Shield 507^4^This ability frees the target of the cleric of any magical bonds trapping them. The first rank of this ability will instantly dispel any movement-altering spells affecting the target. The second rank will additionally dispel any root type spells as well. The third rank will additionally dispel fearing and mesmerizing spells. You may train the ranks of this ability at or after levels 61, 63, and 65. 507^3^Unb. 507^2^Divine 507^1^Divine Unbinding 510^4^This ability allows the druid to assume the shape of a spirit of earth and become one with the very earth itself, drawing of its energies to rejuvenate himself. Allows the druid to cast a mana-free spell that turns him into an earth elemental, roots him, and considerably increases his stamina, mana and health regeneration that lasts until the druid chooses to cancel it. Each rank of this ability increases the benefits you gain. You may train in the ranks of this ability at of after the levels 61, 63, and 65. 510^3^Earth M. 510^2^Shape 510^1^Shape of the Earth Mother 513^4^While healing curse is active on a target, any direct healing done by the shaman will do 20 percent of the healing as damage to the target afflicted by healing curse. This will increase by a further 10 percent for each Shaman debuff on the target, up to a maximum of 50 percent. This damage does not scale in any way. You may train the ranks of this ability at or after levels 61, 63, and 65. 513^3^Curse 513^2^Heal 513^1^Healing Curse 516^4^This ability calls forth a massive shockwave of energy, flinging your enemies in all directions. Allows the wizard to cast an unresistable mana-less spell that throws back all creatures in their vicinity, also reducing aggression towards them. 516^2^Deflect 516^1^Deflect 517^4^This ability provides Enchanters with the ability to call up a rune at will, without the usual cost of mana and components. Each rank of this ability provides a stronger rune than the previous. You may train the ranks of this ability at or after levels 61, 63, and 65. 517^3^Rune 517^2^Guard. 517^1^Guarding Rune 520^4^Calls forth a protective barrier around you and your group, giving them considerable protection against fire and cold for a short amount of time. Each rank in this ability increases the strength of the barrier. 520^3^Barrier 520^2^Elem. 520^1^Elemental Barrier 522^12^Drakkin 522^11^Drakkin 522^8^This race is unavailable on the Dalaya server. 523^4^This ability calls a host of undead from the ground and directs them to attack your target. These undead attack the target without question until they are called back to their graves 30 seconds later. The initial rank of this ability calls three skeletons. Additional ranks add one skeleton each. You may train the ranks of this ability at or after levels 61, 63, and 65. 523^3^Dead 523^2^Wake 523^1^Wake the Dead 526^4^Allows you to instantly call your minion to your side, making him forget all foes he was fighting. Second rank of the ability will additionally make all foes forget about him as well. 526^3^Minion 526^2^Recall 526^1^Recall Minion 528^4^This ability calls host of spirits into existence directed at a target. The spirits attack the target without question until they are called back to their home plane 30 seconds later. The initial rank of this ability calls three companions. Additional ranks add one companion each. You may train the ranks of this ability at or after levels 61, 63, and 65. 528^3^Host 528^2^Spirit 528^1^Spirit Host 531^4^This ability grants improvements to your existing Celestial Regeneration. You may train in the two ranks of this ability at or after levels 63 and 64. 531^3^Renew 531^2^Celest 531^1^Celestial Renewal 533^4^This ability improves your Life Fire ability, increasing its damage and making it unresistable. 533^1^Fury of Ashes 534^4^This ability invokes the direct blessing of your deity upon all of those nearby. All group members in range are healed 750 hit points in the first rank, and successive ranks each add 250. You may train in this ability at or after levels 61, 63, and 65. 534^3^Piety 534^2^Hand of 534^1^Hand of Piety 537^4^This ability grants the warrior knowledge of the body. The first rank decreases the duration of poisons and diseases that affect the warrior by 25%. The second rank causes the warrior’s attacks to generate additional hate based on the speed of their weapon. The two ranks of this ability may be trained at levels 63 and 64. 537^1^Advanced Anatomy 539^4^This ability further increases the strength of the monk's mend ability by 5% per rank. The three ranks of this ability may be trained once each level for levels 63 and above. 539^1^Superior Mend 542^4^This ability further increases the chance of performing a flurry attack. Each rank increases the chance you will flurry by an additional 1%. 542^1^Raging Flurry 545^4^This ability transforms you into an exceptionally bloodthirsty wolf that attacks with lightning speed, for a brief time. You may train the three ranks of this ability at or after levels 61, 63, and 65. 545^3^Wolf 545^2^Rabid 545^1^Guardian of the Forest 548^4^This ability gives the druid the ability to call forth a powerful storm manifestation that attacks her foe, raining bolts of lightning upon it. Once the enemy is defeated the manifestation dissipates. Each rank of this ability increases the power of the manifestation. You may train in the three ranks of this ability at or after the levels 61. 63, and 65. 548^3^Storms 548^2^Crown of 548^1^Crown of Storms 551^4^This ability grants you 40 double attack skill per point. You may train in this ability once each level after reaching level 61. 551^1^Bestial Frenzy 556^4^This ability grants you a chance of performing a double attack in any given combat round. You may train in this ability once each level after reaching level 61. 556^1^Harmonious Attack 561^4^This ability increases the benefit you acquire from wearing a shield by 8%, 13%, and 25%, respectively. You gain the ability to train an additional rank at levels 61, 63, and 65. 561^1^Shielding Mastery 564^4^This ability grants you an increased performance with throwing and archery. It increases your chance to deal critical strikes by 2% per rank, and your chance to hit by 5% per rank. You gain the ability to train an additional rank at levels 61, 63, and 65. 564^1^Deadeye 567^4^Further hardens the Druid's skin, increasing the amount of damage directly reduced from melee. 567^1^Oakskin 568^4^Encases you in a glamorous aura that makes other creatures view you in a better light. Increases the effective faction level and reaction of all creatures to you by one. At the first step, faction levels at indifferent or above will be increased. At the second step, minimum faction that will be affected is dubious. At the third step, any faction level will be affected. The three ranks of this ability may be trained once each level for levels 63 and above. 568^1^Glamour of Shiritri 571^4^Encases you in a glamorous aura that makes other creatures view you in a better light. Increases the effective faction level and reaction of all creatures to you by one. At the first step, faction levels at indifferent or above will be increased. At the second step, minimum faction that will be affected is dubious. At the third step, any faction level will be affected. The three ranks of this ability may be trained once each level for levels 63 and above. 571^1^Glamour of Shiritri 574^4^Increases your pets attack speed by 5% and avoidance by 5% per rank. 574^1^Minion Skills 577^4^Those most favored in the eyes of their deity are sometimes protected from blows that would otherwise slay them. For each rank bought in this ability, the cleric gains a 2% chance to survive a killing blow, as they are protected by a Divine-Aura type spell rather than succumbing. Each rank in the ability increases the frequency of the save. You gain the ability to train an additional rank at levels 61, 63, and 65. 577^1^Eternal Benevolence 580^4^This ability grants your animation a chance of protecting you with the shield it wields. As long as your animation is present and close to you, it will attempt to block blows directed at you. At the first rank, it will block 15% of the attacks. Further ranks increase the chance by 5% each. You gain the ability to train an additional rank at levels 61, 63, and 65. 580^1^Guardian Animation 583^4^Training in this ability shortens the time between uses of Divine Stun by seven seconds per rank. The three ranks of this ability may be trained once each level for levels 63 and above. 583^1^Rush to Judgment 586^4^This ability increases the benefit you acquire from wearing a shield by 15%, 25%, and 50% respectively. You gain the ability to train an additional rank at levels 61, 63, and 65. 586^1^Shielding Mastery 589^4^The ability increases the damage you deal to living humanoids by 5, 10 and 15% respectively. You gain the ability to train an additional rank at levels 61, 63, and 65. 589^1^Flaying Strikes 592^4^This ability allows you to utilize your vast knowledge of Bardic Lore to consider your foe, and discover their strength and weakness. When used on an NPC, it will tell you a little of their estimated level, class, hit points, resistances and damage dealing abilities. 592^3^Insight 592^2^Jayla 592^1^Jayla's Insight 593^4^This ability decreases the amount of time required between uses of Lay Hands by twelve minutes per rank. You gain the ability to train an additional rank at levels 61, 63, and 65. 593^1^Fervent Blessing 596^4^This ability decreases the amount of time required between uses of Harm Touch and its upgrades by twelve minutes per rank. You gain the ability to train an additional rank at levels 61, 63, and 65. 596^1^Touch of the Wicked 599^11^UNKNOWN RACE 599^4^This ability grants you an 8% chance to score a crippling strike whenever you strike a critical hit in melee combat. A crippling strike deals additional damage to the foe and interrupts any spells they are casting. The initial rank of this ability functions on foes up to level 57. Further ranks increases it to level 59 and level 61 respectively. You gain the ability to train an additional rank at levels 61, 63, and 65. 599^1^Crippling Strike 600^11^Invisible Man of Zomm 601^12^Robocopters of Zomm 601^11^Robocopter of Zomm 602^12^Burynai 602^11^Burynai 602^4^This ability causes your melee strikes to damage your enemies mana. 10%, 25%, or 50% of your melee damage will also be done to your enemies mana. You gain the ability to train an additional rank at levels 61, 63, and 65. 602^1^Strike of the Void 603^12^Frogs 603^11^Frog 604^12^Dracoliches 604^11^Dracolich 605^12^Iksar Ghosts 605^11^Iksar Ghost 605^4^This ability enchances the rogue's ability to assassinate foes, increasing the level of enemies that are valid targets for assassination to 54 and allowing him to assassinate unengaged foes with throwing weapons from behind. 605^1^Assassination Mastery 606^12^Iksar Skeletons 606^11^Iksar Skeleton 606^4^This ability decreases the amount of aggression generated by the rogue in melee combat while behind the enemy by 2% per rank. Additionally, this ability allows the rogue to hide while moving at increasing speeds per rank. 606^1^Skulking Visage 607^12^Mephits 607^11^Mephit 608^12^Muddites 608^11^Muddite 609^12^Raptors 609^11^Raptor 610^12^Sarnaks 610^11^Sarnak 611^12^Scorpions 611^11^Scorpion 611^4^This ability directly increases the damage dealt by the monk's special attacks. Each rank spent in the ability increases the damage by 20%. 611^1^Discipline of the Body 612^12^Tsetsians 612^11^Tsetsian 613^12^Wurms 613^11^Wurm 614^12^Nekhons 614^11^Nekhon 615^12^Hydra Crystals 615^11^Hydra Crystal 616^12^Crystal Spheres 616^11^Crystal Sphere 616^4^This ability calls an assault of elemental minions into existence directed at a target. The minions attack the target without question until they are called back to their plane 30 seconds later. The initial rank of this ability calls five elementals. Additional ranks add two elementals each. You may train the ranks of this ability at or after levels 63, 64, and 65. 616^3^Elem. 616^2^Host of 616^1^Host of the Elements 617^12^Gnolls 617^11^Gnoll 618^12^Sokokar 618^11^Sokokar 619^12^Stone Pylons 619^11^Stone Pylon 619^4^This ability calls a number of swords of Tarhyl into existence directed at a target. The swords attack the target until they dissipate 45 seconds later. The initial rank of this ability calls two swords. Additional ranks add one sword each. You may train the ranks of this ability at or after levels 61, 63, and 65. 619^3^Tarhyl 619^2^Call of 619^1^Call of Tarhyl 620^12^Demon Vultures 620^11^Demon Vulture 621^12^Wagons 621^11^Wagon 622^12^Gods of Discord 622^11^God of Discord 622^4^This ability reduces the time between which you may attempt to hide or evade by one second per rank. You may train the ranks of this ability at or after levels 61, 62, and 63. 622^1^Hastened Stealth 623^12^Feran Mounts 623^11^Feran Mount 624^12^Ogres 624^11^Ogre NPC 625^12^Sokokar Mounts 625^11^Sokokar Mount 625^4^This ability grants you a chance to shrug off and break free from any spells attempting to constrict your movement at 5, 10 and 20% respectively. You may train in this ability at or after levels 61, 63, and 65. 625^1^Freedom of Body 626^12^Giants 626^11^Giant (Rallosian mats) 627^12^Sokokars 627^11^Sokokar (w saddle) 628^12^10th Anniversary Banners 628^11^10th Anniversary Banner 628^4^This ability imbues your main hand with a permanent damage dealing combat ability. Each rank increases the damage of the ability. You may train in this ability at levels 62 and 64. 628^1^Sonic Blades 629^12^10th Anniversary Cakes 629^11^10th Anniversary Cake 630^12^Wine Casks 630^11^Wine Cask 630^4^This ability imbues the Bard's group with a short-duration spell that increases their move speed by exceptional amounts. Unlike normal move speed altering effects, Speed of the Wind works indoors. Speed of the Wind costs 500 mana to activate. 630^3^the Wind 630^2^Speed of 630^1^Speed of the Wind 631^12^Hydra Mounts 631^11^Hydra Mount 631^4^Studying one's opponent for weaknesses provides the Warrior with the ability to pierce through advanced defenses. Each rank of this ability grants an increasing chance of bypassing an opponent's special defenses, such as dodge, block, parry, and riposte. 631^1^Tactical Mastery 632^12^Hydra NPCs 632^11^Hydra NPC 633^12^Wedding Flowers 633^11^Wedding Flowers 634^12^Wedding Arbors 634^11^Wedding Arbor 634^4^This ability gives your life tap type spells a 2, 4, or 7% chance to critically strike based on rank. 634^1^Vampiric Lore 635^12^Wedding Altars 635^11^Wedding Altar 636^12^Powder Kegs 636^11^Powder Keg 637^12^Apexus 637^11^Apexus 637^4^Increases your chance to score a critical strike with your damaging spells by 2% by per rank. 637^1^Fury of Magic 638^12^Bellikos 638^11^Bellikos 639^12^Brell's First Creation 639^11^Brell's First Creation 640^12^Brell 640^11^Brell 640^4^Increases the chance of your spells dealing a critical blast by 2% per rank and increases the chance of your spell critical blasts are ultimate blasts by 3% per rank. In addition, it also gives your ultimate blasts a 2% chance of being a primal blast. 640^1^Fury of the Arcane 641^12^Crystalskin Ambuloids 641^11^Crystalskin Ambuloid 642^12^Cliknar Queens 642^11^Cliknar Queen 643^12^Cliknar Soldiers 643^11^Cliknar Soldier 643^4^This ability allows you to change appearance at a whim. Grants you the ability to instantly change your race and gender to correspond to that of your target's. 643^3^Shift 643^2^Shape 643^1^Shapeshift 644^12^Cliknar Workers 644^11^Cliknar Worker 644^4^This ability provides you the chance of firing a pinning shot with your bow. A pinning shot will stun your opponent for a short amount of time. 644^1^Pinning Shot 645^12^Coldain 645^11^Coldain 645^4^This ability allows the Ranger to pick out a single foe, studying their movements, learning their bodytype and avoiding their attacks. This ability increases the Ranger's chance to dodge attacks from the selected foe. Foresight will only work on a single creature at a time, so using it again while it is still active will select a different target for the ability. 645^2^Foresight 645^1^Foresight 646^12^Coldain 646^11^Coldain 646^4^This ability increases the damage dealt by Improved Harm Touch and Leech Touch by 50, 100 and 150% respectively. You gain the ability to train an additional rank at levels 61, 63, and 65. 646^1^Unholy Touch 647^12^Crystalskin Sessiloids 647^11^Crystalskin Sessiloid 648^12^Genari 648^11^Genari 649^12^Gigyns 649^11^Gigyn 649^4^The first two ranks of this ability make your group gain some of the benefit from the following AAs, if you have purchased them: Combat Ferocity, Combat Agility, Unerring Precision, Lightning Reflexes, Spell Casting Fury, Fury of Magic. The third rank of the ability confers the benefits of most resist AA's to his or her entire raid; this excludes the special category resists. There is no stacking effect with multiple enchanters in the same group or raid - whoever has the highest rank in Shared Mind overrides the other. 649^1^Shared Mind 650^12^Grekens - Young Adult 650^11^Greken - Young Adult 651^12^Grekens - Young 651^11^Greken - Young 652^12^Cliknar Mounts 652^11^Cliknar Mount 652^4^This ability grants a chance to shrug off a stunning effect or attack, at 5, 10 and 25% respectively. You may train in the ranks of this ability at or after levels 61, 63, and 65. 652^1^Stun Resistance 653^12^Telmiras 653^11^Telmira 654^12^Spider Mounts 654^11^Spider Mount 655^12^Bear Mounts 655^11^Bear Mount 655^4^This ability reduces the casting time of your summoning spells by 10, 25, and 50 percent. 655^1^Quick Summoning 656^12^Rat Mounts 656^11^Rat Mount 657^12^Sessiloid Mounts 657^11^Sessiloid Mount 658^12^Morell-Thule 658^11^Morell-Thule 658^4^This ability increases your natural mana regeneration by 1 point per ability level. 658^1^Mental Clarity 659^12^Marionettes 659^11^Marionette 660^12^Book Dervishes 660^11^Book Dervish 661^12^Topiary Lions 661^11^Topiary Lion 661^4^This ability raises your regeneration ability by 1 point per ability level. 661^1^Innate Regeneration 662^12^Rotdogs 662^11^Rotdog 663^12^Amygdalans 663^11^Amygdalan 664^12^Sandmen 664^11^Sandman 664^4^This ability allows you to do non-resistable damage in an amount based off of your current mana. 664^3^Burn 664^2^Mana 664^1^Mana Burn 665^12^Grandfather Clocks 665^11^Grandfather Clock 665^4^This ability will increased your song ranges by 10, 15, and 25 percent. 665^1^Extended Notes 666^12^Gingerbread Men 666^11^Gingerbread Man 667^12^Royal Guards 667^11^Royal Guard 668^12^Rabbits 668^11^Rabbit 668^4^This ablility provides an even greater extension to the range of group songs, increasing their range by an additional 5% per rank. 668^1^Sionachie's Crescendo 669^12^Blind Dreamers 669^11^Blind Dreamer 670^12^Cazic-Thule 670^11^Cazic-Thule 671^12^Topiary Lion Mounts 671^11^Topiary Lion Mount 671^4^Increases your pets maximum damage by five and maximum health by 5%. Stacks cumulatively with any additional pet enhancements gained from item focuses. 671^1^Elemental Enhancement 672^12^Rot Dog Mounts 672^11^Rot Dog Mount 672^4^Advanced Innate Run Speed Description 672^1^Advanced Innate Run Speed 673^12^Goral Mounts 673^11^Goral Mount 673^1^Heightened Endurance 674^12^Selyrah Mounts 674^11^Selyrah Mount 674^4^Places your pet in a state of suspended animation. They will be whisked off to an unknown plane where they will be protected, but can't fight with you, either. They can be brought back with the Pet Revival AA. The first rank lets you suspend a given pet up to 5 times, while subsequent ranks raise this limit to 10 and 20, respectively. Note that pets wielding particularly strong weapons may not be able to be suspended. Only works on non-charm, non-swarm pets. 674^3^Pet 674^2^Suspend 674^1^Suspended Animation 675^12^Sclera Mounts 675^11^Sclera Mount 675^4^Places your pet in a state of suspended animation. They will be whisked off to an unknown plane where they will be protected, but can't fight with you, either. They can be brought back with the Pet Revival AA. The first rank lets you suspend a given pet up to 5 times, while subsequent ranks raise this limit to 10 and 20, respectively. Note that pets wielding particularly strong weapons may not be able to be suspended. Only works on non-charm, non-swarm pets. 675^3^Pet 675^2^Suspend 675^1^Suspended Animation 676^12^Braxi Mounts 676^11^Braxi Mount 676^4^Places your pet in a state of suspended animation. They will be whisked off to an unknown plane where they will be protected, but can't fight with you, either. They can be brought back with the Pet Revival AA. The first rank lets you suspend a given pet up to 5 times, while subsequent ranks raise this limit to 10 and 20, respectively. Note that pets wielding particularly strong weapons may not be able to be suspended. Only works on non-charm, non-swarm pets. 676^3^Pet 676^2^Suspend 676^1^Suspended Animation 677^12^Kangon Mounts 677^11^Kangon Mount 677^4^Brings your pet out of suspended animation (requires the Suspended Animation AA). 677^3^Pet 677^2^Revive 677^1^Pet Revival 678^12^Erudites 678^11^Erudite 678^4^An instant cast damage spell that increases in power as your maximum mana increases. 678^3^Surge 678^2^Spell 678^1^Spellsurge 679^12^Wurm Mounts 679^11^Wurm Mount 679^4^Casting any beneficial melody will apply the Melody of the Shield, decreasing nuke damage by 15%. 679^1^Melody of the Shield 680^12^Raptor Mounts 680^11^Raptor Mount 680^4^Provides real-time updates of your target's target's health 680^1^Health of Target's Target 681^12^Invisible Men 681^11^Invisible Man 681^4^Balances the health of group members. Each additional rank reduces the abilities current cooldown by half. 681^3^Balance 681^2^Natural 681^1^Natural Balance 682^12^Whirligigs 682^11^Whirligig 683^12^Gnomish Balloons 683^11^Gnomish Balloon 683^4^This ability raises your natural endurance regeneration by 1 point per ability level. 684^12^Gnomish Rocket Packs 684^11^Gnomish Rocket Pack 685^12^Gnomish Hovering Transports 685^11^Gnomish Hovering Transport 685^4^This ability raises the cap maximum that your Strength can be raised to, with items or spells, by 5 points per rank. 685^1^Mythic Strength 686^12^Selyrah 686^11^Selyrah 687^12^Gorals 687^11^Goral 688^12^Braxi 688^11^Braxi 689^12^Kangons 689^11^Kangon 690^12^Invisible Men 690^11^Invisible Man 691^12^Floating Towers 691^11^Floating Tower 691^4^This ability raises the cap maximum that your Stamina can be raised to, with items or spells, by 5 points per rank. 691^1^Mythic Stamina 692^12^Explosive Carts 692^11^Explosive Cart 693^12^Blimp Ships 693^11^Blimp Ship 694^12^Tumbleweeds 694^11^Tumbleweed 695^12^Alarans 695^11^Alaran 696^12^Swinetors 696^11^Swinetor 697^12^Triumvirates 697^11^Triumvirate 697^4^This ability raises the cap maximum that your Agility can be raised to, with items or spells, by 5 points per rank. 697^1^Mythic Agility 698^12^Hadal 698^11^Hadal 699^12^Hovering Platforms 699^11^Hovering Platform 700^12^Parasitic Scavengers 700^11^Parasitic Scavenger 701^12^Grendlaens 701^11^Grendlaen 702^12^Ships in a Bottle 702^11^Ship in a Bottle 703^12^Alaran Sentry Stones 703^11^Alaran Sentry Stone 703^4^This ability raises the cap maximum that your Dexterity can be raised to, with items or spells, by 5 points per rank. 703^1^Mythic Dexterity 704^12^Dervishes 704^11^Dervish 705^12^Regeneration Pools 705^11^Regeneration Pool 706^12^Teleportation Stands 706^11^Teleportation Stand 707^12^Relic Cases 707^11^Relic Case 708^12^Alaran Ghosts 708^11^Alaran Ghost 709^12^Skystriders 709^11^Skystrider 709^4^This ability raises the cap maximum that your Charisma can be raised to, with items or spells, by 5 points per rank. 709^1^Mythic Charisma 710^12^Water Spouts 710^11^Water Spout 711^12^Aviak Pull Alongs 711^11^Aviak Pull Along 712^12^Gelatinous Cubes 712^11^Gelatinous Cube 713^12^Dogs 713^11^Dog 714^12^Elk Heads 714^11^Elk Head 715^12^Holgresh 715^11^Holgresh 715^4^For every 20 intelligence points above your cap, this ability further increases your chance to score a critical hit with a direct damage or damage-over-time spell by 1 percent per rank. 715^1^Ruinous Mind 716^12^Beetles 716^11^Beetle 717^12^Vine Maws 717^11^Vine Maw 718^12^Ratmen 718^11^Ratman 718^3^Alignment 718^2^Bestial 719^12^Fallen Knights 719^11^Fallen Knight 719^4^For every 20 wisdom points above your cap, this ability further increases your chance to score an exceptional heal by 1 percent per rank. 719^1^Exalted Mind 720^12^Flying Carpets 720^11^Flying Carpet 721^12^Carrier Hands 721^11^Carrier Hand 722^12^Akhevans 722^11^Akheva 723^12^Servants of Shadow 723^11^Servant of Shadow 723^4^Increases your chance to score a critical damage or damage over time spell by 1 percent per rank. 723^3^Swipe 723^2^Feral 723^1^Critical Evocation 724^12^Luclins 724^11^Luclin 725^12^Xaric the Unspoken 725^11^Xaric the Unspoken 726^12^Dervishes 726^11^Dervish 727^12^Dervishes 727^11^Dervish 727^4^Increases your chance to score an exceptional heal spell by 1 percent per rank. 727^1^Exceptional Healing 728^12^Luclins 728^11^Luclin 729^12^Luclins 729^11^Luclin 730^12^Orbs 730^11^Orb 731^12^Luclins 731^11^Luclin 731^4^Increases fire resist by 3 points each per rank. 731^1^Elemental Fire Resistance 732^12^Pegasi 732^11^Pegasus 736^4^Increases cold resist by 3 points each per rank. 736^1^Elemental Cold Resistance 741^4^Increases magic resist by 3 points each per rank. 741^3^the Divine 741^2^Touch of 741^1^Elemental Magic Resistance 746^4^Increases poison resist by 3 points each per rank. 746^3^Avatar 746^2^Divine 746^1^Bodily Poison Resistance 749^3^Benediction 749^2^Exquisite 751^4^Increases disease resist by 3 points each per rank. 751^1^Bodily Disease Resistance 754^2^Quickened 756^4^Increases physical mitigation by 1% per rank 756^1^Bodily Resilience 757^2^Nature's Boon 760^4^Increases physical avoidance by 1% per rank. 760^1^Bodily Avoidance 764^4^Increases your base movement speed slightly. 764^1^Swift Footed 768^4^Increases your chance to land a melee critical hit by 1 percent per rank. 768^1^Focused Strikes 772^4^Raises your worn Flowing Thought cap by 1 per rank. 772^1^Racing Thoughts 773^2^Doppelganger 776^4^Increases the damage of your fire spells by 2% per rank. 776^1^Fire Mastery 780^4^Increases the damage of your cold spells by 2% per rank. 780^1^Cold Mastery 784^4^Increases the damage of your poison spells by 2% per rank. 784^1^Poison Mastery 785^3^Health 785^2^Shared 788^4^Increases the damage of your disease spells by 2% per rank. 788^1^Disease Mastery 792^4^Increases the damage of your magic spells by 2% per rank. 792^1^Magic Mastery 796^4^Increases the damage of your lifetap spells by 2% per rank. 796^1^Lifetap Mastery 800^4^Increases max hit points by 0.5% per rank. 800^1^Unyielding Durability 804^4^Gain an innate death save chance 10%. 804^1^Secrets of the Wee Folk 805^4^Increase rune effects on your character by 15%. 805^1^Understanding and Working With Runes 806^4^Increase aggro generation from all sources by 5%. 806^1^Compendium of Aggressive Stances 807^4^Decrease aggro generation from all sources by 5%. 807^1^Compendium of Passive Stances 808^4^Decrease incoming Spell damage by 5%. 808^1^Dodging the Tears of Tarhyl 809^4^Increase worn Damage Reduction stat by 40%. 809^1^Treatise on Armor Optimization 810^4^Grants you 5 additional endurance regeneration per tick. 810^1^Tales of Rapid Recovery 811^4^Increases root, mesmerize, and charm durations by 10%. 811^1^Advanced Foe Management 812^4^Increases item proc rates by 10%. 812^1^Manual of Triggered Casting 813^4^Adds 25% of the player`s pre-buff Magic resist to their pet. 813^1^Companion Bound Magic 814^4^Adds 25% of the player`s pre-buff Fire resist to their pet. 814^1^Companion Bound Fire 815^4^Adds 25% of the player`s pre-buff Cold resist to their pet. 815^1^Companion Bound Cold 816^4^Adds 25% of the player`s pre-buff Poison resist to their pet. 816^1^Companion Bound Poison 817^4^Adds 25% of the player`s pre-buff Disease resist to their pet. 817^1^Companion Bound Disease 818^4^Grants Warriors and Monks a 20% increase to combat stamina generation. Reduces stamina cost of Disciplines by 4%. 818^1^Melee Discipline 819^4^Raises the cap of worn attack from items by 15 per rank. 819^1^Aspect of the Predator 821^4^Adds 1% critical strike to pet. 821^1^Companion Critical Strike 822^4^Adds 25% of the players AC to pet. 822^1^Companion Armor 823^4^Grants a 9% chance per rank for attacks made with your main hand to echo, triggering an additional attack that deals unresistable damage based on the damage of the triggering attack. 823^1^Echoing Blades 827^4^Your music grows louder as the battle rages on. Causes your spell damage to increase as the targets health decreases, up to a maximum of 10% per rank. 827^1^Crescendo 828^3^Force 828^2^Destructive 831^4^Decreases the cost of bard songs that cost mana by 2% per rank. 831^3^of Decay 831^2^Swarm 831^1^Controlled Resonance 835^4^Creates a mystical bond between you and your pet. As you expend Mana in the heat of combat, your pet will become enraged, enabling it to perform flurries, scoring two extra attacks. This chance increases as you expend greater amounts of Mana and decays over time. Each rank of this ability increases the pets frenzy chance cap by 15%. 835^1^Frenzied Companion 839^4^Your warder's presence empowers you increasing your melee damage by 6% per rank while you have your pet and granting you 7.5% of the direct healing your pet receives per rank. 839^1^Warder's Bond 843^4^Causes a portion of any overhealing from your single target heals to spread to your group. 843^1^Tools of the Divine 847^4^Enhances the cleric's ability to utilize the bash skill. Allows the cleric to bash with two handed weapons. Each rank allows the cleric to deal additional damage with bash, and gives a chance to deal bonus bash damage to undead. In addition to this, gain the same chance to bash open any treasure chest. 847^1^Manual of Condemnation 851^4^Enhances the Damage Shields of you and your group, granting an additional 7 reflected damage per rank. 851^1^Euphorbium Mastery 855^4^Enhances your beekeeping skills. Upon completion, your Crawling Swarms and Doomswarms have a 25% chance per rank of summoning a Queen Bee. 855^1^Advanced Apiculture 859^4^Improves your mesmerization spells, making them harder for enemies to resist as well as reducing the amount enemies mitigate the duration of spell. 859^1^Overpowering Calm 860^3^Cure 860^2^Radiant Cure 863^4^Increases animation pet health by 15 percent per rank. When under the effect of a bond spell, increases animation pet melee damage based on your weapon and doppelganger rank. 863^2^Purification 863^1^Doppelganger 867^4^Reduces the mana cost of spells you cast that are the same element as your elemental form. Each rank reduces the cost by 5%. 867^1^Elemental Attunement 871^4^Your rains grow stronger over their duration. The second wave deals 2.5% increase damage per rank, and the third wave deals 5% increase damage per rank. 871^1^Gathering Storm 872^3^Arrows 872^2^Flaming 875^4^Allows the you to learn the proper intonation of the Word of Power, `Ahn`, which makes your servant Flurry for a short time. 875^3^Arrows 875^2^Frost 875^1^Word of Power 878^3^Opportunity 878^2^Seized 879^4^Infuses the Monk's attacks with the powers of elemental fire and ice bestowing a chance to deal additional fire and ice damage with each swing. Each additional rank increases the chance to trigger. 879^1^Elemental Fists 881^3^Circumvention 881^2^Trap 883^4^Gives your combat rounds a 4% chance per rank to flurry, triggering two additional ranks. 883^1^Force of Body 887^4^Increases the damage of your direct damage spells by 2.5% per rank, for each of your different element of damage over time effect on your target. 887^1^Insidious Elements 888^3^Venom 888^2^Virulent 891^4^Grants your servant the ability to unleash a powerful lifetap, increasing in power per rank. 891^3^Servant 891^2^Leeching 891^1^Leeching Servant 895^4^Mastering the Strands of Life allows you to gain an additional 5% of mana returned to you through the Dread Lich ritual, while also increasing your natural mana regeneration by 5 points, per rank. 895^1^Strands of Life 899^4^Improves direct heals done to you by 2% per rank. 899^1^Holy Constitution 902^3^the Ancients 902^2^Call of 903^4^Gives you melee attacks an innate group heal proc. 903^1^Tears of the Crusader 907^4^Focuses your fighting spirit, increasing the chance to flurry against undead. Paladins will refuse to die from undead once every 24 hours. Ranks of this AA reduce the cooldown and increase the heal amount of this innate skill. 907^1^Divine Radiance 911^4^Causes your pinning shots to increase in damage by 25% per rank. Pinning shots to the flank increase the stun duration by 25% per rank and damage by an additional 2% per rank. 911^1^Crippling Shot 912^3^Tenacity 912^2^Warlord's 915^4^Gives your arrows a 2% chance per rank of splitting and striking your target an additional time. This effect can occur multiple times from a single shot. 915^1^Splitting Arrow 919^4^Allows your Backstabs to strike with greater precision, giving you a chance to perform Insidious Stabs when you score critical Backstabs, dealing four times base damage instead of double. 919^1^Insidious Stab 921^3^Familiar 921^2^Ro's Flaming 922^3^Familiar 922^2^E'ci's Icy 923^4^Grants you the ability to dodge special melee attacks. 923^3^Familiar 923^2^Druzzil's Mystical 923^1^Periphery Dodging 926^3^Destruction 926^2^Ward of 927^4^This passive skill will shroud the rogue in shadow on death, momentarily preventing it for 15 seconds as well as increasing their damage by 25% per rank. 927^1^Sinister Revenge 931^4^Gain additional skill with traps, adding 2% critical strike chance and reducing arming speed by 0.25s per rank. 931^3^Devastation 931^2^Frenzied 931^1^Ambuscade Expertise 935^4^Adds a mana drain and stun to your Leech and Improved Harm Touches as well as increasing their damage. 935^1^Focused Hate 936^3^Ferocity 936^2^Aura of 939^4^Grants you the ability to sacrifice your pet for various effects. Teaches your Agent of Kaezul to explode violently at rank 1; dazzle all nearby creatures at rank 2; drain the lifeforce of a single creature to heal your group at rank 3; and infect a creature with a hideous affliction at rank 4. 939^1^Servant Training 943^4^Increases the mana gained from Cannibalize-type spells by 10 percent per rank 943^1^Tastes Like Chicken 947^4^Makes a Shaman more deadly in bear-form! Enemies torn by Maul have a chance to bleed, doing extra damage and healing the Shaman! With each completed rank, Maul carries a greater chance of triggering bleeding in the enemy, and the strength of the accompanying heal increases as well. 947^1^Blood Feast 951^4^Causes your high level cold direct damage spells to trigger Winter's Ire, a short duration cold damage over time effect that deals 225 damage per tick. Each rank increases the damage by an additional 225. 951^1^Winter's Ire 955^4^Teaches you to focus the pain of your wounds into a powerful rage, increasing your Critical Hit rate as your HP falls. 955^1^Berserk 959^4^Each rank increases the chance your critical strikes will become crippling strikes by 2%. The first rank increases the max level of enemy you can crippling strike to 63, the second increases it to 65, the third to 67, and fourth to 70. 959^1^Crippler 960^3^Charm 960^2^Dire 961^3^Charm 961^2^Dire 962^3^the Divine 962^2^Touch of 963^4^Unlocks the secrets of Reckless Fury. While in Reckless Fury stance: Defensive stats are greatly reduced but attack speed is increased; Each rank reduces the reuse time and stamina spent on Whirlwind, Driving Strike and Rampage; you gain access to a new ability, reckless strike, which does damage to the warrior as well as its target, scaling off of the warrior`s health and ranks; and Driving strike will now apply a small debuff. 963^1^Reckless Fury 967^4^You gain a damage bonus based proportionate to your remaining mana, up to a maximum of 2.5% per rank. 967^3^Decay 967^2^Swarm of 967^1^Arcane Empowerment 970^3^the Ancients 970^2^Call of 971^4^Increases damage on non-critical spells by 2% per rank. 971^1^Elementary Evocation 975^4^Amplifies your connection to the wild sources of magic lacing the terrain of Dalaya causing your harvest spells to restore 25% more mana per rank. In addition, it gives you a 2% chance per rank to perform an exceptional harvest doubling the mana returned. 975^1^Ley Line Mastery 976^4^This ability will prevent components used in the summoning of pets from being expended. 976^1^Deathly Pact 977^4^This ability gives you the ability to cast a Divine Aura spell on yourself, temporarily rendering you invulnerable. 977^3^Aura 977^2^Divine 977^1^Divine Aura 979^4^This ability reduces the chance of failing blacksmith combinations by 10, 25, and 50 percent. 979^1^Blacksmithing Mastery 982^4^This ability reduces the chance of failing baking combinations by 10, 25, and 50 percent. 982^1^Baking Mastery 985^4^This ability reduces the chance of failing brewing combinations by 10, 25, and 50 percent. 985^1^Brewing Mastery 988^4^This ability reduces the chance of failing fletching combinations by 10, 25, and 50 percent. 988^1^Fletching Mastery 991^4^This ability reduces the chance of failing pottery combinations by 10, 25, and 50 percent. 991^1^Pottery Mastery 994^4^This Glyph adds -25 resist adjust to any magic spell you cast. You may only possess one elemental glyph at a time. 994^1^Glyph of Shiritri 995^4^This Glyph adds -25 resist adjust to any fire spell you cast. You may only possess one elemental glyph at a time. 995^1^Glyph of Tarhyl 996^4^This Glyph adds -25 resist adjust to any cold spell you cast. You may only possess one elemental glyph at a time. 996^1^Glyph of Shojar 997^4^This Glyph adds -25 resist adjust to any poison spell you cast. You may only possess one elemental glyph at a time. 997^1^Glyph of Sivyana 998^4^This Glyph adds -25 resist adjust to any disease spell you cast. You may only possess one elemental glyph at a time. 998^1^Glyph of Gradalsh 999^4^Upon using this ability, you will be transported back to your starting city. 999^3^Gate 999^2^Home 999^1^Home Gate 1000^4^This ability slightly boosts your final attack value as your strength increases beyond your stat cap. 1000^1^Unparalleled Might 1001^4^This ability slightly boosts your mitigation as your stamina increases beyond your stat cap. 1001^1^Unrivaled Vigor 1002^4^This ability slightly boosts your avoidance as your agility increases beyond your stat cap. 1002^1^Unmatched Evasion 1003^4^This ability slightly boosts your accuracy as your dexterity increases beyond your stat cap. 1003^1^Boundless Precision 1004^4^This ability slightly lowers enemy resists against your spells as your charisma increases beyond your stat cap. 1004^1^Unfailing Reverence 1005^4^Your bond with your charmed pet cannot break while in this tranquil state. Fades prematurely if you enter combat. 1005^3^Link 1005^2^Tranquil 1005^1^Tranquil Link 1006^4^Attacks your target`s mind, providing a chance to forget those that have done them harm. 1006^3^Memory 1006^2^Becloud 1006^1^Becloud Memories 1009^4^Curses your target, causing all melee damage taken to be critical hits. 1009^3^Curse 1009^2^Striking 1009^1^Nejax`s Striking Curse 1010^4^Curses your target, causing all spell damage taken to be critical hits. 1010^3^Curse 1010^2^Rending 1010^1^Nejax`s Rending Curse 1011^4^Increases a rogue`s chance to not consume a throwing weapon to 50%. 1011^1^Concealed Blades 1012^4^Each rank of this AA further increases the Shadowknight`s innate aggro generation bonus from damage over time sources. Each rank of this AA will also apply a bonus to the Shadowknight`s contribution to DoT Weakening. (Reduces a mobs melee damage based on its max health versus DoT damage being done to it.) 1012^1^Vexation of Blights 1016^4^Gain an intermediate skill in potion use, unlocking an additional potion belt slot. 1016^1^Extended Potion Belt 1017^4^This ability causes you to deal increased spell damage while affected by Avatar of Destruction or Herald of Destruction. While you are affected by those spells, the damage dealt by damaging spells you cast is increased by 10% per rank. 1017^3^Surge 1017^2^Destructive 1017^1^Destructive Surge 1018^4^This ability allows the Bard to selectively boost the effective range of all beneficial songs that the Bard sings. 1018^3^Crescendo 1018^2^Sionachie 1018^1^Sionachie's Crescendo 1021^4^Adds a 10% chance per rank to double cast your strike heals. 1021^1^Divine Echo 1025^4^Become attuned with the primal spirits increasing the amount of mana, health, and endurance granted by Paragon of Spirit by 25% per rank. 1025^1^Vital Spirit 1026^4^This ability increases how far below zero your hit points can fall before you die by 50 hit points per rank. You will still fall unconscious when you reach zero hit points. 1026^1^Delay Death 1029^4^Peer into your minds eye, allowing you to anticipate your foes responses to your attacks. Reduces the chance that your opponents will block, parry, and riposte your attacks by 10% per rank. 1029^1^Mind's Eye 1032^2^Bramble 1033^4^Covers your targets group in a Dome of Brambles, providing them with a 3000 point spell rune. When the rune is shattered, the enemy who broke it is struck with thorns taking physical damage. Additional Ranks reduce the cooldown by 15 minutes. 1033^3^Dome 1033^2^Bramble 1033^1^Bramble Dome 1037^4^This Ability grants you several layers of protection from harm. As you take damage each layer will absorb ten strikes before failing. As your armor fails you will take more and more damage. 1037^3^Experience 1037^2^Armor of 1037^1^Armor of Experience 1040^1^Veteran's Wrath 1041^4^This ability increases the damage you cause when you land a critical hit on a melee attack. This ability does not affect special attacks. 1041^1^Veteran's Wrath 1044^4^This ability increases the damage you cause when you land a critical hit on a melee attack. This ability does not affect special attacks. 1044^1^Veteran's Wrath 1047^4^This ability increases the damage you cause when you land a critical hit on a melee attack. This ability does not affect special attacks. 1047^1^Veteran's Wrath 1050^4^This ability increases the damage you cause when you land a critical hit on a melee attack. This ability does not affect special attacks. 1056^4^Energetic Attunement enhances your receptivity to the potential healing power of your magical gear. Each rank of this ability increases the maximum by which your hit point regeneration can be raised with items by 1 point. 1056^1^Energetic Attunement 1071^4^This ability gives you an additional spell slot so you can memorize an additional spell. 1071^1^Mnemonic Retention 1072^4^This ability raises the maximum that your mana regeneration can be increased with items by 1 point per rank. 1072^1^Expansive Mind 1077^4^By using sleight-of-hand techniques, you are able to further disguise your spell casting activities causing NPCs to notice your magical activities less often. 1077^1^Sleight of Hand 1080^4^By using sleight-of-hand techniques, you are able to further disguise your spell casting activities causing NPCs to notice your magical activities less often. 1080^1^Sleight of Hand 1089^4^This ability reduces the chance of failing research combinations by 10, 25, and 50 percent. 1089^1^Arcane Tongues 1092^4^This ability lends persistence to your illusionary disguises, causing them to last until you die or the illusion is forcibly removed. 1092^1^Master of Disguise 1093^4^This ability makes it more difficult for opponents to riposte your offhand attacks. Each rank increases the chance that your opponent will fail to riposte by 20%. 1093^1^Slippery Attacks 1107^4^Increases your chance to score a critical strike with your damaging spells by 2% by per rank. 1107^1^Fury of Magic 1110^4^When activated, you begin a dance of whirling blades that greatly increases your chance to make the maximum number of attacks per round. 1110^3^Blades 1110^2^Dance of 1110^1^Dance of Blades 1116^4^When this ability is activated, your music forms a physical barrier about you, decreasing the damage you take from spells and melee attacks. Increased ranks improve the maximum amount of damage it can absorb before it fails. 1116^3^Notes 1116^2^Shield of 1116^1^Shield of Notes 1119^4^When this ability is activated, the beastlord will unleash a terrible roar that leaves the opponent damaged, shaken, and less willing to attack the beastlord. 1119^3^Thunder 1119^2^Roar of 1119^1^Roar of Thunder 1122^4^This ability upgrades your Suspended Minion ability to allow pets to remain suspended across zone lines. Also, if you camp with a suspended pet and have this ability, the pet will be available to you when you return. 1122^1^Persistent Minion 1126^4^This ability grants you an enhanced version of the Mend Companion ability. Each additional rank increases the healing power of the ability further. 1126^3^Companion 1126^2^Replen. 1126^1^Replenish Companion 1129^4^The first rank of this ability allows you to give your pet a "focus" command. While focused, your pet will ignore all other opponents until its current opponent is defeated. The second rank allows you to tell your pet to not cast any spells. Usage: /pet focus. 1129^1^Advanced Pet Discipline 1131^4^Each rank of this ability increases the damage you do with throwing weapons. 1131^1^Throwing Mastery 1134^4^This ability increases the damage that is done by Frenzy. 1134^1^Blur of Axes 1137^4^This ability reduces the timer on the various war cry disciplines by 3 minutes per rank. 1137^1^Hastened War Cry 1140^4^This ability increases the accuracy of your thrown weapons. 1140^1^Dead Aim 1143^4^This ability grants the chance to automatically make a single frenzied attack on a successful riposte. 1143^1^Frenzied Defense 1146^4^This ability gives you an enhanced form of your Sprint discipline that refresh much more quickly. 1146^3^Sprint 1146^2^Tireless 1146^1^Tireless Sprint 1149^4^Use of this ability causes the berserker's attacks to take on a desperate edge. As the berserker gets closer to death, they will attack faster. 1149^2^Desperation 1149^1^Desperation 1150^4^Using this ability causes the berserker to fall into a rage, attacking their opponent with no thought of their own safety. With each rank, the damage is increased, but the berserker's defenses suffer. This ability functions as a discipline and does not st 1150^3^Rage 1150^2^Untamed 1150^1^Untamed Rage 1155^4^This ability increases the duration of war cry effects by 25, 50, and 100 percent. 1155^1^Echoing Cries 1162^1^Overwhelming Attack 1163^4^This ability increases the chance to make a flurry attack upon a successful triple attack. 1163^1^Crazed Onslaught 1172^4^Through sheer might, you can batter through your opponent's defenses. This ability increases your chance to bypass your opponent's special defenses such as dodge, block, parry, and riposte. 1175^4^Using this ability causes the berserker to fall into a rage, attacking their opponent with no thought of their own safety. With each rank, the damage is increased, but the berserker's defenses suffer. This ability functions as a discipline and does not st 1175^3^Rage 1175^2^Furious 1175^1^Furious Rage 1178^4^While this ability is active, the berserker will push themselves beyond their limits. The berserker's damage output will increase, but they will take a portion of the damage they dole out themselves. 1178^3^Pact 1178^2^Blood 1178^1^Blood Pact 1181^4^This ability decreases the amount of damage you take when your offhand attacks encounter a damage shield. 1181^1^Shielding Resistance 1182^1^Celestial Hammer 1186^4^This ability grants heal-over-time spells the chance to have a critical effect each tick they are active. An exceptional heal doubles the healing value of the spell for that tick. 1186^1^Healing Boon 1192^4^Use of this ability calls forth a celestial hammer to attack your opponent. 1192^3^Hammer 1192^2^Celestial 1195^4^While this ability is active, any creature daring to attack the cleric has a chance to be stunned in retribution. This ability does not affect creatures that are immune to stunning or creatures above level 70. 1195^3^Retribution 1195^2^Divine 1195^1^Divine Retribution 1199^1^Sanctuary 1209^4^While you are under the effects of this ability, creatures will always choose to attack someone else before they attack you. You may cast spells upon yourself, but the sanctuary effect immediately ends if you take any hostile action or cast spells on anot 1209^2^Sanctuary 1210^4^This ability increases the strength of your critical spell hits, causing them to do more damage. 1210^1^Destructive Fury 1212^1^Boon of the Forest 1213^4^This ability increases the strength of your critical spell hits, causing them to do more damage. 1213^1^Destructive Fury 1220^1^Nature's Bounty 1222^4^Use of this ability creates an enhanced version of your Nature's Boon ward. Increased ranks improve the healing capabilities of this ward. 1222^3^the Forest 1222^2^Boon of 1228^4^This ability allows you to call a fallen comrade's spirit back to their corpse. This does not restore any lost experience, but the player can still get an experience resurrection after being affected by this ability. 1228^3^the Wild 1228^2^Call of 1228^1^Call of the Wild 1229^4^Use of this ability allows you to quickly gate yourself back to a secondary bind point that has been previously set by use of a Stone of Marking. 1229^3^Recall 1229^2^Second 1229^1^Secondary Recall 1230^4^This ability gives you an innate chance to forage more than one item at a time. Additional ranks increase the chance to forage a second item. 1233^4^Use of this ability causes your opponent to immediately fall into a deep sleep. The effect last for up to one minute per rank. 1233^2^Stasis 1233^1^Stasis 1239^4^While this ability is active, any creature that tries to attack the enchanter has a chance to be stunned in retribution. This ability does not affect creatures that are immune to stunning or creatures above level 70. 1239^3^Shock 1239^2^Color 1239^1^Color Shock 1242^4^While active, a portion of the damage you sustain is taken out of your mana rather than your hit points. Any damage that cannot be absorbed by your mana comes off your hit points instead. The first rank of this ability will absorb to 10 hits from spell or 1242^3^Matter 1242^2^Mind Over 1242^1^Mind Over Matter 1245^4^Through use of this ability, you can soothe an angry creature, greatly reducing how angry it is with its current target. This ability will only function if the person the creature is most angry with is in your group or raid. 1245^3^Words 1245^2^Soothing 1245^1^Soothing Words 1251^4^This ability will allow you to turn into an embodiment of elemental fire, increasing the damage caused by your fire-based spells. 1251^3^Flames 1251^2^Heart of 1251^1^Heart of Flames 1252^4^This ability will allow you to turn into an embodiment of elemental air, greatly reducing how much creatures hate you for the detrimental spells you cast. 1252^3^Vapor 1252^2^Heart of 1252^1^Eye Gouge 1253^4^This ability will allow you to turn into an embodiment of elemental ice, greatly reducing the damage you take from spells. 1253^3^Ice 1253^2^Heart of 1253^1^Heart of Ice 1254^4^This ability will allow you to turn into an embodiment of elemental earth, greatly reducing the damage you take from melee attacks. 1254^3^Stone 1254^2^Heart of 1254^1^Heart of Stone 1255^4^This ability allows the monk to execute a perfect feign death that causes every creature to forget about them immediately. 1255^3^Death 1255^2^Imitate 1255^1^Imitate Death 1256^4^This ability grants you an Eagle Strike attack with a chance to reduce the movement speed of the target. Ranks in this ability increase the potency of the snare effect. This ability uses endurance when activated and can not be used at the same time as Stu 1256^1^Crippling Strike 1259^4^This ability grants you a Round Kick attack with a chance to stun the target. Ranks in this ability increase the duration of the stun. This ability uses endurance when activated and cannot be used at the same time as Crippling Strike or Eye Gouge. 1259^1^Stunning Kick 1262^4^This ability grants you a Tiger Claw attack with a chance to gouge the eyes of the target, reducing its ability to attack. Ranks in this ability increase the potency of the blinding. This ability uses endurance when activated and cannot be used at the sam 1262^1^Death Peace 1268^4^By mimicking the movements of your opponent, you are better able to anticipate and bypass his defenses. 1268^1^Style of the Mimic 1272^4^This ability gives you an additional way to feign death. 1272^3^Peace 1272^2^Death 1274^4^This ability calls up to five shades of nearby corpses back to life to serve the necromancer. The soulless abominations will mindlessly fight the target until called back to the afterlife some time later. The first rank summons up to three shades that ser 1274^3^the Dead 1274^2^Army of 1274^1^Steadfast Will 1284^4^This ability grants a chance to endure what would otherwise be a stunning blow, from any angle, without being stunned. 1286^1^Tracking Mastery 1287^4^This ability grants you the chance to fully block an attack when using a shield. Increased ranks improve the chance to block attacks. 1287^1^Shield Block 1294^1^Precision 1296^4^Each rank in this ability increases the maximum you can increase your tracking skill by 20 points. 1303^1^Touch of the Cursed 1304^4^Each rank in this ability increases the chance of successfully landing a backstab. 1307^4^Each rank in this ability gives rogues an increasing chance to remain hidden when a spell hits them. At the highest rank, a resisted spell will never break Hide and there is a good chance that the rogue will remain hidden even when a spell successfully hi 1307^1^Nerves of Steel 1313^4^This ability grants the shadowknight a chance to drain the life of his opponent any time he makes a melee attack. 1319^4^This ability further increases the chance that the healing effect of your lifetaps will provide an exceptional amount of healing. 1319^1^Soul Thief 1323^4^While this ability is active, all of your spells will be fueled directly by the energy of your body, consuming hit points rather than mana. The conversion is not efficient, though, and will consume more hit points than the mana requirements of the spell. 1323^3^Channeling 1323^2^Spiritual 1323^1^Press the Attack 1327^4^Through use of this ability, the shaman can call upon their ancestors to fill their group with strength and healing. 1327^3^Aid 1327^2^Ancestral 1327^1^Ancestral Aid 1333^4^This ability allows you to pressure your opponent, causing him to stumble away from you. 1333^3^Attack 1333^2^Press the 1333^1^Teleport Bind 1334^4^When used, this ability will cause the targeted creature to become considerably less angry with you. 1334^3^Crash 1334^2^Mind 1334^1^Mind Crash 1337^4^This ability grants you an enhanced version of Frenzied Devastation that lasts for an additional 10 seconds per rank. 1337^3^Destruction 1337^2^Prolonged 1337^1^Prolonged Destruction 1341^1^Press the Attack 1343^4^When activated, this ability will teleport the wizard's entire group to the wizard's bind point. 1343^3^Bind 1343^2^Teleport 1345^4^This ability allows you to share your natural affinity for the hunt with your party in the form of greater accuracy, more critical hits, and increased offensive power. 1345^3^the Hunter 1345^2^Auspice of 1345^1^Auspice of the Hunter 1348^4^While this ability is active, the berserker is fueled by his rage causing his melee critical hits to land for massive damage. When the ability wears off, though, it drains a significant portion of the berserker's life force. 1348^3^Spirit 1348^2^Savage 1348^1^Savage Spirit 1351^4^This ability allows you to pressure your opponent, causing him to stumble away from you. 1351^3^Attack 1351^2^Press the 1351^1^Gift of the Dark Reign 1352^4^This ability grants you an Eagle Strike attack with a chance to reduce the movement speed of the target. Ranks in this ability increase the potency of the snare effect. This ability uses endurance when activated and can not be used at the same time as Stu 1352^3^Strike 1352^2^Crippling 1352^1^Crippling Strike 1355^4^This ability grants you a Round Kick attack with a chance to stun the target. Ranks in this ability increase the duration of the stun. This ability uses endurance when activated and cannot be used at the same time as Crippling Strike or Eye Gouge. 1355^3^Kick 1355^2^Stunning 1355^1^Stunning Kick 1358^4^This ability grants you a Tiger Claw attack with a chance to gouge the eyes of the target, reducing its ability to attack. Ranks in this ability increase the potency of the blinding. This ability uses endurance when activated and cannot be used at the sam 1358^3^Gouge 1358^2^Eye 1358^1^Eye Gouge 1360^1^Sanctity of the Keepers 1361^4^Your devotion to Dark Reign grants you increased statistics. 1362^4^Your devotion to Dark Reign grants you increased hit points, mana, and endurance. 1362^1^Tenacity of the Dark Reign 1363^4^Your devotion to Dark Reign increases the number of mystical effects that can affect you at once. 1363^1^Embrace of the Dark Reign 1364^4^Your devotion to Dark Reign increases the chance that your direct damage spells, damage over time spells, healing spells, and melee attacks will have a critical effect. 1364^1^Power of the Dark Reign 1365^4^Your devotion to Dark Reign provides you with an innate chance to completely resist the effects of most detrimental spells. 1365^1^Fervor of the Dark Reign 1366^4^Your devotion to Norrath's Keepers grants you increased statistics. 1366^1^Gift of the Keepers 1367^4^Your devotion to Norrath's Keepers grants you increased hit points, mana, and endurance. 1367^1^Valor of the Keepers 1368^4^Your devotion to Norrath's Keepers increases the number of mystical effects that can affect you at once. 1368^1^Embrace of the Keepers 1369^4^Your devotion to Norrath's Keepers increases the chance that your spells and melee attacks will have a critical effect. 1369^1^Power of the Keepers 1370^4^Your devotion to Norrath's Keepers provides you with an innate chance to completely resist the effects of most detrimental spells. 1370^1^Torment of Blood 1371^4^This ability doubles the amount of experience you gain when killing NPCs for the next half an hour. 1371^3^the Devoted 1371^2^Lesson of 1371^1^Lesson of the Devoted 1372^4^This ability infuses you with raw power, maximizing all of your statistics, resists, and increasing your run speed. 1372^3^the Faithful 1372^2^Infusion of 1372^1^Infusion of the Faithful 1373^4^This ability summons forth a jester from Bristlebane's court. The jester sticks around for 15 minutes or until you zone. 1373^3^Jester 1373^2^Chaotic 1373^1^Chaotic Jester 1374^4^This ability summons every corpse you have to you and returns the experience you lost for that death if the corpse is still able to be resurrected. 1374^3^Recovery 1374^2^Exp. 1374^1^Expedient Recovery 1375^4^This ability summons forth a faithful servant that will follow you around and cast healing and beneficial buffs on you and other players near you. The servant lasts for 30 minutes or until you zone. 1375^3^Servant 1375^2^Stead. 1375^1^Steadfast Servant 1376^4^When used, this ability restores you to full health, mana, and endurance. 1376^3^Recovery 1376^2^Staunch 1376^1^Staunch Recovery 1377^4^This ability greatly increases the power of your melee and ranged attacks, your chance to perform critical hits on direct damage and damage-over-time spells, and your chance to perform exception heals on both direct healing and heal-over-time spells. 1377^3^the Resolute 1377^2^Intensity of 1377^1^Intensity of the Resolute 1378^4^A strange power courses through your blood. You sense a purpose, a desire, a secret waiting to be told. 1378^1^Curse of Blood 1379^4^The curse within your blood grows stronger. A sense of foreboding plays at the back of your mind. 1379^1^Affliction of Blood 1380^4^The curse spreads further, seeping into your thoughts and plaguing your dreams. Shadows lurk on the edge of vision, haunting your steps. 1381^4^The curse permeates your being but gone is the fear and foreboding, replaced by a craving and longing to bask in the darkness that surrounds you. 1381^1^Temptation of Blood 1382^4^You are now one with the curse. It calls to you, offering you limitless power in exchange for obedience. 1382^1^Invitation of Blood 1383^4^This ability infuses an undead NPC with holy energy, causing it to continually take damage for the next 30 seconds. Each additional level of this ability increases the damage done. Occasionally an undead NPC will react violently to the infusion of holy en 1383^3^Undead 1383^2^Turn 1383^1^Turn Undead 1384^1^Silent Casting 1388^4^This ability permanently enhances your vision allowing you to see the invisible. 1388^1^Innate See Invis 1404^4^While active, this ability will reduce the amount of hate you generate when casting spells by up to 20%. Each additional rank increases the maximum that this ability can reduce your hate by an additional 20%. 1404^3^Casting 1404^2^Silent 1404^1^Hastened Mind Crash 1409^4^While active, this ability will reduce the amount of hate you generate when casting spells by up to 20%. Each additional rank increases the maximum that this ability can reduce your hate by an additional 20%. 1409^3^Casting 1409^2^Silent 1409^1^Silent Casting 1410^1^Bandage Wounds 1414^4^This ability decreases the amount of time required between uses of Mind Crash by ten percent per rank. 1417^4^This ability further increases the amount of healing provided by a single bandage while binding wounds. 1417^1^Field Dressing 1420^4^Each rank in this ability increases the amount of healing provided by a single bandage. 1425^4^This ability infuses you with a primal rage, increasing your melee abilities but you will also take damage as you push yourself beyond your means. The rage starts slow, but each additional rank you have in the ability increases its maximum potential. Be w 1425^3^Rage 1425^2^Casc. 1425^1^Gift of Mana 1435^4^Whenever you cast a level 65 or higher spell that heals or harms someone, this ability grants you an innate chance for the next spell you cast after that to only cost a single point of mana. Additional ranks increase the chance of this occurring. Note tha 1443^1^Conservation 1445^4^Each rank of this ability further reduces the chance of your spell casts being interrupted. 1445^1^Channeling Mastery 1452^1^Turn Summoned 1453^4^Each rank of this ability grants you an increasing chance to not use a component when summoning axes. 1458^4^This ability causes your next War Cry to hit everyone within its radius at the cost of doubling the endurance used. 1458^3^Battle 1458^2^Cry of 1458^1^Cry of Battle 1459^4^Use of this ability creates a stationary ward that cleanses poison and disease from every player within its range. Increased ranks improve the effectiveness of the ward. 1459^3^Purity 1459^2^Ward of 1459^1^Ward of Purity 1461^1^Hastened Thunder 1462^4^This ability infuses a summoned NPC with elemental energy, causing it to continually take damage for the next 30 seconds. Each additional level of this ability increases the damage done. Occasionally a summoned NPC will react violently to the infusion of 1462^3^Summon 1462^2^Turn 1471^4^This ability decreases the amount of time required between uses of Roar of Thunder by ten percent per rank. 1474^4^While under the effect of this ability, an NPC will not be able to gate away from you. Additional ranks increase the duration of the effect. 1474^3^Anchor 1474^2^Translocational 1474^1^Translocational Anchor 1477^4^This ability allows you to quickly retreat from the current situation and arrive at a relatively safe location elsewhere in the zone. You must be hidden to use this ability. 1477^3^Getaway 1477^2^Stealthy 1477^1^Stealthy Getaway 1478^4^While active, the wizard focuses his mastery over fire to cause any level 60 or higher fire-based direct damage spell they cast to have a chance to cause the targeted creature to burst into flames, taking continual damage and becomes more susceptible to f 1478^2^Pyro. 1478^1^Pyromancy 1484^1^Shared Camouflage 1486^4^Whenever you cast a level 60 or higher direct healing spell, there is a chance that your target will continue to be healed over the next 30 seconds. Additional ranks increase the effectiveness of the ability and the chance for it to occur. 1486^1^Abundant Healing 1491^1^Edict of Command 1494^4^This ability allows you to cloak your entire group in a camouflage nearly at will, causing them to become invisible without the need to memorize a spell. 1494^3^Camo 1494^2^Shared 1495^4^This ability gives you an alternate form of Spirit of the Grove that channels the energy of the woodland spirits on to a single target. The concentrated energy provides an exceptionally fast heal and leaves the target with a brief period of regeneration a 1495^3^Spirits 1495^2^Conv, of 1495^1^Convergence of Spirits 1498^4^Use of this ability calls forth the spirit of a wild bear to attack your opponent for a brief time. Additional ranks increase the time before the bear returns to nature. 1498^3^Guardian 1498^2^Nature's 1498^1^Nature's Guardian 1500^1^Blood Magic 1501^4^This ability will bind an NPC to your will, charming them until the spell wears off. This ability works on NPCs up to level 70. Rank 1 will keep the NPC charmed for 2 minutes, rank 2 for 4 minutes and rank 3 for 6 minutes. 1501^3^Comm. 1501^2^Edict of 1504^4^This ability increases the duration of your Frenzied Burnouts by 12 seconds per rank. 1504^1^Extended Burnout 1510^4^This ability allows you to fuel your spells directly from your health instead of from your mana. Blood magic is dangerous, though. Spells will drain more health than they would use mana and every time you cast a spell while Blood Magic is in effect, there 1510^2^Blood Magic 1510^1^Ancestral Guard 1511^4^This ability decreases the amount of time required between uses of Wake the Dead or Army of the Dead by one minute per rank. 1511^1^Graverobbing 1514^4^This ability improves the chance that damage-over-time spells will have a critical effect each time they are active. 1514^1^Affliction Mastery 1520^4^Through the use of this ability, you can call upon ancestral spirits to protect you from harm for a brief period. The spirits will absorb a portion of the damage you would normally take. Additional ranks increase the percent of damage that the spirits tak 1520^3^Guard 1520^2^Ancestral 1522^1^Appraisal 1523^4^This ability allows you to become invisible to undead, nearly at will, without the need to memorize a spell. 1523^3^Light 1523^2^Cloak of 1523^1^Cloak of Light 1527^4^This ability allows you to become invisible nearly at will, without the need to memorize a spell. 1527^3^Shadows 1527^2^Cloak of 1527^1^Cloak of Shadows 1528^4^Each rank in this ability grants you an increasing chance for your feigned deaths to not be revealed by spells cast upon you. 1528^1^Willful Death 1542^4^This ability allows you to estimate the selling price of an item you are holding on your cursor. 1542^2^Appraisal 1543^4^Each rank in this ability increases the minimum damage you will do on any backstab. 1543^1^Precise Strikes 1546^4^This ability decreases the amount of time required between uses of Imitate Death by four minutes per rank. 1546^1^Hastened Death 1549^4^This ability grants a chance to endure what would otherwise be a stunning blow, from any angle, without being stunned. 1549^1^Unflinching Resolve 1552^4^Years of training allows the monk to increase their base movement run. This increase does not stack with movement rate spell effects. 1552^1^Weightless Steps 1555^4^This ability decreases the amount of time required between uses of Dance of Blades by four minutes per rank. 1555^1^Hastened Blades 1559^1^Song of Stone 1562^1^Deep Sleep 1569^4^This ability calls a number of stone guardians into existence to attack your target. The first rank of the ability calls 3 guardians and each additional rank adds an additional guardian. 1569^3^Stone 1569^2^Song of 1572^4^This ability gives you an innate chance to put an NPC into a deep sleep when you mesmerize it. An NPC under the effects of a deep sleep will suffer offensive penalties for 2 minutes after the spell was initially cast. Additional ranks increase the effecti 1573^1^Hastened Defiance 1577^4^This ability grants you a chance to score an exceptional heal when healing your pet. An exceptional heal doubles the healing value of the spell. 1577^1^Companion's Gift 1582^1^Enhanced Aggression 1583^4^This ability decreases the amount of time required between uses of Warlord's Tenacity and Resolute Defiance by 10 percent per rank. 1586^4^This ability increases your stalwart endurance, making you always able to endure what would otherwise be a stunning blow, from any angle, without being stunned. 1586^1^Dauntless Perseverance 1587^4^Each rank in this ability increases your chance to not have item effects interrupted when you take damage. 1587^1^Concentration 1591^1^Improved Headshot 1592^4^Each rank of this ability increases the maximum amount of attack you can gain from items. 1597^4^This ability gives you a chance to provoke your opponent to the point where they will not flee from you or, if they are already fleeing, will instead turn back to you and continue fighting. 1597^3^Challenge 1597^2^Call of 1597^1^Call of Challenge 1598^4^This ability engulfs your target in a barrage of discordant noise, causing it to take damage for the duration of the effect. Every time this effect causes damage, it also has a chance to interrupt any spells being cast. Additional ranks improve both the d 1598^2^Cacoph. 1598^1^Cacophony 1601^4^This ability increases the maximum level of humanoid that can be affected by your headshot by 2 levels per rank. 1604^4^This ability increases the maximum level of humanoid that can be affected by your assassination ability by 3 levels per rank. 1604^1^Anatomy 1606^1^Lightning Strikes 1608^4^This ability grants you an innate chance to make an additional attack upon a successful ranged attack. This extra attack will consume an additional arrow or fail if one is not available. 1608^1^Trick Shot 1614^1^Knight's Expertise 1616^4^This ability gives you the chance to perform up to two additional attacks with your primary hand. Additional ranks increase the chance you'll perform these additional attacks. 1624^4^Each rank in this ability grants you an increased chance of performing a double attack in any given combat round. 1627^4^Years of practice allows the bard to innately increase their base movement run. This increase does not stack with movement rate spell effects. 1627^1^Selo's Enduring Cadence 1640^1^Innate Run Speed 3000^4^This ability will slightly modify your base run speed. This modification does NOT stack with movement rate spell effects. 3005^4^This ability increases the number of mystical effects that can affect you at once by 1 per rank. 3005^1^Mystical Attuning 3010^4^This ability raises your regeneration ability by 1 point per ability level. 3010^1^Innate Regeneration 3020^4^This ability increases your maximum hitpoints by 2 percent per rank. (The percentages are based off of your base hitpoints, which include stamina and stamina effects.) 3020^1^Natural Durability 3025^4^This ability increases melee damage mitigation by 2 percent per rank. 3025^1^Combat Stability 3030^4^This ability increases your melee damage avoidance by 2 percent per rank. 3030^1^Innate Fire Protection 3035^4^This ability increases your chance to land a critical hit. Non-Warriors will nearly match the original critical hit abilities of Warriors, while Warriors will remain significantly ahead of other classes. 3035^1^Combat Fury 3040^4^This ability raises your base Save Vs Fire by 2 points for each ability level. 3040^1^Innate Cold Protection 3050^4^This ability raises your base Save Vs Cold by 2 points for each ability level. 3060^4^This ability raises your base Save Vs Magic by 2 points for each ability level. 3060^1^Innate Poison Protection 3070^4^This ability raises your base Save Vs Poison by 2 points for each ability level. 3080^4^This ability raises your base Save Vs Disease by 2 points for each ability level. 3080^1^Innate Disease Protection 3081^4^This ability will give you additional improvements in your Natural Durability, Avoidance Boost, and Mitigation Boost. 3081^1^Double Riposte 3091^4^This ability will give you a 10 percent chance to execute a double riposte per rank. 3096^4^Causes all enemies in a small radius to become enraged at you. 3096^3^Bellow 3096^2^Enraging 3096^1^Enraging Bellow 3101^4^This ability decreases the amount of time required between uses of Enraging Bellow by 10 percent per rank. You may train in this ability once each level, upon reaching level 63. 3101^1^Enduring Voice 3106^4^This ability will allow you to perform up to 2 additional attacks from your primary hand. 3106^1^Living Shield 3112^1^Tactical Mastery 3116^4^This extends the your capacity to act as a living shield, This ability adds twelve seconds per rank to the duration of your /SHIELD. You may train the ranks of this ability at or after levels 61, 63, and 65. 3116^3^Shield 3116^2^Living 3119^4^Each rank in this ability increases the range of your shielding ability. 3119^1^Extended Shielding 3121^1^Heightened Endurance 3122^4^Studying one's opponent for weaknesses provides the knowledge and ability to pierce through advanced defenses. Each rank of this ability grants an increasing chance of bypassing an opponent's special defenses, such as dodge, block, parry, and riposte. 3128^4^This ability grants a chance to endure what would otherwise be a stunning blow, from any angle, without being stunned. 3128^1^Stalwart Endurance 3131^4^This ability raises your natural endurance regeneration by 1 point per ability level. 3131^1^Warlord's Tenacity 3141^4^This ability allows warriors to temporarily boost hit points to get through tough situations. The exertion takes it toll, though. These hit points dissipate over the course of a minute and leave the warrior weaker than when Warlord's Tenacity started. 3151^4^This ability increases the damage you cause when you land a critical hit on a melee attack. This ability does not affect special attacks. 3151^1^Feral Wrath 3156^4^This ability makes it more difficult for opponents to riposte your offhand attacks. Each rank increases the chance that your opponent will fail to riposte you by 20%. 3156^1^Slippery Attacks 3161^4^This ability raises your base Strength by 2 points for each ability level. 3161^1^Innate Strength 3171^4^This ability raises your base Dexterity by 2 points for each ability level. 3171^1^Innate Stamina 3181^4^This ability raises your base Stamina by 2 points for each ability level. 3181^1^Innate Agility 3191^4^This ability raises your base Agility by 2 points for each ability level. 3191^1^Innate Wisdom 3201^4^This ability raises your base Wisdom by 2 points for each ability level. 3201^1^Innate Intelligence 3211^4^This ability raises your base Intelligence by 2 points for each ability level. 3221^4^This ability raises your base Charisma by 2 points for each ability level. 3221^1^Fire 3231^4^Launches a ball of fire at your target. 3231^2^Fire 3235^1^Frost 3245^4^Summons a bolt of frost to strike your target. 3245^2^Frost 3249^1^Thunder 3259^4^Commands a lightning bolt to strike your target. 3259^2^Thunder 3273^4^Heals your target's wounds 3273^3^Wounds 3273^2^Heal 3273^1^Heal Wounds 3287^4^This ability increases your natural mana regeneration by 1 point per ability level. 3287^1^Mental Clarity 3297^4^This ability increases the damage done by your magic based damage spells. 3297^1^Improved Magic Damage 3307^4^This ability increases the damage done by your fire based damage spells. 3307^1^Improved Cold Damage 3317^4^This ability increases the damage done by your cold based damage spells. 3317^1^Improved Poison Damage 3327^4^This ability increases the damage done by your Poison based damage spells. 3327^1^Improved Disease Damage 3337^4^This ability increases the damage done by your Disease based damage spells. 3337^1^Improved Healing 3347^4^This ability increases the hit points restored by your healing spells. 3347^1^Spell Haste 3355^1^Mana Preservation 3357^4^Lowers the cast time of your spells with a cast time greater then 3 seconds. 3365^4^Lowers the mana consumed when casting spells. 3366^1^Attack Speed 3374^1^Spell Casting Reinforcement 3376^4^Increases your attack speed. 3382^1^Spell Casting Subtlety 3384^4^This ability increases the duration of beneficial spells that you cast. 3389^4^This ability reduces the chance of your spell casts being interrupted. 3389^1^Channeling Focus 3392^4^After training in this ability, NPCs will notice your magical activities less. 3392^1^Smoke Bomb 3397^4^This ability gives you a chance to land critical hits with your direct damage spells. 3397^1^Spell Casting Fury 3402^4^Throws a smoke bomb at your feet. Possibly causing your enemies to lose track of you and rendering you invisible for a short time. Higher ranks make it more likely for your enemies to lose track of you. 3402^2^Smoke Bomb 3402^1^Pain Tolerance 3412^4^Causes you to take less damage from melee attacks for a short time, but also lowers the amount of damage you do with melee attacks. 3412^3^Toler. 3412^2^Pain 3413^4^Strikes your target's hamstring, slowing their movement rate for a short time. 3413^3^string 3413^2^Ham 3413^1^Hamstring 3415^4^Strikes a deep wound in your opponent, causing them to bleed for a short time. 3415^2^Lesion 3415^1^Lesion 3416^1^Feral Rage 3426^4^Fills you with bloodlust, increasing your stats, your regeneration, and your attack speed. The duration of this effect is random, but is more likely to last a longer duration as long as you are in combat. 3426^3^Rage 3426^2^Feral 3429^4^Wraps your target in terrible spirits of ice, freezing their skin. Causing cold damage for 60 seconds. 3429^3^Ancients 3429^2^Frost of 3429^1^Cure Poison 3433^1^Cure Disease 3439^4^Remove minor poisons from your target's body. 3439^3^Poison 3439^2^Cure 3441^1^Play Dead 3443^4^Cures your target of minor diseases. 3443^3^Disease 3443^2^Cure 3447^4^Dispells your target of minor curses. 3447^3^Curse 3447^2^Remove 3447^1^Remove Curse 3451^4^Causes you to fall to the ground and appear dead to most observers. 3451^3^Dead 3451^2^Play 3451^1^War Bellow 3455^4^A powerful gore attack with your horns, stunning your target briefly and causing heavy damage. 3455^2^Gore 3455^1^Gore 3461^4^A feral bellow that rattles your opponents and inspires your group mates. Your opponents attack speed will be slowed and your group's attack rating will be increased. 3461^3^Bellow 3461^2^War 3462^4^Decreases the reuse timer for the War Bellow ability. 3462^1^Improved War Bellow 3463^1^Invisibility 3467^4^Allows your target to float above the ground and avoid falling damage. 3467^2^Levitation 3467^1^Levitation 3468^4^Causes your target to fall asleep for a short time. 3468^2^Sleep 3468^1^Sleep 3470^1^Plane Shift: Material 3473^4^Cloaks your target in an shroud of invisibility. The second rank of this ability is a fixed duration invisibility. 3473^2^Invisibility 3474^4^Places your target in a state of lethargy, slowing their attack rate for 18 seconds. 3474^2^Lethargy 3474^1^Lethargy 3479^4^Shifts your body completely into the ethereal plane, causing you to become immune to almost all physical attacks. 3479^3^Ethereal 3479^2^PS: 3479^1^Plane Shift: Ethereal 3480^4^Shifts your body completely into the material plane, causing you to become impervious to nearly all magical attacks. 3480^3^Material 3480^2^PS: 3481^4^Causes your body to shift rapidly between the ethereal and the material plane. Any attack made against you during this effect has high chance to miss as it must strike you while you are in the correct plane. 3481^3^Blink 3481^2^PS: 3481^1^Plane Shift: Blink 3482^4^Allows you to float above the ground and avoid falling damage. 3482^2^Flight 3482^1^Flight 3483^4^Decreases the reuse timer for your Plane Shift abilities. 3483^1^Improved Plane Shift 3488^4^Summons a swarm of stinging insects to assault your target for 30 seconds. 3488^3^of Pain 3488^2^Swarm 3488^1^Fungal Malady 3498^4^Afflicts your target with a dark fungal malady that will cause progressively more damage the longer it effects the target. 3498^3^Malady 3498^2^Fungal 3501^1^Ward of the Wolf 3508^4^Places the ward of the bear upon your group, increasing their maximum hit points for 15 minutes. 3508^3^the Bear 3508^2^W. of the 3508^1^Ward of the Bear 3510^1^Ward of the Scaled Wolf 3511^4^Places the ward of the wolf upon you group, increasing their run speed for 15 minutes. 3511^3^the Wolf 3511^2^W. of the 3514^4^Places the ward of the tiger upon your group, increasing their stats for 15 minutes. 3514^3^the Tiger 3514^2^W. of the 3514^1^Ward of the Tiger 3517^4^Places the ward of the crocodile upon your group, increasing their regeneration rate for 15 minutes. 3517^3^the Croc. 3517^2^W. of the 3517^1^Ward of the Crocodile 3520^4^Places the ward of the scaled wolf upon your group, increasing their attack power and run speed for one hour. 3520^3^the S.Wolf 3520^2^Ward of 3522^1^Fire Skin 3523^4^Places the ward of the raptor upon your group, increasing their attack rate for 15 minutes. 3523^3^the Raptor 3523^2^W. of the 3523^1^Ward of the Raptor 3526^4^Fills your group with the spirit of the garou, increasing their attack speed and attack power for 15 minutes. 3526^3^Garou 3526^2^W. of the 3526^1^Ward of the Garou 3529^4^Causes the earth to rise up and shackle your target to the ground. 3529^3^Bind 3529^2^Earth 3529^1^Earth Bind 3532^4^Cloaks your target in an aura of fire that will cause damage to any creature that attacks them. 3532^3^Skin 3532^2^Fire 3532^1^Healing Adept 3542^4^This ability increases the maximum effectiveness of your healing spells by 2, 5, and 10 percent. 3542^1^Mana Bolt 3545^4^This ability grants you a chance to score an exceptional heal at 3, 6, and 10 percent. An exceptional heal doubles the healing value of the spell. 3545^1^Healing Gift 3548^4^Mauls your target with savage fury, causing moderate damage. 3548^2^Maul 3548^1^Maul 3562^4^Strikes your target with a glowing orb of energy. 3562^3^Bolt 3562^2^Mana 3566^1^Gate 3576^4^Teleports you back to where your soul is bound. 3576^2^Gate 3577^4^Returns you to the spirit shroud master that transformed you. 3577^3^Sending 3577^2^Spirit 3577^1^Spirit Sending 3578^4^Exposes weaknesses in your opponents defenses, lowering their armor class for a short time. 3578^3^Cleave 3578^2^Armor 3578^1^Feral Roar 3585^1^Boon of Vitality 3588^4^An angry bellow that will cause great anger in your target, provoking them to attack you. 3588^3^Roar 3588^2^Feral 3595^4^Grants your target the boon of vitality, increasing their maximum hit points. 3595^3^Vitality 3595^2^Boon of 3595^1^Gift of Speed 3605^4^Increases your target's attack speed for a short time. 3605^3^Speed 3605^2^Gift of 3605^1^Malaise 3610^1^Stun 3615^4^Tears away your target's mystical defenses, making them more suspetible to fire, cold, poison, and magical attacks. 3615^2^Malaise 3620^4^Stuns your target briefly, as well as causing minor damage. 3620^2^Stun 3620^1^Pure Water 3625^4^Cloaks your body in divine protection, granting you invulnerability for a short time. 3625^3^Aura 3625^2^Divine 3625^1^Divine Aura 3626^4^Charms your target allowing you to control their actions for a short time. 3626^3^Gaze 3626^2^Beholder 3626^1^Gaze of the Beholder 3640^4^Cleanses your target with healing water, potentially removing many poisons, disease, curses, and other detrimental spells. 3640^3^Water 3640^2^Pure 3640^1^Creeping Plague 3644^4^Summons a gust of air around you to stun your enemies. 3644^3^Force 3644^2^Gale 3644^1^Gale Force 3645^4^Covers your group in regenerative spores that will heal their wounds for a short time. 3645^3^Regrowth 3645^2^Fungal 3645^1^Fungal Regrowth 3650^4^Covers your skin in a creeping plague that will often infect those that attack you and slow their attack rate. 3650^3^Plague 3650^2^Creeping 3651^4^Slams your target with concussive force, stunning them and causing minor damage. 3651^3^Blow 3651^2^Stunning 3651^1^Stunning Blow 3653^1^Dark Siphon 3656^4^Consumes your undead form in a cursed darkness that will steal from your body, but feed your mind. 3656^3^Gift 3656^2^Dark 3656^1^Dark Gift 3663^4^Steals life energy from your target to heal your wounds. 3663^3^Siphon 3663^2^Dark 3670^4^Thickens your stone skin, allowing you to absorb some incoming damage. 3670^3^Skin 3670^2^Stone 3670^1^Stone Skin 3680^1^Obscuring Sporecloud 4000^4^Cloaks your body in a cloud of shimmering spores that makes you effectively invisible. 4000^3^Sporecloud 4000^2^Obscuring 4001^4^Entangles the target in roots and lowers its defense. 4001^3^Weakness 4001^2^Root of 4001^1^Blind Fury 4002^4^Improves the attack speed with sporali rage. 4002^3^the Root 4002^2^Rage of 4002^1^Rage of the Root 4003^4^Heals your target's wounds. 4003^3^Refreshment 4003^2^Fungal 4003^1^Fungal Refreshment 4004^4^Allows you to put an enemy to sleep for a brief period. 4004^3^Snooze 4004^2^Spore 4004^1^Spore Snooze 4005^4^Allows your allies to be hit by less damage. 4005^3^Sheen 4005^2^Fungal 4005^1^Fungal Sheen 4006^4^Damages surrounding enemies with raining spores. 4006^3^the Spore 4006^2^Rain of 4006^1^Rain of the Spore 4007^4^A deep bellow that damages your enemy. 4007^3^Shout 4007^2^Spore 4007^1^Spore Shout 4008^4^A diseased spore that damages the enemy over time. 4008^3^Spore 4008^2^Diseased 4008^1^Diseased Spore 4010^1^Dark Bellow 4011^4^Increases your ability to fight for a brief period. 4011^3^Fury 4011^2^Blind 4014^4^Stuns your enemy. 4014^2^Smash 4014^1^Smash 4017^4^Hastens your attacks by 5 percent per rank. 4017^3^Rage 4017^2^Blood 4017^1^Blood Rage 4020^4^Hinders your enemies ability to fight you for a short time. 4020^3^Bellow 4020^2^Dark 4020^1^Grim Submission 4023^4^Burns your target with a wave of fire. 4023^3^Fire 4023^2^Wave of 4023^1^Wave of Fire 4024^4^Slows your enemy's attacks by 10 percent. 4024^3^Sloth 4024^2^Tide of 4024^1^Tide of Sloth 4027^4^Singes your target with fire. 4027^3^Surge 4027^2^Fiery 4027^1^Fiery Surge 4030^4^Lulls your target into submission. 4030^3^Subm. 4030^2^Grim 4033^4^Heals your target over time. 4033^3^Remedy 4033^2^Soothing 4033^1^Soothing Remedy 4034^4^Allows an ally to regenerate health. 4034^3^Regen. 4034^2^Orcish 4034^1^Orcish Regeneration 4037^4^Slows your target's movement rate and damages health. 4037^3^Knees 4037^2^Weak 4037^1^Weak Knees 4038^4^This ability provides a previously unheard of level of stealth. 4038^3^Creep 4038^2^Shadow 4038^1^Shadow Creep 4039^4^Completely heals your target. 4039^3^Refresh. 4039^2^Complete 4039^1^Complete Refreshment 4040^4^Increases the hit points and armor class of your group. 4040^3^Darkness 4040^2^Hand of 4040^1^Bite of the Night 4041^4^Heals your ally. 4041^2^Shadowmend 4041^1^Shadowmend 4042^4^Resurrects your target. 4042^2^Soulmend 4042^1^Soulmend 4043^4^Stuns your target. 4043^3^Scream 4043^2^Arachnae 4043^1^Arachnae Scream 4044^4^Expands the minds of your party, increasing mana and mana regeneration. 4044^3^Vule 4044^2^Voice of 4044^1^Voice of Vule 4045^4^Increases the agility, dexterity, and offense of the party. 4045^3^the Spider 4045^2^Speed of 4045^1^Speed of the Spider 4046^4^Enthralls your target and surrounding enemies for a short period. 4046^3^Mindreave 4046^2^Skinwalk. 4046^1^Skinwalker's Mindreave 4047^4^Slows the attack rate of your target. 4047^3^Musings 4047^2^Dire 4047^1^Dire Musings 4048^4^Damages your target by stealing its thoughts. 4048^2^Thoughtraze 4048^1^Thoughtraze 4049^4^Summons a skeleton pet. 4049^3^Mess. 4049^2^Dark 4049^1^Dark Messenger 4050^4^A vicious poisonous bite that damages your target over time. 4050^3^the Night 4050^2^Bite of 4050^1^Venomous Roar 4051^4^A dark chant that damages the target and slows their movement. 4051^3^Doom 4051^2^Chanted 4051^1^Chanted Doom 4052^4^Allows you to draw life your target with a vile spirit, damaging it. 4052^3^Spirit 4052^2^Vile 4052^1^Vile Spirit 4053^4^Curses your target and drains hit points from it. 4053^3^Hex 4053^2^Spiteful 4053^1^Spiteful Hex 4054^4^A call from the shadows damages the enemy. 4054^2^Eboncall 4054^1^Eboncall 4055^4^A shower of hail and thunder rend your target and those surrounding it. 4055^2^Stormreaver 4055^1^Stormreaver 4056^4^A hardened skin that shields you from physical damage. 4056^3^Carapace 4056^2^Ethereal 4056^1^Ethereal Carapace 4057^4^Guards your target against magical attacks. 4057^3^Shadow 4057^2^Master's 4057^1^Master's Shadow 4058^4^Freezes your target with a spray of ice. 4058^3^Spray 4058^2^Ice 4058^1^Ice Spray 4059^4^Causes the enemies around you to become more angry with you. 4059^3^Annoy. 4059^2^Needl. 4059^1^Needling Annoyance 4060^4^Damages your enemy with a venomous roar and increases their anger toward you. 4060^3^Roar 4060^2^Venom. 4060^1^Fairy Fire 4061^4^Roots your enemy and lowers its defenses. 4061^3^Roots 4061^2^Weakening 4061^1^Weakening Roots 4062^4^Increases your attack speed. 4062^3^Rage 4062^2^Root 4062^1^Root Rage 4063^4^Heals your target's wounds. 4063^3^Rejuv. 4063^2^Fungal 4063^1^Fungal Rejuvenation 4064^4^Puts your enemy to sleep. 4064^3^Spore 4064^2^Sleeping 4064^1^Sleeping Spore 4065^4^Lessens the amount of damage you take. 4065^3^Coat 4065^2^Fungal 4065^1^Fungal Coat 4066^4^Sends a shower of spores over the enemies near you. 4066^3^Shower 4066^2^Spore 4066^1^Spore Shower 4067^6^Calls down a Glacial Torrent upon your target, causing three waves of #1 damage to enemies nearby. 4067^4^A loud cry that will damage your enemy. 4067^3^Yaulp 4067^2^Spore 4067^1^Spore Yaulp 4068^4^Launches a diseased spore at your enemy that damages it over time. 4068^3^Sporeling 4068^2^Diseased 4068^1^Diseased Sporeling 4069^4^Stuns the enemy. 4069^3^Freeze 4069^2^Fairy 4069^1^Fairy Freeze 4070^4^Slowly burns the target. 4070^3^Fire 4070^2^Fairy 4070^1^Spirit Claws 4071^4^Heals your target's wounds. 4071^3^the Fay 4071^2^Faith of 4071^1^Faith of the Fay 4072^4^Increases the enemy's hate toward you. 4072^3^Dust 4072^2^Fairy 4072^1^Fairy Dust 4073^4^Heals you and your party members. 4073^3^Embrace 4073^2^Fairy's 4073^1^Fairy's Embrace 4074^4^Strikes fear into your enemy. 4074^3^Fright 4074^2^Fairy 4074^1^Fairy Fright 4075^4^Conjures a maelstrom of psychic energy around you that will damage your opponents. 4075^3^Stand 4075^2^Last 4075^1^Last Stand 4076^4^Bellows a chilling roar, causing nearby enemies to flee. 4076^3^Breath 4076^2^Lava 4076^1^Lava Breath 4077^4^Bellows a chilling roar, causing nearby enemies to flee. 4077^3^Roar 4077^2^Dragon 4077^1^Dragon Roar 4078^4^Heals your target over time. 4078^3^Recovery 4078^2^Elixir of 4078^1^Elixir of Recovery 4079^4^Calls the frenzied spirits of the wurines. 4079^3^Ultrok 4079^2^Rage of 4079^1^Rage of Ultrok 4080^4^Causes the enemies attacks to be slowed. 4080^3^Claws 4080^2^Spirit 4080^1^Clarity 4081^4^Allows a werewolf to convert hit points to mana. 4081^3^Meliorat. 4081^2^Sacrific. 4081^1^Sacrificial Melioration 4082^4^Poisons the enemy with a powerful contagion. 4082^3^of Fate 4082^2^Contag. 4082^1^Contagion of Fate 4083^4^Surrounds your enemies in a fiery ring. 4083^3^Werewolf 4083^2^Des. of the 4083^1^Desolation of the Werewolf 4084^4^Brings the healing power of the Great Wuria spirit to the target. 4084^3^Rejuven. 4084^2^G. Wuria's 4084^1^Great Wuria's Rejuvenation 4085^4^Bellows taunts at your opponent, focusing their anger on you. 4085^3^of Hate 4085^2^Bellow 4085^1^Bellow of Hate 4086^4^Causes all nearby enemies to focus on you. 4086^3^Roar 4086^2^Stunning 4086^1^Stunning Roar 4087^4^Protects your target in a sheen of coral which will absorb some damage before fading. 4087^3^Skin 4087^2^Coral 4087^1^Coral Skin 4088^4^Strangles your target 4088^3^Embrace 4088^2^Gasping 4088^1^Gasping Embrace 4089^4^Causes your target to fall asleep 4089^2^Entrance 4089^1^Entrance 4090^4^Increases your target's mana regen 4090^2^Clarity 4090^1^Evasive Discipline 4091^4^Increase's your target's hit points 4091^3^Temp. 4091^2^Gift of 4091^1^Gift of Temperance 4092^4^Heals your target's wounds 4092^3^Healing 4092^2^Superior 4092^1^Superior Healing 4093^4^Heals your target wounds over a short time. 4093^3^Remedy 4093^2^Celestial 4093^1^Celestial Remedy 4094^4^Adheres your target's feet to the ground. 4094^2^Instill 4094^1^Instill 4095^4^Trades health for mana 4095^2^Cannibalize 4095^1^Cannibalize 4096^4^Increases your target's attack speed. 4096^3^the Wind 4096^2^Swift Like 4096^1^Swift Like the Wind 4097^4^Throws dust in your target's eyes, causing them to miss more frequently for a short time. 4097^3^Dust 4097^2^Blinding 4097^1^Blinding Dust 4098^4^Strikes your target so fast that they will spin in the air momentarily stunned. 4098^2^Whirlwind 4098^1^Whirlwind 4099^4^Distracts the target so it focuses on you. 4099^2^Bellow 4099^1^Bellow 4100^4^You assume an evasive fighting style. 4100^3^Discipline 4100^2^Evasive 4100^1^Provoke 4101^4^You are able to stun the enemy. 4101^3^Slam 4101^2^Power 4101^1^Power Slam 4102^4^Enables you to guard your companions. 4102^2^Cover 4102^1^Cover 4103^4^Enables you to slow your enemy for a short period. 4103^3^Strike 4103^2^Crippling 4103^1^Crippling Strike 4104^4^Heals your target's wounds. 4104^3^Empathy 4104^2^Corporeal 4104^1^Corporeal Empathy 4105^4^Burns your target's blood. 4105^3^Blood 4105^2^Ignite 4105^1^Ignite Blood 4106^4^Causes the target to be feared. 4106^3^Fear 4106^2^Invoke 4106^1^Invoke Fear 4107^4^Causes more damage to the target over time. 4107^2^Splurt 4107^1^Splurt 4108^4^Drains the life force of your target 4108^3^Soul 4108^2^Drain 4108^1^Drain Soul 4109^4^Summons a skeleton pet to serve you. 4109^3^Death 4109^2^Invoke 4109^1^Invoke Death 4110^4^Causes your enemy to become enraged at you. 4110^2^Provoke 4111^4^Strikes your enemy with holy thunder. 4111^2^Wrath 4111^1^Wrath 4112^4^Stuns your target with holy might. 4112^3^Might 4112^2^Holy 4112^1^Holy Might 4113^4^Your body becomes one with the earth, granting you greatly increased damage mitigation. 4113^2^Stonestance 4113^1^Stonestance 4114^4^You become a raging whirlwind of destruction, riposteing all incoming frontal melee attacks. 4114^2^Whirlwind 4114^1^Whirlwind 4115^4^Exchanges health for mana. 4115^2^Lich 4115^1^Lich 4116^4^Provides increased fighting power for your pet. 4116^3^Death 4116^2^Augment 4116^1^Augment Death 4117^4^Heals your target's wounds. 4117^3^Healing 4117^2^Superior 4117^1^Superior Healing 4118^4^Slows the target. 4118^3^Insects 4118^2^Turgur's 4118^1^Turgur's Insects 4119^4^Improves the offense of your group. 4119^3^the Puma 4119^2^Spirit of 4119^1^Spirit of the Puma 4120^4^Causes your target to hear strange noises and become distracted, making them much less likely to notice enemies. 4120^3^Call 4120^2^Phantom 4120^1^Phantom Call 4121^4^Focuses your will into healing energy. 4121^3^Will 4121^2^Healing 4121^1^Healing Will 4122^4^Allows you to dodge every frontal melee attack for 12 seconds. 4122^2^Nimble 4122^1^Nimble 4123^4^Every melee attack you make for 30 seconds has a greatly increased chance to crit and can not miss. 4123^3^Chance 4123^2^Twisted 4123^1^Twisted Chance 4124^4^Adds a chance for your attacks to befuddle your opponent, causing them to lose track of you. 4124^2^Imperceptible 4124^1^Imperceptible 4125^4^Strikes your opponent to disorent them. They will be unable to act for 12 seconds. 4125^3^Feint 4125^2^Assassin's 4125^1^Assassin's Feint 4130^4^Bolsters your spirit companion. 4130^3^Quickening 4130^2^Spirit 4130^1^Spirit Quickening 4131^4^Summons a spirit to your side. 4131^3^Spirit 4131^2^Frenzied 4131^1^Frenzied Spirit 4132^4^Strikes your target with a bolt of poison that does damage over time. 4132^3^Bolt 4132^2^Envenomed 4132^1^Envenomed Bolt 4133^4^Improves the strength, dexterity, and stamina of your target. 4133^3^of Spirit 4133^2^Infusion 4133^1^Infusion of Spirit 4134^4^Decreases your target's resistance. 4134^2^Malosi 4134^1^Malosi 4135^4^Mesmerizes your target. 4135^2^Dazzle 4135^1^Dazzle 4136^4^Reduces the strength and agility of your target and hit points over time. 4136^3^Embrace 4136^2^Gasping 4136^1^Gasping Embrace 4137^4^Increases your group's resistance to magic effects. 4137^3^Magic 4137^2^Group Res. 4137^1^Group Resist Magic 4138^4^Drains the mana of the target and gives it to you. 4138^3^Thought 4138^2^Theft of 4138^1^Theft of Thought 4139^4^Improves the attack speed of your target. 4139^3^the Wind 4139^2^Swift Like 4139^1^Swift Like the Wind 4140^4^Increases the mana regeneration of your group. 4140^3^Clear Mind 4140^2^Bond of the 4140^1^Boon of the Clear Mind 4141^4^Attacks the minds of all enemies in the vicinity of your target, providing a chance to forget those that have done them harm. 4141^3^Forgetfulness 4141^2^Blanket of 4141^1^Blanket of Forgetfulness 4142^4^Causes your target's image to blur, making it harder for your opponents to hit you by increasing your armor class. 4142^2^Shadow 4142^1^Shadow 4150^4^Heals your target's wounds 4150^2^Healing 4150^1^Healing 4151^4^Grants your target increased hit points and armor class 4151^3^Steel 4151^2^Skin Like 4151^1^Skin like Steel 4152^4^Iniflicts burns on your target, causing them to burn for a short time. 4152^2^Immolate 4152^1^Immolate 4153^4^Traps your target's feet in roots, preventing them from moving and causing minor damage. 4153^3^Roots 4153^2^Ensnaring 4153^1^Ensnaring Roots 4154^4^Strips magical effects from your target. 4154^3^Magic 4154^2^Cancel 4154^1^Cancel Magic 4155^4^Strikes your target with a lightning bolt. 4155^3^Lightning 4155^2^Careless 4155^1^Careless Lightning 4156^4^Grips your target's feet in clinging vines, slowing their movement rate. 4156^2^Snare 4156^1^Snare 4157^4^Summons a swarm of insects to attack your target. 4157^3^Swarm 4157^2^Stinging 4157^1^Stinging Swarm 4158^4^Covers your target's skin in sharp thorns, causing damage to any creature that attacks them. 4158^3^Thistles 4158^2^Shield of 4158^1^Shield of Thistles 4159^4^Ignites your target's skin, causing moderate damage. 4159^2^Ignite 4159^1^Ignite 4160^4^Fills your hands with the power of fire, increasing your attack rating. 4160^2^Firefist 4160^1^Firefist 4161^4^Hurls a rock at your target. 4161^3^Stone 4161^2^Throw 4161^1^Throw Stone 4162^4^Focuses your will into healing energy. 4162^3^Will 4162^2^Focused 4162^1^Focused Will 4163^4^Heals your target's wounds. 4163^3^Healing 4163^2^Greater 4163^1^Greater Healing 4164^4^Decreases your target's resistance to cold, fire, magic, and poison. 4164^2^Malaisement 4164^1^Malaisement 4165^4^Engulfs your target in a swarm of insects, slowing their attack rate. 4165^3^Insects 4165^2^Tagar's 4165^1^Tagar's Insects 4166^4^Fills your target's blood with poison. 4166^3^Breath 4166^2^Envenomed 4166^1^Envenomed Breath 4167^4^Summons an earth elemental to aid you in battle. 4167^3^Earth 4167^2^MC: 4167^1^Minor Conjuration Earth 4168^4^Summons a water elemental to aid you in battle. 4168^3^Water 4168^2^MC: 4168^1^Minor Conjuration Water 4169^4^Burns your target's skin with a cinder bolt. 4169^3^Bolt 4169^2^Cinder 4169^1^Cinder Bolt 4170^4^Heals your elemental minion. 4170^3^Summoning 4170^2^Refresh 4170^1^Refresh Summoning 4171^4^Conjures a rain of lava that assaults all creatures in the vicinity of your target. 4171^3^Lava 4171^2^Rain of 4171^1^Rain of Lava 4172^4^Cancels magical enchantments affecting your target. 4172^3^Magic 4172^2^Nullify 4172^1^Nullify Magic 4173^4^Surrounds your body in a coat of brambles that increases your armor class, as well as harming those that strike you. 4173^2^Bramblecoat 4173^1^Bramblecoat 4174^4^Infuses your target with the spirit of the wolf, increasing their movement speed. 4174^3^of Wolf 4174^2^Spirit 4174^1^Spirit of Wolf 4175^4^ 4175^3^Arrow 4175^2^Flaming 4175^1^Flaming Arrow 4176^4^Hastens your target's natural healing, allowing them to recover hit points faster. 4176^2^Regen. 4176^1^Regeneration 4177^4^Commands a swarm of insects to attack your target relentlessly. 4177^3^of Doom 4177^2^Drones 4177^1^Drones of Doom 4178^4^Calls down lightning from the sky, causing damage to all those in the vicinity of your target. 4178^3^Strike 4178^2^Lightning 4178^1^Lightning Strike 4179^4^This spell will increase the mana regeneration of the target. 4179^3^Race 4179^2^Mind 4179^1^Mind Race 4180^4^Completely and perfectly heals an ally. 4180^3^Heal 4180^2^Perfect 4180^1^Perfect Heal 4181^4^Damages all the enemies around you and increases thier hate toward you. 4181^3^Cry 4181^2^Necrotic 4181^1^Necrotic Cry 4182^4^Strikes your enemies for high damage with blinding speed. 4182^3^Strike 4182^2^Dark 4182^1^Darkstrike 4183^4^Stuns your enemy as your snap its spine. 4183^2^Spinebreak 4183^1^Spinebreak 4184^4^Completely heals your ally. 4184^2^Recovery 4184^1^Recovery 4185^4^Heals your ally over time. 4185^3^Elixir 4185^2^Blood 4185^1^Blood Elixir 4186^4^Charms your enemy. 4186^3^Charm 4186^2^Seduct. 4186^1^Seductive Charm 4187^4^Damages your enemy over time. 4187^3^Night 4187^2^Fangs of 4187^1^Fangs of Night 4188^4^A very harmful spell that taps the life of your enemy. 4188^3^Spirit 4188^2^Torn 4188^1^Torn Spirit 4189^4^A direct damage spell that tears the life from your foe. 4189^3^Hex 4189^2^Hateful 4189^1^Hateful Hex 4190^4^Allows you to fool your enemy into believing you are dead. 4190^3^Death 4190^2^Feign 4190^1^Feign Death 4191^4^Throw a stone at your enemy to attract attention. 4191^3^Stone 4191^2^Throw 4191^1^Throw Stone 4192^4^Devastates your enemy with a deadly spray of ice. 4192^3^Spray 4192^2^Dire Ice 4192^1^Dire Ice Spray 4193^4^A magic area-of-effect that rends enemies around the caster. 4193^3^Raze 4193^2^Arcane 4193^1^Arcane Raze 4194^4^A fire spell that devastates your enemy. 4194^3^Bolt 4194^2^Lava 4194^1^Lava Bolt 4195^4^A spell that improves the offense of your pet. 4195^3^III 4195^2^Burnout 4195^1^Burnout III 4196^4^Adds a shield of lava to your target that will burn those who touch it. 4196^3^of Lava 4196^2^Shield 4196^1^Shield of Lava 4197^4^Summons an earth elemental to fight alongside a magician. 4197^3^Earth 4197^2^Gr. Conj. 4197^1^Greater Conjuration of Earth 4198^4^Heals your target over time, but reduces movement speed and attack rate. 4198^2^Stoicism 4198^1^Stoicism 4199^4^Enthralls all creatures in a small radius around your target. 4199^2^Fascination 4199^1^Fascination 4200^4^Speeds your thoughts to an incredible rate, vastly increasing your mana regeneration rate. 4200^3^Thought 4200^2^Eternal 4200^1^Eternal Thought 4201^4^Clears your target's thoughts, increasing their mana regeneration rate. 4201^3^Thought 4201^2^Pure 4201^1^Bindings of Terror 4210^1^Shroud of Pain 4211^4^Ensnares your target and surrounding enemies in ethereal bindings. 4211^3^of Terr. 4211^2^Bindings 4212^4^Improves the target group's intelligence, wisdom, maximum mana and mana regeneration. 4212^2^Mindshine 4212^1^Mindshine 4213^4^Improves your armor class and reflects damage when hit. 4213^3^Stance 4213^2^Reaper's 4213^1^Reaper's Stance 4214^4^Rends your target with a burning comet. 4214^3^Comet 4214^2^Caustic 4214^1^Caustic Comet 4215^4^Strikes your target with a deadly ice comet. 4215^3^Comet 4215^2^Ice 4215^1^Ice Comet 4216^6^Your wounds heal as you draw power from nature. 4216^4^Strikes your target with a bolt of destructive energy. 4216^2^Rend 4216^1^Rend 4217^4^Burns your target with a draft of fire. 4217^3^of Fire 4217^2^Draft 4217^1^Draft of Fire 4218^4^Tears the lifeforce from your target causing damage and healing you for the amount of damage inflicted. 4218^3^Life 4218^2^Siphon 4218^1^Siphon Life 4219^4^Cloaks your body in an impenetrable barrier of dark energy for a short time. 4219^2^Harmshield 4219^1^Harmshield 4220^4^Steals your target's defensive aura, lowering their armor class and increasing your own. 4220^3^of Pain 4220^2^Shroud 4220^1^Shiliskin Vigor 4221^4^Steals strength from your target to increase your own. 4221^3^of Str. 4221^2^Abduc. 4221^1^Abduction of Stength 4222^4^Covers your hands in a nimbus of dark energy that will sometimes steal life energy from your target in melee combat to restore your mana. 4222^3^Corruption 4222^2^Mental 4222^1^Mental Corruption 4223^4^Grants your target ultravision, allowing them better vision in dark areas. 4223^2^Ultravision 4223^1^Ultravision 4224^4^Grants your target the speed of the wild, increasing their movement rate. 4224^3^speed 4224^2^Wild 4224^1^Wildspeed 4225^4^Calls the fury of the spirits and creates a damage shield around the caster. 4225^2^Spiritf. 4225^1^Spiritfury 4226^4^Stuns your target. 4226^3^Chant 4226^2^Draygun's 4226^1^Draygun's Chant 4227^4^Increases the hit points and armor class of your target. 4227^3^Protect. 4227^2^Illsalin's 4227^1^Illsalin's Protection 4228^4^Heals your ally. 4228^3^Repris 4228^2^Soul 4228^1^Soul Reprisal 4229^4^Strikes your target with a magical attack. 4229^2^Deepspite 4229^1^Deepspite 4230^4^Increases the agility, dexterity, and offense of the party. 4230^3^Vigor 4230^2^Shilis. 4230^1^Harm Touch 4231^4^Expands the minds of your party, increasing mana and mana regeneration. 4231^3^Psyche 4231^2^Draygun's- 4231^1^Draygun's Psyche 4232^4^Launches a ball of fire at your target. 4232^3^Flame 4232^2^Dark 4232^1^Darkflame 4233^4^Commands a lightning bolt to strike all targets that surround you. 4233^2^Lightfade 4233^1^Lightfade 4234^4^Taunts all of the enemies around you. 4234^3^Shout 4234^2^Enraged 4234^1^Enraged Shout 4235^4^A diseased spore that damages the enemy over time. 4235^3^Sting 4235^2^Spore 4235^1^Spore Sting 4236^4^Flying spores that damage your enemy. 4236^3^Spores 4236^2^Darting 4236^1^Darting Spores 4448^4^Unleash the power of the mummy's curse. Variable single target direct damage. 4448^3^Curse 4448^2^Mummy's 4448^1^Mummy's Curse 4449^4^Random chance to DoT, DD, self-buff, or HoT. 4449^3^the Four 4449^2^Powers of 4449^1^Powers of the Four 4450^4^Mimics the weapon proc of someone else in your group or raid. 4450^3^Magic 4450^2^Steal 4450^1^Steal Magic 4451^4^Blows landing on your back are met with a physical and magical counter-attack. 4451^3^Attack 4451^2^Back 4451^1^Back Attack 4452^4^Fills your body with the Crimson Gift, increasing your attack speed for %z. 4452^3^Gift 4452^2^Crimson 4452^1^Crimson Gift 4453^4^Summons 5 gravy for your group to drink. 4453^3^Gravy 4453^2^Conj. of 4453^1^Conjuration of Gravy 4457^4^Attracts the consumerist coyote, a vendor. 4457^3^Coyote 4457^2^Consumerist 4457^1^Consumerist Coyote 4458^4^Heals your group for between #1 and @1 hit points. 4458^3^of Healing 4458^2^Lesser Circle 4458^1^Lesser Circle of Healing 4459^4^Summons a musical quintet, causing between #1 and @1 damage to your target. 4459^3^Band 4459^2^One Man 4459^1^One Man Band 4461^4^Surrounds you with scintillating colors, stunning nearby creatures and damaging them for #2 damage. 4461^3^Slam 4461^2^Color 4461^1^Color Slam 4462^4^Covers you in muddy runes of healing, increasing the chance of critical heals from your spells by 7%. 4462^3^of Healing 4462^2^Muddy Runes 4462^1^Muddy Runes of Healing 4463^4^A quiet lullaby that causes all nearby creatures to fall into an enchanted sleep. This song is effective for creatures up to level 45. 4463^3^Apathy 4463^2^Dher`quc's 4463^1^Dher`quc's Apathy 4464^4^Places your target into a state of torpor, healing #1 hit points every six seconds for %z. This effect snares and slows your target, vastly decreasing their movement and attack speed. 4464^3^Torpor 4464^2^Lesser 4464^1^Lesser Torpor 4465^4^Creates a brief rune, absorbing 500 damage and healing 30 hitpoints per tick for 3 ticks. Causes 100 hate to all nearby creatures. 4465^3^the King 4465^2^Runes of 4465^1^Runes of the King 4466^4^A crushing golem's grip that does 250 damage to all nearby creatures and 50 damage to you per creature that is hit. 4466^3^Grip 4466^2^Golem 4466^1^Golem Grip 4468^4^Parasitic brain worms reduce the target's hitpoints and mana by 75. Your hp is reduced by 75 and your mana slightly increased. 4468^3^Worms 4468^2^Brain 4468^1^Brain Worms 4471^4^Drain 80 hitpoints and 30 mana from your target. Increases hate on target by 120. 4471^3^Drain 4471^2^Diseased 4471^1^Diseased Drain 4472^4^Changes your appearance to that of a rotting corpse. Adds a damage shield, and a lifetap weapon proc. 4472^3^Corpse 4472^2^Illusion: Rotting 4472^1^Illusion: Rotting Corpse 4473^4^Fills your body with Eldritch Speed, increasing your overcap attack speed for %z. 4473^3^Speed 4473^2^Eldritch 4473^1^Eldritch Speed 4474^4^Grants you a quickness of mind and body, allowing you improved night vision and the ability to see invisible creatures for %z. Lowers endurance loss by 5 percent. Adds a small damage shield. 4474^3^Acumen 4474^2^Thorny 4474^1^Thorny Acumen 4475^4^Turns your flesh to stone, boosting your ac for %z. Rejuvenates your mind, returning 20 mana per tick. 4475^3^to Stone 4475^2^Flesh 4475^1^Flesh to Stone 4476^4^Blasts your enemy with the flame of Akrakt, dealing #1 damage and increasing their affliction susceptibility, increasing damage taken from damage over time spells. 4476^3^Flame 4476^2^Akrakt's 4476^1^Akrakt's Flame 4478^4^Entangles nearby enemies in thick weeds, dealing #1 damage and reducing both their movement and attack speed for %z. 4478^3^of Weeds 4478^2^Mire 4478^1^Mire of Weeds 4479^4^Covers your group in racing flames, increasing their overcap attack speed by 15%, granting an attack boost, small heal over time and damage shield lasting %z. 4479^3^Flames 4479^2^Racing 4479^1^Racing Flames 4480^4^Teleports your group / raid to Xaeghun in the Bloodstorm Tunnels. 4480^3^Gate 4480^2^Bloodstorm 4480^1^Bloodstorm Gate 4481^4^A distributed point blank area of effect life tap. 300 damage, plus 25 damage per target, divided amongst all targets within range. 4481^3^Scream 4481^2^Specter 4481^1^Specter Scream 4482^4^Incoming melee damage is converted into group healing for a short period. 4482^3^Traumatic Healing 4482^2^Distributed 4482^1^Distributed Traumatic Healing 4483^4^Summons a very high aggro golem who tanks for a brief moment. 4483^2^Hooptyhork! 4483^1^Hooptyhork! 4484^4^Grants your pet a small heal over time and overcap haste that increases each tick for %z. 4484^3^Pet Speed 4484^2^Splurting 4484^1^Splurting Pet Speed 5110^6^Envelops you in gloom, decreasing maximum hit points by #12. 6652^6^Attacks your target's mind, providing a chance to forget those that have done them harm. 6949^6^UNKNOWN 7082^6^Faith exudes might! Your zeal carries you into battle, increasing melee damage but decreasing mitigation and threat. 7150^6^You are wreathed in a caustic aura, increasing the damage of all your damage over time spells but decreasing melee mitigation and threat. 7800^4^Grip an enemy target in agony, dealing a large amount of instant damage. 7800^3^Touch 7800^2^Harm 7800^1^Harm Touch 7850^4^Heals a target ally for a large amount of health. 7850^3^Hands 7850^2^Lay 7850^1^Lay on Hands 7990^1^Armor Rend 8400^4^Rends the armor of enemies around you, making them easier to attack. 8400^3^Rend 8400^2^Armor 8401^4^Stun and force your target to the ground with this attack. 8401^3^Blow 8401^2^Tactical 8401^1^Tactical Blow 8402^4^Reduce the target's hatred toward you. 8402^2^Concuss 8402^1^Concuss 8403^4^Burn your target and nearby enemies with a strike from the sun. 8403^3^Strike 8403^2^Solar 8403^1^Solar Strike 8404^4^Infects the area around you with a deadly virus. 8404^3^The Plag. 8404^2^Rot. Of 8404^1^Rotting of the Plaguebringer 8405^4^Summons a skeleton to aid you. 8405^3^Bertoxx. 8405^2^Spawn of 8405^1^Spawn of Bertoxxulous 8406^4^Charms an undead target. 8406^3^Terris 8406^2^Chant of 8406^1^Chant of Terris 8407^4^Mesmerizes your target. 8407^3^of Terris 8407^2^Nightm. 8407^1^Nightmares of Terris 8408^4^Increases your target's armor class and hit points. 8408^3^Gift 8408^2^Resolute 8408^1^Resolute Gift 8409^4^Heals your target over time. 8409^3^Elixir 8409^2^Immort. 8409^1^Immortal Elixir 8410^4^Roots your target in place. 8410^3^of Marr 8410^2^Quiet 8410^1^Quiet of Marr 8411^4^Stuns and blinds your target. 8411^3^the Pure 8411^2^Ess. Of 8411^1^Essence of the Pure 8412^4^Tears the life from your enemy in an instant. 8412^3^Terror 8412^2^Tch of. 8412^1^Touch of Terror 8413^4^Damages your target as you pass judgment. 8413^3^Judgm. 8413^2^Final 8413^1^Final Judgment 8414^4^Slows the movement rate of your target. 8414^3^Bonds 8414^2^Immort. 8414^1^Immortal Bonds 8415^4^Increases your groups hit points, mana, and strength. 8415^3^the Sev. 8415^2^Hand of 8415^1^Hand of the Seventh 8416^4^Increases the hit points of your target. 8416^3^Bestow. 8416^2^Nature's 8416^1^Nature's Bestowment 8417^4^Burns your enemy with the fires of nature. 8417^3^Tunare 8417^2^Wrath of 8417^1^Wrath of Tunare 8418^4^Strikes your target with a bolt of lightning. 8418^3^Bolt 8418^2^Immort. 8418^1^Immortal Bolt 8419^4^Increases regeneration and toughness of the skin. 8419^3^Winds 8419^2^Caress. 8419^1^Caressing Winds 8424^4^Clears your target's thoughts, increasing their mana regeneration rate. 8424^3^Wind 8424^2^Breath of 8424^1^Breath of Wind 8425^4^Rains poison down on your target and those around it. 8425^3^Blast 8425^2^Poison 8425^1^Poison Blast 8426^4^Drains the life force of your target 8426^3^Soul 8426^2^Drained 8426^1^Drained Soul 9900^1^Origin 36170^5^Disciplines 36171^5^Combat Abilities 36172^5^Reactions 36173^5^Techniques 36174^5^Offensive 36175^5^Defensive 36176^5^Special 36177^5^Fumble 36178^5^Timer 1 36179^5^Timer 2 36180^5^Timer 3 36181^5^Timer 4 39001^5^Direct Damage 39002^5^Heals 39003^5^Utility Beneficial 39004^5^Utility Detrimental 39005^5^Transport 39006^5^Damage Over Time 39007^5^Pet 39008^5^Statistic Buffs 39009^5^HP Buffs 39010^5^Regen 39011^5^Taps 39012^5^Create Item 39013^5^Objects 39051^5^Fire 39052^5^Cold 39053^5^Magic 39054^5^Disease 39055^5^Poison 39056^5^Undead 39057^5^Plant 39058^5^Elemental 39059^5^Rain 39060^5^Bane 39061^5^Destroy 39062^5^Stun 39063^5^Heals 39064^5^Duration Heals 39065^5^Quick Heal 39066^5^Cure 39067^5^Resurrection 39068^5^Life Flow 39069^5^Mana Flow 39070^5^Movement 39071^5^Vision 39072^5^Levitate 39073^5^Damage Shield 39074^5^Rune 39075^5^Spellshield 39076^5^Haste 39077^5^Illusion: Player 39078^5^Illusion: Other 39079^5^Misc 39080^5^Invulnerability 39081^5^Visages 39082^5^Combat Innates 39083^5^Shadowstep 39084^5^Invisibility 39085^5^Dispell 39086^5^Slow 39087^5^Root 39088^5^Snare 39089^5^Disempowering 39090^5^Resist Debuffs 39091^5^Enthrall 39092^5^Charm 39093^5^Fear 39094^5^Gravity Flux 39095^5^Mana Drain 39096^5^Jolt 39097^5^Alliance 39098^5^Calm 39099^5^Blind 39100^5^Memory Blur 39101^5^Old World 39102^5^Faydwer 39103^5^Erudian Island 39104^5^Kunark 39105^5^Frostfang 39106^5^Realm of Magic 39107^5^The Planes 39108^5^Misc 39109^5^Poison 39110^5^Disease 39111^5^Magic 39112^5^Fire 39113^5^Cold 39114^5^Undead 39115^5^Elemental 39116^5^Animal 39117^5^Sum: Fire 39118^5^Sum: Water 39119^5^Sum: Air 39120^5^Sum: Earth 39121^5^Sum: Undead 39122^5^Sum: Animation 39123^5^Sum: Familiar 39124^5^Sum: Warder 39125^5^Pet Haste 39126^5^Pet Misc Buffs 39127^5^Misc 39128^5^Strength 39129^5^Dexterity 39130^5^Stamina 39131^5^Agility 39132^5^Wisdom/Intelligence 39133^5^Charisma 39134^5^Armor Class 39135^5^Attack 39136^5^Resist Buff 39137^5^Mana 39138^5^Fizzle Rate 39139^5^HP type one 39140^5^Symbol 39141^5^Aegolism 39142^5^HP type two 39143^5^Shielding 39144^5^Health 39145^5^Mana 39146^5^Stamina 39147^5^Health/Mana 39148^5^Health 39149^5^Duration Tap 39150^5^Power Tap 39151^5^Enchant Metal 39152^5^Imbue Gem 39153^5^Summon Food/Water 39154^5^Summon Utility 39155^5^Summon Armor 39156^5^Summon Focus 39157^5^Undead 39158^5^Elemental 39159^5^Animal 39160^5^Summon Weapon 39161^5^Conversions 39162^5^Spell Guard 39163^5^Melee Guard 39164^5^Reflection 39165^5^Block 39166^5^Spell Focus 39167^5^Sense Trap 39168^5^Disarm Traps 39169^5^Picklock 39170^5^Ranged Physical 39171^5^Melee Physical 39172^5^Flying 40002^6^Strikes target with a Divine Force doing #2 damage. 40003^6^Weakens target with poison, draining their strength and doing #1 damage per tick for %z. 40004^6^Focuses mana into the form of a Ring of Velocity, allowing the user to have an increased attack speed. 40005^6^Nerfs someone or something into oblivion. When cast upon a character, their movement and attack speed are reduced to nearly nothing. 40006^6^Heats the blood of your target, causing #1 damage every six seconds for %z. 40007^6^A gentle melody that encourages your group's wounds to heal faster. 40008^6^Cleanses your body, removing minor toxins and diseases as well as healing minor wounds. 40009^6^Mends severe wounds, healing between #1 and @1 hit points. 40010^6^Fills your target with energy, increasing their attack speed, agility, armor class for %z. Lowers endurance loss by 2 percent. 40011^6^Covers your target in holy armor, increasing their armor class for %z. 40012^6^Mends moderate wounds, healing between #1 and @1 hit points. 40013^6^Completely heals your target of all wounds up to @1 hit points. 40014^6^Calls upon the power of the gods to strike your target, causing between #1 and @1 damage. 40015^6^Mends major wounds, healing between #1 and @1 hit points. 40016^6^Calls upon the power of the gods to smite your target, causing between #1 and @1 damage. 40017^6^Mends light wounds, healing between #1 and @1 hit points. 40018^6^Covers your target in a holy guard, increasing their armor class for %z. 40019^6^Covers your target in the armor of faith, increasing their armor class for %z. 40020^6^Covers your target in a holy guard, increasing their armor class for %z. 40021^6^Cloaks your target in a magical skin which jolts their attacker when broken, reducing aggression toward them. 40022^6^Strikes your target with a burst of intense force, stunning them briefly, causing between #1 and @1 damage. 40023^6^Strikes your target with a pure force, stunning them briefly, causing between #1 and @1 damage. 40024^6^Tears the magic from your target, causing their enchantments to fade. 40025^6^Tears the magic from your target, causing their enchantments to fade. 40026^6^Hardens the skin of your target, increasing their hit points and armor class for %z. 40027^6^Calls down a hailstorm from the sky, causing three waves of #1 damage to all creatures near your target. 40028^6^Calls down a hailstorm from the sky, causing three waves of #1 damage to all creatures near your target. 40029^6^Covers your target in glistening ice, causing #1 damage, and lowering their fire resistance. 40030^6^Sends you into a frenzy, increasing your strength, agility, dexterity, and attack speed for up to %z, causing #4 damage and #3 mana loss per tick. 40031^6^Sickens your target with a fever, causing #3 damage initially and #2 damage every six seconds for %z. 40032^6^Sickens your target with a fever, causing #3 damage initially and #2 damage every six seconds for %z. 40033^6^Expands your target's mind, increasing their intelligence and wisdom. 40034^6^Conceals your target's body with a mystic cloak, allowing them to blend in with their natural surroundings for %z. This spell is fragile, fading when the recipient readies an attack or spell. 40035^6^Binds the soul of your target to their current location. Use of this spell is often limited to towns and cities. 40036^6^Opens a magical portal that returns you to your bind point. 40037^6^Shoots a jet of steam, causing #1 damage. 40038^6^Hurls a bolt of lightning at your target, causing between #1 and @1 damage. 40039^6^Grants your group quickened movement, increasing their attack speed for %z. 40040^6^Increases your target's strength for a period of %z. 40041^6^Weakens your opponent, lowering their strength for %z. 40042^6^Cloaks your target in a mystic veil, making them invisible to many creatures for up to %z. 40043^6^Focuses your spiritual energy into a great battle cry, increasing your strength, armor class for %z. Lowers endurance loss by 4 percent. 40044^6^Focuses your spiritual energy into a great battle cry, increasing your strength, armor class for %z. Lowers endurance loss by 6 percent. 40045^6^Pacifies your target, lowering its aggressiveness for %z. 40046^6^Provides your target with vastly improved night vision for %z. 40047^6^Calms the mind of your target, lowering its aggressiveness for %z. 40048^6^Cancels magical enchantments affecting your target. 40049^6^Cancels magical enchantments affecting your target. 40050^6^Focuses mana into an edible loaf of bread. 40051^6^A minor explosion causing #1 damage. 40052^6^A small burst of steam causing #1 damage. 40053^6^Reduces movement speed by entangling your target in a sticky web. 40054^6^Creates a bolt of frost that freezes your target, causing between #1 and @1 damage. 40055^6^Focuses mana into the form of loaves of bread suitable for eating. 40056^6^Focuses mana into the form of watery globes suitable for drinking. 40057^6^Ignites your target's skin, doing between #1 and @1 damage. 40058^6^Conjures an elemental from earth to aid you in battle. 40059^6^Inspires fear in an undead opponent, causing them to flee. 40060^6^Surrounds your target with an aura of protection, warding away fire for %z. 40061^6^Surrounds your target with an aura of protection, warding away cold for %z. 40062^6^Surrounds your target with an aura of protection, warding away poison for %z. 40063^6^Surrounds your target with an aura of protection, warding away disease for %z. 40064^6^Surrounds your target with an aura of protection, warding away magic for %z. 40065^6^Surrounds your body in a magical shield, increasing your hit points, armor class, and magic resistance for %z. 40066^6^Surrounds your body in a magical shield, increasing your hit points, armor class, and magic resistance for %z. 40067^6^Surrounds your body in a magical shield, increasing your hit points, armor class, and magic resistance for %z. 40068^6^Burns your target's skin with a bolt of flame, causing between #1 and @1 damage. 40069^6^Burns your target's skin with a cinder bolt, causing between #1 and @1 damage. 40070^6^Burns your target's skin with a bolt of lava, causing #1 damage. 40071^6^Strikes your target with a chaotic burst of mental energy, stunning them briefly, causing between #1 and @1 damage. 40072^6^Covers your group in a protective shield, increasing their magic resistance. 40073^6^Causes a sudden reversal in the gravity around your target, doing between #1 and @1 damage. 40074^6^Tears at the mind of your opponent, draining their mana. 40075^6^Infects your target with a fever, causing #3 damage initially and #2 damage every six seconds for %z. 40076^6^Commands roots to take hold of your target, doing between #1 and @1 damage and preventing their movement for %z. 40077^6^Commands roots to take hold of your target, doing between #1 and @1 damage, and preventing their movement for %z. 40078^6^Inflicts burns on your target reducing their armor class, causing #2 damage every six seconds for %z. 40079^6^Allows your target to perceive the spirit realm, causing normally invisible creatures to become visible to their eyes for %z. 40080^6^Places a magical enchantment upon your target's eyes, allowing them to see otherwise invisible creatures for %z. 40081^6^Covers you in phantom chain armor, increasing your hit point regeneration rate by 2 per tick and armor class for %z. 40082^6^Covers you in the protection of phantom plate armor, increasing your hit point regeneration rate by 3 per tick and armor class for %z. 40083^6^Conjures a freezing rain that assaults creatures in the vicinity of your target, causing three waves of #1 damage. 40084^6^Cancels magical enchantments to all creatures in the vicinity of your target. 40085^6^Calls down a firestorm in three waves, causing #1 damage to all creatures in the vicinity of your target. 40086^6^Magically fills your lungs with air, removing your need to breathe for up to %z. This spell requires a handful of fish scales to cast. 40087^6^Channels divine power through your hands, curing your target for between #1 and @1 damage. 40088^6^Channels the power of corruption through your hands, causing between #1 and @1 damage. 40089^6^Provides your target with a sense of daring, increasing their hit points and armor class for %z. 40090^6^Allows your eyes the vision of shadows, providing night vision and the ability to see invisible creatures for %z. 40091^6^Ignites your target's skin, doing between #1 and @1 damage. 40092^6^Creates a ball of fire that burns your target, doing between #1 and @1 damage. 40093^6^Creates a ball of fire that burns your target, doing between #1 and @1 damage. 40094^6^Burns your target's skin with fire, causing between #1 and @1 damage. 40095^6^Removes toxin from your target's system, curing them of moderate poisons. 40096^6^Cleanses your target's immune system, curing them of moderate diseases. 40097^6^Removes toxin from your target's system, curing them of major poisons. 40098^6^Destroys infection in your target's system, potentially curing many diseases. 40099^6^Covers your target in oozing filth, causing #1 damage every six seconds for %z. 40100^6^Focuses mana into the form of a bundle of throwing knives. 40101^6^Focuses mana into the form of a bundle of arrows. 40102^6^Focuses mana into the form of a magical spear. 40103^6^Focuses mana into the form of a Coldstone that provides greatly improved night vision to the wielder. 40104^6^Focuses mana into the form of a dagger of symbols. 40105^6^Focuses mana into the form of a ring of flight (2 charges), providing the user with the benefits of levitation. 40106^6^Infuses your elemental companion with energy, increasing their attack speed, armor class, and strength for %z. 40107^6^Infuses your elemental companion with energy, increasing their attack speed, armor class, and strength for %z. 40108^6^Covers your skin in an elemental shield, protecting you from fire and cold for %z. 40109^6^Covers your skin in elemental armor, protecting you from fire and cold for %z. 40110^6^Decreases your target's resistance to cold, fire, magic, and poison by 15 for %z. 40111^6^Decreases your target's resistance to cold, fire, magic, and poison by @1 for %z. 40112^6^Decreases your target's resistance to cold, fire, magic, and poison by @1 for %z. 40113^6^Rends your target with pure magic, causing between #1 and @1 damage. 40114^6^Conjures a shock of swords that assaults your target, causing between #1 and @1 damage. 40115^6^A burst of holy power that inflicts between #1 and @1 damage to a summoned target. 40116^6^A burst of holy power that inflicts #1 damage to a summoned target. 40117^6^A burst of holy power that inflicts between #1 and @1 damage to an undead target. 40118^6^A burst of holy power that inflicts #1 damage to an undead target. 40119^6^Cleanses yourself of toxins, removing effects of poisons and disease, healing for #3 hit points. 40120^6^Burns your target's skin with blazing flame, causing between #1 and @1 damage. 40121^6^Conjures a rain of lava that assaults creatures in the vicinity of your target, causing three waves of #1 damage. 40122^6^Creates a circle of fire around you, causing between #1 and @1 damage to nearby creatures. 40123^6^Strikes an enemy with holy might, briefly stunning them, causing between #2 and @2 damage and a minimum of 130 threat. Threat generated increases as target max health increases. 40124^6^Strikes an enemy with holy might, briefly stunning them, causing between #2 and @2 damage and a minimum of 311 threat. Threat generated increases as target max health increases. 40125^6^Strikes an enemy with holy might, briefly stunning them, causing #2 hit points of damage. 40126^6^A booming voice fills your target's ears, causing them to flee in terror. 40127^6^A booming voice fills your target's ears, causing them to flee in terror. 40128^6^A booming voice fills the ears of nearby enemies, causing them to flee in terror. 40129^6^Surrounds your target in a shield of brambles that cause damage to anything that strikes them for %z. 40130^6^Encases the caster in a divine aura, rendering them invulnerable to all attacks for %z and healing between #4 and @4 hit points every six seconds. 40131^6^Causes the earth to adhere to your target's feet, preventing them from moving for up to %z. 40132^6^Causes the earth to adhere to your target's feet, preventing them from moving for up to %z. 40133^6^Causes the earth to adhere to your target's feet, preventing them from moving for up to %z. 40134^6^Creates a bright flash of light, temporarily blinding your target, reducing their attack rating. Blindness generates a sizable amount of aggression. 40135^6^Mends the wounds of everyone in your group, healing #1 hit points. 40136^6^Mends the wounds of everyone in your group, healing #1 hit points. 40137^6^Hastens your groups natural healing, increasing their hit point regeneration rate by 5 per tick for %z. 40138^6^Hastens your groups natural healing, increasing their hit point regeneration rate by 10 per tick for %z. 40139^6^Fills your pet with a feral spirit, increasing their attack speed, strength, and armor class for %z. 40140^6^Fills your pet with a savage spirit, increasing their attack speed, strength, and armor class for %z. 40141^6^Beckons to the animals of the wild, allowing you to control them for up to %z. This spell is ineffective on creatures greater than level 44. 40142^6^Beckons to the animals of the wild, allowing you to control them for up to %z. This spell is ineffective on creatures greater than level 50. 40143^6^Calls down an intense sunbeam which blinds any creature near your target. Blindness generates a sizable amount of aggression. 40144^6^Hastens your target's natural healing, increasing their hit point regeneration rate by 5 per tick for %z. 40145^6^Hastens your target's natural healing, increasing their hit point regeneration rate by 10 per tick for %z. 40146^6^Fills your target with the spirit of the monkey, increasing their dexterity for a period of %z. 40147^6^Fills your target's body with spiritual power, increasing their strength for a period of %z. 40148^6^Fills your target with the spirit of the cat, increasing their Agility for a period of %z. 40149^6^Fills your target with the spirit of the ox, increasing their stamina for a period of %z. 40150^6^Fills your target's gorup with an alluring aura, increasing their charisma and mana regeneration for a period of %z. 40151^6^Fills your target's body with raging power, increasing their strength for a period of %z. 40152^6^Fills your target with a sense of deftness, increasing their dexterity for a period of %z. 40153^6^Fills your target's body with furious power, increases their strength for a period of %z. 40154^6^Fills your target with a sense of nimbleness, increasing their agility for a period of %z. 40155^6^Fills your target's group with vibrancy, increasing their charisma and mana regeneration for a period of %z. 40156^6^Fills your target's group with an alluring aura, increasing their charisma and mana regeneration for a period of %z. 40157^6^Fills your target with pure nimbleness, increasing their dexterity for a period of %z. 40158^6^Fills your target with pure endurance, increasing their stamina for a period of %z. 40159^6^Fills your target's body with pure power, increasing their strength for a period of %z. 40160^6^Fills your target with a sense of nimbleness, increasing their agility for a period of %z. 40161^6^Fills your target with superior health, increasing their stamina for %z. 40162^6^Saps your target's power, decreasing their agility, strength, and armor class for %z. 40163^6^Saps your target's power, decreasing their agility, strength, and armor class for %z. 40164^6^Summons a companion from the spirit world in the form of a great wolf. 40165^6^Summons a companion from the spirit world in the form of a great wolf. 40166^6^Summons a companion from the spirit world in the form of a great wolf. 40167^6^Imbues your target with the talisman of Tnarg, increasing their hit points for %z. 40168^6^Imbues your target with the talisman of Altuna, increasing their hit points for %z. 40169^6^Imbues your group with the spirit of the wolf, increasing their movement speed for %z. 40170^6^Grants your group quickened movement, increasing their attack speed for %z. 40171^6^Grants your group the energy of the wilds, increasing their attack speed for %z. 40172^6^Grants your group quickened movement, increasing their attack speed for %z. 40173^6^Cloaks you in an amiable aura, causing creatures of your target's faction to view you more favourably. 40174^6^Calms your group's thoughts, increasing their mana regeneration rate by 7 per tick, for %z. 40175^6^Expands your target's mind, increasing their intelligence and wisdom for %z. 40176^6^Cloaks your target in a magical skin which jolts their attacker when broken, reducing aggression toward them. 40177^6^Creates a wave of intense color around you that assaults your opponent's senses, briefly stunning nearby creatures. 40178^6^Creates a wave of intense color around you that assaults your opponent's senses, briefly stunning nearby creatures. 40179^6^Enrages your target by filling them with whispers of hate. 40180^6^Weakens your opponent, lowering their strength for %z. 40181^6^Weakens your opponent, lowering their strength for %z. 40182^6^Dominates your target's mind, allowing you to control them for up to %z. This spell is ineffective on creatures greater than level 39. 40183^6^Dominates your target's mind, allowing you to control them for up to %z. This spell is ineffective on creatures greater than level 46. 40184^6^Dominates your target's mind, allowing you to control them for up to %z. This spell is ineffective on creatures greater than level 50. 40185^6^Constricts your target's muscles, causing their attack speed to slow for %z. 40186^6^Constricts your target's muscles, causing their attack speed to slow for %z. 40187^6^Causes your opponent to fall into an enchanted sleep for up to %z. Effective on creatures up to level 40. 40188^6^Causes your opponent to fall into an enchanted sleep for up to %z. This works on creatures up to level 50. 40189^6^Creates a circle of fire around you, causing between #1 and @1 damage to nearby creatures. 40190^6^Causes your opponent to fall into an enchanted sleep for up to %z. This works on creatures up to level 57. 40191^6^Wraps your target in chaotic energy that damages anything that attacks them. 40192^6^Attacks your target's mind, providing a chance for them to forget those that have done them harm. 40193^6^Attacks the minds of all enemies in the vicinity of your target, providing a chance for them to forget those that have done them harm. 40194^6^Infects your target with a plague, lowering their charisma, stamina, strength, dexterity and agility for %z. 40195^6^Constricts your target's throat, lowering their strength and agility, causing #1 damage initially and decaying damage every six seconds for %z. 40196^6^Commands an undead creature to do your bidding, temporarily bending them to your will for up to %z. This spell is ineffective on creatures greater than level 34. 40197^6^Commands an undead creature to do your bidding, temporarily bending them to your will for up to %z. This spell is ineffective on creatures greater than level 44. 40198^6^Commands an undead creature to do your bidding, temporarily bending them to your will for up to %z. This spell is ineffective on creatures greater than level 50. 40199^6^Completely removes your reaction to pain for %z, rendering you invulnerable to damage. 40200^6^Sustain yourself through wounds, healing #1 hit points. 40201^6^Creates a bright flash of light, temporarily blinding your target and reducing their dexterity for %z. Generates a minimum of 10 threat. Threat generated increases as target max health increases. 40202^6^Provides your target with a sense of courage, increasing their hit points and armor class for %z. 40203^6^Removes toxin from your target's system, curing them of minor poisons. 40204^6^Strikes your target with a jet of poison, causing between #1 and @1 damage. 40205^6^Provides a magical sense of direction, changing your heading to point directly North. 40206^6^Drains the life from your target, healing your pet #3 hit points every six seconds for %z. 40207^6^Encases the caster in a divine aura, rendering them invulnerable to all attacks for %z. 40208^6^Lulls the mind of your target, lowering its aggressiveness for %z. 40209^6^Inspires fear in an undead opponent, causing them to flee. 40210^6^Focuses your spiritual energy into a great battle cry, increasing your strength, armor class for %z. Lowers endurance loss by 2 percent. 40211^6^Focuses mana into a globe of pure drinking water. 40212^6^Cleanses the eyes of your target, removing some blindness effects. 40213^6^Cleanses your target's immune system, curing minor diseases. 40214^6^Restores #3 hit points every six seconds for %z. 40215^6^Drains the life from your target, healing your pet #3 hit points every six seconds for %z. 40216^6^Strikes an enemy with holy power, briefly stunning them. Generates a minimum of 28 threat. Threat generated increases as target max health increases. 40217^6^Ignites your target's skin, doing between #1 and @1 damage. 40218^6^A burst of holy power that inflicts between #1 and @1 damage to an undead target. 40219^6^Provides your target with a focused sense of self, increasing their hit points and armor class for %z. 40220^6^Imbues you with the spirit of the cheetah, greatly increasing your movement speed for %z. 40221^6^Provides you with a mystical undead awareness, pointing you towards the nearest undead creature. 40222^6^Calls forth the power of the dead, surrounding your target with ghostly shackles, slowing their rate of attack and shackling them to the ground for %z. 40223^6^Inflicts a mild sunburn on your target, reducing armor class and causing #2 damage every six seconds for %z. 40224^6^Surrounds your target with an aura of protection, warding away fire for %z. 40225^6^Surrounds your target with an aura of protection, warding away cold for %z. 40226^6^Surrounds your target with an aura of protection, warding away disease for %z. 40227^6^Surrounds your target with an aura of protection, warding away poison for %z. 40228^6^Surrounds your target with an aura of protection, warding away magic for %z. 40229^6^A booming voice fills your target's ears, causing them to flee in terror. 40230^6^Causes the earth to adhere to your target's feet, preventing them from moving for up to %z. 40231^6^A forbidden word that causes between #1 and @1 damage to all nearby enemies. 40232^6^Provides you with a mystical awareness, pointing you towards the nearest summoned creature. 40233^6^A burst of holy power that inflicts between #1 and @1 damage to an undead target. 40234^6^Focuses magical energy into a halo that provides an aura of light when worn. 40235^6^Cloaks your target in a light aura, rendering them invisible to most undead creatures for up to %z. 40236^6^Surrounds your skin in a protective aura that absorbs @1 damage. 40237^6^Summons a swarm of mystic fireflies to your hands, providing light in dark areas. 40238^6^Provides you with a mystical sense, pointing you towards the nearest animal. 40239^6^Surrounds your target in flickering flames, lowering their armor class, and doing between #2 and @2 damage every six seconds for %z. 40240^6^Lulls the ferocity of many animals, making them less likely to attack. 40241^6^Incites fear in most animals, causing them to flee. 40242^6^Entangles your target's feet with magical roots, slowing their movement speed for up to %z. 40243^6^Cloak your target in a shimmering illusion that makes you appear to be an Iksar. 40244^6^Provides your target with a sense of bravery, increasing their hit points and armor class for %z. 40245^6^Beckons to the animals of the wild, allowing you to control them for up to %z. This spell is ineffective on creatures greater than level 24. 40246^6^Surrounds your body in a magical shield, increasing your hit points, armor class, and magic resistance for %z. 40247^6^Conceals your target's body with a mystic cloak, allowing them to blend in with their natural surroundings for %z. This spell works only outdoors and is fragile, fading when the recipient readies an attack or spell. 40248^6^A burst of holy power that inflicts between #1 and @1 damage to a summoned target. 40249^6^Commands roots to take hold of your target, doing #1 damage and preventing their movement for %z. 40250^6^Calms the savage spirit of almost any creature in an area around your target, making them less likely to attack. This spell only works outdoors. 40251^6^Restores #1 hit points every six seconds for %z. 40252^6^Calls down lightning from the sky, causing between #1 and @1 damage to all those in a small area around your target. 40253^6^Summons a whirling wind to stun your target, also doing between #1 and @1 damage. 40254^6^Fills your hands with the force of flame, increasing your attack rating for %z. 40255^6^Covers your skin in a light veil that renders you invisible to most animals for up to %z. 40256^6^Surrounds your target in a shield of thistles that cause damage to anything that strikes them for %z. 40257^6^Creates a stone that glows with the light of the heavens. 40258^6^Transforms you into a stout tree, preventing movement, but increasing your hit point and mana regeneration. 40259^6^Commands a swarm of insects to attack your target relentlessly, causing #1 damage every six seconds for %z. 40260^6^Beckons to the animals of the wild, allowing you to control them for up to %z. This spell is ineffective on creatures greater than level 34. 40261^6^Forms a cloud of dense air around your feet, allowing you to float slightly off the ground for %z. Consumes a bat wing when cast. 40262^6^Calls down a hailstorm from the sky, causing three waves of #1 damage to creatures near your target. 40263^6^Hardens the skin of your target, increasing their hit points and armor class for %z. 40264^6^Commands a swarm of insects to attack your target relentlessly, causing #1 damage every six seconds for %z. 40265^6^Channels your body's energy to refresh your mind, trading hit points for mana. 40266^6^Increases your target's dexterity for a period of %z. 40267^6^Increases your target's group's inner strength, providing increased hit points and armor class for %z. 40268^6^Increases your target's strength for %z. 40269^6^Infuses your target with a feline spirit, increasing their agility for a period of %z. 40270^6^Inflicts your target with a drowsy fever, slowing their attack rate for %z. 40271^6^Fills your target with a fleeting fury, increasing their strength, dexterity, and armor class for %z. Lowers endurance loss by 1 percent. 40272^6^Drains the life from your target, healing your pet #3 hit points every six seconds for %z. 40273^6^Surrounds your target in a shield of barbs that causes damage to anything that strikes them for %z. 40274^6^Causes your target to grow hard scales around their body, increasing their armor class for %z. 40275^6^Creates a rift of bitter cold, causing between #1 and @1 damage to your target. 40276^6^Fills your target's eyes with the sight of the serpent, granting them improved night vision for a period of %z. 40277^6^Fills your target's blood with poison, causing #2 damage initially and #3 damage every six seconds for %z. 40278^6^Infuses your target with the spirit of the wolf, increasing their movement speed. 40279^6^Fills your target with the spirit of the bear, increasing their stamina for a period of %z. 40280^6^Fills your target with a burst of power, increasing their strength and dexterity. Lowers endurance loss by 1 percent. 40281^6^Strips the willpower from your target, decreasing their strength, stamina, and armor class for %z. 40282^6^Creates a rift of bitter cold, causing between #1 and @1 damage to your target. 40283^6^Causes your target's skin to grow as hard as a turtle's shell, increasing their armor class for %z. 40284^6^Fills your target with the spirit of the snake, increasing their charisma for a period of %z. 40285^6^Animates a weapon and shield to attack your enemies. 40286^6^Constricts your target's throat, causing between #1 and @1 damage, as well as lowering their strength and agility for %z. 40287^6^Cloaks you in a shimmering illusion that makes you appear to be a nearby inanimate object. 40288^6^Surrounds your body in a magical shield, increasing your hit points and armor class for %z. 40289^6^Tears the magic from your target, causing their enchantments to fade. 40290^6^Creates a wave of intense color around you that assaults your opponent's senses, briefly stunning all nearby creatures. 40291^6^Weakens your opponent, lowering their strength and armor class for %z. 40292^6^Causes your opponent to fall into an enchanted sleep for up to %z. Effective on creatures up to level 30. 40293^6^Restores #1 hit points every six seconds for %z. 40294^6^Constricts your target's throat, causing #1 damage initially and #4 damage every six seconds for %z, as well as lowering their strength and agility. 40295^6^Animates a weapon and shield to attack your enemies. 40296^6^Strikes your target with a chaotic burst of mental energy, stunning them briefly, causing between #1 and @1 damage. 40297^6^Darkens your target's sight, often causing them to run about blindly. 40298^6^Cloaks you in an amiable aura, causing creatures of your target's faction to view you more favourably. 40299^6^Unleashes a weakly poisonous breath upon nearby targets, causing #1 hit points damage. Defending creatures receive a -60 resistance penalty against this spell. 40300^6^Dominates your target's mind, allowing you to control them for a short time. This spell is ineffective on creatures greater than level 24. 40301^6^Attacks your target's mind, providing a chance to forget those that have done them harm. 40302^6^Constricts your target's muscles, causing their attack speed to slow for %z. 40303^6^Tangles your target's feet in a dark web, stopping their movement and lowering their hit points by #2 every six seconds for %z. 40304^6^Fills your enemies' mind with confusion, causing them to flee. 40305^6^Provides magical information about the item that your target is holding. 40306^6^Strikes your target with a chaotic burst of mental energy, stunning them briefly, causing between #1 and @1 damage. 40307^6^Cause enemies in a small area around your target to fall into an enchanted sleep for up to %z. Effective on creatures up to level 50. 40308^6^Unclean water poisons your target, slowing their attack rate, causing #1 damage every six seconds for %z. 40309^6^Surrounds your body in a magical shield, increasing your hit points, armor class, and magic resistance for %z. 40310^6^Delivers an improved Lay on Hands to the target, healing #1 HP and curing nearly all poisons and diseases. Usable once every 72 minutes. 40311^6^Focuses mana into the form of a magical dagger. 40312^6^Provides your target with a sense of valor, increasing their hit points and armor class for %z. 40313^6^Creates a circle of fire around you, causing between #1 and @1 damage to nearby creatures. 40314^6^Provides your target with a sense of resolution, increasing their hit points and armor class for %z. 40315^6^Conjures an elemental from water to aid you in battle. 40316^6^Conjures a fire elemental to aid you in battle. 40317^6^Coalesces the air around you into an elemental to aid you in battle. 40318^6^Focuses mana into the form of a several bandages. 40319^6^Focuses mana into the form of snake fang. 40320^6^Focuses mana into the form of heatstone that provides improved night vision. 40321^6^Focuses mana into the form of a wisp stone, which can provide light in dark places. 40322^6^Burns your target's skin with a bolt of fire, causing between #1 and @1 damage. 40323^6^A stone breath which stuns your target, rendering them unable to move for %z. 40324^6^Conjures a shock of blades that assaults your target, causing between #1 and @1 damage. 40325^6^Conjures a dimensional pocket (4 slot, GIANT items) that allows you to carry heavy loads unhindered. If you leave the world of Dalaya for a significant period of time, the pouch will become extremely heavy upon your return. 40326^6^Drains your target of life energy, siphoning #1 hit points every six seconds for %z. 40327^6^Infuses your elemental companion with energy, increasing their attack speed, armor class, and strength for %z. 40328^6^Conjures a column of fire that burns several creatures in the vicinity of your target, causing between #1 and @1 damage. 40329^6^Calls upon the wrath of the gods to strike your target, inflicting between #1 and @1 damage. 40330^6^Conjures a rain of blades that assaults creatures in the vicinity of your target, causing three waves of #1 damage. 40331^6^Reclaims the energy needed to maintain your pet, causing the pet to dissipate and restore some of your mana. 40332^6^Surrounds your target in a shield of fire, increasing their resistance to fire and damaging any creature that attacks them for %z. 40333^6^Covers you in phantom leather armor, increasing your hit point regeneration rate by 1 per tick and armor class for %z. 40334^6^Burns your target's skin with flames, causing between #1 and @1 damage. 40335^6^Conjures an elemental from earth to aid you in battle. 40336^6^Conjures an elemental from water to aid you in battle. 40337^6^Waves of earth emanate from the caster, causes the earth to adhere to nearby creatures, preventing them from moving for up to %z. 40338^6^Animates an undead servant from the remnants of the fallen. 40339^6^Conjures a magical coldstone that provides light in the immediate area. 40340^6^Conjures a cloud of disease, causing #2 damage initially and #3 damage every six seconds for %z. 40341^6^Drains your target of life energy, siphoning between #1 and @1 hit points. 40342^6^Senses the recently deceased, pointing you in the direction of your target's nearest corpse. If no target is selected it will point you in the direction of the nearest corpse. 40343^6^Tears strength from your target and infuses your muscles for %z. 40344^6^Summons a clinging darkness that binds your target's feet, decreasing their movement rate, and does #1 damage every six seconds for %z. 40345^6^Shrinks your target, allowing them greater mobility in tight quarters. 40346^6^Surrounds you in a dark aura, increasing your attack rating for %z. 40347^6^Numbs the awareness of the undead, making them less likely to attack. 40348^6^Fills your target's blood with poison, causing #2 damage initially and #3 damage every six seconds for %z. 40349^6^Increases your target's dexterity for a period of %z. 40350^6^Strikes your target with a chaotic burst of mental energy, stunning them briefly and causing between #1 and @1 damage. 40351^6^Animates an undead servant from the remnants of the fallen. 40352^6^Allows your eyes the vision of the dead, providing night vision and the ability to see invisible creatures for %z. 40353^6^Restores your undead servant, healing between #1 and @1 hit points and curing them of diseases. 40354^6^Causes you to momentarily step into the realm of shadow, re-entering reality a short distance away. 40355^6^Summons an engulfing darkness that binds your target's feet decreasing their movement rate, and doing #1 damage every six seconds for %z. 40356^6^Surrounds your target in a shield of thorns that cause damage to anything that strikes them for %z. 40357^6^Creates a dark pact that transfers #1 of your hit points to your target. 40358^6^Imparts your target with a portion of your strength for %z. 40359^6^Gives your attacks a vampiric property for %z, allowing a chance to steal life from your target. 40360^6^Heats the blood of your target, causing #1 damage every six seconds for %z. 40361^6^Allows you to see through your undead servant. 40362^6^Animates an undead servant from the remnants of the fallen. 40363^6^Creates an unholy aura that drains strength from those nearby. 40364^6^Surrounds your body with an aura of vengeful spirits, causing damage to anyone who strikes you for %z. 40365^6^Creates an infectious cloud, causing #3 damage every six seconds for %z. 40366^6^Causes you to stop breathing and appear dead to most creatures. 40367^6^Causes your target's heart beat to become irregular, lowering their strength, armor class, and doing #4 damage every six seconds for %z. 40368^6^Covers your target in spiritual armor, increasing their armor class for %z. 40369^6^Roots an undead creature to the ground, causing #1 damage, preventing them from moving for up to %z. 40370^6^Covers your target in a mass of darkness that steals their armor class and gives it to you for %z. 40371^6^Allows you to speak through your undead servant. 40372^6^Covers your target in a thin layer of frost, causing between #1 and @1 damage. 40373^6^Conjures a sphere of energy that provides light in dark areas. 40374^6^Covers nearby creatures in a numbing cold, causing between #1 and @1 damage. 40375^6^Teleports you a short distance away in a random direction. 40376^6^Surrounds your target in fire, causing between #1 and @1 damage. 40377^6^Calls down a cascade of sleet that falls in three waves, causing #1 damage to all creatures in the vicinity of your target. 40378^6^Surrounds your target in radiating flame, increasing their resistance to fire, damaging any creature that strikes them for %z. 40379^6^Evokes a number of thin flames to rise around you, causing between #1 and @1 damage to nearby creatures. 40380^6^Creates a column of frost, causing between #1 and @1 damage to several creatures in the vicinity of your target. 40381^6^Covers you in resistant skin that protects you from poison and disease. 40382^6^Creates a frost spiral that causes between #1 and @1 damage to several creatures in a small area around your target. 40383^6^Strikes your target with a bolt of lightning, causing between #1 and @1 damage. 40384^6^Shifts your vision to your target's eyes, as well as increasing vision range and offering vastly improved night vision for a period of %z. 40385^6^Creates a circle of lightning around you, causing between #1 and @1 damage to nearby creatures. 40386^6^Creates a pillar of fire, causing between #1 and @1 damage to several creatures in the vicinity of your target. 40387^6^Covers you in a magical skin that absorbs #1 damage before dissipating. Consumes a Bloodstone when cast. 40388^6^Revives a slain ally, restoring a generous amount of their lost experience. It takes some time for the recently revived to fully recover. 40389^6^Places a spiritual guardian on your target, increasing their armor class for %z. 40390^6^The bit of a leech sucks the life slowly from your target, reducing their hit points #1 every six seconds for %z. 40391^6^Revives a slain ally, restoring a modest amount of their lost experience. It takes some time for the recently revived to fully recover. 40392^6^Revives a slain ally, restoring a great amount of their lost experience. It takes some time for the recently revived to fully recover. 40393^6^Covers you in a magical skin that absorbs #1 damage before dissipating. Consumes a Jasper when cast. 40394^6^Covers you in a magical skin that absorbs #1 damage before dissipating. Consumes a Peridot when cast. 40395^6^Conjures a fire elemental to aid you in battle. 40396^6^Coalesces the air around you into an elemental to aid you in battle. 40397^6^Conjures an elemental from earth to aid you in battle. 40398^6^Conjures an elemental from water to aid you in battle. 40399^6^Conjures a fire elemental to aid you in battle. 40400^6^Coalesces the air around you into an elemental to aid you in battle. 40401^6^Conjures an elemental from earth to aid you in battle. 40402^6^Conjures an elemental from water to aid you in battle. 40403^6^Conjures a fire elemental to aid you in battle. 40404^6^Coalesces the air around you into an elemental to aid you in battle. 40405^6^Causes the earth to tremble around you, causing between #1 and @1 damage to all nearby enemies. 40406^6^Causes the earth to tremble around you, causing between #1 and @1 damage to all nearby enemies. 40407^6^Strikes your target with mind-wracking agony consuming their mana and causing #1 hit points damage. 40408^6^Weakens your opponents mind, lowering their charisma, intelligence and wisdom. 40409^6^Conjures a rain of spikes that assaults creatures in the vicinity of your target, causing three waves of #1 damage. 40410^6^Conjures a rain of swords that assaults creatures in the vicinity of your target, causing three waves of #1 damage. 40411^6^Surrounds your target in a shield of flame, increasing their resistance to fire, damaging any creature that attacks them for %z. 40412^6^Surrounds your target in a shield of burning brimstone, damaging any creature that attacks them for %z. This also increases stamina loss by 9 percent. 40413^6^A forbidden word that causes between #1 and @1 damage to all nearby enemies. 40414^6^A forbidden word that causes between #1 and @1 damage to all nearby enemies. 40415^6^A forbidden word that causes between #1 and @1 damage to all nearby enemies. 40416^6^A forbidden word that causes between #1 and @1 damage to all nearby enemies. 40417^6^The silence of the damned renders your target unable to speak for %z. 40418^6^Calls down lightning from the sky, causing between #1 and @1 damage to all those in the vicinity of your target. 40419^6^Calls down lightning from the sky, causing between #1 and @1 damage to your target. 40420^6^Calls down lightning from the sky, causing #1 damage to all those in the vicinity of your target. 40421^6^Hardens the skin of your target, increasing their hit points and armor class for %z. 40422^6^Hardens the skin of your target, increasing their hit points and armor class for %z. 40423^6^Hardens the skin of your target, increasing their hit points, armor class, and hit point regeneration by 2 per tick, for %z. 40424^6^Imbues your target with the spirit of a scaled wolf, increasing their movement speed for %z. Any attack, or spell cast by your target will break the enchantment. 40425^6^Fills you with the spirit of the wild, allowing you to take the form of a wolf for %z, increasing your movement speed, and attack rating for %z. 40426^6^Fills you with the spirit of the wild, allowing you to take the form a wolf for %z, increasing your movement rate, and attack rating for %z. 40427^6^Fills you with the spirit of the wild, allowing you to take the form a wolf, enhancing your vision, increasing your movement rate, and attack rating for %z. 40428^6^Fills your group with a lupine spirit, granting you and your groupmates wolf form, increase movement speed, and a boost of up to @3 ATK for %z. 40429^6^Fills your target with the power of the stone, increasing their strength for %z. 40430^6^Fills your target with the power of the storm, increasing their strength for %z. 40431^6^Places a shifting shield on your target, increasing their armor class for a period of %z. 40432^6^Surrounds your target in a shield of spikes that cause damage to anything that strikes them for %z. 40433^6^Ignites your target's skin, doing #1 damage, and lowering their resistance to cold for %z. 40434^6^Fills your target's blood with poison, causing #2 damage initially and #3 damage every six seconds for %z. 40435^6^Fills your target's blood with poison, causing #2 damage initially and #3 damage every six seconds for %z. 40436^6^Fills your target's blood with poison, causing #2 damage initially and #3 damage every six seconds for %z. 40437^6^Creates a rain of poison, causing three waves of #1 damage to creatures in a small radius around your target. 40438^6^Creates a rain of poison, causing three waves of #1 damage to creatures in a small radius around your target. 40439^6^Drains your target of life energy, siphoning #1 hit points. 40440^6^Animates an undead servant from the remnants of the fallen. 40441^6^Animates an undead servant from the remnants of the fallen. 40442^6^Animates an undead servant from the remnants of the fallen. 40443^6^Animates an undead servant from the remnants of the fallen. 40444^6^Restores your undead servant, healing between #1 and @1 hit points and curing them of some diseases. 40445^6^Drains your target of life energy, siphoning between #1 and @1 hit points. 40446^6^Drains your target of life energy, siphoning between #1 and @1 hit points. 40447^6^Drains your target of life energy, siphoning between #1 and @1 hit points. 40448^6^Numbs the awareness of the undead, making them less likely to attack. 40449^6^Intensifies the power of your undead servant, increasing their strength, armor class, and attack speed for %z. 40450^6^Constricts your target's throat, lowering their strength and agility, causing #1 damage initially and decaying damage every six seconds for %z. 40451^6^Heats the blood of your target, causing #1 damage every six seconds for %z. 40452^6^Summons a dooming darkness that binds your target's feet, decreasing their movement rate, and doing #1 damage every six seconds for %z. 40453^6^Summons a cascading darkness that binds your target's feet, decreasing their movement rate, and doing #1 damage every six seconds for %z. 40454^6^Drains #3 of your target's life energy and transfers it to you every six seconds for %z. 40455^6^Drains the strength of up to six nearby enemies upon landing. This effect lasts for %z. 40456^6^Drains #3 of your target's life energy and transfers it to you every six seconds for %z. Defending creatures suffer a -200 magic resistance penalty against this spell. 40457^6^Grants your target the power of the dead, including levitation, increased poison resistance, water breathing, and the ability to see invisible creatures for %z. 40458^6^Creates a fire spiral that causes between #1 and @1 damage to all creatures in the vicinity of your target. 40459^6^Give yourself a hug, healing #9 hit points per tick for %z. 40460^6^Creates an energy spiral that causes between #1 and @1 damage, and briefly stunning several creatures in the vicinity of your target. 40461^6^Creates an aura of force around you, causing between #1 and @1 damage to nearby creatures. 40462^6^Creates a column of lightning, causing between #1 and @1 damage to several creatures in the vicinity of your target. 40463^6^Creates a circle of force, causing between #1 and @1 damage to several creatures in the vicinity of your target. 40464^6^Surrounds your target in frost, causing between #1 and @1 damage. 40465^6^Surrounds your target in an inferno, causing between #1 and @1 damage. 40466^6^Strikes your target with an arc of lightning, causing between #1 and @1 damage. 40467^6^Calls down a lightning storm that falls in three waves, causing #1 damage to all creatures in the vicinity of your target. 40468^6^Calls down an energy storm that falls in three waves, causing #1 damage to all creatures in the vicinity of your target. 40469^6^Calls down a storm of lava that falls in three waves, causing #1 damage to all creatures in the vicinity of your target. 40470^6^Strikes your target with a thunderbolt, stunning them briefly, causing between #1 and @1 damage. 40471^6^Strikes your target with energy, stunning them briefly, causing between #1 and @1 damage. 40472^6^Constricts your target's throat, causing #2 damage every six seconds, rendering them unable to move for %z. 40473^6^A Sonic Scream renders your target unable to speak. 40474^6^Fear fills the mind of your target, rendering them unable to move. 40475^6^Heals the members of your group for #1 hit points. 40476^6^Drains your target of life energy, siphoning between #1 and @1 damage. 40477^6^Creates a bolt of fire that burns your target, causing between #1 and @1 damage. 40478^6^Allows your metabolism to function without oxygen, allowing you to survive without air for %z. 40479^6^Surrounds your target in an inferno shield, increasing their fire resistance, damaging any creature that attacks them for %z. 40480^6^Calls upon the judgement of the gods, allowing a chance for the target to forget those that have harmed them. 40481^6^Covers your target in a shimmer of runes that absorbs up to #1 damage. 40482^6^Covers your target in a shimmer of runes that absorbs up to #1 damage. 40483^6^Covers your target in a shimmer of runes that absorbs up to #1 damage. 40484^6^Covers your target in a shimmer of runes that absorbs up to #1 damage. Consumes a Peridot when cast. 40485^6^Drink down a bastion beverage, increasing your hit points for %z. 40486^6^Covers your target in a shimmer of holy runes, increasing their hit points for %z. 40487^6^Covers your target in a shimmer of holy runes, increasing their hit points for %z. 40488^6^Covers your target in a shimmer of holy runes, increasing their hit points for %z. 40489^6^Cloaks your target in a sympathetic aura, increasing their charisma for %z. 40490^6^Commands roots to take hold of your target, doing @1 damage and preventing their movement for %z. 40491^6^Animates an undead servant from the remnants of the fallen. 40492^6^Animates an undead servant from the remnants of the fallen. 40493^6^Animates an undead servant from the remnants of the fallen. 40494^6^Animates an undead servant from the remnants of the fallen. 40495^6^Animates an undead servant from the remnants of the fallen. 40496^6^Conjures an elemental from earth to aid you in battle. 40497^6^Conjures an elemental from water to aid you in battle. 40498^6^Conjures a fire elemental to aid you in battle. 40499^6^Coalesces the air around you into an elemental to aid you in battle. 40500^6^Commands roots to take hold of your target, doing @1 damage and preventing their movement for %z. 40501^6^Soothes the mind of your target, lowering its aggressiveness for %z. 40502^6^Drains your target of life energy, siphoning between #1 and @1 hit points. 40503^6^Strikes your target with energy, stunning them briefly, causing between #2 and @2 damage. 40504^6^Surrounds nearby creatures with a mass of shadows, slowing their attack rate, attack rating and slowing their movement for %z. 40505^6^Inflicts your target with a listless fever, slowing their attack rate for %z. 40506^6^Engulfs your target in a swarm of insects, slowing their attack rate for %z. 40507^6^Engulfs your target in a swarm of insects, slowing their attack rate for %z. 40508^6^Creates a rift of bitter cold, causing between #1 and @1 damage to your target. 40509^6^Creates a rift of bitter cold, causing between #1 and @1 damage to your target. 40510^6^Creates a rift of bitter cold, causing between #1 and @1 damage to your target. 40511^6^Sickens your target with a fever, causing #3 damage initially and #2 damage every six seconds for %z. 40512^6^Entangles your target's feet with magical roots, slowing their movement speed for up to %z. 40513^6^Calms the ferocity of many animals, making them less likely to attack. 40514^6^Incites fear in an animal target, causing them to flee. 40515^6^Surrounds your body in a coat of thistles that increases your armor class, as well as harming those that strike you for %z. 40516^6^Surrounds your body in a coat of barbs that increases your armor class, as well as harming those that strike you for %z. 40517^6^Surrounds your body in a coat of brambles that increases your armor class, as well as harming those that strike you for %z. 40518^6^Surrounds your body in a coat of spikes that increases your armor class, as well as harming those that strike you for %z. 40519^6^Surrounds your body in a coat of thorns that increases your armor class, as well as harming those that strike you for %z. 40520^6^Summons a whirling wind to stun your target, also doing between #1 and @1 damage. 40521^6^Constricts your target's throat, causing between #1 and @1 damage initially and #4 damage every six seconds for %z, as well as lowering their strength and agility. 40522^6^Calls shadows to conceal your body, allowing you to move undetected by many creatures for up to %z. 40523^6^Shojar's Anger removes magical enchantments doing #1 hit points damage. 40524^6^Drains your target of life energy, siphoning between #1 and @1 hit points. 40525^6^Drains your target of life energy, siphoning between #1 and @1 hit points. 40526^6^Infects your target with a fever, causing them to become susceptible to other diseases and the cold. 40527^6^Infects your target with a fever, causing them to become susceptible to other diseases and the cold. 40528^6^Teleports you a large distance away in a random direction. 40529^6^Mud chokes your target, reducing their strength and agility, doing #4 damage every six seconds for %z. 40530^6^The rage of the wild claws at your target, initially doing #1 damage, growing 18 damage every six seconds for %z 40531^6^Grants your group with the cunning of the beast for %z, increasing their damage from Damage Over Time and Direct Damage spells, while diverting attention from any actions they take. 40532^6^Increases your pets resistance to all spells for %z. 40533^6^Opens a mystical portal that transports you to the Mistwoods. 40534^6^Stun. 40535^6^Your target is transfixed, unable to move for %z. Effective on creatures up to level 65. 40536^6^Covers your hands with the Power of Althuna for %z, allowing a chance for your attacks to cause additional 170 hit points damage to the undead. 40537^6^Strikes your undead target with the power of Althuna, doing 170 hit points damage. 40538^6^A divine flame blinds creatures around you, decreasing their dexterity for %z. Generates a minimum of 675 threat. Threat generated increases as target max health increases. 40539^6^Infuses your eyes with magical vision, allowing you to see clearly in the dark for %z. 40540^6^A protection of holy words which will absorb up to #1 spell damage. 40541^6^Opens an arcane portal that teleports you to the Mistwoods. 40542^6^Fills your target with unholy terror, preventing them from moving. Effective on creatures up to level 54. 40543^6^Covers your target in a mass of darkness that steals their strength, stamina, attack rating armor class and gives it to you for %z, while increasing your stamina regeneration by #9 every six seconds. 40544^6^Covers your target in a mass of darkness that steals their strength, stamina, attack rating armor class and gives it to you for %z. Lowers endurance loss by 2 percent. 40545^6^Covers your target in a cloud of darkness that siphons your targets health and mana for %z. 40546^6^Covers your target in a cloud of darkness that siphons your targets health and mana for %z. 40547^6^Gives your arrows the chance to burst into flames upon hitting your target, burning nearby creatures for 130 hit points damage. Also increases your archery accuracy and damage. 40548^6^A burning arrow, which will ignite enemies around your target in flames, doing 130 hit points damage. 40549^6^Fills your target with unholy terror, preventing them from moving. Effective on creatures up to level 54. 40550^6^Coats your arrows in ice, giving them a chance to cause 160 hit points additional damage. Also increases your archery accuracy and damage. 40551^6^An arrow of jagged ice, which will damage your target for 160 hit points damage. 40552^6^Opens a mystical portal that transports your group to the Mistwoods. 40553^6^Covers your arrows in fire, giving them a chance to cause 175 hit points additional damage, blinding your target and reducing their attack rating for 0:00:12. Also increases your archery accuracy and damage. 40554^6^An arrow that burns with the intensity of the sun, blinding your target, lowering their attack rating, doing 175 hit points damage for 0:00:12. 40555^6^Poison envelopes the mind of your target, silencing them, initially doing #2 damage and #3 damage every six seconds for %z. 40556^6^The fire from the salamander burns doing #1 hit points damage. 40557^6^A strong unresistable root that lasts %z. 40558^6^Dark roots entangle your target, rendering them unable to move, doing #1 hit points damage every six seconds for %z. 40559^6^Burns the flesh from your target's bones, causing between #1 and @1 damage, and temporarily turning them into a skeleton. 40560^6^Calls upon the furor of the gods to strike your target, causing between #1 and @1 damage. 40561^6^Opens an arcane portal that teleports your entire group to the Mistwoods. 40562^6^Dark roots entangle your target, rendering them unable to move, doing #1 hit points damage every six seconds for %z. 40563^6^A twisted conversion takes over your body and mind, causing you to lose #1 HP while simultaneously regaining #2 mana every 6 seconds for %z. 40564^6^A warped transformation takes over your mind and body, causing you to lose #2 mana while simultaneously regaining #1 HP every 6 seconds for %z. 40565^6^A rotting disease, that will lower hit points of your target by 250 every six seconds for %z. 40566^6^A burning venom which will lower the hit points of your target by 500, every six seconds, for %z. 40567^6^An uncontrollable scream, that will lower the attack rating of nearby enemies for %z. 40568^6^Whispers of the dead, which will cause madness in nearby enemies, making them unable to speak, while lowering their dexterity, agility and attack rating for %z. 40569^6^Conjures an elemental from earth to aid you in battle. 40570^6^Conjures an elemental from water to aid you in battle. 40571^6^Conjures a fire elemental to aid you in battle. 40572^6^Coalesces the air around you into an elemental to aid you in battle. 40573^6^Conjures an elemental from earth to aid you in battle. 40574^6^Conjures an elemental from water to aid you in battle. 40575^6^Conjures a fire elemental to aid you in battle. 40576^6^Coalesces the air around you into an elemental to aid you in battle. 40577^6^Summons a companion from the spirit world in the form of a great wolf. 40578^6^A corrosive acid which does 85 hit points damage initially, then an additional 85 hit points damage every 6 seconds for 0:00:24. 40579^6^A howling wave of agony that sweeps over nearby enemies, doing 3500 hit points damage. 40581^6^Cloaks your target in a shimmering illusion that makes them appear to be a Skeleton. 40582^6^Cloaks your target in a shimmering illusion that makes them appear to be a Human. 40583^6^Cloaks your target in a shimmering illusion that makes them appear to be a Half-Elf. 40584^6^Cloaks you in a shimmering illusion that makes you appear to be an Earth Elemental. This spell also grants you increased strength. 40585^6^Cloaks you in a shimmering illusion that makes you appear to be a Werewolf, increasing your attack rating, strength and attack speed for %z. 40586^6^Cloaks your target in a shimmering illusion that makes them appear to be a Barbarian. 40587^6^Cloaks your target in a shimmering illusion that makes them appear to be a Erudite. 40588^6^Cloaks your target in a shimmering illusion that makes them appear to be a Wood Elf. 40589^6^Cloaks your target in a shimmering illusion that makes them appear to be a High Elf. 40590^6^Cloaks your target in a shimmering illusion that makes them appear to be a Dark Elf. 40591^6^Cloaks your target in a shimmering illusion that makes them appear to be a Dwarf. 40592^6^Cloaks your target in a shimmering illusion that makes them appear to be a Troll. This spell also increases their health regeneration rate by 1 per tick. 40593^6^Cloaks your target in a shimmering illusion that makes them appear to be an Ogre 40594^6^Cloaks your target in a shimmering illusion that makes them appear to be a Halfling. 40595^6^Cloaks your target in a shimmering illusion that makes them appear to be a Gnome. 40596^6^Cloaks you in a shimmering illusion that makes you appear to be a Drybone Skeleton. This spell also grants increased fire resistance. 40597^6^Cloaks you in a shimmering illusion that makes you appear to be an Air Elemental. This spell also grants you levitation. 40598^6^Cloaks you in a shimmering illusion that makes you appear to be a Fire Elemental. This spell also provides you with a shield of flame that harms those who attack you. 40599^6^Cloaks you in a shimmering illusion that makes you appear to be a Water Elemental. This spell also grants you magical breathing. 40600^6^Cloaks you in a shimmering illusion that makes you appear to be a Spirit Wolf, increasing your attack rating and resistance to cold. 40601^6^Cloaks you in a shimmering illusion that makes you appear to be a Tree. 40602^6^Evacuates your group to the Mistwoods. While faster casting than normal portal spells, it is more likely to leave one or more of your group members behind. 40603^6^A royal jelly soothes your injuries increasing your hit point and mana regeneration for %z. 40604^6^Makes your feet move faster, increasing your rate of movement for %z. 40605^6^A bright fire in the eyes of your target blinds them, lowering their attack rating, causing #3 damage every six seconds for %z. 40606^6^Increases the damage done by cold direct damage and damage over time spells for %z. 40607^6^Opens a mystical portal that transports your group to the Mistwoods. 40608^6^Creates a Spiderkin Web, which can be used to entangle the legs of your enemies. 40609^6^A crushing wave that strikes the enemies around you, stunning them briefly, doing #1 hit points damage. 40610^6^Drains the life of your target while healing you between #1 and @1 hit points. 40611^6^Channels the power of corruption through your hands, causing between #1 and @1 damage. 40612^6^Strikes your target with energy, stunning them briefly, causing #2 damage. 40613^6^Focuses mana into the form of a magical staff. 40614^6^Focuses mana into the form of a magical staff. 40615^6^Focuses mana into the form of a runed staff (Flowing Thought: +1). 40616^6^Focuses mana into the form of a Staff of Symbols (Flowing Thought: +2). 40617^6^Focuses mana into the form of a runed sword. 40618^6^Conjures a dimensional hole (8 slot, GIANT items) that allows you to carry heavy loads unhindered. If you leave the world of Dalaya for a significant period of time, the pouch will become extremely heavy upon your return. 40619^6^Cause the air beneath your feet to lift you into the air for %z. 40620^6^Conjures an elemental from earth to aid you in battle. 40621^6^Conjures an elemental from water to aid you in battle. 40622^6^Conjures a fire elemental to aid you in battle. 40623^6^Coalesces the air around you into an elemental to aid you in battle. 40624^6^Conjures an elemental from earth to aid you in battle. 40625^6^Conjures an elemental from water to aid you in battle. 40626^6^Conjures a fire elemental to aid you in battle. 40627^6^Coalesces the air around you into an elemental to aid you in battle. 40628^6^Conjures an elemental from earth to aid you in battle. 40629^6^Conjures an elemental from water to aid you in battle. 40630^6^Conjures a fire elemental to aid you in battle. 40631^6^Coalesces the air around you into an elemental to aid you in battle. 40632^6^Conjures an elemental from earth to aid you in battle. 40633^6^Conjures an elemental from water to aid you in battle. 40634^6^Conjures a fire elemental to aid you in battle. 40635^6^Coalesces the air around you into an elemental to aid you in battle. 40636^6^Bonds of force emanate from the caster, binding nearby creatures in arcane shackles, reducing their movement speed. 40637^6^A screaming agony does #1 hit points damage to nearby enemies. 40638^6^A cloud of spores covers the enemies around your target, lowering their attack speed for %z. 40639^6^The wind of the desert causes enemies around your target to burn doing #1 hit points damage, consuming their mana. 40640^6^You sacrifice some of your own hit points to refresh your mind, increasing your mana. 40641^6^Grips your body in an unholy darkness, slowly draining your hit points by 2 per tick while regenerating your mana by 2 per tick, for a period of %z. 40642^6^Grips your body in an unholy darkness, slowly draining your hit points by 4 per tick, while regenerating your mana by 4 per tick, for a period of %z. 40643^6^Grips your body in an unholy darkness, slowly draining your hit points by 8 per tick, while regenerating your mana by 8 per tick, for a period of %z. 40644^6^Grips your body in an unholy darkness, slowly draining your hit points by #2 per tick, while regenerating your mana by #2 per tick, for a period of %z. 40645^6^Weakens your opponent, lowering their strength for %z. 40646^6^Cloaks you in a radiant visage, increasing your charisma for %z. 40647^6^Cloaks your target in adorning grace, increasing their charisma for %z. 40648^6^Cloaks your target in a magical skin which jolts their attacker when broken, reducing aggression toward them. 40649^6^Places a spiritual protection on your target, increasing their armor class for a period of %z. 40650^6^Throws your target backwards. 40651^6^A vortex consumes your target's armor class, making your image blur, increasing your armor class for %z. 40652^6^A spiritual mending that heals #1 hit points. 40653^6^Strikes your target with a flare, causing #1 damage. 40654^6^Surrounds your target with a storm, causing #1 damage. 40655^6^Infuses your eyes with the vision of a cat, allowing you to see more clearly in the dark for %z. 40656^6^Surrounds your target with a thin layer of ice, causing between #1 and @1 damage. 40657^6^Surrounds your target in flames, causing between #1 and @1 damage. 40658^6^Covers your target in a thick layer of ice, causing between #1 and @1 damage. 40659^6^Consumes your target in flames, causing between #1 and @1 damage. 40660^6^Calls down a frost storm that falls in three waves, causing #1 damage to creatures in the vicinity of your target. 40661^6^Fills your pet with rage, giving it increased attack speed, armor class, and strength for %z. 40662^6^A burst of holy power that inflicts between #1 and @1 damage to an undead target. 40663^6^A burst of holy light that inflicts between #1 and @1 damage to a summoned target. 40664^6^A burst of holy power that inflicts between #1 and @1 damage to a summoned target. 40665^6^Commands a swarm of insects to attack your target relentlessly, causing #1 damage every six seconds for %z. 40666^6^Drains the life of your target, siphoning #1 hit points. 40667^6^Enchants a bar of silver with magical energy. Consumes a bar of silver when cast. 40668^6^Enchants a bar of electrum with magical energy. Consumes a bar of electrum when cast. 40669^6^Enchants a bar of gold with magical energy. Consumes a bar of gold when cast. 40670^6^Enchants a bar of platinum with magical energy. Consumes a bar of platinum when cast. 40671^6^Ignites your target's skin, doing #1 damage. 40672^6^Calls upon the retribution of the gods to strike your target, causing between #1 and @1 damage. 40673^6^Strikes your target with a chaotic burst of mental energy, stunning them briefly and causing between #1 and @1 damage. 40674^6^Coats your hand in darkness, giving your weapon a chance to siphon 50 hit points of life from your target. Increases your strength and agility for %z. 40675^6^Covers your mind in a grey mist, increasing your strength and mana regeneration rate by 1 per tick, for %z. 40676^6^Causes your target's ears to echo with the barking of Tashan, lowering their magic resistance for %z. 40677^6^Causes your target's ears to echo with the barking of Tashan, lowering their magic resistance for %z. 40678^6^Causes your target's ears to echo with the barking of Tashan, lowering their magic resistance for %z. 40679^6^Imbues your eyes with infravision, allowing greatly improved sight in dark areas for %z. 40680^6^Surrounds your target in a barrier of combustion, increasing their resistance to fire and damaging any creature that attacks them for %z. 40681^6^Animates a weapon and shield to attack your enemies. 40682^6^Animates a weapon and shield to attack your enemies. 40683^6^Animates a weapon and shield to attack your enemies. 40684^6^Animates a weapon and shield to attack your enemies. 40685^6^Animates a weapon and shield to attack your enemies. 40686^6^Animates a weapon and shield to attack your enemies. 40687^6^Animates a weapon and shield to attack your enemies. 40688^6^Animates a weapon and shield to attack your enemies. 40689^6^Animates a weapon and shield to attack your enemies. 40690^6^Animates a weapon and shield to attack your enemies. 40691^6^Hurls a magically burning arrow at your target, causing #1 damage. 40692^6^Drains your target of life energy, siphoning #1 hit points. Defending creatures suffer a -200 magic resistance penalty against this spell. 40693^6^Blesses your hands with Divine Might, giving your attacks a chance to cause an additional 65 hit points magical damage for %z. 40694^6^Transfers your own health to your target at a rate of #2 hit points every six seconds for %z. 40695^6^Covers you in an aura of battle, increasing your attack rating and hit point regeneration rate by 3 per tick, for %z. 40696^6^Covers you in an aura of battle, increasing your attack rating and hit point regeneration rate by 4 per tick, for %z. 40697^6^Calms your group's thoughts, allowing them to regenerate mana more quickly, increasing mana regeneration rate by 2 per tick, for a period of %z. 40699^6^Coats your mind in a blue mist, allowing you to think clearer, raising your mana regeneration rate by 1 per tick, and increasing your attack speed for %z. 40700^6^A simple tune that increases the strength, dexterity, and armor class of group members. 40701^6^An ancient anthem that increases the strength and attack speed of your group. 40702^6^A crescendo that increases your group's attack speed, as well as increasing their strength and armor class. 40703^6^Clashing notes that cause between #1 and @1 damage every six seconds to nearby creatures. 40704^6^A great bellow that causes between #1 and @1 damage to your opponent and potentially interrupts their casting. 40705^6^This melody encompasses all nearby creatures in magical bonds, slowing their attack speed and lowering their armor class. 40706^6^A terrifying screech that causes nearby enemies to run in terror. 40707^6^A magical chant that causes between #1 and @1 damage to an enemy and makes them more vulnerable to magic. 40708^6^A quiet tune that improves your faction standing with all creatures associated with your target. 40709^6^A mystic tune that offers your group protection from magic and increases their armor class. 40710^6^A mystic tune that offers your group an increase in armor class, as well as protecting them from fire, ice, and magic. 40711^6^A mystic tune that offers your group an increase in armor class, as well as protecting them from poison, disease, and magic. 40712^6^This psalm surrounds your group in an aura of fire, granting them protection from cold, increasing their armor class, as well as harming anything that attacks them. 40713^6^This psalm surrounds your group in an aura of cold, affording them protection from fire, increasing their armor class, as well as harming anything that attacks them. 40714^6^A mystic psalm enfolds your group, protecting them from magic, affording them an increase in armor class, as well as regenerating their health. 40715^6^This psalm surrounds your group in an aura of purity, increasing armor class, and affording them protection from disease. 40716^6^This psalm surrounds your group in an aura of purity, increasing armor class, and affording them protection from poison. 40717^6^The quick pace of this song fills your feet with speed, increasing the movement rate of your group. 40718^6^An aria that allows your group to levitate for a short time. 40719^6^This sonnet surrounds your body with a light fog, allowing you to slip by many creatures undetected. This song also allows you to see invisible creatures. 40720^6^A clairvoyant chorus which points you towards your target's nearest corpse. If nothing is targeted then it will point you to the closest corpse of any kind. 40721^6^Causes nearby enemies to shimmer into the void and reappear a short distance away. 40722^6^A simple jig which fills your group with energy, lowering their endurance loss by 10 percent. 40723^6^A quiet chorus that clears the minds of your group, increasing their mana regeneration rate by 7 per tick. 40724^6^A quiet lullaby that causes all nearby creatures to fall into an enchanted sleep. This lullaby is effective on creatures up to level 30. 40725^6^An enticing melody that charms the target, allowing you to command it. This spell is ineffective on creatures greater than level 45. 40726^6^An aria that can strip away magical effects from your target. 40727^6^A melody that strips the magical effects from everyone in your group. 40728^6^A sad song that calms the aggressive nature of many creatures. 40729^6^A song that surrounds your head with a cloud of air bubbles, allowing you to breath underwater indefinitely. 40730^6^A screeching dissonance that causes between #1 and @1 damage to nearby creatures and lowers their armor class. 40731^6^Creates a freezing ice storm that causes #1 damage, and briefly stunning several creatures in the vicinity of your target. 40732^6^Summons a giant comet of ice from the sky, causing between #1 and @1 damage to your target. 40733^6^Creates a ring of chaotic flames, causing #1 damage to nearby creatures. 40734^6^An ancient war song that speeds your attacks and raises your armor class and strength. 40735^6^This song grants your group the ability to see invisible beings, as well as greatly enhancing night vision. 40736^6^A harsh dissonance that assails the minds of all nearby creatures, draining their mana. 40737^6^An ancient tune that provides arcane information about the item that your target is holding. 40738^6^This song engulfs your target in magical bonds, slowing their movement and attack speed. 40739^6^A chaotic chorus that causes your group to randomly teleport short distances. 40740^6^An energetic verse which increases the agility, armor class, and hastens the attack speed of your group. 40741^6^A quiet lullaby that causes your target to fall into a magical sleep, while reducing their resistance to magical spells. This lullaby is effective on creatures up to level 45. 40742^6^A dark dirge that causes #1 damage to all enemies in an area around your target. 40743^6^A fiery chant that causes between #1 and @1 damage to your target every six seconds and makes them more vulnerable to fire. 40744^6^A frozen chant that causes between #1 and @1 damage to an enemy and makes them more vulnerable to cold. 40745^6^A quiet elegy that bolsters the intelligence and wisdom of your group. 40746^6^A collection of chords that binds nearby enemies in magical cords, slowing their attacks and causing them between #1 and @1 damage. 40747^6^A victorious verse that fills the arms of your group with energy, increasing their attack speed, strength, and agility. 40748^6^A melody that offers your group protection from spell damage as well as increasing their strength and health regeneration. 40749^6^An ancient war song that increases your attack speed, strength, and attack rating. 40750^6^A bewitching melody that charms the target, allowing you to command it. This spell is ineffective on creatures greater than level 54. 40751^6^Ancestral Visions increase your hit point regeneration rate by 35 per tick, allowing you to see invisible creatures and breath under water. 40752^6^Attacks the mind of your target, causing them to forget some of the damage you have done to them. 40753^6^Increases the strength of your slowing spells. 40754^6^Channels your body's energy to refresh your mind, trading 67 hit points for 37 mana. 40755^6^Tears the flesh from your target, causing between #1 and @1 damage. 40758^6^Slows your target and depletes a small portion of hit points every six seconds for %z. 40759^6^Summons a Mistwalker familiar. 40760^6^A poison that weakens your target, reducing their strength for %z. 40761^6^Chills your target with a burst of cold, causing #1 damage. 40762^6^A blast of poison that causes #1 hit points single target direct poison damage. 40763^6^Strikes your target with a burst of intense force, causing #1 damage. 40764^6^Strikes your target with a burst of intense force, causing #1 damage. 40765^6^Injects your target with poison, doing #2 hit points damage initially and #3 damage every six seconds for %z. 40766^6^A deafening wail that causes the eardrums of the creatures around you to burst, doing #1 hit points damage. 40767^6^Surrounds your target with flickering flames, causing #1 damage. 40768^6^Surrounds your target in frost, causing #1 damage. 40769^6^Surrounds your target with a cryogenic vapor, causing #1 damage. 40770^6^Opens the gift, revealing what is contained within. 40771^6^Opens the gift, revealing what is contained within. 40772^6^Opens the gift, revealing what is contained within. 40773^6^A Hand of Lightning strikes your target, doing #1 damage. 40774^6^The target is caressed with a powerfully malevolent hand, losing 1 HP plus 10 HP per level of the caster. Defending creatures suffer a -300 magic resistance penalty against this spell. Cooldown: 1 hour, 12 minutes. 40776^6^Strikes your target with lava, causing #1 damage. 40777^6^Opens an arcane portal, teleporting you to Grobb. 40778^6^Strikes your target with ice, causing #1 damage. 40779^6^A booming thunder strikes your target doing #1 damage. 40780^6^Covers your target in flames, causing #1 damage. 40781^6^Evacuates your group to the Southern Waste of Tarhyl. While faster casting than normal portal spells, it is more likely to leave one or more of your group members behind. 40782^6^Opens a mystical portal that transports your group to the Southern Waste of Tarhyl. While faster casting than normal portal spells, it is more likely to leave one or more of your group members behind. 40783^6^Opens an arcane portal that teleports your target to the Southern Waste of Tarhyl. 40784^6^Opens an arcane portal that teleports you to the Southern Waste of Tarhyl. 40785^6^Opens an arcane portal that teleports your entire group to the Southern Waste of Tarhyl. 40786^6^Burning fire melts the flesh of your target, causing #1 hit points damage. 40787^6^Opens a mystical portal that transports your group to the Southern Waste of Tarhyl. 40788^6^Opens a mystical portal that transports you to the Southern Waste of Tarhyl. 40789^6^The terrifying roar of a dragon, which causes surrounding enemies to flee in terror. 40790^6^Opens a mystical portal that transports your group to Greenmist. 40791^6^Opens a mystical portal that transports you to Greenmist. 40792^6^Opens an arcane portal that teleports your target to the Obsidian Shard Mountains. 40793^6^Opens an arcane portal that teleports you to the Obsidian Shard Mountains. 40794^6^Opens an arcane portal that teleports your entire group to the Obsidian Shard Mountains. 40795^6^Opens an arcane portal that teleports your target to the Red Sun Peaks. 40796^6^Opens an arcane portal that teleports you to the Red Sun Peaks. 40797^6^Opens an arcane portal that teleports your entire group to the Emberflow Caverns. 40798^6^Opens a mystical portal that transports your group to the Red Sun Peaks. 40799^6^Opens a mystical portal that transports you to the Red Sun Peaks. 40800^6^A crystalline quickening that invigorates your attacks, increasing your attack speed for %z. 40801^6^Opens an arcane portal that teleports your target to the Northern Badlands. 40802^6^Opens an arcane portal that teleports you to the Northern Badlands. 40803^6^Opens an arcane portal that teleports your entire group to the Northern Badlands. 40804^6^Opens a mystical portal that transports your group to the Northern Badlands. 40805^6^Opens a mystical portal that transports you to the Northern Badlands. 40806^6^Evacuates your group to the Northern Badlands. While faster casting than normal portal spells, it is more likely to leave one or more of your group members behind. 40807^6^Opens a mystical portal that transports your group to the Northern Badlands. While faster casting than normal portal spells, it is more likely to leave one or more of your group members behind. 40808^6^Opens a mystical portal that transports your group to Surefall Glade. 40809^6^Opens a mystical portal that transports you to Surefall Glade. 40810^6^Opens an arcane portal that teleports your target to Everfrost Peaks. 40811^6^Opens an arcane portal that teleports you to Everfrost Peaks. 40812^6^Opens an arcane portal that teleports your entire group to Everfrost Peaks. 40813^6^Opens an arcane portal that teleports your target to Greater Faydark. 40814^6^Opens an arcane portal that teleports you to Greater Faydark. 40815^6^Opens an arcane portal that teleports your entire group to Greater Faydark. 40816^6^Opens a mystical portal that transports your group to the Goblinskull Mountains. 40817^6^Opens a mystical portal that transports you to the Goblinskull Mountains. 40818^6^Opens a mystical portal that transports your group to the Goblinskull Mountains. While faster casting than normal portal spells, it is more likely to leave one or more of your group members behind. 40819^6^Drains the energy of your target, siphoning #1 hit points of their life. 40820^6^Drains the energy of your target, siphoning #1 hit points of their life. 40821^6^Drains the energy of your target, siphoning #1 hit points of their life. 40822^6^Fills your target with the terror of shadows, increasing their hatred towards you. 40823^6^A divine might strikes your target doing #1 hit points damage. 40824^6^Opens a mystical portal that transports your group to Steamfont Mountains. 40825^6^Opens a mystical portal that transports you to Steamfont Mountains. 40826^6^A bleeding injury that lowers your targets stamina and strength, causing #3 hit points damage initially, growing 12 hit points per tick for %z. 40827^6^Surrounds your target in frost, causing #1 damage. 40828^6^Summons a familiar that grants you increased resistances, as well as increasing hit point and mana regeneration by 2 per tick. Consumes a Peridot when cast. 40829^6^Opens a mystical portal that transports your group to the Sea of Swords. 40830^6^Opens a mystical portal that transports you to the Sea of Swords. 40831^6^Strikes your target with a burst of intense force, causing #1 damage. 40832^6^Encases the enemies around your target with fire, causing #1 hit points damage. 40833^6^An arcane portal that transports your group to the Sea of Swords. 40834^6^Covers your target in flames, causing #1 damage. 40835^6^A cloud of chaos which causes gravity to reverse itself around your target, flinging your enemies in the air, doing #1 hit points damage. 40836^6^A cloud of disease that surrounds your target, doing #3 hit points damage to nearby enemies, lowering their attack speed for %z. 40837^6^Surrounds your target in a howling vortex of chaos, causing #1 damage. 40839^6^Lightning strikes your target, doing #1 damage to nearby enemies, destroying their magical enchantments. 40840^6^Your target erupts with flame, causing #1 damage. 40841^6^An aura of battle that increases your attack rating for %z. 40842^6^Completely heals your target for up to #1 hit points. 40843^6^You mouth is forced shut, allowing you to think clearer, increasing your mana regeneration rate by 5 per tick, for %z. 40844^6^A poisonous cloud surrounds you, stunning your nearby enemies, doing #1 hit points damage. 40845^6^Freezing cold surrounds you, causing your nearby enemies movements to slow, lowering their attack speed and causing #1 hit points damage. 40846^6^Gives you the ability to see through a magical crystal, giving you the ability to see through the darkness and make out invisible creatures. 40847^6^Tentacles wrap around the head of your target, digging in spiny protrusions, causing your target to take greater notice of you. 40848^6^An elemental force strikes your target causing #2 hit points damage, stunning them briefly and lowering their attack speed slightly for %z. 40849^6^The chilling wind of the Arctic strikes your target, lowering their resistance to cold, hampering their attacks, reducing their attack rating for %z. 40850^6^Heals your target for #1 hit points. 40851^6^Burns away the mental energies of your target, consuming their mana. 40852^6^You mouth is forced shut, allowing you to think clearer, increasing your mana regeneration rate by 10 per tick, for %z. 40855^6^Cloaks you in a shimmering illusion that makes you appear to be a Scarecrow. 40856^6^A wave of fury blasts your target, causing them to take more notice of you. 40857^6^A flash of fire coats your target, causing them to slowly burn, lowering their resistance to fire, causing #1 hit points damage every six seconds for %z. 40858^6^A cone of lightning surrounds the caster, causing #1 hit points damage to nearby enemies. 40859^6^A word of fulfilment heals your target for up to #1 hit points. 40860^6^Drake breath strikes your target, causing #1 hit points damage to nearby enemies. 40861^6^Lava breath strikes your target, causing #1 hit points damage to nearby enemies, burning away their magical enchantments. 40862^6^Frost breath strikes your target, causing #1 hit points damage to nearby enemies, burning away their magical enchantments. 40863^6^Bestows the favor of the gods upon you, granting you a second chance at life should you fall in battle. Consumes a pearl when cast. 40865^6^The blessing of Malath heals you for #1 hit points. 40866^6^A lunar blessing falls upon the target, increasing mana and hit point regeneration by 5 per tick for %z. 40867^6^A deadly poison that does 177 hit points damage, while lowering the attack speed of nearby enemies for %z. 40868^6^A quiet lullaby that causes your target to fall into a magical sleep, while reducing their resistance to magical spells. This lullaby is effective on creatures up to level 50. 40869^6^A virulent plague that rapidly consumes your target, lowering charisma, stamina, strength, dexterity, and agility, doing 275 hit points damage every six seconds. 40871^6^Heals you for 50 hit points damage, increasing your natural rate of regeneration by 2 hit points per tick, for a period of %z. 40872^6^Teleports you a short distance from your current location. 40874^6^Imbues your feet with speed, increasing your movement rate for up to %z. 40875^6^Incinerates the mind of your target, consuming their mana. 40876^6^A frozen web, that renders your target unable to move for up to 0:01:00. 40877^6^Cures the effects of the Rotting Plague and Virulent Plague. 40878^6^A blade of lightning that shocks your target. 40879^6^Celestial fury that does 2900 hit points damage to your target. 40880^6^Increases the rate of you hit point regeneration by 5 per tick, at the slight loss of armor class for %z. 40881^6^Cloaks your target in an illusionary leather armor, increasing their armor class for %z. 40882^6^Cloaks your target in an illusionary chainmail armor, increasing their armor class for %z. 40883^6^Cloaks your target in an illusionary platemail armor, increasing their armor class for %z. 40884^6^Heals your target for up to 20000 hit points. 40885^6^A plade of the storm, that strikes your target for 2000 hit points damage. 40886^6^Strikes nearby enemies with a holy might, stunning them briefly, doing 201 hit points damage. 40887^6^A venomous poison that blinds nearby enemies, lowering their attack speed for 0:00:30. 40888^6^A frozen curse, that freezes enemies around your target, lowering their attack speed and doing 25 hit points damage. 40889^6^A frozen curse, that freezes enemies around your target, lowering their attack speed and doing 95 hit points damage. 40890^6^A frozen curse, that freezes enemies around your target, lowering their attack speed and doing 250 hit points damage. 40893^6^A flaming attack, that burns enemies around your target, doing 66 hit points damage, inciting additional hatred. 40895^6^Increases the hit point and mana regeneration rates of your target by 2 per tick, for %z. 40897^6^A blessing of the combine that increases the hit points, mana pool and attack rating of you and your pet for %z. 40898^6^A shield of the combine that increases the fire, cold and magic resistances by 30 of you and your pet for %z. 40899^6^Fills your target with cheap liquor, lowering their intelligence and charisma for 0:02:00. 40900^6^The winds of the sky attack the minds of nearby enemies, stunning them briefly while consuming some of their mana. 40901^6^Weakens the legs of your target, rendering them unable to walk for up to 0:00:30. 40902^6^Numbs the legs of your target, rendering them unable to walk for up to 0:00:30. 40903^6^Drains the life of your target, siphoning 20 hit points. 40904^6^Hurls your target back through the air. 40905^6^Strikes your target with a massive force, knocking them backwards, doing 10 hit points damage. 40906^6^A musky scent that envelopes the target in a tenacious and utterly repulsive smell, lowering CHA by 30 for %z. 40908^6^A howling fury, that incites additional hatred from your target. 40909^6^A disease transmitted by contact with rodents, which does 1 damage every six seconds for a period of 10 minutes. 40910^6^Calls down a Sun Storm upon your target, causing three waves of #1 damage to enemies nearby. 40911^6^Summons a comet of ice to strike at the heart of your target, causing #1 damage. 40912^6^Causes your opponent to fall into an enchanted sleep for up to %z. Effective on creatures up to level 65. 40913^6^Drains the life of your target, siphoning 15 hit points. 40914^6^The ancient claws of death rise from the ground to rip at your target, causing #9 damage every six seconds for %z. 40915^6^Tendrils of the leech make your target unable to move, doing 11 hit points damage every six seconds for 0:00:18. 40916^6^Increases your mana regeneration rate by 4 per tick, while lowering your intelligence and wisdom, for a period of %z. 40917^6^Engulfs your target in fire, causing #1 damage. 40918^6^Tears the life from your target, siphoning #1 of their hit points. 40919^6^Stuns your target briefly, doing 10 hit points damage. 40920^6^A minor disease from a plagued rat, which does 1 hit point damage initially, and an additional 1 damage every six seconds for a period of %z. 40921^6^A scorching kinetic force that strikes your target doing 135 hit points damage. 40922^6^A cryogenic force that strikes your target, doing 135 hit points damage. 40923^6^Increases your group's hit point regeneration rate by 25 per tick, and mana regeneration rate by 15 per tick, for a period of %z. 40924^6^A dismissive force, that strips enchantments from your target. 40925^6^You sacrifice yourself to the Urn. You must have no experience debt or the charge will be wasted. 40926^6^Revives a slain ally, restoring all of their lost experience. It takes some time for the recently revived to fully recover. 40927^6^An aura of fire, that causes additional damage to enemies who attack you. 40928^6^An eternal flame, that enhances the damage caused by fire based damage over time and direct damage spells. 40929^6^Increases your targets hatred towards you, doing 295 hit points damage. The power of this spell will totally eviscerate targets up to level 44, destroying them completely. 40930^6^A static wave of force, that does 270 hit points damage to nearby enemies. 40931^6^Spirits of the frost that strike your target for 81 hit points damage. 40932^6^Teleports you to South Newport. 40933^6^A parasite the burrows into the skin of your target, doing 50 hit points damage as it eats at their mind, consuming an equivalent amount of mana every six seconds for %z. 40934^6^Curses the target's next melee round to miss, diverting a portion of the potential power back into them. This spell does not affect nonstandard melee attacks, such as whirlwind or enrage. 40935^6^A vapor that surrounds you, increasing your natural healing, increasing your hit point regeneration rate by 20 per tick for a period of 0:05:00. 40936^6^Poisons your target's blood, causing #2 initial damage and #3 damage every six seconds for up to %z. 40937^6^Attacks the mind of your target, causing them to forget some of the damage you have done to them. 40938^6^Strikes the ground beneath your target, doing lowering the hit points of nearby enemies by 700 hit points every six seconds for 0:01:00. 40939^6^A swirling fire that strikes nearby enemies, doing 2200 hit points damage. 40940^6^Renders your target invisible to most creatures. 40941^6^A flood of ice water that does 1050 hit points damage to nearby creatures. 40942^6^A dancing wind, that spins nearby creatures, making them unable to move for up to %z. 40943^6^Drains the life of your target, siphoning 1200 of their hit points. 40944^6^A massive burst of energy, that does 500 hit points damage to nearby creatures. 40945^6^Opens an arcane portal that teleports nearby players target to Everfrost Peaks. 40946^6^A putrid disease, that makes your target feel ill, doing 1 hit point damage every six seconds for %z. 40947^6^Opens an arcane portal that teleports nearby players target to the Southern Waste of Tarhyl. 40948^6^Opens an arcane portal that teleports nearby players target to Greater Faydark. 40949^6^A poison that makes your target feel drowsy, slowing their rate of attack. 40950^6^Covers your arrows in poison, giving them a chance to poison your target, initially doing 30 hit points damage and an additional 14 damage every six seconds for 0:02:00. 40951^6^Strikes your target with a concussive blow, rendering them unable to act for up to 0:00:30. Level 50 maximum. 40952^6^Blinds your target, lowering their attack rating, for up to 0:00:18, stealing their sight, giving you the ability to see invisible creatures for 0:02:00.. 40953^6^Allows you to see invisible creatures for 0:02:00. 40954^6^An angry growl that penetrates your target, inciting hatred towards you. 40955^6^Slays living targets. This is effective for beings up to level 50. 40956^6^The barrier of the warlord covers your armor, increasing your armor class by 150 for 0:00:30. 40957^6^Increases your size, causing you to appear more imposing. 40958^6^Unleashes a swarm of elementals for a short time, to fight for you. 40959^6^Unleashes a swarm of elementals for a short time, to fight for you. 40960^6^Surrounds your group with an elemental barrier, increasing their resistance to fire and cold for %z. 40961^6^Surrounds your group with an elemental barrier, increasing their resistance to fire and cold for %z. 40962^6^Unleashes a swarm of elementals for a short time, to fight for you. 40963^6^Surrounds your group with an elemental barrier, increasing their resistance to fire and cold for %z. 40964^6^Calls down three spirit wolves to attack the target for 30 seconds. 40965^6^Calls down five spirit wolves to attack the target for 30 seconds. 40966^6^Engulfs your target in fire, causing between 70 damage. 40967^6^Stuns your target briefly, doing 37 hit points damage. 40968^6^Slashes your target with shards of ice, causing 37 damage and lowering their attack speed for %z. 40969^6^Causes the feet of your target to sink into the ground, making them unable to move for up to 0:00:24. 40970^6^A massive wave of shadows consumes your target, doing 950 hit points damage. 40971^6^Boils the blood of your target, causing #1 every six seconds for %z. 40972^6^A blast of raw magic, that does 500 hit points of unresistable damage to your target, granting you with a magical shield that absorbs up to 500 hit points damage before fading. 40973^6^A magical shield that surrounds you, absorbing up to 500 hit points of damage before fading. 40974^6^A blast of raw magic, that does 1000 hit points of unresistable damage to your target, granting you with a magical shield that absorbs up to 1000 hit points damage before fading. 40975^6^A magical shield that surrounds you, absorbing up to 1000 hit points of damage before fading. 40976^6^Calls down seven spirit wolves to attack the target for 30 seconds. 40977^6^Conjures two flaming swords to attack the target for 45 seconds. 40978^6^Conjures three flaming swords to attack the target for 45 seconds. 40979^6^Conjures four flaming swords to attack the target for 45 seconds. 40980^6^You call forth a storm elemental to repeatedly cast Storm Shock upon the target every 9 seconds. The elemental fights until either it or its target dies. 40982^6^Death. Sudden and instant death. Nothing more. 40983^6^You call forth a storm elemental to repeatedly cast Storm Shock upon the target every 6 seconds. The elemental fights until either it or its target dies. 40984^6^You call forth a storm elemental to repeatedly cast Storm Shock upon the target every 3 seconds. The elemental fights until either it or its target dies. 40985^6^Heals your target for #11 hit points every six seconds for %z. 40986^6^Heals your target for #11 hit points every six seconds for %z. 40987^6^Heals your target for #11 hit points every six seconds for %z. 40988^6^Strikes your target with lightning, doing 225 hit points damage. 40989^6^A blessed word, that does 750 hit points damage to nearby creatures while stunning them for 0:00:11. 40991^6^Coats your hands with poison for 1:30:00, giving your attacks a chance to poison your target, doing 12 hit points damage initially and an additional 10 damage every six seconds for 0:02:30. 40992^6^Runes that increase the chance of critical heals from your spells by 10 percent. 40993^6^Surrounds your target with a whirlpool, stunning them briefly, doing 126 hit points damage. 40994^6^A resurrection that restores all experience. 40995^6^Runes of eternity that increase the critical chance of healing spells by 10 percent, and the rate of causing critical damage from direct damage and damage over time spells by 6 percent. 40998^6^Increases your attack speed. 40999^6^A violent wave that stuns nearby creatures, doing 975 hit points damage. 41000^6^A feeble poison that does 3 hit points damage intially, and an additional 1 damage every six seconds for 0:01:30. 41001^6^A weak poison that does 6 hit points damage every six seconds for 0:01:00. 41002^6^A poison that does 12 hit points damage intially, and an additional 10 damage every six seconds for 0:01:30. 41003^6^A strong poison that does 30 hit points damage intially, and an additional 14 damage every six seconds for 0:02:00. 41004^6^A dark poison that does 50 hit points damage intially, and an additional 22 damage every six seconds for 0:02:30. 41005^6^A deadly poison that does 100 hit points damage initially, and an additional 30 damage every six seconds for %z. 41006^6^A mild yet inconvenient bixie poison grips your muscles, sapping #2 endurance every six seconds for %z. 41007^6^An infection that does 5 hit points damage intially, and an additional 1 damage every six seconds for 0:03:00. 41008^6^ A disease that does 10 hit points damage initially, and an additional 2 damage every six seconds for 0:03:00. 41009^6^Opens an arcane portal that teleports nearby players to the Plane of Water. Consumes 3 pearls when cast. 41010^6^Tendrils entangle your ankles and pull you in, summoning you to the caster while rooting you in place for %z. Defending creatures suffer a -10 magic resistance penalty against this spell. 41011^6^A wasp poison that does 2 hit points damage intially and an additional 1 damage every six seconds for 0:01:00. 41012^6^A strong wasp poison that does 5 hit points damage intially and an additional 2 damage every six seconds for 0:01:00. 41013^6^Increases attack speed by 10 percent for 0:02:00. This haste stacks with most other forms of haste. 41014^6^A strong disease that does 20 hit points of damage initially and an additional 3 damage every six seconds for 0:10:00. 41015^6^A froglok poison that does 9 hit points damage every six seconds, while reducing attack speed for 0:00:24. 41016^6^A tearing blow that does 75 hit points damage to your target. 41017^6^Teleports nearby players to the Prison of Admyrrza. 41018^6^Reduces the size of your pet making them more manageable in tight spaces. 41019^6^Completely heals your target, healing up to #1 hit points. 41020^6^Provides a blessing of Althuna for %z, increasing the strength of healing spells by 10 percent, while diverting attention from any actions you may take. 41021^6^Shards of ice slash your target, doing 150 hit points damage. 41022^6^Sinks your target's feet into the ground, causing 75 damage and preventing movement for up to %z. 41023^6^Waves of empathy heal nearby allies for 2000 hit points damage. 41024^6^Modulates 550 of your hit points into 550 mana. 41025^6^Destroys summoned targets. 41026^6^Adapt your mind to the savagery of Ikisith, converting 1000 health into 1000 mana. 41027^6^Your body reels from the effects of reincarnation for %z. During this time, you are weak to the point of being unable to form words or take up arms. As you wait for your mind to focus, you drift off contemplating your mortality. 41029^6^Increases the hit point and mana regeneration rate of your group by 1 per tick, for a period of %z. 41030^6^Strikes terror into the heart of your target, causing them to scream uncontrollably for up to 0:01:30. Level 70 maximum. 41031^6^Covers you in lesser runes of healing, increasing the chance of critical heals from your spells by 5%. 41032^6^Teleports nearby players to the Northern Badlands. 41033^6^Strikes creatures surrounding the caster with the power of a storm, doing 750 hit points damage. 41034^6^Screams penetrate surrounding creatures, ripping the mana from their minds. 41035^6^A raging storm surrounds the caster, doing 750 hit points damage to nearby creatures. 41036^6^A cold blessing increases your hit points, strength, and increases hit point regeneration rate by 10 per tick, for 0:00:18. 41037^6^Strikes your target with lightning, doing 2700 hit points damage to creatures nearby. 41038^6^Strikes your target with lightning, doing 3600 hit points damage. 41039^6^Sunder's your target under a massive comet, stunning them briefly, doing 5000 hit points damage. 41040^6^Destroys your target, taking the shadows of their life essence, increasing your mana regeneration rate by 2 per tick and hit point regeneration rate by 20 per tick, for 1:25:00. 41043^6^Surrounds you with scintillating colors, stunning nearby creatures. 41045^6^Shatters the armor of your target, severly impending the effectiveness of their armor. 41046^6^Lowers the amount of damage taken by spells and inflicts harm upon those that attack you. 41047^6^Cloaks yourself in a light aura, rendering you invisible to most undead creatures for up to %z. 41048^6^Increases the potency of healing spells by 18 percent. 41049^6^Increases the intensity of direct damage spells by 18 percent. 41050^6^Increases the casting range of spells by 30 percent. 41051^6^Your target is poisoned, and starts oozing a corrupted pus, doing 12 hit points damage initially, then an additional 25 damage every six seconds for 0:20:00. 41052^6^Increases spell bane damage for damage over time and direct damage spells by 30 percent. 41054^6^Pus starts to ooze from your target, doing 12 hit points damage initially, then an additional 50 damage every six seconds for 0:20:00. 41055^6^Increases beneficial spell duration by 30 percent. Requires a minimum spell duration of 5 minutes. 41057^6^Lowers the chance of using a spell reagent by 18 percent. 41058^6^Lowers the mana consumption of spells cast by 6 percent. 41059^6^Strikes your target with deadly steel, doing 2000 hit points damage. 41060^6^Increases the maximum hit points of your pet by 30 percent. 41061^6^Increase the maximum damage of your pet by 60 percent and its health by 30%. 41062^6^Reduces spell casting time by 12 percent. Minimum casting time of 2.0 seconds required. Excludes Complete Healing, Circle of Completion, Word of Completion, Word of Fulfillment, Complete Recovery, and Vessel of Althuna. 41063^6^Increases the potency of your damage over time spells by 18 percent. 41064^6^Transfers some of your target's charisma to you for 0:06:00. 41067^6^Summons an undead servant from beyond to do your bidding. 41068^6^Drains the life from your target, healing your pet #3 hit points every six seconds for %z. 41070^6^Afflicts up to 6 nearby enemies with Bubonian Rabies, dealing #2 damage every 6 seconds. 41071^6^Heats the blood of your target, causing #1 damage every six seconds for %z. 41072^6^Heals your target with a light of eternity, healing #1 hit points damage. 41073^6^Blesses your group with a circle of eternity, restoring between #1 and @1 hit points. 41074^6^Causes your melee attacks to move in wild spasms, increasing your attack speed, while lowering your hit points by 50 every six seconds for 0:00:12. 41075^6^Nightfire strikes your target with chilling flames, doing #1 hit points damage. 41076^6^An aura of intense empathy surrounds your target, restoring #1 hit points, and leaving a small heal over time on the target for 18 seconds. 41077^6^Fills your group with the essence of the wild Tarhansar, increasing their agility, dexterity, stamina and strength, granting ultravision and see invis, and increasing their hit points #10 every six seconds for %z. 41078^6^Allows you to become the dreaded Werefrog, granting you an innate lifetap melee proc and increasing your faction with awe-stricken creatures of all kinds for up to %z. 41079^6^Banishes wounds from your target's body, restoring #1 hit points. 41080^6^Summons an Arcane Familiar which increases your resistances, hit point regeneration rate by 4 per tick, and mana regeneration rate by 4 per tick, and mimics your single-target damaging spells 15 percent of the time for up to %z. 41081^6^Heals your target for #1 hit points. 41082^6^A vast and empty void consume your target, causing #1 damage. This spell bypasses resistances entirely. 41083^6^Conjures a torrent of sharp blades, slashing and stabbing your target and dealing #1 damage. 41084^6^Surrounds your group in a Cupola of Incineration, damaging any creature that attacks them, and increasing their resistance to fire for %z. 41085^6^Covers you in a magical skin that absorbs #1 damage before dissipating. Consumes a Peridot when cast. 41087^6^Increases the mana regeneration rate of your group by 20 per tick, for up to %z. This effect will be interrupted by entering combat. 41088^6^Assaults your target with a relentless, hateful chant, dealing #1 damage every six seconds and reducing their magic resistance. 41089^6^Blisters you target's skin, doing 70 Hit Points damage. 41090^6^Deal magic damage on every primary attack round that scales with singing mod. When the song is expires naturally, casts an AE DD. 41092^6^Drains 150 hit points from your target and restores 40 hit points to each member of your group. 41096^6^Summons a magical fire trap under your target, dealing 1950 damage and rooting them in place for up to 0:00:30. 41097^6^Rapidly channels a sacred flame, restoring 1005 of your hit points. 41098^6^Cloaks you in a shimmering illusion that makes you appear to be an Imp, giving you the ability to levitate while increasing your resistance to fire.. 41100^6^A quiet lullaby that causes your target to fall into an enchanted sleep. Creatures greater than level 60 are not affected by this lullaby. 41101^6^Summons a small wolf to act as your familiar, increasing your hit point regeneration rate by 3 per tick and your CHA by 10. The wolf will periodically cast Minor Healing on you or your groupmates. 41102^6^Summons a pile of burning rocks for you to chuck at enemies. 41103^6^Strikes your target with a blazing bolt of fire, doing 810 hit points damage. 41104^6^Channels a sacred flame, restoring 1005 of your hit points. 41105^6^Increases your attack rating by 10. 41106^6^Takes you to the Pocket Plane. 41107^6^Greatly increases your movement speed for up to %z. Fades prematurely if you enter combat. 41109^6^Cloaks you in a shimmering illusion that makes you appear to be a Werewolf. 41110^6^Completely restores your target's hit points. 41116^6^Turns you into a Skeleton, allowing you to walk among weaker members of the undead for up to %z. 41117^6^Increases your attack rating by 15, while greatly enhancing your vision in dark areas. 41118^6^Strikes your target with obsidian shards, doing 60 hit points damage. 41119^6^Summons a bundle of throwing knives. 41120^6^Cures your target of minor poisons. 41121^6^Strikes your target with a mighty force, doing 179 hit points damage, stunning them briefly. 41122^6^Surrounds your skin with a silvery shield, which will absorb 100 hit points magical damage before fading. 41123^6^Strikes your target with a force of the elements, doing 50 hit points damage initially, then an additional 25 damage every six seconds for 0:00:30. 41124^6^Drains 300 mana from your target. 41125^6^Strikes your target with savage claws, lowering their attack rating, armor class and doing 25 hit points damage every six seconds for 0:00:24. 41127^6^Infects your target with a parasite, causing 12 hit points damage every six seconds for 0:00:24. 41129^6^Poisons your target with a noxious cloud, doing 40 hit points damage every six seconds for 0:01:00. 41130^6^Summons a stack of throwing rocks. 41139^6^Renders your target with a psionic whip, doing 280 hit points damage. 41142^6^Tears at your target with a psionic whip, doing #2 hit points damage. 41144^6^Shatters the runes on your target, stripping them of their runic protections. 41145^6^Your lifeblood flows to the enemy's body, reducing your HP by %2 every six seconds while healing them for the same amount for %z. Defending creatures suffer a -25 disease resistance penalty against this spell. 41146^6^Your enemy's lifeblood flows forth to sustain you, restoring %2 HP every six seconds while harming the enemy for the same amount for %z. 41149^6^Enhances your vision, allowing you to see better in darkness and the ability to see most invisible creatures. 41151^6^Harvests up to 90 mana from your surroundings, stunning you briefly. 41152^6^Causes your image to shimmer, making you reappear a short distance away, while increasing your hit points and mana slightly. 41153^6^Increases your agility by 22 for a period of 0:30:00. 41154^6^Consumes your target with a deathly chill, lowering their armor class, attack rating, and resistance to cold based spells for %z. 41155^6^Breaks the will of your target, subjucating them to do your bidding. This spell is ineffective on creatures greater than level 49. 41156^6^Strikes your target with fire, doing 50 hit points damage. 41157^6^Strikes your target with shards of ice, doing 50 hit points damage. 41158^6^Conjures a Sensei's Belt Pouch (10 slot, GIANT items) that allows you to carry heavy loads unhindered. If you leave the world of Dalaya for a significant period of time, the pouch will become extremely heavy upon your return. 41162^6^Cloaks you in a shimmering illusion that makes you appear to be a Halfling. 41165^6^Transports you to Rivervale. 41166^6^Removes a Simple Treasure Map from the bottle. 41167^6^Cloaks your target in a shimmering illusion that makes them appear to be a Dragon. 41168^6^Heals you with a blessing of light, healing #1 hit points damage. 41169^6^Heals you with a blessing of purity, healing #1 hit points damage. 41170^6^Empowers your target, increasing their agility, armor class, attack speed for %z. Lowers endurance loss by 10 percent. 41171^6^Blinds your target with a flash of light, lowering their attack rating for 0:00:12. Blindness generates a sizable amount of aggression. 41172^6^Throws a tasty rat at your target that appears so compelling, it causing them to stop and gnaw on its flesh. Creatures above level 30, are just not that hungry and know better than to eat rats. 41173^6^Flitters of dust fall around your target, causing creatures up to level 40 to be mesmerized at the sparkles for up to 0:01:00. 41174^6^Summons some pixie stix, suitable for eating. 41175^6^Heals you with a blessing of harmony, healing #1 hit points damage. 41178^6^Heals you with a blessing of Althuna, healing #1 hit points damage. 41180^6^Fills your group with a harmonic cleansing light, healing #1 hit points every six seconds for %z. 41181^6^Fills your group with a sacred cleansing light, healing #1 hit points every six seconds for %z. 41182^6^Cloaks you in a shimmering illusion that makes your gender transform. 41183^6^Fills your group with a divine cleansing light, healing #1 hit points every six seconds for %z. 41185^6^Allows a frog companion out of this jar. While he is around, he will play a song that increases the Stamina, Charisma and Cold resistance of your group. 41186^6^A cheerful amphibian song lifts your spirits, slightly boosting your STR, CHA, and cold resistance. 41187^6^Your target dies in agony as their chest explodes. 41189^6^Dominates your target's mind, allowing you to control them for a short time. This spell is ineffective on creatures greater than level 54. 41190^6^Causes your opponent to fall into an enchanted sleep for up to %z. Creatures above level 60 are not affected by this spell. 41191^6^Causes your opponent to fall into an enchanted sleep for up to %z. This is not affective for creatures greater than level 62. 41192^6^Increases your attack rating and hit point regeneration rate by 1 per tick, for %z. 41193^6^Increases your attack rating by 6 and hit point regeneration rate by 2 per tick for %z. 41194^6^Increases your attack rating by 20, your mana regeneration by 1 per tick and hit point regeneration by 3 per tick for %z. 41195^6^Surrounds you in a gleaming dome, that will absorb up to 500 damage before fading. 41196^6^A light chorus that regenerates the health by 22 per tick and mana by 20 per tick, of nearby allies. 41197^6^A quiet lullaby that causes your target to fall into an enchanted sleep. This lullaby is no longer effective for creatures greater than level 61. 41198^6^Surrounds you in a shifting ward, that will absorb up to 500 magical damage before fading. 41200^6^Increases your Armor Class by 10 for %z. 41201^6^Increases your strength by 10 for %z. 41202^6^Increases your Dexterity by 10 for %z. 41203^6^Increases your agility by 10 for %z. 41204^6^Increases your stamina by 10 for %z. 41205^6^Increases your charisma by 10 for %z. 41206^6^Increases your Intelligence and Wisdom by 10 for %z. 41207^6^Increases your Armor Class by 20 for %z. 41209^6^Increases your Strength by 20 for 1:00:00. 41210^6^Increases your Dexterity by 20 for 1:00:00. 41211^6^Want to stun your target briefly with the worst sound in the world of Dalaya? Froooark!!!!!! 41212^6^Fills you with the spirit of Dalaya, increasing your movement speed 100 percent. 41213^6^Increases your agility by 20 for %z. 41214^6^Increases your Stamina by 20 for 1:00:00. 41215^6^Increases your Charisma by 20 for 1:00:00. 41216^6^Increases your Intelligence and Wisdom by 20 for %z. 41217^6^Increases your Armor Class by 30 for %z. 41218^6^Increases your Strength by 30 for 1:00:00. 41219^6^Increases your Dexterity by 30 for 1:00:00. 41220^6^Increases your agility by 30 for %z. 41221^6^Consumes your target with the terror of night, causing #1 hate initially and #2 hate every six seconds for %z. 41222^6^Consumes your target with the terror of Dis, causing #1 hate initially and #2 hate every six seconds for %z. 41223^6^Consumes your target with the terror of death, causing #1 hate initially and #2 hate every six seconds for %z. 41224^6^Consumes your target with the terror of Marlow, causing #1 hate initially and #2 hate every six seconds for %z. 41225^6^Imbues your target's voice with the power of darkness, causing creatures to take more notice of their attacks for %z. 41226^6^Imbues your target's voice with the power of shadows, causing creatures to take more notice of their attacks for %z. 41227^6^Imbues your target's voice with the power of death, causing creatures to take more notice of their attacks for %z. 41228^6^Imbues your target's voice with the power of Marlow, causing creatures to take more notice of their attacks for %z. 41229^6^Increases your stamina by 30 for %z. 41230^6^Increases your charisma by 30 for %z. 41231^6^Increases your Intelligence and Wisdom by 30 for %z. 41232^6^Increases your Strength and Dexterity by 10 for %z. 41233^6^Increases your strength and stamina by 10 for %z. 41234^6^Increases your Agility and Dexterity by 10 for %z. 41235^6^Increases your agility and stamina by 10 for %. 41236^6^Increases your agility and strength by 10 for %z. 41237^6^Increases your dexterity and stamina by 10 for %z. 41239^6^Increases your Strength and Dexterity by 20 for %z. 41240^6^Increases your strength and stamina by 20 for %z. 41241^6^Increases your Agility and Dexterity by 20 for %z. 41242^6^Increases your agility and stamina by 20 for %. 41243^6^Increases your agility and strength by 20 for %z. 41244^6^Increases your dexterity and stamina by 20 for %z. 41245^6^Increases your Strength and Dexterity by 30 for %z. 41246^6^Increases your strength and stamina by 30 for %z. 41247^6^Increases your Agility and Dexterity by 30 for %z. 41248^6^Increases your agility and stamina by 30 for %. 41249^6^Increases your agility and strength by 30 for %z. 41250^6^Increases your dexterity and stamina by 30 for %z. 41251^6^Increases your resistance to magic by 10 for %z. 41252^6^Increases your resistance to cold by 10 for %z. 41253^6^Increases your resistance to fire by 15 for %z. 41254^6^Increases your resistance to disease by 15 for %z. 41255^6^Summons a Staff of the Magi (Flowing Thought +3). 41257^6^Increases your resistance to poison by 10 for %z. 41258^6^Increases your resistance to magic by 20 for %z. 41259^6^Increases your resistance to cold by 20 for %z. 41260^6^Increases your resistance to fire by 20 for %z. 41261^6^Increases your resistance to disease by 20 for %z. 41262^6^Increases your resistance to poison by 20 for %z. 41263^6^Increases your resistance to magic by 30 for %z. 41264^6^Increases your resistance to cold by 30 for %z. 41265^6^Embeds a poisoned dart in your target, inflicting #2 initial damage and and #3 poison damage each tick for 15 ticks. 41266^6^Increases your resistance to fire by 30 for %z. 41267^6^Increases your resistance to disease by 30 for %z. 41268^6^Increases your resistance to poison by 30 for %z. 41269^6^Renders you invisible to most creatures for 0:02:00. 41270^6^Renders you invisible to most creatures for 0:05:00. 41271^6^Renders you invisible to most of the undead for 0:02:00. 41272^6^Renders you invisible to most of the undead for 0:05:00. 41273^6^Your lungs are sustained by way of magic, eliminating the need for air while underwater for %z. 41275^6^Your lungs are sustained by way of magic, eliminating the need for air while underwater for %z. 41278^6^Puts nearby creatures in a statis, mesmerizing them for up to 0:00:18. This works on creatures up to level 65. 41281^6^Causes nearby creatures to fall into a deep slumber. 41283^6^Fills your group with a celestial cleansing light, healing #1 hit points every six seconds for %z. 41284^6^Fills your elemental pet with mystical valor, rendering them immune to fear effects for %z. 41285^6^Summons your pet to your current location. 41286^6^Fills your elemental pet with speed, increasing their movement rate for %z. 41287^6^A light melody that restores the mana of your group by 2 per tick. 41288^6^Fills your target with a divine glory, increasing their hit points for %z. 41289^6^Fills your pet with rage, giving it increased attack speed, armor class, and strength for %z. 41290^6^Mends severe wounds, healing #1 hit points. 41291^6^Increases your hit point regeneration rate by 5 per tick, at the expense of moderately lowering your attack rating for %z. 41292^6^Increases your hit point regeneration rate by 10 per tick, at the expense of significantly lowering your attack rating for %z. 41293^6^Increases your hit point regeneration rate by 15 per tick, at the expense of severely lowering your attack rating for %z. 41296^6^Strikes your target with jolting fire, sometimes causing partial memory loss. 41297^6^Dominates your target's mind, allowing you to control them for a short time. This spell is effective only on creatures level 58 and below. 41298^6^Increases mana regeneration by 1 per tick. 41299^6^Increases mana regeneration by 2 per tick. 41300^6^Increases mana regeneration by 3 per tick. 41301^6^Increases mana regeneration by 4 per tick. 41302^6^Increases mana regeneration by 5 per tick. 41303^6^Increases mana regeneration by 6 per tick. 41304^6^Increases mana regeneration by 7 per tick. 41305^6^Increases mana regeneration by 8 per tick. 41306^6^Increases mana regeneration by 9 per tick. 41307^6^Increases mana regeneration by 10 per tick. 41309^6^Increases your mana regeneration rate by 1 per tick, for a period of %z. 41310^6^Increases your mana regeneration rate by 2 per tick, for a period of %z. 41311^6^Increases your mana regeneration rate by 3 per tick, for a period of %z. 41314^6^Increases your hit point regeneration rate by 2 per tick and decreases endurance loss by 3 percent, for a period of %z. 41315^6^Increases your hit point regeneration rate by 4 per tick and decreases endurance loss by 6 percent, for a period of %z. 41316^6^Increases your hit point regeneration rate by 6 per tick and decreases endurance loss by 9 percent, for a period of %z. 41320^6^Whisks you magically away to Thurgadin. 41321^6^Heals you for 270 hit points of damage. 41322^6^Opens an arcane portal that teleports your target to the Western Wastes. 41326^6^Fills you with fiery rage, reducing HP by #2 every six seconds in exchange for #3 ATK. 41327^6^Surrounds you with an aura of battle, increasing your hit point regeneration by 2 per tick and your attack rating by 10 for %z. 41330^6^Heals you for 310 hit points of damage. 41331^6^Heals you for 560 hit points of damage. 41332^6^Channels your body's energy to refresh your mind, trading hit points for mana. 41333^6^Refreshes your mind, increasing your mana stores by 200. 41334^6^Opens an arcane portal that teleports your entire group to their respective bind points. 41335^6^Refreshes your mind, increasing your mana stores by 220. 41336^6^Refreshes your mind, increasing your mana stores by 345. 41337^6^Opens an arcane portal that teleports your target to the Mistwoods. 41338^6^Covers your skin in barbs, causing 4 damage to those who attack you for a period of %z. 41339^6^Covers your skin in spikes, causing 8 damage to those who attack you, for a period of %z. 41340^6^Opens an arcane portal that teleports nearby players to the Plane of Air. Consumes 3 pearls when cast. 41342^6^Renders you immune to fear effects. 41343^6^Increases all your resistances by 50 for %z. 41344^6^Increases your maximum hit points by 400 for a period of %z. 41345^6^Returns you to your bind point. 41346^6^Increases your mana regeneration rate by 1 per tick, for %z. 41352^6^Strikes your target with a burst of intense force, causing #1 damage. 41365^6^A reckless madness overcomes you, reducing your HP and mana by #2 every six seconds while boosting your ATK by #3. 41376^6^Transforms you into a skeleton, imbuing your attacks with a chance to steal life energy from your target for %z. 41377^6^Strikes your target with a burst of intense force, stunning them briefly, causing #2 damage. 41378^6^Increase duration of charm spells by 1 tick. Increase amount of slow spells by 2 percent. Increase duration of mesmerize spells by 10 percent. 41379^6^Vastly increases you and your group's running speed for 8 ticks. This buff can coexist with most other movement speed buffs, though the speed boost itself does not stack. 41380^6^Blesses your group with a circle of healing, restoring between #1 and @1 hit points. 41381^6^Blesses the group with a circle of healing, restoring between #1 and @1 hit points. 41382^6^Focuses the power of nature to heal the group up to #1 hit points. 41383^6^Increase the recovery of your group by restoring up to #1 of their hit points. 41384^6^Increase the health of your group members up to #1 hit points. 41385^6^Closes the wounds of your target, restoring up to #1 of their hit points. 41391^6^Grants your group the power of the dead, including levitation, increased poison resistance, water breathing, and the ability to see invisible creatures for %z. 41392^6^Calls down lightning from the sky, stunning briefly and causing between #1 and @1 damage to your target. 41393^6^Touches your target with the hand of Grindrun, draining their life energy, siphoning #1 hit points. 41394^6^Conjures a maelstrom of electricity that assaults creatures in the vicinity of your target, causing three waves of #1 damage. 41397^6^Calls violent lightning down upon the target, dealing 4000 points of magic-based damage. May only be used once every 4 hours. 41398^6^Opens a mystical portal that transports your group to Faentharc. 41399^6^Opens an arcane portal that teleports your entire group to Faentharc. 41400^6^Conjures a pet into the form of a local monster to aid you in battle. 41401^6^Focuses mana into the form of a shard of the core of Dalaya. 41402^6^Conjures a pet into the form of a local monster to aid you in battle. 41403^6^Surrounds your target in an elemental maelstrom, causing #1 damage initially, and #2 damage every six seconds for %z. 41404^6^Conjures a pet into the form of a local monster to aid you in battle. 41405^6^Surrounds your target in an elemental maelstrom, causing #1 damage initially, and #2 damage every six seconds for %z. 41406^6^Mimicking the cunning and swiftness of Taeshlin, you free yourself from any and all spell effects that hinder movement. 41407^6^Draws the energy from your target's mind, draining their mana and giving it to you. 41408^6^Grants your target increased mental capacities, increasing their mana pool. 41409^6^Hastens your attacks by 25 percent for 1 minute. This effect stacks with most other haste buffs and may allow the user to exceed the standard haste cap. May only be used once every 4 hours. 41410^6^Grants your target increased mental capacities, increasing their mana pool and mana regeneration rate by 2 per tick, for a period of %z. 41411^6^Increases the hit point regeneration rate of your pet by 25 per tick for %z. 41412^6^Fills your target's blood with poison, causing #2 damage every six seconds for %z. 41413^6^Transfers your own health to your target at a rate of @1 hit points every six seconds for %z. 41414^6^Fills your pet with rage, giving it increased attack speed, armor class, and strength for %z. 41415^6^Strikes your target with a jet of poison, causing between #1 and @1 damage. 41416^6^Grips your body in an unholy darkness, slowly draining your hit points while regenerating your mana for %z. 41417^6^Opens an arcane portal that teleports you to the Frosthorn. 41418^6^Opens an arcane portal that teleports your entire group to the Frosthorn. 41419^6^Surrounds your target in flickering flames that damages any creatures that strikes them while increasing their fire resistance. 41420^6^Cloaks your target in a light aura, rendering them invisible to most undead creatures. 41421^6^Covers your target in blistering flames, causing 360 hit points damage. This damage is more difficult to resist than most spells. 41422^6^Opens an arcane portal that teleports your target to their bind point. 41423^6^Opens an arcane portal that teleports your entire group to the Great Divide. 41424^6^Cloaks you in a shimmering illusion that makes you appear to be a Dragon. 41425^6^Opens an arcane portal that teleports your entire group to Wyvernfang. 41426^6^Creates a devastating spear of ice to strike your target, causing #1 damage. 41427^6^Strikes your target with a jet of poisonous acid, causing between #1 and @1 damage. 41428^6^Fills your group with tumultuous power, increasing their strength for a period of %z. 41429^6^Strikes your target with a jet of poisonous acid, causing between #1 and @1 damage. 41430^6^Quickens your spiritual companion, providing increased strength, armor class, and attack speed for %z. 41431^6^Transforms you into a bear, providing increased hit point regeneration by 2 per tick and wisdom for a period of %z. 41432^6^Focuses your target's spiritual energy, granting increased hit points, charisma, and attack rating for %z. 41433^6^Opens a mystical portal that transports you to the Frosthorn. 41434^6^Opens a mystical portal that transports your group to the Frosthorn. 41435^6^Blasts your target with frost, causing @1 damage. 41436^6^Surrounds your target in dancing flames, lowering their attack and armor class for %z. 41437^6^Surrounds your target in dancing flames, lowering their fire resistance and armor class for %z. 41438^6^Opens a mystical portal that transports your group to the Great Divide. 41439^6^Summons a whirling wind to stun your target, while doing #1 damage. 41440^6^Opens a mystical portal that transports your group to Wyvernfang. 41441^6^Transports you and your group or raid to the inner reaches of the Prison of Admyrrza. 41442^6^Hardens the skin of your group, increasing their armor class, hit points, and mana regeneration rate by 6 per tick for %z. 41443^6^Strikes your target with holy light, causing #1 damage to undead every six seconds for %z. 41444^6^Fills your target's body with celestial power, healing #1 hit points every six seconds for %z. 41445^6^Places mystic armor of protection around you, increasing your hit points and armor class for %z. 41446^6^Strikes several creatures around your target with holy might, briefly stunning them. 41447^6^Cloaks your target in an aura of protection, granting them increased hit points and armor class for %z. 41448^6^A light cantata that regenerates the health, mana, and stamina of your entire group. 41449^6^Transports you and your group or raid to the entry portal that leads to the inner sanctum of the Prison of Admyrrza. 41450^6^This song wraps an aura of protection around your group that absorbs damage . 41451^6^An aura of silence envelops your enemy, causing them to become more susceptible to fire, ice, and magic. 41452^6^Increases the potency of healing spells by 21 percent. 41453^6^Increases the intensity of direct damage spells by 21 percent. 41454^6^Strikes your target with an intense flame of light, causing #1 damage and generating #2 hate. 41455^6^A healing wave washes over you and your group, restoring #1 HP to all within its range. Usable once per hour. 41456^6^Fills your target with a divine strength, increasing their hit points for %z. 41457^6^Consumes your target in a wave of hatred, lowering their attack rating and increasing yours for %z. 41458^6^Covers your target in a mass of darkness that steals their armor class and gives it to you for %z. 41459^6^Imbues your attacks with a chance to steal life energy from your target for %z. 41460^6^Causes you to stop breathing and appear dead to most creatures. 41461^6^Imparts your weapons with the power of sky for %z, allowing them a chance to strike with the fury of the storm. 41462^6^Imparts upon you the call of earth, increasing your armor class for %z, allowing a chance for your attacks to cause additional damage while briefly stunning your opponent. 41463^6^Imparts your weapons with the power of fire for %z, allowing them a chance to strike with the fury of the flame. 41464^6^Summons the spirit of the predator to impart your group with an increased attack rating for %z. 41465^6^Increases the casting range of spells by 35 percent. 41466^6^Increases spell bane damage for damage over time and direct damage spells by 35 percent. 41467^6^Increases beneficial spell duration by 35 percent. Requires a minimum spell duration of 5 minutes. 41468^6^Reduces spell casting time by 14 percent. Minimum casting time of 2.0 seconds required. Excludes Complete Healing, Circle of Completion, Word of Completion, Word of Fulfillment, Complete Recovery, and Vessel of Althuna. 41469^6^Increases the potency of your damage over time spells by 21 percent. 41470^6^Through advanced meditation, the well-seasoned Monk may purge his or her body of nearly all negative effects such as poisons, diseases, and roots. Resurrection effects and a select few other spells are immune to this ability. 41472^6^Infuses your elemental companion with energy, increasing their attack speed, armor class, and strength for %z. 41473^6^Bestows powerful purification magics upon the target, curing almost all negative effects such as poisons, diseases, and roots. Charm, fear, and resurrection effects are among the few unaffected by this spell. 41474^6^Causes your target's image to shift out of the world, diverting attention from any action they take and increasing their attack rating. Their attacks have a chance to strike additional damage. 41475^6^Summons the spirit of a wild bear to obey your commands. 41476^6^Lowers the chance of using a spell reagent by 21 percent. 41477^6^A stinging poison courses through the target's veins, dealing dealing #2 damage initially and #3 every tick for 25 ticks. This poison incurs #1 poison counters. 41478^6^Lowers the mana consumption of spells cast by 7 percent. 41479^6^Increases the maximum hit points of your pet by 35 percent. 41480^6^Increase the maximum damage of your pet by 70 percent and its health by 35% 41482^6^The Magician's contribution to the Ritual of Imprisonment. 41483^6^The Druid's contribution to the Ritual of Imprisonment. 41484^6^The Necromancer's contribution to the Ritual of Imprisonment. 41485^6^The Wizard's contribution to the Ritual of Imprisonment. 41486^6^Grants your group #2 HP per tick, #3 to maximum HP, and #12 ATK for 1 hour. 41487^6^The Enchanter's contribution to the Ritual of Imprisonment. 41488^6^The Cleric's contribution to the Ritual of Imprisonment. 41489^6^Cloaks your target in an aura of protection, granting them increased hit points and armor class for %z. Consumes a Peridot when cast. 41492^6^Dominates your target's mind, allowing you to control them for a short time. This spell is ineffective on creatures greater than level 65. 41499^6^A disorienting breath stunts your language skills, causing you to speak only in gibberish for %z. 41503^6^Focuses mana into the form of a modulating rod, allowing the user to trade physical health for mental energy. 41504^6^Refreshes the health of your elemental pet, healing between #1 and @1 damage, and curing their diseases. 41505^6^Renews the health of your elemental pet, healing between 140 (L20) and 230 (L65) damage, and curing their diseases. 41508^6^Causes your target's heart beat to become irregular, lowering their attack rating, and doing #4 damage every six seconds for %z. 41509^6^Drains the life from your target, healing you for #3 hit points every six seconds for %z. 41510^6^Transfers your own health to your target at a rate of #2 hit points every six seconds for %z. 41511^6^Surrounds your target in the scent of dusk, causing them to be more susceptible to fire, poison, and disease for %z. 41512^6^Surrounds your target in the scent of shadow, causing them to be more susceptible to fire, poison, and disease for %z. 41513^6^Surrounds your target in the scent of darkness, causing them to be more susceptible to fire, poison, and disease. 41515^6^Destroy 1500 mana from up to six nearby creatures. 41518^6^Mends major wounds, healing between #1 and @1 hit points. 41519^6^Bathes your target in divine light, healing #1 hit points. 41520^6^Mends the major wounds of everyone in your group, healing #1 hit points. 41521^6^Mends the wounds of everyone in your group, healing #1 hit points as well as curing minor diseases and poisons. 41522^6^Fills your target's body with celestial elixir, healing #1 hit points every six seconds for %z. 41523^6^Mends the wounds of everyone in your group, healing up to #1 hit points. 41524^6^Revives a slain ally, restoring nearly all of their lost experience. It takes some time for the recently revived to fully recover. 41525^6^Removes toxin from your target's system, curing them of severe poisons. 41526^6^Cancels magical enchantments affecting your target. 41527^6^A booming voice fills your target's ears, causing them to flee in terror. 41528^6^A burst of holy power that inflicts between #1 and @1 damage to an undead target. 41529^6^A burst of holy light that causes between #1 and @1 damage to a summoned target. 41530^6^Banishes an undead creature to the shadow realm. 41531^6^Banishes your target to the nether realm, completely removing them from this plane of existence. 41532^6^Inspires fear in an undead opponent, causing them to flee. 41533^6^Provides your target with heroic valor, increasing their hit points and armor class for %z. 41534^6^Focuses your spiritual energy into a great battle cry, increasing your strength, and armor class for %z. Lowers endurance loss by 8 percent. 41535^6^Covers your target in a shimmer of holy runes, increasing their hit points for %z. 41536^6^Provides your group with heroic valor, increasing their hit points and armor class for %z. 41539^6^Provides your target with mystic fortitude, increasing their hit points and armor class for %z. 41540^6^Covers your target in a holy guard, increasing their armor class for %z. 41541^6^Covers all creatures near your target in tranquility, lowering their aggressiveness for %z. 41542^6^Causes the earth to tremble around you, causing between #1 and @1 damage to all nearby enemies. 41543^6^Calls upon the reckoning of the gods to strike your target, causing between #1 and @1 damage. 41544^6^Strikes an enemy with holy might, briefly stunning them, causing #2 damage. 41545^6^A forbidden word that blinds and stuns nearby enemies, causing #3 damage. 41547^6^Bestows the favor of the gods upon your target, granting them a second chance at life should they fall in battle. Consumes a pearl when cast. 41548^6^A feeling of doom strikes your target, reducing their armor class, attack rating, all resistances, consuming their mana, and lowering their hit points by %2 every six seconds for 3.5 minutes. 41550^6^Incites fear in an animal target, causing them to flee. 41551^6^Calls upon the spirit of winter to protect your group from fire for %z. 41552^6^Calls upon the spirit of summer to protect your group from cold for %z. 41554^6^Imbues your group with the spirit of a scaled wolf, increasing their movement speed for %z. Any attack, or spell cast will break the enchantment. 41556^6^Beckons to the animals of the wild, allowing you to control them. This spell is ineffective on creatures greater than level 55. 41557^6^Fills your target with the power of the stone, increasing their strength for %z. 41558^6^Surrounds your body in a coat of blades that increases your armor class, as well as harming those that strike you for %z. 41559^6^Hardens the skin of your target, increasing their armor class, hit points and hit point regeneration rate by 4 per tick, for %z. 41560^6^Surrounds your target in a shield of spikes that causes damage to anything that strikes them for %z. 41561^6^Surrounds your group in a shield of spikes that causes damage to anything that strikes them for %z. 41562^6^Fills you with the spirit of the wild, allowing you to take the form a wolf for %z, increasing your movement speed and mana regeneration rate by 2 per tick. 41563^6^Fills you with the spirit of the wild, allowing you to take the form a wolf for %z, increasing your movement speed and attack rating. 41564^6^Transforms you into a stout tree, preventing movement, but increasing your mana and hit point regeneration. 41565^6^Covers your face in the mask of the hunter for %z, allowing you improved vision, increasing your mana regeneration rate by 4 per tick, and the ability to see invisible creatures. 41566^6^Opens a mystical portal that transports you to a relatively safe location in the current zone. 41567^6^Opens a mystical portal that transports your group to a relatively safe location in the current zone. 41568^6^Hastens your target's natural healing, increasing their hit point regeneration by 15 per tick, for a period of %z. 41569^6^Hastens your groups natural healing by 15 hit points per tick, allowing them to recover hit points faster for %z. 41570^6^Protects your group with the talisman of Jasinth, shielding them from disease for %z. 41571^6^Protects your group with the talisman of Shadoo, shielding them from poison for %z. 41572^6^Channels your body's energy to refresh your mind, trading hit points for mana. 41573^6^Infects your target with a fever, causing them to become susceptible to other diseases and the cold. 41574^6^Summons a companion from the spirit world in the form of a great wolf. 41575^6^Grants your target a quickness of mind and body, allowing them improved night vision, the ability to see invisible creatures for a period of %z. Lowers endurance loss by 5 percent. 41576^6^Places you in a state of torpor, healing #1 hit points every six seconds for %z. This effect slows your movement. Adds 100 ATK. 41577^6^Decreases your target's resistance to cold, fire, magic, and poison for %z. 41578^6^Decreases your target's resistance to cold, fire, magic, and poison for %z. 41579^6^Fills your group with the spirit of the cat, increasing their agility for a period of %z. 41580^6^Fills your group with the spirit of the brute, increasing their stamina for a period of %z. 41581^6^Fills your group with power of the Rhino, increasing their strength for a period of %z. 41582^6^Fills your group with the spirit of the serpent, increasing their charisma and mana regeneration for a period of %z. 41583^6^Fills your group with the spirit of the raptor, increasing their dexterity for a period of %z. 41584^6^Places a shroud of spirits on your target, increasing their armor class for %z. 41585^6^Imbues your target with the talisman of Kragg, providing increased hit points for a period of %z. 41586^6^Creates a rift of bitter cold, causing between #1 and @1 damage to your target. 41587^6^Creates a rain of poison, causing three waves of #1 damage to everything in a small radius around your target. 41588^6^Engulfs your target in a swarm of insects, slowing their attack rate for %z. 41589^6^Engulfs creatures near your target in a cloud of insects, slowing their attack rates for %z. 41590^6^Fills your target's blood with poison, causing #2 damage initially and #3 damage every six seconds for %z. 41591^6^Sickens your target with a fever, causing #3 damage initially and #2 damage every six seconds for %z. 41592^6^Saps your target's power, decreasing their agility, dexterity, strength, and armor class for %z. 41593^6^Fills your target's body with maniacal power, increasing their strength for a period of %z. 41594^6^Fills your target with a delirious nimbleness, increasing their agility for a period of %z. 41595^6^Fills your target with riotous health, increasing their stamina for %z. 41596^6^Fills your target with a sense of mortal deftness, increasing their dexterity for a period of %z. 41597^6^Fills your target with an alluring aura, increasing their charisma and mana regeneration for a period of %z. 41598^6^Reduces incoming spell damage by 75%. 41599^6^A piercing paternal glare numbs your feet to the ground, preventing movement for %z with no chance of being resisted. 41600^6^Coat your target in the breath of tarhyl, dealing #2 damage every six seconds, and reducing their armor class and fire resistance for %z. 41601^6^Commands a swarm of insects to attack your target relentlessly, causing #1 damage every six seconds for %z. 41602^6^Calls down a hailstorm from the sky, causing three waves of #1 damage to creatures near your target. 41603^6^Ignites your target's skin, doing #1 damage. 41604^6^Shackles your target to the ground for up to %z. 41605^6^Covers your target in glistening ice, causing #1 damage. 41606^6^Calls down lightning from the sky, causing #1 damage to all those in the vicinity of your target. 41607^6^Ignites your target's skin, causing #1 damage. 41608^6^Commands roots to take hold of your target, doing #3 damage, and preventing their movement for %z. 41609^6^Covers you in a magical skin that absorbs #2 damage before dissipating. This spell also increases your mana regeneration rate by 3 every six seconds. 41610^6^Surrounds your body in a magical shield, increasing your hit points, armor class, and magic resistance for %z. 41612^6^Surrounds your body in the veil of A`han, rendering you invulnerable for %z as well as healing you for #3. 41613^6^Drains your target of life energy, siphoning between #1 and @1 hit points. 41614^6^Freezes the flesh from your target's body, stunning them briefly, causing between #2 and @2 damage. 41615^6^Drains the life from your target, siphoning 75 hit points. 41616^6^Drains the life from your target, healing you for #3 hit points every six seconds for %z. 41617^6^Burns the blood of your target, causing #1 damage every six seconds for %z. 41618^6^Drains your target of life energy, siphoning #1 hit points. 41619^6^Summons a devouring darkness that binds your target's feet, decreasing their movement rate, and doing #1 damage every six seconds for %z. 41620^6^Causes your target's body to splurt, doing progressively more damage the longer it lasts. 41621^6^Animates an undead servant from the remnants of the fallen. 41622^6^Animates an undead servant from the remnants of the fallen. 41623^6^Summons forth a servant of Kaezul to do your bidding. 41624^6^Commands an undead creature to do your bidding, temporarily bending them to your will. This spell is ineffective on creatures greater than level 52. 41626^6^Teleports you through the shadow realm temporarily, reappearing in reality at the safe point of the zone. 41627^6^Teleports you to a relatively safe location in the current zone. 41628^6^Opens an arcane portal that teleports your entire group to a relatively safe location in the current zone. 41629^6^Commands an undead creature to do your bidding, temporarily bending them to your will. This spell is ineffective on creatures greater than level 61. 41631^6^Surrounds the feet of creatures in the vicinity of your target in arcane shackles, slowing their movement speed. 41632^6^Focuses your vision, allowing you to see otherwise invisible creatures, and allowing greatly improved night vision for %z. 41633^6^Causes the earth to adhere to your target's body, preventing them from moving for up to %z. 41634^6^Strikes your target with energy, stunning them briefly, causing #2 damage. 41635^6^Strikes your target with energy, stunning them briefly, causing #2 damage. 41636^6^Causes a sudden reversal in the gravity around your target, doing #1 damage and causing them to fly high into the air. 41637^6^Consumes your target in a sudden torrent of fire, causing between #1 and @1 damage. 41638^6^Searing flames consume your target, causing #2 damage. This damage is much more difficult to resist than most spells. 41639^6^Consumes your target in a sudden torrent of lightning, causing between #1 and @1 damage. 41640^6^Bolts of lightning consume your target, causing #2 damage. This damage is much more difficult to resist than most spells. 41641^6^Consumes your target in a sudden torrent of ice, causing between #1 and @1 damage. 41642^6^Shards of piercing ice consume your target, causing #2 damage. This damage is much more difficult to resist than most spells. 41643^6^Consumes your target with the Draft of Jiva, stunning them briefly, causing between #1 and @1 damage. 41644^6^Creates a pillar of flame, causing between #1 and @1 damage to several creatures in the vicinity of your target. 41645^6^Creates a pillar of lightning, causing between #1 and @1 damage to several creatures in the vicinity of your target. 41646^6^Creates a pillar of frost, causing between #1 and @1 damage to several creatures in the vicinity of your target. 41647^6^Tears of searing ice fall around your target, causing three waves of #1 damage to all creatures in the vicinity of your target. 41648^6^Tears of searing flame fall around your target, causing three waves of #1 damage to all creatures in the vicinity of your target. 41649^6^Tears of searing magic fall in three waves, causing #1 damage to all creatures in the vicinity of your target. 41650^6^Creates an inferno that causes #1 damage to all creatures in the vicinity of your target. 41651^6^Creates a freezing wind that causes @1 damage to several creatures in the vicinity of your target. 41652^6^Creates a maelstrom of energy that causes #1 damage to several creatures in the vicinity of your target, stunning them briefly. 41653^6^Creates a circle of static energy around you, causing #1 damage to nearby creatures. 41654^6^Creates a circle of ice shards around you, causing #1 damage to nearby creatures. 41655^6^Creates a circle of intense heat around you, causing between #1 and @1 damage to nearby creatures. 41656^6^Calls down a bolt of thunderous energy, causing #2 damage, and briefly stunning several creatures in the vicinity of your target. 41657^6^Creates a wind of ice around you, causing #1 damage to nearby creatures. 41658^6^Consumes your target in the burning flames of the sun, causing #1 damage. 41659^6^Creates a circle of fire around you, causing between #1 and @1 damage to nearby creatures. 41660^6^Burns your target's skin with a charring flame, causing between #1 and @1 damage. 41661^6^Burns your target's skin with the scars of Sigil, causing #1 damage. 41662^6^Conjures a blistering wind that assaults several creatures in the vicinity of your target, causing three waves of #1 damage. 41663^6^Conjures a shock of steel that assaults your target, causing between #1 and @1 damage. 41664^6^Burns your target's skin with the seeking flame of Seukor, causing #1 damage. 41665^6^Creates a storm of mana around you, causing #1 damage to several creatures near your target, and draining their mana. 41666^6^Covers you in phantom armor, increasing your hit point regeneration rate by 5 per tick and armor class for %z. 41667^6^Surrounds your target in a cadreau of flame, increasing their resistance to fire and damaging any creature that attacks them for %z. 41668^6^Surrounds your group in a shield of immolation, increasing their resistance to fire and damaging any creature that attacks them for %z. 41669^6^Surrounds your group in the aegis of Tarhyl, increasing their resistance to fire and damaging any creature that attacks them for %z. 41670^6^Fills your elemental pet with speed, increasing their movement rate for %z. 41671^6^Conjures an elemental from earth to aid you in battle. 41672^6^Conjures an elemental from water to aid you in battle. 41673^6^Conjures a fire elemental to aid you in battle. 41674^6^Coalesces the air around you into an elemental to aid you in battle. 41675^6^Conjures an elemental from earth to aid you in battle. 41676^6^Conjures an elemental from water to aid you in battle. 41677^6^Conjures a fire elemental to aid you in battle. 41678^6^Coalesces the air around you into an elemental to aid you in battle. 41679^6^Allows you to attempt to retrieve ore from the ground in places known to yield such ore. 41680^6^Revives a slain ally, restoring a modest amount of their lost experience. It takes some time for the recently revived to fully recover. 41681^6^Revives a slain ally, restoring a generous amount of their lost experience. It takes some time for the recently revived to fully recover. 41683^6^Cloaks you in a shimmering illusion that makes you appear to be an alligator. 41686^6^Tears the energy from your target's mind, draining their mana and adding it to yours. 41687^6^Cloaks you in an amiable aura, causing creatures of your target's faction to view you more favourably. 41688^6^Expands your target's mind, increasing their intelligence and wisdom. 41689^6^Covers you in a magical skin that absorbs #1 damage before dissipating. Consumes a Peridot when cast. 41690^6^Causes enemies in the vicinity of your target to fall into an enchanted sleep for up to %z. This works on creatures up to level 60. 41691^6^Causes your opponent to fall into an enchanted sleep for up to %z. This works on creatures up to level 59. Has a chance to fade your targets memory. 41692^6^Causes your opponent to fall into an enchanted sleep for up to %z. This works on creatures up to level 63. 41693^6^Calms your group's thoughts, allowing them to regenerate mana more quickly. 41694^6^Calms your group's thoughts, allowing them to regenerate mana more quickly. 41695^6^Calms your group's thoughts, allowing them to regenerate mana more quickly. 41696^6^Creates a wave of intense color around you that assaults your opponent's senses, briefly stunning all nearby creatures, as well as draining their mana. 41697^6^Tears the magic from your target, causing their enchantments to fade. 41698^6^Strikes your target with a chaotic burst of mental energy, stunning them briefly and causing between #1 and @1 damage. 41699^6^Causes your enemies' ears to echo with the barking of Tashan, lowering the magic resistance of all creatures in the vicinity of your target. 41700^6^Consumes your target in mental torment, causing #4 decaying damage every six seconds for %z. This spell also lowers their intelligence and wisdom, and drains their mana. 41701^6^Cloaks you in a radiant visage, increasing your charisma. 41702^6^Causes your target's ears to echo with the barking of Tashan, lowering their magic resistance. 41703^6^Constricts your target's throat, causing between #1 and @1 damage initially and decaying damage every six seconds for %z, as well as lowering their strength and agility. 41704^6^Causes the ears of all creatures in a small radius around your target to echo with the barking of Tashan, lowering their magic resistance. 41705^6^Dominates your target's mind, allowing you to control them for a short time. This spell is ineffective on creatures greater than level 52. 41706^6^Dominates your target's mind, allowing you to control them as your pet for up to %z. This spell is ineffective on creatures greater than level 52. 41707^6^Dominates your target's mind, allowing you to control them for a short time. This spell is ineffective on creatures greater than level 62. 41708^6^Grants your group quickened movement, increasing their attack speed for %z. 41709^6^Grants your group quickened movement, increasing their attack speed for %z. 41710^6^Fills your group with energy, increasing their attack speed for %z. 41712^6^Constricts your target's muscles, causing their attack speed to slow for %z. 41713^6^Cloaks your target in a magical skin which jolts their attacker when broken, reducing aggression toward them. 41714^6^Attacks your target's mind, providing a chance to forget those that have done them harm. 41715^6^Strikes your target's mind, stunning them briefly and draining their mana. 41716^6^Surrounds your target in the scent of Dis, causing them to be more susceptible to fire, poison, and disease. 41717^6^Transfers your own health to your target at a rate of #4 hit points every six seconds for %z. 41719^6^Commands roots to take hold of your target, doing @1 damage, and preventing their movement for %z. 41720^6^Strikes your target with a smashing blow, increasing their hatred towards you, doing 5 hit points damage. 41721^6^Summons a magical hammer that attacks your target relentlessly until either the hammer or the target dies. 41722^6^Conjures a flaming sword that attacks your target until either it, or the target, is dead. 41723^6^Animates a pair of swords to attack your enemies. 41724^6^Completely destroys your target, leaving nothing behind. Consumes an Opal when cast. 41725^6^Banishes rainclouds or snowfall from the region. 41726^6^Cloaks your group in a light aura, rendering them invisible to most undead creatures for up to %z. 41727^6^Surrounds your group in a shield of spikes that causes damage to anything that strikes them for %z. 41728^6^Covers your skin in a shimmering shield of mana that absorbs #1 spell damage before dissipating. 41729^6^Fills your target with energy, increasing their attack speed, agility, and armor class for %z. Lowers endurance loss by 5 percent. 41733^6^Resurrects a fallen comrade using the energy contained in a ruby, restoring nearly all of their lost experience. Consumes an ruby when cast. 41736^6^Your charisma soars, while your dexterity and agility seem to drift away, as if your body is in a dream-like haze. Be warned, it may be seen as illegal by some, a forbidden substance altering your mind’s perception of reality. 41737^6^Induces a psychedelic dream, stunning the user for 30 seconds while increasing mana by up to 50 per tick for 5 ticks. This is classed as a debuff and cannot be clicked off prematurely, though it stacks with most other forms of mana regeneration. 41738^6^Strikes an enemy with a tremendous thunder, briefly stunning them, causing #2 damage. 41739^6^A magical drowsiness settles in the target's mind, slowing their attack speed for %z. 41740^6^Channel the nearby heat into a fiery blast, leaving no latent heat near you, dealing #1 damage. 41741^6^Strikes your target's head, sometimes causing partial memory loss of the damage you have done to them. 41742^6^Causes your body to become like the dead, providing increased poison resistance, enduring breath, and levitation for %z. 41743^6^Guards your target with a divine favor, absorbing up to #2 damage. 41744^6^Gathers ambient mana from your surroundings, replenishing your mana pool, stunning you briefly. 41745^6^You stop to smell the roses, increasing your mana by 5 per tick for 0:00:24. 41747^6^A powerful bellow that stuns your enemy and causes between #2 and @2 damage. 41749^6^A single perfect note that surrounds your group with an aura of invulnerability. 41750^6^This song allows greatly increased freedom of movement. It provides levitation, increased movement speed, the ability to see invisible creatures, and invisibility for your group. 41751^6^A binding melody that surrounds your target in magical bonds, slowing their movement and attack speed, as well as lowering their armor class and agility. 41752^6^A marching tune that surrounds your group with an aura of protection that absorbs some physical damage, as well as increasing armor class and agility. 41753^6^A quiet lullaby that causes your target to fall into an enchanted sleep, while reducing their resistance to magical spells. This works on creatures up to level 54. 41754^6^The sounds of the dawn confuse your enemy and make them more likely to attack a different target. 41755^6^An odd tune that strips mystic enchantments from your target and causes them to teleport to their home point . 41756^6^The dark sounds of the night cause your enemies to rapidly flee in terror. 41757^6^A energetic verse that heightens the attack speed of your group. 41758^6^A compelling song that surrounds all nearby creatures in magical bonds, slowing their attack speed and movement rate. 41759^6^A light cantata that regenerates the health, mana, and stamina of your group. 41760^6^This song gives your group a heightened awareness, increasing their attack speed, and strength. 41761^6^This song attacks the mind of your opponent, lowering their intelligence and wisdom, as well as draining some of their mana. 41762^6^An ancient war song that increases your attack speed, strength, and attack rating. 41763^6^Surrounds your group in a protective aura, absorbing some spell damage and granting them increased armor class. 41764^6^A screeching dissonance that causes pain to all nearby creatures and makes them more susceptible to magic. 41765^6^Increases the charisma rating of your entire group. 41767^6^Ensnares all those near your target in a tangle of dark vines that decreases their movement rate. 41769^6^Shards of piercing ice consume your target, causing #2 damage. This damage is much more difficult to resist than most spells. 41771^6^Conjures a mystical portal that summons one of your allies to your side. The target must be in your group to be summoned. 41772^6^Strips magical protection from your target, lowering their magic, fire, cold and poison resistances for %z. 41773^6^Transports nearby allies to Dreadfang Spire. 41779^6^Summons a stack of bandages. 41784^6^Rends your target with shards, doing 20 hit points damage. 41788^6^Covers your target with magots, doing 45 hit points damage. 41790^6^Fleshy roots bind your feet in place, preventing movement while reducing HP by #1 every six seconds for %z. Defending creatures suffer a -50 magic resistance penalty against this effect. 41791^6^Strikes your target with a holy power, stunning them briefly. 41793^6^Strikes your target a blinding light, rendering them unable to see and lowering their dexterity for %z. Generates a minimum of 640 threat. Threat generated increases as target max health increases. 41796^6^Strikes your target with sonic waves of sound, doing 70 hit points damage. 41797^6^Strikes your target with sonic waves of sound, doing 140 hit points damage. 41800^6^Drains the life from your target, siphoning 45 of their hit points. 41804^6^Increases the maximum hit points of your pet by 5 percent. 41805^6^Increases the maximum hit points of your pet by 10 percent. 41806^6^Increases the maximum hit points of your pet by 15 percent. 41807^6^Increases the maximum hit points of your pet by 20 percent. 41809^6^Strikes your target with ghostly fists, doing 120 hit points damage. 41811^6^Increases the maximum hit points of your pet by 25 percent. 41815^6^Increase the maximum damage of your pet by 10 percent and health by 5 percent. 41816^6^Increase the maximum damage of your pet by 20 percent and health by 10 percent. 41817^6^Increase the maximum damage of your pet by 30 percent and health by 15 percent. 41818^6^Increase the maximum damage of your pet by 40 percent and health by 20 percent. 41819^6^Strengthens your target's essence, increasing their stamina and agility by #1 for a period of %z. 41821^6^Increase the maximum damage of your pet by 50 percent and health by 25 percent. 41822^6^A deadly mist befalls all enemies near the caster, greatly hindering movement speed and inflicting #1 damage every six seconds for %z. 41824^6^The wisdom of the Seekers of Erimal pulses through your mind, increasing both your HP and mana regeneration by 1 per tick. 41825^6^Covers nearby enemies in a cloud of spores, lowering their attack speed for 0:01:00. 41826^6^The wisdom of the Seekers of Erimal pulses through your mind, increasing your HP regeneration by 2 per tick. 41827^6^The wisdom of the Seekers of Erimal pulses through your mind, increasing your HP regeneration by 1 per tick and your Attack by 10. 41828^6^Infects your target with Blackbloat, lowering their strength for a very, very, long time. 41829^6^An ancient pestilence befalls the target's flesh, lowering CHA by #5 while decreasing HP by #1 and mana by #3 every six seconds. This disease is effectively permanent until cured. 41830^6^Opens an arcane portal that teleports you to the Heartland Plateau. 41831^6^Opens an arcane portal that teleports your entire group to the Heartland Plateau. 41834^6^A potent venom specifically adapted to harm animals. Causing between #2 and @2 damage every six seconds for up to %z. 41835^6^A potent venom specifically adapted to harm summoned creatures. Causing between #2 and @2 damage every six seconds for up to %z. 41836^6^Covers your targets weapon with fire, giving their attacks a chance to cause an additional 10 hit points damage. 41837^6^Covers your targets weapon with frost, giving their attacks a chance to cause an additional 22 hit points damage. 41838^6^Imbues your targets weapon with magic, giving their attacks a chance to cause an additional 36 hit points damage. 41843^6^A potent venom specifically adapted to harm animals, causing between #2 and @2 damage every six seconds for up to %z. 41844^6^A potent venom specifically adapted to harm animals, causing between #2 and @2 damage every six seconds for up to %z. 41845^6^A potent venom specifically adapted to harm summoned creatures, causing between #2 and @2 damage every six seconds for up to %z. 41846^6^A potent venom specifically adapted to harm summoned creatures, causing between #2 and @2 damage every six seconds for up to %z. 41847^6^Imbues your targets weapon with poison, giving their attacks a chance to cause an additional 52 hit points damage. 41848^6^Imbues your targets weapon with a scourge, giving their attacks a chance to cause an additional 78 hit points disease damage. 41849^6^Imbues your targets weapon with the ability to strike their opponents with the power of the Magi, consuming 45 of their mana, causing 95 hit points damage. 41853^6^Immolates your target, doing 10 hit points damage. 41854^6^Strikes your target with cold, doing 22 hit points damage. 41855^6^Strikes your target with shards of steel, doing 36 hit points damage. 41856^6^Strikes your target with a venomous poison, doing 52 hit points damage. 41857^6^Strikes your target with a scourging disease, doing 78 hit points damage. 41858^6^Strikes your target with a crimson force, consuming 40 mana, and doing 95 hit points damage. 41859^6^Opens a mystical portal that transports you to the Heartland Plateau. 41860^6^Opens a mystical portal that transports your group to the Heartland Plateau. 41861^6^Slices your target, doing 120 hit points damage. Destroys lower level enemies. 41862^6^Causes your target to skip one round of melee. This spell does not affect nonstandard melee attacks, such as whirlwind or enrage. 41863^6^Curses your target, causing all melee damage taken to be critical hits for %z. 41864^6^Curses your target, reducing all spell damage they do for %z. 41865^6^Poisons your target, causing #2 damage initially and #3 damage every six seconds for up to %z. 41866^6^Poisons your target, causing #2 damage initially and #3 damage every six seconds for up to %z. 41867^6^Poisons your target, causing #2 damage initially and #3 damage every six seconds for up to %z. 41868^6^Curses your target, causing all spell damage taken to be critical hits for %z. 41869^6^Assaults your target with jagged bolts of force, destroying 65 mana, and causing 125 hit points damage. 41870^6^Allows you to attempt to ensnare a dryad for nefarious purposes, providing she is sufficiently weakened. 41871^6^Refreshes your pet, healing up to 380 of their hit points and curing some diseases. 41872^6^An unsightly pestilence befalls the target's flesh, lowering DEX and CHA by #3 while decreasing HP by #1 and mana by #2 every six seconds for %z. 41873^6^Increases beneficial spell duration by 10 percent, spell range by 15 percent, while lowering mana cost by 8 percent, with a 10 percent a chance that spell reagents will not be consumed. 41877^6^Shatters the armor of your target, lowering their armor class. 41883^6^Poisons your target, causing #3 damage initially and #3 damage every six seconds for up to %z. 41889^6^An ethereal voice calms your mind, granting #2 mana. 41892^6^Transports you to Athica. 41893^6^Flings your target into the air, doing 220 hit points damage. 41894^6^Clears your mind, restoring 200 mana by consuming 500 hit points of your life. 41895^6^Wreaths you in an elemental ward, increasing your fire and cold resistance and expanding your mana pool for %z. 41896^6^Increases your hit point regeneration by 10 per tick, for a period of 0:30:00. 41897^6^Removes a Very Easy Treasure Map from the bottle. 41898^6^Removes an Easy Treasure Map from the bottle. 41899^6^Removes a Moderate Treasure Map from the bottle. 41900^6^Infuses your pet with raw elemental power, increasing its strength, armor class, attack speed and attack rating for %z. 41901^6^Animates an enchanted sword and shield to take its place as your pet and personal guardian. 41902^6^Summons a manifestation of the elements to fight for you. 41903^6^Removes the seal from a Simple Treasure Map. 41904^6^Removes the seal from a Very Easy Treasure Map. 41905^6^Removes the seal from an Easy Treasure Map. 41906^6^Removes the seal from a Moderate Treasure Map. 41907^6^Removes the seal from a Difficult Treasure Map. 41909^6^Removes the seal from a Very Difficult Treasure Map. 41914^6^A booming voice fills your target's ears, causing them to flee in terror. 41915^6^Increases the damage from cold elemental spells by 2 percent. Damages any creatures that may attack you for 0:09:00. 41916^6^Strikes your target with a crippling blow, lowering their dexterity, agility and strength for a period of 0:00:30. 41917^6^Covers you in a wreath of frozen flames, increasing your fire damage spells destructive power by 2 percent. Causes additional damage to enemies who attack you for 0:09:00. 41922^6^Causes your target to swoon, overcome with rapture for up to 0:01:30. This works on creatures up to level 65. 41933^6^Magically fills your lungs with air, removing your need to breath for up to 1:00:00. 41934^6^Fills your target with a deadly poison, doing 100 hit points damage initially, and an additional 30 damage every six seconds for %z. 41935^6^Strikes your target with a bellowing rage that vibrates every bone in their body, causing between #1 and @1 damage. 41936^6^Strikes your target with a fury that causes a pain that vibrates every bone in their body, stunning the briefly and causing between #1 and @1 damage. 41937^6^Strikes your target with a bellowing rage that vibrates every bone in their body, causing between #1 and @1 damage. 41938^6^Strikes your target with a bellowing rage that vibrates every bone in their body, causing between #1 and @1 damage. 41939^6^Increases your attack speed by 20 to 25 percent, for a period of %z. 41940^6^Increases your attack speed by 33 to 38 percent, for a period of %z. 41941^6^Increases your attack speed by 44 to 49 percent, for a period of %z. 41944^6^A divine hynm that protects nearby allies, giving them a chance to avoid death, curing poisons and disease and increasing the potency of healing spells by 4 percent. 41961^6^Surrounds you with an electric field, causing harm to any that attack you for 0:09:00. 41971^6^Teleports you to your bind point. 41972^6^Unleashes a horde of Halflings to aid you in battle. 41973^6^The freezing spirits curse nearby enemies, reducing their attack speed and doing #1 hit points damage. 41979^6^Surrounds you with the aura of the valiant, increasing your natural hit point regeneration by 10 and increasing your attack rating by 75. 41980^6^Supreme runes that increase the critical chance of healing spells by 13 percent, and critical chance of direct damage and damage over time spells by 8 percent. 41994^6^Creates a circle of fire around you, causing #1 damage to nearby creatures, stunning them briefly. 41999^6^Shrinks the members of your group, allowing them to move easier in tight spaces. 42002^6^Cleaves the flesh from your target, increasing their hatred toward you. 42004^6^Causes the skin of your target to combust in the tendrils of an inferno, doing 425 hit points damage. 42012^6^Clouds the minds of nearby creatures with shadows, causing them to forget what they were doing for up to 0:00:24. This works on creatures up to level 65. 42016^6^Strikes your target with a chaotic burst of mental energy, causing @1 damage. 42017^6^Removes detrimental effects from your target. 42022^6^Opens an arcane portal that teleports your target to the Frosthorn. 42023^6^Opens an arcane portal that teleports your target to the Great Divide. 42024^6^Opens an arcane portal that teleports your target to Faentharc. 42025^6^Opens an arcane portal that teleports your target to Wyvernfang. 42026^6^Opens an arcane portal that teleports you to the Great Divide. 42027^6^Opens an arcane portal that teleports you to Faentharc. 42028^6^Opens an arcane portal that teleports you to Wyvernfang. 42029^6^Opens a mystical portal that transports you to the Great Divide. 42030^6^Opens a mystical portal that transports you to Faentharc. 42031^6^Opens a mystical portal that transports you to Wyvernfang. 42039^6^A surge of interdimensional energy enters your limbs, speeding your travels for %z. 42044^6^A Dream spell for defeating a Sorcerer. 42045^6^A spirit descends upon your target, rendering them drowsy, slowing their rate of attacks for %z. 42046^6^Provides a blessing of Althuna for %z, increasing your mana pool, increasing the potency of healing spells by 15 percent, while diverting attention from any actions you may take. 42047^6^A blazing curse befalls the target, increasing susceptibility to fire spells while decreasing armor class and attack rating for %z. Additionally, any spells cast upon the target will have their damage amplified by 5 percent. 42054^6^Briefly stuns your target, inflicting #2 points of magic-based damage in the process. Defending creatures receive a -200 resistance penalty against this spell. 42057^6^Heats the blood of your target, causing #1 damage every six seconds for %z. 42063^6^Heats the blood of your target, causing #1 damage every six seconds for %z. 42064^6^Stirs three skeletons from their graves to fight your target for a short while. These minions have poor defenses, though they deal ample melee damage and may proc Drain Life. 42065^6^Stirs four skeletons from their graves to fight your target for a short while. These minions have poor defenses, though they deal ample melee damage and may proc Drain Life. 42066^6^Stirs five skeletons from their graves to fight your target for a short while. These minions have poor defenses, though they deal ample melee damage and may proc Drain Life. 42067^6^Cloaks your target in a shimmering illusion that makes them appear to be a Taldorian. 42068^6^Blasts your target with frost, causing @1 damage. 42076^6^Splits the earth beneath your target, rendering them immobile for up to 0:00:48. 42082^6^Removes the seal from an Extremely Difficult Treasure Map. 42090^6^Covers your target in a mass of darkness that steals their armor class and gives it to you for %z. 42097^6^Summons a stack of Razor Spine Shuriken. 42098^6^Decreases AC by %1 42099^6^Strikes your target with a discordant force, stunning them briefly, doing 85 hit points damage. 42100^6^Cloaks your target with an ancient enchantment, rending them invisible for %z. 42101^6^Grants the weapons of your nearby allies with a chance to cause an additional 125 hit points damage, while burning away 65 of their enemies mana. 42102^6^Calls upon the elements to send a torrential storm at your target, causing #1 damage to them and nearby enemies. 42103^6^Drains the life from your target, siphoning #3 hit points every six seconds for %z. 42104^6^A soothing mist from a gentle, tranquil waterfall envelops your target, restoring #1 hit points every six seconds for up to %z. 42107^6^Sends you into a restorative slumber, increasing your armor class and resistances, decreasing your movement and restoring #1 hit points every six seconds for up to %z. Adds 200 spell AC. 42108^6^Burdens your target with a crushing destiny, reducing their attack rating, armor class and resistances as well as damaging their hit points and burning their mana by #2 every six seconds for up to %z. 42109^6^Places mystic armor of protection around you, increasing your hit points, mana pool, armor class, and mana regeneration rate by 6 per tick, for %z. 42110^6^Creates a brief aura of soothing sounds, restoring a small amount of mana to your group. 42111^6^Scribes a brief rune, absorbing up to #1 melee damage against you. 42112^6^Grants your allies the gift of celerity, increasing their attack speed for up to %z. 42113^6^Fills your target's blood with poison, causing #2 damage initially and @3 damage every six seconds for %z. 42114^6^Grips your body in an unholy darkness, slowly draining your hit points while regenerating your mana. 42115^6^Drains #1 hit points from your target and uses them to restore your own. 42116^6^Creates a surge of lightning to electrocute your target target, causing #1 damage. 42117^6^Attacks the mind of your target, causing them to forget some of the damage you have done to them. 42118^6^Burns your target's skin with the shock of the sun, causing #1 damage. 42120^6^Causes your opponent to fall into an enchanted sleep for up to %z. This works on creatures up to level 65. 42121^6^Strikes your target with a chaotic burst of mental energy, causing @1 damage. 42122^6^Cloaks your group in an aura of protection, granting them increased hit points and armor class for %z. 42123^6^Surrounds your allies in an abundant overgrowth, increasing their hit points, armor class and mana regeneration rate by 8 per tick, for up to %z. 42125^6^Surrounds your group in a shield of spikes that causes damage to anything that strikes them for %z. 42126^6^Commands a swarm of insects to attack your target relentlessly, causing #1 damage every six seconds for %z. 42130^6^Revives a slain ally, restoring nearly all of their lost experience. It takes some time for the recently revived to fully recover. 42139^6^Allows your metabolism to function without oxygen, allowing you to survive without air for %z. 42145^6^Focuses the unholy power of your undead companion, increasing their strength, armor class and attack speed for %z. 42151^6^Removes a Difficult Treasure Map from the bottle. 42152^6^Removes a Very Difficult Treasure Map from the bottle. 42153^6^Removes an Extremely Difficult Treasure Map from the bottle. 42155^6^Creates a circle of fire around you, causing #1 damage to nearby creatures, stunning them briefly. 42156^6^Creates a circle of fire around you, causing #1 damage to nearby creatures, stunning them briefly. 42168^6^Revives a slain ally. It takes some time for the recently revived to fully recover. 42169^6^Revives a slain ally, restoring a minor amount of their lost experience. It takes some time for the recently revived to fully recover. 42170^6^Revives a slain ally, restoring a small amount of their lost experience. It takes some time for the recently revived to fully recover. 42171^6^Revives a slain ally, restoring a generous amount of their lost experience. It takes some time for the recently revived to fully recover. 42172^6^Revives a slain ally, restoring a large amount of their lost experience. It takes some time for the recently revived to fully recover. 42175^6^Fills your target's body with celestial health, healing #1 hit points every six seconds for %z. 42176^6^Envelops your group in an aura of spiritual light, increasing their mana and hit point regeneration rates by 3 per tick, for a period of %z. 42177^6^Envelops your group in an aura of spiritual radiance, increasing their mana and hit point regeneration rates by 5 per tick, for a period of %z. 42178^6^Fills your target with spiritual brawn, increasing their hit points and attack rating for %z. 42180^6^Fills your group with ethereal power, healing #1 hit points every six seconds for %z. 42181^6^Summons a magical hammer that is particularly adept at smiting undead. 42182^6^Bathes your target in ethereal light, healing #1 hit points. 42183^6^Opens a mystical portal that transports your group to a relatively safe location in the current zone. The chaotic nature of the portal drains mana from anyone who passes through it. 42184^6^Teleports your group to a relatively safe place in the current zone, but also drains significant mana from everyone in the group. 42187^6^Sublimates the soul of your victim, returning #1 hit points of their life to you. Gives your attacks an additional chance to steal more of their soul for %z. 42188^6^Hardens the skin of your target, increasing their armor class, hit points, and mana regeneration rate by 6 per tick, for a period of %z. 42189^6^Weakens your target, doing #3 hit points damage, while lowering their armor class, and resistance to cold for %z. 42190^6^You become a conduit of healing, sacrificing 1500 AC, 40 percent attack speed, and 99 percent of your aggression generation while gaining 50 percent faster casting times, 50 percent stronger heals, and an innate Circle of Healing melee proc for %z. 42191^6^Strikes your target with spectral claws, dealing 120 points of damage to their mana. 42192^6^Summons a Gruplok Collar for pets to use. Grants stats increase, damage reduction and worn haste. 42193^6^A song that coats nearby allies with the murk. The chaos from this song gives their weapons a chance to lash out at their enemies with a chaotic 150 hit points of additional damage. 42196^6^Transports you to The Murk. 42197^6^Transports you to the Dreadlands. 42199^6^A blessing of the combine that increases the hit points, mana pool, attack rating, fire, cold and magic resistances of you and your pet for %z. 42206^6^Summons a holy hammer with which you can frequently call down the wrath of the gods in melee combat. 42207^6^Summons a holy hammer with which you can frequently call down the wrath of the gods in melee combat. 42209^6^Summons a holy hammer with which you can frequently call down the wrath of the gods in melee combat. 42211^6^Coats nearby enemies in a living fire, doing 400 hit points damage every six seconds for 0:00:30. 42212^6^Envelopes your target in flames, causing #1 damage, while lowering their mana by #2. Consumes 2 Ambers when cast. 42217^6^Opens an arcane portal that teleports you to the home plane of the deity you worship. 42226^6^A chilling screech pierces the ears of up to 3 nearby enemies, dealing 40 damage and stunning for 1 second. 42228^6^Mauls the target with fierce claws, inflicting 550 points of non-resistable damage. 42231^6^Frozen claws dig into your target, inflicting #1 points of cold-based damage. Defending creatures receive a -20 resistance penalty against this spell. 42232^6^Curses constructs, breaking their immunity to critical melee hits and inflicting #7 damage every six seconds for %z. 42233^6^Cloaks your target in a shimmering illusion that makes them appear to be a Unicorn. 42234^6^Cloaks your target in a shimmering illusion that makes them appear to be a Fae. 42236^6^Cloaks your target in a shimmering illusion that makes them appear to be the King. 42237^6^Covers your target with a sickening glow. 42239^6^Grants your target with the ability to fly. Consumes a Bat Wing when cast. 42240^6^Transports you to Greater Faydark. 42243^6^Dazzle your friends. Turn water to … Dwarven Ale. Consumes a water flask when cast. 42244^6^Strikes your target's head, sometimes causing partial memory loss of the damage you have done to them. 42246^6^Strikes your target's head, sometimes causing partial memory loss of the damage you have done to them. 42247^6^Strikes your target's head, sometimes causing partial memory loss of the damage you have done to them. 42248^6^Allows your target an enhanced vision, allowing them to see better in the dark, and the ability to see most invisible creatures. Lowers their endurance use by 6 percent. 42249^6^Strikes your target's head, sometimes causing partial memory loss of the damage you have done to them. 42252^6^You become an invulnerable pile of blood, draining the life of nearby enemies. 42258^6^Rocks the target with a massive kick that deals #1 base damage. This damage scales with level up to a maximum of @1 damage. 42259^6^Causes the ears of all creatures in a small radius around your target to echo with the barking of Tashan, lowering their magic resistance. 42260^6^Revives a slain ally, restoring a small amount of their lost experience. It takes some time for the recently revived to fully recover. 42264^6^Transforms you into the image of the Earth Mother, rendering you unable to move, increasing your hit point regeneration by 15 per tick, and mana regeneration rate by 2 per tick, for %z. Lowers endurance loss by 5 percent. 42265^6^Transforms you into the image of the Earth Mother, rendering you unable to move, increasing your hit point regeneration by 30 per tick, and mana regeneration rate by 4 per tick, for %z. Lowers endurance loss by 10 percent. 42267^6^Transforms you into the image of the Earth Mother, rendering you unable to move, increasing your hit point regeneration by 45 per tick, and mana regeneration rate by 6 per tick, for %z. Lowers endurance loss by 15 percent. 42270^6^Teleports your group to a relatively safe location in the current zone. 42298^6^Calls a diseased rat to attack your target until it or the target dies. Also grants the user the chance to call additional rats by meleeing. This chance lasts for 3 minutes. The rats cannot be controlled, though they may coexist alongside a normal pet. 42320^6^A swarm of festering insects surrounds your target, slowing their attack speed for %z. 42321^6^Focuses mana into a globe of pure drinking water. 42322^6^Focuses mana into loaves of bread, suitable for eating. 42323^6^Focuses mana into the form of a Deepshard, which can be used for breathing under water. 42324^6^Summons a bundle of seeking arrows. 42325^6^Summons a bundle of darts of doom. 42326^6^Focuses your spiritual energy into a great battle cry, increasing your attack rating, strength, and attack speed for %z. Lowers endurance loss by 10 percent. 42327^6^Summons 6 stacks of Heartseeker Arrows. Consumes 4 pearls when cast. 42328^6^Concentrates your mana into the form of a Blade of Power. Consumes a pearl when cast,. 42329^6^Concentrates your mana into the form of a Cat's Eye Agate. 42332^6^Concentrates your mana into the form of a Bloodstone. 42333^6^Concentrates your mana into the form of a Jasper. 42334^6^Creates a Peridot from pure mana. 42335^6^Summons a Spear of Power from pure mana. 42336^6^Increase the damage done by Damage Over Time and Direct Damage spells of your group, while diverting attention from any action they take. 42338^6^Opens an arcane portal that teleports nearby players to the Plane of Valor. Consumes 3 pearls when cast. 42341^6^Unleashes an icy flood that deals #1 damage to enemies surrounding the caster. Defending creatures receive a -150 resistance penalty against this spell. 42343^6^Squirts black ink in the eyes of your target, blinding them and reducing their attack rating for %z. 42353^6^Grants your target with the sight of Enthann, allowing to see better in darkness, see invisible creatures, and increases attack rating for %z. Lowers endurance loss by 5 percent. 42358^6^Cloaks you in a shimmering illusion that makes you appear to be a Dark Elf. 42359^6^Cloaks you in a shimmering illusion that makes you appear to be a Froglok. 42360^6^Cloaks you in a shimmering illusion that makes you appear to be a High Elf. 42361^6^Cloaks your target in a shimmering illusion that makes them appear to be a Gnome. 42369^6^Fills your target's blood with poison, causing #2 damage initially and #3 damage every six seconds for %z. 42370^6^Cripples your target, causing #2 hit points damage, and slowing their attack rate for %z. 42377^6^Covers you in a shimmer of runes that absorbs up to #1 damage. As long as the rune is active, you have a chance to proc Strike of Valor in melee, a spell that deals 100 damage, lowers mana by 80, and cannot be resisted. Lasts for up to 70 minutes. 42387^6^Summons a level 50 skeletal ally to fight your target. The skeleton cannot be controlled, though it may coexist alongside a normal pet. 42392^6^Fills your target's blood with poison, causing #2 damage initially and #3 damage every six seconds for %z. 42403^6^Assaults your target with dark energy, inflicting #1 damage. Defending creatures receive a -200 resistance penalty against this spell. 42408^6^Dominates your target's mind, allowing you to control them for a short time. This spell is ineffective on creatures greater than level 65. 42409^6^Strikes the enemies around your target with the torment of Argli, consuming their mana, lowering their wisdom and intelligence, doing #4 damage every six seconds for %z. 42419^6^Cause all nearby creatures to fall into an enchanted sleep for up to %z. This works on creatures up to level 50. 42420^6^Assaults your target with shadows, getting their attention and making them hate you more. 42424^6^Places a ward upon your target, increasing their armor class and hit points, while causing enemies that attack them to take additional damage. 42425^6^Causes your opponent to shy away, reducing their hate toward you by 50. This act of trickery also gives you a good laugh, making you feel better via a Greater Healing spell. 42426^6^Summons a stack of Nightmare Arrows. 42428^6^Opens an arcane portal that teleports nearby players to the Plane of Nightmare. Consumes 3 pearls when cast. 42429^6^Surrounds your pet in a feral, majestic aura, granting a high chance to proc a lifetap, 15 to all resists, increased movement speed, #3 percent overhaste, and increased attack rating for 10 ticks. 42450^6^A bond of darkness that connects your spirit to that of your target, siphoning #4 hit points every six seconds for %z. 42460^6^Surrounds you with a magical shield, increasing your hit points, armor class and resistance to magical spells for %z. 42461^6^Gifts your allies with the sacred order of Sihala, increasing their health regeneration rate by 20 per tick for %z. Greatly extends use of endurance by lowering consumption by 35 percent. 42462^6^Mends severe wounds, healing @1 hit points. 42467^6^Gathers ambient strands of natural mana from your surroundings, instantly restoring some of your mana pool. 42474^6^Decreases your target's resistance to cold, fire, magic, and poison for %z and casts insidious decay. 42475^6^The power of Althuna places a blessing on your target, healing them for #1 hit points. 42476^6^Summons a Modulating Rod for each of your allies, allowing them to trade hit points for mana. 42479^6^The blessing of Jayla increases the group's mana pool and mana regeneration rate by 18 per tick, for a period of %z. 42492^6^Place a stasis trap at your feet. Enemies caught in this trap are locked within a stasis. 42494^6^Cloaks you in a shimmering illusion that makes you appear to be a Vah. 42497^6^Invokes the spirit of the Vah, increasing your attack, movement speed, casting speed, resistances, and granting a chance to proc Superior Healing in melee. Cooldown: 15 mins. 42502^6^Fills your target's body with celestial light, healing between #1 and @1 hit points every six seconds for %z. 42503^6^Strikes your target with holy light, causing #1 damage to undead every six seconds for %z. 42504^6^A forbidden word that causes between #2 and @2 damage to all nearby enemies, stunning them briefly. 42505^6^Places mystic armor of protection around you, increasing your hit points and armor class for %z. 42506^6^Strikes your target with holy light, causing #1 damage to undead every six seconds for %z. 42508^6^Calls upon the judgment of the gods to strike your target, causing #1 damage. 42509^6^Places mystic armor of protection around you, increasing your hit points, armor class, and mana regeneration rate by 4 per tick, for a period of %z. 42510^6^Cloaks your group in an aura of protection, granting them increased hit points and armor class for %z. 42511^6^Hardens the skin of your group, increasing their hit points and armor class for %z. 42512^6^Hardens the skin of your group, increasing their hit points and armor class for %z. 42513^6^Hardens the skin of your group, increasing their hit points and armor class for %z. 42514^6^Hardens the skin of your group, increasing their hit points and armor class for %z. 42515^6^Hardens the skin of your group, increasing their armor class, hit points and hit point regeneration rate by 2 per tick, for a period of %z. 42517^6^Fills your target with the spirit of the eagle for %z, allowing them increased movement, levitation, and superior vision for %z. 42518^6^Surrounds your target in dancing flames for %z, causing #3 damage initially as well as lowering their fire resistance, and attack rating. 42519^6^Surrounds your group in a circle of seasons, increasing their fire and cold resistance for %z. 42521^6^Fills your party with the strength of the beast, increasing their strength for %z. 42522^6^Increases the size of your target, causing them to appear more imposing. 42523^6^Transforms you into a bear, providing increased wisdom and hit point regeneration by 1 per tick, for a period of %z. 42524^6^Fills your group with the spirit of Bih`Li, increasing their run speed and attack rating for %z. 42525^6^Focuses your target's spiritual energy, granting increased charisma, hit points, and attack rating for %z. 42526^6^Radiates a disinfecting aura around your target, curing them of poison and disease. 42527^6^Surrounds your target with a plague of insects, slowing their attack rate for %z. 42528^6^Hastens your groups natural healing, increasing their hit point regeneration rate by 15 per tick, for %z. 42529^6^Protects your group with the talisman of Epuration, shielding them from poison and disease for %z. 42530^6^Focuses your group's spiritual energy, granting increased hit points, charisma and attack rating for %z. 42536^6^Renews the health of your elemental pet, healing between #1 and @1 damage, and curing their diseases. 42539^6^Covers you in phantasmal protection, increasing your hit point regeneration rate by 5 per tick, and armor class for %z. 42540^6^Conjures a shock of fiery blades that assaults your target, causing #1 damage. 42541^6^Intensifies the power of your undead servant, increasing their strength, armor class, and attack speed for %z. 42542^6^Surrounds an undead target in a shackle of bone, slowing their attack speed. 42544^6^Surrounds an undead target in a shackle of spirits, slowing their attack speed. 42545^6^Sprinkles a disabling powder in air around the caster, stunning nearby creatures for up to 4 seconds. Defending creatures receive a -25 resistance penalty against this spell. 42546^6^Steals your target's strength and stamina in order to increase your own for %z. 42547^6^Assaults your target with living shadow, draining their armor class while increasing your group's for %z. 42549^6^Drains the power from your target's mind and uses it to restore the mental energy of your group. 42550^6^Drains the life from your target, healing your group for #5 hit points every six seconds for %z. 42551^6^Surrounds your target in flaming embers that damages any creature that strikes them, while increasing their resistance to fire for %z. 42552^6^Strikes your target with pure energy, causing between #1 and @1 damage. 42553^6^Summons a familiar that grants you increased resistances, as well as increasing hit point and mana regeneration rates by 1 per tick. 42554^6^Surrounds your target's feet in thick ice, causing #1 damage, and preventing them from moving. 42555^6^Summons a familiar that grants you increased resistances, as well as increasing hit point and mana regeneration rates by 2 per tick. 42557^6^Summons a familiar that grants you increased resistances, as well as increasing hit point and mana regeneration rates by 2 per tick. 42558^6^Opens an arcane portal that teleports your target to a relatively safe location in the current zone. 42559^6^Covers your skin in a shimmering shield of mana that absorbs up to 700 damage before dissipating. 42560^6^Summons a familiar that grants you increased resistances, as well as increasing hit point and mana regeneration rates by 2 per tick. 42563^6^Cloaks your target in a haunting visage, drawing more attention to any action they take. 42564^6^Cloaks your target in a calming visage, diverting attention from any action they take. 42565^6^Cloaks you in a shimmering illusion that makes you appear to be an Imp. This spell also grants you levitation and an increased resistance to fire. 42566^6^Cloaks your target in the image of an imp, allowing them a chance to perform an enraging attack. 42567^6^Cloaks you in a calming visage, diverting attention from any action you take. 42568^6^Cloaks your target in a haunting visage, drawing more attention to any action they take. 42569^6^Cloaks your target in a calming visage, diverting attention from any action they take. 42570^6^Calms your group's thoughts, allowing them to regenerate mana more quickly, as well as increasing their mana pool for %z. 42571^6^Steals hope from your target, decreasing their attack rating for %z. 42572^6^Consumes your target in a wave of hatred, lowering their attack rating and increasing yours for %z. 42573^6^Covers your target in a mass of darkness that steals their armor class and gives it to you for %z. 42574^6^Gives your attacks a vampiric property for %z, allowing a chance to steal life from your target. 42575^6^Tears strength from your target and infuses your muscles for %z. 42576^6^Surrounds your hands in an unholy aura for %z. This allows your attacks a chance to tear at your opponents mind, absorbing their mental energy into your mana pool. 42577^6^Consumes your target in a wave of hatred, lowering their attack rating and increasing the attack rating of your group for %z. 42578^6^Covers your target in a mass of darkness that steals their armor class and gives it to your group for %z. 42579^6^Covers your target in a torrent of fatigue for %z, draining their strength, stamina, and endurance and giving it to your group for %z. 42580^6^Covers your body in a protective cloak of living shadow for %z, increasing your hit points, armor class, and causing damage to anyone who strikes you. 42581^6^Invokes the will of the gods, stunning your opponent. 42582^6^Invokes the will of the gods, briefly stunning your opponent. Generates a minimum of 15 threat. Threat generated increases as target max health increases. 42583^6^Imbues your weapon with the power of Enthann, granting it a chance to cause great pain to undead creatures. 42584^6^Fills your target with divine vigor, increasing their hit points for %z. 42585^6^Fills your muscles with the valor of Enthann, increasing your attack speed for %z. 42586^6^Grants your group #2 HP per tick and #12 ATK for 1 hour. 42587^6^Strikes your enemy with a divine might, stunning them briefly and doing #2 damage. Generates a minimum of 441 threat. Threat generated increases as target max health increases. 42590^6^Surrounds your group with the barrier of Sihala, increasing their hit points for %z. 42591^6^Entangles your target's feet with magical roots, slowing their movement speed for up to %z. 42595^6^Fills your target with the venom of the wild, causing #2 damage initially and #3 damage every six seconds for %z. 42596^6^Blasts your target with frost, causing @1 damage, and increasing their susceptibility to damage over time spells. 42597^6^Imparts your weapons with jolting power, allowing them a chance to strike your target's head, sometimes causing partial memory loss. 42598^6^Places the mark of the predator upon your group, increasing their attack rating for %z. 42600^6^Covers your skin in a coat of hardened thorns, increasing your hit points and armor class, as well as causing damage to anyone who strikes you for %z. 42603^6^Cloaks your target in an aura of protection, granting them increased hit points and armor class for %z. Consumes a peridot when cast. 42604^6^A song that increases the dexterity of your group, and gives your group members a chance to lower the dexterity of their opponent. 42605^6^The rapid pace of this song fills your feet with speed, increasing the movement rate of your group. 42606^6^A powerful battle cry that causes your group to attack with enhanced speed. This increase is cumulative with most other effects that increase attack speed. 42607^6^A mystic tune that offers protection from fire, ice and magic to all nearby allies. 42608^6^A mystic tune that offers protection from poison, disease, and magic to all nearby allies. 42609^6^A light chorus that regenerates the health and mana of nearby allies. 42610^6^A powerful war cry that causes your group to attack with enhanced speed. This increase is cumulative with most other effects that increase attack speed. 42611^6^Restores your warder's health, healing between #1 and @1 hit points, as well as curing them of diseases. 42612^6^Summons a feral warder to aid you in battle. 42613^6^Restores your warder's health, healing between #1 and @1 hit points, as well as curing them of diseases. 42614^6^Summons a feral warder to aid you in battle. 42615^6^Restores your warder's health, healing between #1 and @1 hit points, as well as curing them of diseases. 42616^6^Summons a feral warder to aid you in battle. 42617^6^Restores your warder's health, healing between #1 and @1 hit points, as well as curing them of diseases. 42618^6^Summons a feral warder to aid you in battle. 42619^6^Fills your warder with the quickening of Yekan, increasing their attack speed, strength, armor class, and attack rating. 42620^6^Restores your warder's health, healing between #1 and @1 hit points, as well as curing them of diseases. 42621^6^Summons a feral warder to aid you in battle. 42622^6^Restores your warder's health, healing between #1 and @1 hit points, as well as curing them of diseases. 42623^6^Summons a feral warder to aid you in battle. 42624^6^Restores your warder's health, healing between #1 and @1 hit points, as well as curing them of diseases. 42625^6^Fills your warder with the alacrity of Omakin, increasing their attack speed, strength, armor class, and attack rating for %z. 42626^6^Summons a feral warder to aid you in battle. 42627^6^Summons a feral warder to aid you in battle. 42628^6^Fills your warder with the ferocity of Sha, increasing their attack speed, strength, armor class, and attack rating for %z. 42629^6^Envelops your target in an aura of spiritual purity, increasing their mana and hit point regeneration rates by 7 per tick, for a period of %z. 42630^6^Fills your target with spiritual strength, increasing their hit points and attack rating for %z. 42631^6^Summons a feral warder to aid you in battle. 42632^6^Focuses the bodies and minds of your allies with ancient wisdom, increasing their hit points, attack rating, and charisma for %z. 42633^6^Summons a feral warder to aid you in battle. 42634^6^Causes your target to fall into a lethargic state, slowing their attack speed for %z. 42635^6^Fills your warder with the spirit of lightning, increasing their dexterity, as well as providing them a chance to perform a lighting attack. 42636^6^Fills your warder with the spirit of the blizzard, increasing their dexterity, as well as providing them a chance to perform a cold attack. 42637^6^Fills your warder with the spirit of inferno, increasing their dexterity, as well as providing them a chance to perform a fire attack. 42638^6^Fills your warder with the spirit of the scorpion, increasing their dexterity, as well as providing them a chance to perform a poison attack. 42639^6^Fills your warder with the spirit of vermin, increasing their dexterity, as well as providing them a chance to perform a disease attack. 42640^6^Fills your warder with the spirit of the wind, increasing their dexterity, as well as providing them a chance to perform a stunning wind attack. 42641^6^Fills your warder with the spirit of the storm, increasing their dexterity, as well as providing them a chance to perform a stunning storm attack. 42648^6^An obsolete test song. 42650^6^Drains the life from your target, healing your pet #3 hit points every six seconds for %z. 42653^6^Freezes your target in place, preventing movement and decreasing hit points by #1 per tick for 30 seconds. 42654^6^Heals your pet for #1 while removing diseases that may be present. 42690^6^Encases the caster in a divine aura, rendering them invulnerable to all attacks for %z. 42708^6^A bond of darkness that connects your spirit to that of your friendly target, siphoning #2 hit points from you every six seconds, and healing your target for that amount for %z. 42711^6^Adjust this ring to a new setting, fit for those who wield mana. 42713^6^Slashes your target with jagged shards of ice, doing 150 hit points damage. 42714^6^Scorches the skin of your target with dancing flames, doing 150 hit points damage. 42721^6^Pelts your target with cold debris, dealing #1 damage and increasing hate by #2. 42728^6^Resets this ring to it's previous state. 42734^6^Opens an arcane portal that teleports you to Shadowhaven. 42747^6^Attacks the mind of the creatures surrounding you, causing them to forget some of the damage you have done to them. 42752^6^Heals your pet for between #1 and @1 hit points. 42754^6^Infuses your elemental companion with energy, increasing their attack speed, attack rating, armor class, and strength, restoring #7 hit points every six seconds for %z. 42757^6^Imparts an intense desire to flee in all creatures in a small area around your target. 42761^6^Dominates your target's mind, allowing you to control them for a short time. This spell is ineffective on creatures greater than level 16. 42765^6^Conceals your body with a mystic cloak, allowing you to blend in with your natural surroundings for %z. This spell is fragile, fading when the recipient readies an attack or spell. 42766^6^Drains your target of life energy, siphoning @1 hit points. 42770^6^Surrounds your target in fire, causing #1 damage. 42771^6^Teleports your group to a relatively safe location in the current zone. 42772^6^Summons a stack of Seeker Darts. 42787^6^Places a ward on your group, granting them an increases resistance to magic. 42788^6^Summons a stack of Skysplitter throwing axes. 42789^6^Turns you into an air elemental granting you increased magic resistance, movement speed, and spell damage reduction for %z. 42790^6^Turns you into an air elemental granting you increased magic resistance, movement speed, and spell damage reduction for %z. 42791^6^Turns you into an air elemental granting you increased magic resistance, movement speed, and spell damage reduction for %z. 42792^6^Turns you into an earth elemental granting you increased disease resistance, armor, and a chance to avoid death for %z. 42793^6^Turns you into an earth elemental granting you increased disease resistance, armor, and a chance to avoid death for %z. 42794^6^Turns you into an earth elemental granting you increased disease resistance, armor, and a chance to avoid death for %z. 42795^6^Turns you into a fire elemental granting you increased fire resistance, ultravision, and a damage shield for %z 42796^6^Turns you into a fire elemental granting you increased fire resistance, ultravision, and a damage shield for %z 42797^6^Turns you into a fire elemental granting you increased fire resistance, ultravision, and a damage shield for %z 42798^6^Turns you into a water elemental granting you increased cold resistance, water breathing, and health regen for %z. 42799^6^Turns you into a water elemental granting you increased cold resistance, water breathing, and health regen for %z. 42800^6^Turns you into a water elemental granting you increased cold resistance, water breathing, and health regen for %z. 42801^6^Summons a skeletal companion that grants you increased resistances, as well as increasing your hit point and mana regeneration rates by 1 per tick. 42815^6^Revives a slain ally. It takes some time for the recently revived to fully recover. 42817^6^Surrounds you with an energy of hatred, allowing the attacks of surrounding players to generate more anger from their opponents. 42823^6^Cloaks your target in a shimmering illusion that makes them appear to be a Froglok. 42828^6^Strikes your target with a glancing blow, doing 2000 hit points damage, knocking them to the ground. 42836^6^A malevolent verse that mimics the unearthly, mind-bending cries of the Old Ones, inspiring your group members to damage, interrupt and burn the mana of their targets in melee combat as well as increasing their dexterity. 42843^6^Summons an icy drake as a familiar, which increases the summoner's resistance to cold by 50. 42877^6^Calls down the cold flame of the moon, causing #1 damage to your target. 42881^6^Fills your lungs with magical breath, removing your necessity for air for %z. 42883^6^Assaults your target's body with arcing bolts of electrical energy, causing #1 damage. 42885^6^Incinerates the blood of your target, causing #1 damage every six seconds for %z. 42886^6^Grants your group a quickness of mind and body, allowing them improved night vision and the ability to see invisible creatures for %z. Lowers endurance loss by 5 percent. 42888^6^Fills your warder with the spirit of flame, increasing their dexterity, as well as providing them a chance to perform a stunning flame attack. 42890^6^Fills your warder with the spirit of snow, increasing their dexterity, as well as providing them a chance to perform a stunning cold attack. 42892^6^Causes your body to succumb to the temptation of death, slowly draining your life and restoring your mana for %z. 42893^6^Covers your group in a shimmer of holy runes, increasing their hit points for %z. Consumes 3 Peridots when cast. 42894^6^Forms a cloud of dense air around your feet, allowing you to float slightly off the ground for %z. 42896^6^Renews the health of your elemental pet, healing up to #1 damage, and curing their diseases. 42915^6^Causes time to stop briefly around your target, causing them to freeze. This works on creatures up to level 70. 42919^6^Smothers your target with thick heavy wind. Every 6 seconds, causes 560 points damage and decreases mana by 225 for %z. 42924^6^Deals #1 fire damage to 6 nearby enemies. 42934^6^Encases nearby enemies in a frozen tomb, rendering them immobile for up to 0:00:12. Maximum level 70. 42936^6^A once forgotten song that tears at the mind of your target, draining their mana. 42941^6^Consumes your target in a spirit of savagery, increasing their resistances, attack rating and stamina. 42942^6^Causes your target to fall into a lethargic state, slowing their attack speed for %z. 42963^6^Unleashes void magic upon your enemy, dealing #2 damage and potentially destroying any enemy below level #3. 42970^6^Increases one's mana pool by #4 for %z. 42976^6^A burst of whimsical magic stings the enemy for #1 damage. Defending creatures suffer a -30 magic resistance penalty against this effect. 42977^6^A 10 percent overhaste proc granted by the Melodic Blades song. 42978^6^Grants you and your group the chance to proc a 10 percent overhaste buff when meleeing. The overhaste counts as a song and lasts for up to 12 seconds. 42982^6^Increases the critical rate of your healing spells by 10 percent, and the critical rate of your damaging spells by 5 percent, for 5 ticks. 43000^6^Increases your hit point regeneration rate by 1 per tick. 43001^6^Fills your head with voices, increasing your hit point and mana regeneration rate by 1 for a period of 1:00:00. 43002^6^Increases your attack rating by 10. 43004^6^Increases your hit point regeneration rate by 2 per tick. 43005^6^Increases your hit point regeneration rate by 3 per tick. 43006^6^Increases your hit point regeneration rate by 4 per tick. 43007^6^Increases your hit point regeneration rate by 5 per tick. 43008^6^Increases your hit point regeneration rate by 6 per tick. 43009^6^Increases your hit point regeneration rate by 7 per tick. 43010^6^Increases your hit point regeneration rate by 8 per tick. 43011^6^Increases your hit point regeneration rate by 9 per tick. 43012^6^Increases your hit point regeneration rate by 10 per tick. 43016^6^Poisoned flames wrack your body, dealing 400 damage and draining 80 mana per tick. 43018^6^Causes the earth to adhere to your target's feet, preventing them from moving for up to %z. 43019^6^An intense rage that increases your attack by 100. 43021^6^Heals your target for #1 hit points damage. 43022^6^Blasts your target with flame, doing 135 hit points damage. 43023^6^Surrounds you with an earthen ward, increasing your armor class. 43024^6^Strikes your target with a bolt of frost, doing 130 hit points damage. 43025^6^Increases the potency of healing spells by 3 percent. 43027^6^Severely intimidates your target, making them unsure of their attacks, lowering their attack speed. 43028^6^Intimidates your target, making them unsure of their attacks, lowering their attack speed. 43029^6^Makes your target feel less secure about their attack abilities, lowering their dexterity. 43037^6^Strikes your target with flames, searing their skin doing 2250 hit points damage. 43041^6^Strikes your target with a massive blow to the head, stunning them for a short time. 43046^6^Causes your target to fall into a blissful trance for up to 0:04:00. This works on creatures up to level 67. 43050^6^Increases the intensity of direct damage spells by 3 percent. 43051^6^Increases the intensity of direct damage spells by 6 percent. 43052^6^Increases the intensity of direct damage spells by 9 percent. 43053^6^Increases the intensity of direct damage spells by 12 percent. 43054^6^Increases the intensity of direct damage spells by 15 percent. 43055^6^Increases beneficial spell duration by 5 percent per rank for spells with a duration of 5 minutes or more. Also increases rune strength by 2 percent per rank. 43056^6^Increases beneficial spell duration by 10 percent. Requires a minimum spell duration of 5 minutes. 43057^6^Increases beneficial spell duration by 15 percent. Requires a minimum spell duration of 5 minutes. 43058^6^Increases beneficial spell duration by 20 percent. Requires a minimum spell duration of 5 minutes. 43059^6^Increases the potency of healing spells by 3 percent. 43060^6^Increases the potency of healing spells by 6 percent. 43061^6^Increases the potency of healing spells by 9 percent. 43062^6^Increases the potency of healing spells by 12 percent. 43063^6^Increases the potency of healing spells by 15 percent. 43064^6^Reduces spell casting time by 2 percent. Minimum casting time of 2.0 seconds required. Excludes Complete Healing, Circle of Completion, Word of Completion, Word of Fulfillment, Complete Recovery, and Vessel of Althuna. 43065^6^Reduces spell casting time by 4 percent. Minimum casting time of 2.0 seconds required. Excludes Complete Healing, Circle of Completion, Word of Completion, Word of Fulfillment, Complete Recovery, and Vessel of Althuna. 43066^6^Reduces spell casting time by 6 percent. Minimum casting time of 2.0 seconds required. Excludes Complete Healing, Circle of Completion, Word of Completion, Word of Fulfillment, Complete Recovery, and Vessel of Althuna. 43067^6^Reduces spell casting time by 8 percent. Minimum casting time of 2.0 seconds required. Excludes Complete Healing, Circle of Completion, Word of Completion, Word of Fulfillment, Complete Recovery, and Vessel of Althuna. 43068^6^Reduces spell casting time by 10 percent. Minimum casting time of 2.0 seconds required. Excludes Complete Healing, Circle of Completion, Word of Completion, Word of Fulfillment, Complete Recovery, and Vessel of Althuna. 43069^6^Increases beneficial spell duration by 25 percent. Requires a minimum spell duration of 5 minutes. 43070^6^Tarhyl blesses your spells, causing direct damage spells to be more intense and increasing the chance of critical damage from your direct damage and damage over time spells. 43071^6^Increases spell duration by 2 percent and strength of healing spells by 2 percent. Excludes Circle of Completion, Complete Healing, Word of Completion, and Word of Fulfillment. 43072^6^Increases spell bane damage for damage over time and direct damage spells by 5 percent. 43073^6^Increases spell bane damage for damage over time and direct damage spells by 10 percent. 43074^6^Increases spell bane damage for damage over time and direct damage spells by 15 percent. 43075^6^Increases spell bane damage for damage over time and direct damage spells by 20 percent. 43076^6^Increases spell bane damage for damage over time and direct damage spells by 25 percent. 43077^6^Surrounds you with an unyielding aura, increasing your armor class, while making it more difficult to move. 43078^6^Runes surround you, increasing the critical chance of your damage over time and direct damage spells by 6 percent. 43079^6^Runes surround you, increasing the critical bane damage chance of your damage over time and direct damage spells by 25 percent. 43080^6^Increases the casting range of spells by 5 percent. 43081^6^Increases the casting range of spells by 10 percent. 43082^6^Increases the casting range of spells by 15 percent. 43083^6^Increases the casting range of spells by 20 percent. 43084^6^Increases the casting range of spells by 25 percent. 43085^6^Lowers the chance of using a spell reagent by 3 percent. 43086^6^Lowers the chance of using a spell reagent by 6 percent. 43087^6^Lowers the chance of using a spell reagent by 9 percent. 43088^6^Lowers the chance of using a spell reagent by 12 percent. 43089^6^Lowers the chance of using a spell reagent by 15 percent. 43090^6^Lowers the mana consumption of spells cast by 1 percent. 43091^6^Lowers the mana consumption of spells cast by 2 percent. 43092^6^Lowers the mana consumption of spells cast by 3 percent. 43093^6^Lowers the mana consumption of spells cast by 4 percent. 43094^6^Lowers the mana consumption of spells cast by 5 percent. 43096^6^Teleports you to Dragonhorn Keep. 43097^6^Teleports you to Stormkeep. 43098^6^Increases the potency of your damage over time spells by 3 percent. 43099^6^Increases the potency of your damage over time spells by 6 percent. 43100^6^Increases the potency of your damage over time spells by 9 percent. 43101^6^Increases the potency of your damage over time spells by 12 percent. 43102^6^Increases the potency of your damage over time spells by 15 percent. 43114^6^Increases your attack rating by 50 and your natural regeneration by 5 hit points per tick. 43134^6^Invigorates your target, lowering their endurance loss by 5 percent, for %z. 43135^6^Invigorates your target, lowering their endurance loss by 10 percent, for %z. 43136^6^Invigorates your target, lowering their endurance loss by 15 percent for %z. 43137^6^Invigorates your group, lowering their endurance loss by 5 percent, for %z. 43138^6^Invigorates your group, lowering their endurance loss by 10 percent, for %z. 43139^6^Invigorates your group, lowering their endurance loss by 20 percent, for %z. 43141^6^Incites hatred in your target. 43142^6^Gives your attacks a chance to incite additional hatred from your enemies. 43147^6^Strikes your nearby enemies with the force an earthquake, causing 2750 hit points damage. 43154^6^A fast-moving wave slams enemies nearby, causing #1 damage and inflicting a brief stun that may interrupt spells. However, each wave comes with a Tidal Reverberation that inflicts 45 points of unresistable damage on the wielder. 43162^6^A plague marks your target, making them 4 percent more susceptible to damage from spells. 43163^6^Blurs the vision of your nearby enemies, causing them difficulty casting their spells a distance. 43166^6^Increases the chance of critical heals from your spells by 5 percent. 43176^6^Cloaks your target in a shimmering illusion that makes them appear to be a Froglok. 43191^6^Aids in detecting the weakness of your enemy. 43194^6^Cloaks you in a shimmering illusion that makes you appear to be a Goblin. 43200^6^Places a divine guard on the caster, increasing your hit points by #4 every six seconds for %z. 43201^6^Cloaks yourself in a divine aura, rendering you invisible to most creatures for %z. 43202^6^Unbinds the spirit of your undead target, doing #1 hit points damage every six seconds for %. 43203^6^Calls upon the condemnation of the gods to strike your target, causing #1 damage. 43204^6^A divine benevolence that gives the target a chance to avoid their imminent death. Consumes a opal when cast. 43205^6^Channels a blissful light, healing your target for #1 hit points. 43206^6^Fills your target's body with blissful light, healing between #1 and @1 hit points every six seconds for %z. 43207^6^Strikes an enemy with holy might, briefly stunning them, causing #2 damage. 43208^6^Destroys your undead target. 43209^6^A circle of light surrounds your group, healing them for #1 hit points. 43211^6^Arcane shackles rise from the earth, rendering your target unable to move for up to %z. 43212^6^A shield of faith surrounds the caster, rendering them immune to fear for %z. 43213^6^Focuses your spiritual energy into a great battle cry, increasing your strength, dexterity, attack, melee damage, armor class, and attack speed for %z. Lowers endurance loss by 20 percent. 43214^6^Covers you in a magical skin that absorbs #2 damage before dissipating. This spell also increases your mana regeneration rate by 3 every six seconds. Consumes a Peridot when cast. 43215^6^Fills your target's blood with poison, causing #2 damage initially and #3 damage every six seconds for %z. 43217^6^Fills your target with unholy terror, preventing them from moving for up to 0:01:12. This works on creatures up to level 62. 43218^6^Summons a Child of Night to serve as your minion. 43219^6^Strikes your opponent with a debilitating cryotoxin, freezing them for 450 hit points cryo damage and poisoning them for 450 hit points toxin damage. 43220^6^Blasts the opponent with a jet of toxins, dealing #1 points of poison-based damage. 43221^6^Spreads an agonizing cold across your target's body, dealing #2 damage. 43222^6^Clouds the mind of your undead target, forcing them to do your bidding for up to %z. This spell is ineffective on creatures greater than level 58. 43223^6^Summons an embedding darkness that binds your target's feet, decreasing their movement rate, and doing #1 damage every six seconds for %z. 43224^6^Causes you to stop breathing and appear dead to most creatures. 43225^6^Strikes your opponent with a debilitating disease, doing #3 damage initially and #2 damage every six seconds for %z. 43227^6^Fills your target with unholy terror, preventing them from moving for up to 0:01:30. This works for creatures up to level 64. 43229^6^Covers you in a magical skin that absorbs #1 damage before dissipating. Consumes a Peridot when cast. 43230^6^Strikes your target with a chaotic burst of mental energy, stunning them briefly and causing between #1 and @1 damage. 43231^6^Strikes your target's mind draining their mana. 43232^6^Causes your opponent to fall into an enchanted sleep for up to %z. This works on creatures up to level 65. 43233^6^Causes enemies in the vicinity of your target to fall into an enchanted sleep for up to %z. This works on creatures up to level 65. 43234^6^Strangles your target reducing their strength and agility, causing #1 damage initially and decaying damage every six seconds for %z. 43235^6^Creates a wave of intense color around you that assaults your opponent's senses, briefly stunning all nearby creatures, as well as draining their mana. 43236^6^Cloaks your target in a magical skin which jolts their attacker when broken, reducing aggression toward them. 43238^6^Summons several bundles of Heartseeker arrows. Consumes a Fire Opal when cast. 43239^6^Cloaks your target in a shimmering illusion that appears to transform their gender. 43240^6^Causes your target's image to shift out of the world, diverting attention from any action they take and increasing their attack rating. Their attacks have a chance to strike additional damage. 43241^6^Fills your target with energy, increasing their attack speed, agility, and strength for %z. 43242^6^Concentrates your mana into a Globe of Searfire. 43243^6^Cause the earth to split beneath your target, rendering them unable to move for up to %z. 43244^6^Flames consume you and explode outwards, causing #1 damage to nearby creatures. 43245^6^Concentrates your mana into a Bauble of Battle. 43246^6^Conjures a fire elemental to aid you in battle. 43247^6^Coalesces the air around you into an elemental to aid you in battle. 43248^6^Conjures an elemental from water to aid you in battle. 43249^6^Conjures an elemental from earth to aid you in battle. 43252^6^Strikes your target with a storm of swirling blades, causing #1 hit points damage. 43253^6^Conjures a pet into the form of a local monster to aid you in battle. 43254^6^Renews the health of your elemental pet, healing between #1 and @1 damage, and curing their diseases. 43255^6^Fills your pet with the blessing of the gods, allowing them a chance to escape death. 43256^6^Destroys summoned creatures. 43257^6^Fills your elemental pet with fury, increasing their hate generation rate for %z. 43264^6^Summons a familiar that grants you increased resistances, as well as increasing mana regeneration rate by 8 per tick, mana pool size, and reducing fizzle rate by increasing your effective casting level by 9 levels. 43268^6^Surrounds your target in a shield of spines, damaging any that attack them for %z. 43269^6^Calls upon Tarhansar to bring rain to the region. Consumes an Opal when cast. 43270^6^Calls upon Shojar to bring snow to the region. Consumes an Opal when cast. 43280^6^Commands a swarm of insects to attack your target relentlessly, causing #1 damage every six seconds for %z. 43281^6^A winter storm strikes the enemies nearby your target, doing #1 hit points damage. 43282^6^Commands roots to take hold of your target, doing #3 damage, and preventing their movement for %z. 43283^6^Surrounds your target in dancing flames for %z, causing #3 damage initially as well as lowering their fire resistance, and attack rating. 43285^6^Surrounds your group in a circle of seasons, increasing their fire and cold resistance for %z. 43286^6^The Fist of Shiritri strikes your target with such a force, it stuns nearby enemies doing #1 hit points damage. 43288^6^Strikes your target with roaring flames doing #1 hit points damage. 43292^6^Calls down the wrath of the sky, striking your target with lightning, doing #1 hit points damage. 43293^6^Surrounds your group in a shield of spikes that causes damage to anything that strikes them for %z. 43294^6^Commands roots to take hold of your target, doing #1 damage, and preventing their movement for %z. 43295^6^Revitalizes your target, restoring up to #1 of their hit points. 43296^6^Focuses the power of nature to heal the group up to #1 hit points. 43297^6^Fills your group with the spirit of the eagle for %z, allowing them increased movement, levitation, and superior vision for %z. 43298^6^Surrounds your body in a coat of blades that increases your armor class, as well as harming those that strike you for %z. 43299^6^Strikes your target with vicious energy causing #1 damage. 43300^6^Strikes your target with energy, stunning them briefly, causing #2 damage. 43301^6^Opens an arcane portal that teleports nearby players to the Plane of Torment. Consumes 3 pearls when cast. 43302^6^Strikes your target with energy, stunning them briefly, causing #2 damage. 43304^6^Opens an arcane portal that teleports nearby players to their bind point. 43305^6^Opens an arcane portal that teleports nearby players to the Frosthorn. 43306^6^Opens an arcane portal that teleports nearby players to Faentharc. 43307^6^Opens an arcane portal that teleports nearby players to the Western Wastes. 43308^6^Creates a circle of pure energy around you, causing #1 damage to nearby creatures, stunning them briefly. 43309^6^Strikes your target with Frost causing 955 damage and Flame causing 955 damage. 43312^6^Opens an arcane portal that teleports nearby players to Thazeran's Tower. Consumes 3 pearls when cast. 43313^6^Strikes your target with a Lure of Frost causing 955 damage and a Lure of Flame causing 955 damage. This damage is much more difficult to resist than most spells. 43316^6^Completely destroys your target, leaving nothing behind. 43317^6^Summons a swarm of meteors to descend from the heavens and strike the creatures in the vicinity of your target, causing #1 damage. 43318^6^Tears of pure energy fall around your target, causing three waves of #1 damage to all creatures in the vicinity of your target, while also consuming their mana. 43319^6^Summons a burning spear to attack your target until your target or it dies. 43320^6^Strikes your target with the Fury of the North, doing #1 hit points damage. 43321^6^Fills your target with the spirit of the mammoth, increasing their stamina and strength for %z. 43322^6^Fills your target with the spirit of the panther, increasing their agility and dexterity for %z. 43323^6^Fills your group with the spirit of the mammoth, increasing their stamina and strength for %z. 43324^6^Fills your group with the spirit of the panther, increasing their agility and dexterity for %z. 43325^6^Ancient spirits are summoned to hold your target's feet still, doing #4 hit points initially and growing by approximately 2 per tick for %z. 43326^6^Covers your group in resistant armor that protects you from poison and disease. 43327^6^Summons a companion from the spirit world in the form of a great wolf. 43328^6^Mends the wounds of your target, healing #1 hit points damage. 43329^6^Sickens your target with a fever, causing #3 damage initially and #2 damage every six seconds for %z. 43330^6^Radiates a purifying aura around your group, curing them of poison and disease. 43331^6^Strikes your target with a jet of poisonous acid, causing #1 damage. 43332^6^A plague sickens nearby enemies with a fever, causing #3 damage initially and #2 damage every six seconds for %z. 43333^6^Focuses your target's spiritual energy, granting increased hit points, charisma, and attack rating for %z. 43334^6^Fills your warder with the spirit of winter, providing them a chance to perform a stunning cold attack, which will incite anger in their opponents. 43336^6^Fills your warder with the spirit of summer, providing them a chance to perform a stunning fire attack, which will incite anger in their opponents. 43338^6^Summons a warder to fight by your side. 43339^6^Envelops your group in an aura of spiritual bliss, increasing their mana and hit point regeneration rates by 8 per tick, for a period of %z. 43340^6^Heals your pet for #1 while removing disease and poison effects. 43341^6^Causes your target to fall into a lethargic state, slowing their attack speed for %z. 43342^6^Performs a Holy Sanctification, doing #1 hit points damage to enemies near your undead target. 43343^6^Performs a Holy Consecration, doing #1 hit points damage to enemies near your undead target. 43344^6^Restores your vitality with a holy touch, healing #1 hit points damage. 43345^6^Strikes the enemies around you with the word of the crusader, stunning them briefly, doing #2 hit points damage. Generates a minimum of 500 threat. Threat generated increases as target max health increases. 43346^6^Fills your group with a ethereal cleansing light, healing #1 hit points every six seconds for %z. 43347^6^Calls on the power of Theron, cleansing your target of all poisons and disease. 43348^6^Gives your attacks a chance to steal the life of your target and return it to you for %z. 43350^6^Gives your attacks a chance to steal the mana of your target and return it to you for %z. 43352^6^Consumes your target with the terror of Kaezul, causing #1 hate initially and #2 hate every six seconds for %z. 43353^6^Covers your target in a mass of darkness that steals their armor class, attack rating, and gives it to you for %z, while increasing your stamina regeneration. 43355^6^Hurls a spear of agony at your target, doing #1 damage. 43356^6^Enhances your target with the voice of Kaezul, increasing the amount of agro they generate for %z. 43357^6^Strikes your target's head, sometimes causing partial memory loss of the damage you have done to them. 43358^6^Calls on the earth to imbue your attacks, to give them a chance to cause additional damage and stun your target briefly. 43360^6^Entangles nearby enemies feet with magical roots, slowing their movement speed for up to %z. 43361^6^A calming song that calms the aggressive nature of many monsters. 43362^6^Calls forth a frozen wind to rend your target with ice, doing #1 damage. 43363^6^A plagued chant that causes between #1 and @1 damage every six seconds to an enemy and makes them more vulnerable to disease. 43364^6^A song that appears to slow time, reducing the attack speed of the target. 43365^6^A warsong which increases the attack speed of nearby players. This effect stacks with most forms of haste from magical effects and items. 43366^6^A quiet lullaby that causes all nearby creatures to fall into an enchanted sleep. This song is effective for creatures up to level 60. 43367^6^A fiery chant which increases the attack speed of surrounding players, while also enhancing the direct damage and damage over time spells they cast. 43368^6^A soothing psalm telling the tale of the earliest struggle of the Four and their decision share the world between themselves in sacred balance, increasing all of your allies' elemental resistances. 43369^6^A lullaby that causes your target to fall into a horrific terrifying sleep. This lullaby is effective on creatures up to level 63. 43370^6^An envenomed chant that causes between #1 and @1 damage every six seconds to an enemy and makes them more vulnerable to poison. 43371^6^Calls forth the wind of Althuna to regenerate the health and mana of your group. 43372^6^Calls forth the wind of Althuna to regenerate the health and mana of nearby allies. 43374^6^The song of the blademaster fills your group's arms with strength, granting them increased attack speed, dexterity, attack rating. 43375^6^Debililtates your physical and casting speed. 43386^6^A gut-wrenching cry cuts through nearby enemies, inflicting a brief stun that may interrupt spells. 43388^6^Tramples your target with rugged footwear, dealing #1 damage and potentially interrupting the target's spellcasting. Defending creatures receive a -25 resistance penalty against this spell. 43394^6^Increases your hit point regeneration rate by 1 per tick and increases your attack rating by 3. 43395^6^Increases your hit point regeneration rate by 1 per tick and increases your attack rating by 6. 43396^6^Increases your hit point regeneration rate by 2 per tick and increases your attack rating by 9. 43397^6^Increases your hit point regeneration rate by 9 per tick and increases your attack rating by 12. 43398^6^Increases your hit point regeneration rate by 3 per tick and increases your attack rating by 15. 43399^6^Increases your hit point regeneration rate by 3 per tick and increases your attack rating by 18. 43400^6^Increases your hit point regeneration rate by 4 per tick and increases your attack rating by 21. 43401^6^Increases your hit point regeneration rate by 4 per tick and increases your attack rating by 24. 43402^6^Increases your hit point regeneration rate by 5 per tick and increases your attack rating by 27. 43403^6^Increases your hit point regeneration rate by 5 per tick and increases your attack rating by 30. 43404^6^Increases your attack rating by 5. 43405^6^Increases your attack rating by 10. 43406^6^Increases your attack rating by 15. 43407^6^Increases your attack rating by 20. 43408^6^Increases your attack rating by 25. 43409^6^Increases your attack rating by 30. 43410^6^Increases your attack rating by 35. 43411^6^Increases your attack rating by 40. 43412^6^Increases your attack rating by 45. 43413^6^Increses your attack rating by 50. 43414^6^Freezes the skin of your target, doing 30 hit points damage. 43415^6^Singes the skin of your target with flames, doing 30 hit points damage. 43432^6^Surrounds your group with the shield of the Sihala, increasing their hit points for %z. 43434^6^Consumes your target with single-minded scorn, raising their hate toward you by #1 points. This spell cannot be resisted. 43452^6^Causes you to stop breathing and appear dead to most creatures. 43456^6^Fills your target with spiritual brawn, increasing their hit points and attack rating for %z. 43472^6^Completely destroys your target, leaving nothing behind. 43493^6^Cuts you target with a sharp object, dealing #1 unresistable damage. 43506^6^Places nearby creatures into an enchanting bliss for up to 0:00:18. This works for creatures up to level 70. 43521^6^Attacks the mind of your target, causing them to forget some of the damage you have done to them. 43522^6^Washes you and your group in a healing wave, restoring #1 HP. 43523^6^A surge of magical energy rushes through your hands, granting you 10% increased magic, fire, cold, poison, and disease damage for 8 tics. 43527^6^Shields you with a rippling aura of chaos that inflicts #7 damage on any enemy who hits you in melee. This spell stacks with nearly all other damage shield buffs but lasts for only 3 ticks. Cooldown time: 2 minutes. 43529^6^Covers the user in a shimmer of runes that absorbs up to #4 damage. The rune lasts for up to 2 minutes. 43548^6^Opens a mystical portal that transports your entire group to the Western Wastes. 43549^6^Opens a mystical portal that transports you to the Western Wastes. 43550^6^A chant of destruction which causes the direct damage spells of your nearby allies to do more damage. 43551^6^A chant of mourning which causes the affliction spells of your nearby allies to do more damage. 43552^6^A chant of unbinding, which cause the bane direct damage and damage over time spells of nearby allies to be stronger. 43553^6^You group feels a surge of bravery from within, increasing armor class, maximum hit points, and hit-point regeneration by 4 per tick, for %z. 43560^6^Hurls a spear of pain at your target, doing #1 damage. 43561^6^Hurls a spear of undeath at your target, doing #1 damage. 43562^6^Hurls a spear of plague at your target, doing #1 damage. 43564^6^Hurls a magically burning arrow at your target, causing #1 damage. 43565^6^Hurls a magically burning arrow at your target, causing #1 damage. 43566^6^An envenomed chant that causes between #1 and @1 damage every six seconds to an enemy and makes them more vulnerable to poison. 43567^6^A plagued chant that causes between #1 and @1 damage every six seconds to an enemy and makes them more vulnerable to disease. 43568^6^Strikes your target with an ice spear, causing #1 damage. 43569^6^Strikes your target with a frost shard, causing #1 damage. 43570^6^Strikes your target with an ice shard, causing #1 damage. 43571^6^Strikes your target with a jet of poison, causing #1 damage. 43572^6^Strikes your target with a jet of poison, causing #1 damage. 43573^6^Strikes your target with a jet of poisonous acid, causing #1 damage. 43574^6^Strikes your target with a jet of poisonous acid, causing #1 damage. 43575^6^Bestows your target with a divine blessing, allowing them to cast spells faster for a period of %z. This blessing works on spells up to level #2. 43576^6^Bestows your target with a divine blessing, allowing them to cast spells faster for a period of %z. This blessing works on spells up to level #2. 43577^6^Emanates a wave of life from the caster, healing @1 hit points for everyone in your group. 43578^6^Surrounds your group with the aegis of Sihala, increasing their hit points for %z. 43579^6^Fills your group with the spirit of the wild, allowing them to take the form a wolf for %z, increasing their attack rating and movement speed. 43580^6^Transforms you into a stout tree, preventing movement, but increasing your mana and health regeneration. 43581^6^Surrounds you in a cloud of searing steam that damages anything that strikes you, increases your resistance to fire and allows you the benefits of levitation. 43582^6^Covers your skin in an elemental cloak, protecting you from fire and cold. 43584^6^Renews the health of your elemental pet, healing between #1 and @1 damage, and curing their diseases. 43585^6^Cause all nearby creatures up to level 50, to fall into an enchanted sleep for up to %z. 43586^6^Cloaks you in a shimmering illusion that makes you appear to be a Wolf, increasing your attack rating and movement speed. 43587^6^A chant of unbinding, which cause the bane direct damage and damage over time spells of nearby allies to be stronger. 43588^6^A chant of wailing which causes the affliction spells of your nearby allies to do more damage. 43591^6^An agonizing discord with causes between #1 and @1 damage every six seconds to an enemy and lowers their armor class. 43592^6^Calls on Tarhyl to aid in destroying your opponents by granting those around you with an increase in the direct damage of spells cast. 43596^6^Opens an arcane portal that teleports your entire group to the Western Wastes. 43597^6^Increases your attack speed and attack rating. 43598^6^Opens an arcane portal that teleports you to the Western Wastes. 43603^6^Increases hit point and mana regeneration by 10. 43605^6^Heals your target with a blissful remedy, healing #1 hit points. 43651^6^Opens an arcane portal that teleports nearby players to Azzerach, the Forsaken Realm. Consumes 3 pearls when cast. 43653^6^A woefully self-pitying song that increases STR and DEX by 5, fire resistance by 6, and mana regeneration by 1 per tick. 43654^6^Releases the endearingly cantankerous imp Mephitkalia from confinement to serve as your personal familiar. 43658^6^Opens an arcane portal that teleports nearby players to the City of Mercy. Consumes 3 pearls when cast. 43665^6^Cloaks your target in a shimmering illusion that makes them appear to be a Specter. 43666^6^Cloaks your target in a shimmering illusion that makes them appear to be an Eyesore. 43667^6^Cloaks your target in a shimmering illusion that makes them appear to be the Hated One. 43668^6^Cloaks your target in a shimmering illusion that makes them appear to be a Demon Beast. 43669^6^Cloaks your target in a shimmering illusion that makes them appear to be the Oldest Fear. 43670^6^Cloaks your target in a shimmering illusion that makes them appear to be a Scion. 43673^6^Hides your group in a veil of shadows, transferring some of their hate to you. 43674^6^Hides your group in a veil of shadows, transferring some of their hate to you. 43676^6^Cloaks your target in a shimmering illusion that makes them appear to be a Yiv Goblin. 43677^6^Cloaks your group in a shimmering illusion that makes them appear to be a Tree. 43683^6^Causes your opponent to fall into an enchanted sleep for up to %z. This spell works on creatures up to level 55 and varies by level. 43691^6^Enhances the vision of your target, allowing them to see better in dark places and the ability to see most invisible creatures. Lowers endurance loss by 2 percent. 43692^6^Enhances the vision of your target, allowing them to see better in dark places and the ability to see most invisible creatures. Lowers endurance loss by 4 percent. 43693^6^Enhances the vision of your target, allowing them to see better in dark places and the ability to see most invisible creatures. Lowers endurance loss by 8 percent. 43695^6^Cloaks you in a shimmering illusion that makes you appear to be a Treant. 43699^6^Raises CHA by 10, attack speed by 3 percent, and movement speed by 15 percent. 43700^6^Calls on the earth to imbue your attacks, to give them a chance to cause additional damage and stun your target briefly. 43701^6^Opens an arcane conduit that teleports your entire group to The Murk. 43702^6^Opens an arcane conduit that teleports your entire group to the Dreadlands. 43705^6^Heals your target for #1 hit points. 43707^6^Infuses the targets blood with the wilds, causing #2 damage initially, and #1 damage every six seconds for %z. 43709^6^Curses your target, causing all incoming melee blows from pets to be critical hits for %z. 43710^6^Thins the blood of your target after a savage wounding, causing #2 damage initially, and #1 damage every six seconds for %z. 43720^6^Covers your skin in a shimmering shield of mana that absorbs #1 damage before dissipating. 43732^6^Feasts on your target, draining their life. Consumes #3 of their hit points, giving them to you every six seconds for %z. 43738^6^Imbues your target with the essence of the moon, granting them #10 extra health and healing them for #6 every 6 seconds. Duration of 3 tics. 43755^6^Increases the maximum hit points of your pet by 45 percent. 43757^6^Frosty dragon breath rains down on your target, causing #1 damage to them and nearby enemies. 43758^6^A soothing sonata that has certain magical powers. 43761^6^Transports you to the Forest of the Fallen. 43830^6^Cover your party in a cloak of leaves. Granting a 250 point rune that will heal for 250 per tic while it persists. Lasts for 3 tics. 43837^6^Opens an arcane portal that teleports nearby players to Tarhyl's Tower. Consumes 3 pearls when cast. 43845^6^Cloaks you in a shimmering illusion that makes you fade into the shadows. 43849^6^Cloaks you in a shimmering illusion that makes you appear as an imp. 43850^6^Wraps you in aggressive flames, granting #10 ATK for 3 ticks. 43858^6^Drains the life from your target, healing your pet #3 hit points every six seconds for %z. 43859^6^Cloaks your nearby allies in an illusion that makes their gender change. 43865^6^Summons a stack of burning arrows. 43871^6^Cloaks your target in a shimmering illusion that makes them appear as a Unicorn. 43872^6^Blinds your target. 43874^6^Strikes your opponent with a debilitating venom, initially doing #1 damage, lowering their poison resistance, and consuming their mana every six seconds for %z. 43877^6^A poison dissolves the flesh of your target, causing #1 damage every six seconds for %z. 43883^6^Drains the life from your target, siphoning 150 hit points. 43891^6^Drains your target of life energy, siphoning #1 hit points. 43892^6^Drains your target of life energy, siphoning #1 hit points. 43893^6^Drains your target of life energy, siphoning #1 hit points. 43894^6^Opens a mystical portal that teleports nearby players to the Plane of Earth. Consumes 3 pearls when cast. 43907^6^Summons a pet. 43908^6^Summons a pet. 43909^6^Summons a pet. 43923^6^Opens an arcane portal that teleports nearby players to the Plane of Entropy. Consumes 3 pearls when cast. 43929^6^Cloaks you in a shimmering illusion that makes you appear as a Cargo Crate. 43931^6^Transports nearby allies to City of Mercy. 43933^6^Increases the casting range of spells by 40 percent. 43934^6^Increases spell bane damage for damage over time and direct damage spells by 40 percent. 43935^6^Increases beneficial spell duration by 40 percent. Requires a minimum spell duration of 5 minutes. 43936^6^Reduces spell casting time by 18 percent. Minimum casting time of 2.0 seconds required. Excludes Complete Healing, Circle of Completion, Word of Completion, Word of Fulfillment, Complete Recovery, and Vessel of Althuna. 43937^6^Increases the potency of your damage over time spells by 24 percent. 43938^6^Increases the potency of healing spells by 24 percent. 43939^6^Increases the intensity of direct damage spells by 24 percent. 43940^6^Lowers the chance of using a spell reagent by 24 percent. 43941^6^Lowers the mana consumption of spells cast by 8 percent. 43942^6^Increases the maximum hit points of your pet by 40 percent. 43943^6^Increase the maximum damage of your pet by 80 percent and health by 40 percent. 43945^6^An aura of intense empathy surrounds your group, restoring #1 hit points, and an additional 200 hitpoints every six seconds for up to %z. 43946^6^Covers you in a magical skin that absorbs #2 damage before dissipating. This spell also increases your mana regeneration rate by 3 every six seconds. Triggers a jolt effect on nearby enemies when broken. 43947^6^Calls forth a limitless globe of all-encompassing light, restoring #1 health to all nearby allies. 43948^6^Summons the Scion of Beyond, a powerful pet which periodically performs a minor lifetap for you and your group. 43949^6^Turns your target into an Avatar of Destruction, creating a bond which causes you to instantly mimic any damaging spells they cast for %z. 43950^6^Dominates your target's mind with a powerful and self-reinforcing command, allowing you to control them for up to %z. This song works on creatures up to level 63. 43951^6^Summons a Servant of the Elements that will assault your target with powerful spells until defeated. 43952^6^Summons a pack of wild, bloodthirsty animals which will attack your target for up to 0:00:45. 43953^6^Surrounds your group with a protective blessing, reducing incoming spell damage and restoring #1 hit points to each member every six seconds for %z. 43954^6^Coats your arrows in poisons used by the Kaezulian Legion, causing them to occasionally afflict their targets, reducing armor class and resistances as well as dealing 250 damage every six seconds for up to 0:00:12. Also increases your archery accuracy and damage. 43956^6^Strikes at your target's soul with a spear of grievous disease, dealing #1 damage. 43957^6^Sends your whole group into a waking slumber, initially restoring 800 hit points every six seconds, decreasing to 200 over the course of the duration as they begin to wake. 43958^6^Summons an animal companion even more powerful than the Spirit of the Wild. 43959^6^Cloaks you in a shimmering illusion that makes you appear to be a Wolf, allowing you better night vision and the ability to see invisible creatures, increasing your attack rating, mana regeneration rate by 5 per tick, and movement speed. 43960^6^Covers your group in a layer of shimmering runes, absorbing up to #1 hit points damage. 43961^6^Rends your target with ice blades carved from a glacier, doing #1 hit points damage. 43962^6^A powerful bellow that stuns your enemy and causes between #2 and @2 damage. 43963^6^Cripples nearby enemies, lowering their dexterity, agility, strength and armor class for %z. 43964^6^Hexes your target, causing spells they use to be less effective for %z. Attacks against them will be cursed so that melee and spell based attacks do perform critical damage. 43965^6^Summons an elemental being even more powerful than the Manifestation of Elements to be your pet. The element of the pet summoned depends on your elemental form. 43966^6^Channels your life essence into your target, draining 400 hit points of your life every six seconds, healing them initially for #5 hit points and #4 every six seconds for %z. 43968^6^Surrounds your target in bitter cold, causing #2 damage and increasing the damage they take from damage over time spells. 43969^6^Blast your opponent with a burst of elemental damage doing #1 damage. The spells damage type is based on your elemental form. 43973^6^Violently flings soil and other debris at your target, dealing #1 damage. Defending creatures receive a -175 resistance penalty against this spell. 43974^6^Strikes the enemies around you with the word of the templar, stunning them briefly, doing #2 hit points damage. Generates a minimum of 550 threat. Threat generated increases as target max health increases. 43977^6^Covers your body in a protective cloak of living souls for %z, increasing your hit points, armor class, and causing damage to anyone who strikes you. Creatures will take additional notice of your attacks, which have a chance of siphoning 150 hit points. 43978^6^Sacrifices your own hit points to heal your target for #1 quickly and for very little mana. 43979^6^Summons a stationary celestial spirit which periodically heals nearby allies for a time. 43980^6^Creates a series of localized natural disasters, damaging multiple enemies near your target. 43982^6^Infects your opponent with the Pox of the Razad, lowering their charisma, doing #3 damage initially and #2 damage every six seconds for %z. 43983^6^Cause your image to blur and attune with nature, increasing your attack speed slightly, healing you for #1 hit points and #2 hit points every six seconds for %z. Consumes 2 Ambers when cast. 43984^6^Surrounds your target in holy symbols, reducing the effectiveness of their damage shields. 43986^6^Focuses mana to summon a Gruplok Attuning Rod. 43991^6^Inspire your target's target with the power of faith, healing them for #1, and granting them a buff that reduces spell damage taken. This buff will also heal them again on their next successful block. 43992^6^Summons a raven companion that helps you aim at your targets, increasing your archery accuracy on targets it is attacking. 43993^6^Strikes your nearby enemies with burning blades, doing #1 hit points damage. 43994^6^An envenomed dissonance dealing #1 damage every six seconds an enemy, lowers their armor class, and makes them more vulnerable to poison. 43995^6^Causes your target's heart beat to become irregular, lowering their strength and agility by #3. Deals #4 damage every six seconds for %z, growing by 10 damage each time it deals damage. 43996^6^Your opponent is consumed in the Grip of Kaezul, doing #3 damage initially, then an additional 760 damage every six seconds for 00:00:36. The Hand of Kaezul heals you 420 hit points every six seconds and the Spirit of Kaezul heals your pet 420 hit points every six seconds. 43997^6^Disrupts your target's mind, momentarily banishing all thoughts from their head, dealing #4 damage and reducing their attack speed as much as possible for up to %z. 43999^6^Ignites your target with a quick flash of enveloping flames, dealing #1 damage. 44000^6^Summons a powerful spirit of nature to fight by your side. 44001^6^Grants your target a divine wisdom, increasing their wisdom, hit points and armor class for %z. 44003^6^Lowers the attack rating of your target. 44005^6^The touch of Althuna increases the hit points and mana of your target. 44010^6^Increase duration of charm spells by 2 tick. Increase amount of slow spells by 4 percent. Increase duration of mesmerize spells by 20 percent. 44011^6^Increase duration of charm spells by 3 ticks. Increase amount of slow spells by 6 percent. Increase duration of mesmerize spells by 30 percent. 44012^6^You become an ice elemental, gaining ultravision, water breathing, #3 resistance to cold, and the ability to proc Frozen Aura in melee. Frozen Aura engulfs up to six nearby targets in an aura of cold, dealing 70 damage with a -10 resistance penalty. 44013^6^Engulfs up to six nearby targets in an aura of cold, dealing #1 damage. Defending creatures receive a -10 resistance penalty against this spell. 44020^6^An effect triggered innately by most Level 51+ Wizard nukes. It increases mana regen by 1 per tick and, if it runs its full duration and fades naturally, will restore 1/20th of the mana cost of the last spell that triggered it. 44021^6^Summons murk beads for all nearby allies. 44023^6^Turns caster in to a ferocious bear, increasing total hit points, wisdom, hit point regeneration rate by 5 per tick, and maximum hit points by #7 for %z. Adds the ability to Maul their opponents. 44024^6^Strikes those around the caster with the fury of the swamp, causing #1 hit points damage. 44025^6^Focuses your senses to expand your mind. 44026^6^Causes your target's skin to pale as they weaken, lowering their strength and agility, initially doing #4 damage and decaying damage every six seconds for %z. In addition they inflicting additional damage to themselves when they attack others. 44027^6^A celestial well bathes you in healing waters, restoring 350 HP per tick. This spell has very few stacking conflicts, but its short range, short duration, and use of a buff slot must be taken into consideration. 44032^6^Calms your group's thoughts, allowing them to regenerate mana more quickly, as well as increasing their mana pool for %z. 44033^6^Fills your target with a lupine spirit, granting them wolf form, increasing their movement speed, and boosting their ATK by up to @3 for %z. 44039^6^Gives your arrows the chance to burst into flames upon hitting your target, burning nearby creatures for 40 hit points damage. Also increases your archery accuracy and damage. 44041^6^An arrow coated with frost, which will damage your target for 75 hit points damage. Also increases your archery accuracy and damage. 44043^6^Gives your arrows the chance to shock enemies upon hitting them, dealing 100 points of magic damage. Also increases your archery accuracy and damage. 44046^6^Embeds a destructive rune in your target, causing #1 damage. 44047^6^Rends your target with pure magic, causing between #1 and @1 damage. 44048^6^Grants your group the energy of the wilds, increasing their attack speed for %z. 44049^6^Drink down a bastion beverage, increasing your hit points for %z. 44051^6^Grants your group the energy of the wilds, increasing their attack speed for %z. 44052^6^Drink down a bastion beverage, increasing your hit points for %z. 44053^6^Drink down a bastion beverage, increasing your hit points for %z. 44054^6^Invigorates your target, lowering their endurance loss by #2 percent for %z. 44055^6^Invigorates your target, lowering their endurance loss by #2 percent for %z. 44056^6^Cloak yourself in a shimmering illusion that makes you appear to be a Shadow Dwarf. 44058^6^Creates a surge of lightning to electrocute your target target, causing #1 damage. 44059^6^Gathers ambient strands of natural mana from your surroundings, instantly restoring some of your mana pool. 44060^6^Your target erupts with flame, causing #1 damage. 44061^6^Creates a burst of fire around you, causing #1 damage to nearby creatures. 44062^6^Renews the health of your elemental pet, healing between #1 and @1 damage, and curing their diseases. 44063^6^Fortify elemental pet, healing between #1 and @1 damage, and granting it additional armor and spell damage reduction. 44064^6^Increases your pets ability to defend against physical and magical damage. 44065^6^Summons a Adaptation Rod for each of your allies, allowing them to trade hit points for mana. 44067^6^Calls down a Glacial Torrent upon your target, causing three waves of #1 damage to enemies nearby. 44068^6^Places an earthen barrier around you increasing your armor for %z seconds. 44069^6^Places a barrier of air around you, reducing the spell damage you take for %z. 44070^6^Become embraced by flame, causing additional damage to enemies who attack you. 44071^6^Hastens your natural healing, increasing your hit point regeneration rate for %z. 44074^6^Cover party with soothing waters, healing them for #1 hitpoints. 44075^6^Places a barrier of air around you, reducing the spell damage you take for %z. 44076^6^Places an earthen barrier around you increasing your armor for %z seconds. 44077^6^Become embraced by flame, causing additional damage to enemies who attack you. 44078^6^Hastens your natural healing, increasing your hit point regeneration rate for %z. 44079^6^Turns your target into an Herald of Destruction, creating a bond which causes you to instantly mimic any damaging spells they cast for %z. 44083^6^Animates an enchanted rod and shield to take its place as your pet and personal guardian. 44084^6^Strikes your target with Winter's Fury, doing #1 hit points damage. 44085^6^Feast on your flesh, restoring 144 mana at the cost of 241 health. Leaves you with a lingering hunger, converting additional health to mana for %z. 44086^6^Your hunger continues converting portions of your health into mana, restoring #6 mana at the cost of #10 health. 44088^6^Purge your targets wounds, restoring up to #1 of their hit points. 44089^6^Summons a companion from the spirit world in the form of a great wolf. 44090^6^Pierces your targets soul making the more susceptible to physical damage. 44091^6^Fill your target's soul with the wrath of winter, dealing #1 damage per tick. 44095^6^Your target is surrounded by a freezing tempest, causing three waves of #1 damage to creatures near your target. 44096^6^A cloud of rejuvenating brambles envelops your target, restoring #1 hit points every six seconds, and inflicting damage upon enemies who strike them for %z. 44097^6^Surrounds your body in a ward of barbs that provides you additional armor class, spell damage reduction, and harms those that strike you for %z. 44098^6^Strikes your target with an unresistable force, doing between #1 and @1 damage, and activating Justiciar's Healing, healing your target's target for between 280 and 460 hit points damage. 44101^6^Surrounds yourself in a mass of arcane energy, increasing the potential in your magical damage, and gaining protective, volatile energies when hit. 44102^6^The world around your target will collapse, causing those around the target's Health, Armor, Dexterity, and Attack Speed to falter in a fiery chaos for 0:00:18. 44103^6^Nalansar's dormant power manifests into a barrier, empowering your defenses, healing you, and increases your aggression towards others for 0:00:30. 44104^6^Nalansar's power flows into your arms, influencing your melee and weapon prowess and temporarily shielding yourself from magic and threat from your enemies. 44105^6^Enlightenment flows into your mind, sharpening your chance to cast a critical heal or blast, while granting damage shield. 44106^6^It's a mystery! 44107^6^Illusions yourself to become an awesome mole. 44108^6^Become a great elephant! 44110^6^Strikes the target with a burst of existential force, causing #1 damage with no chance of resistance. 44117^6^Strikes your target with a jet of poison, causing #1 damage. 44118^6^Sears your target with a poisonous kiss, causing #2 damage initially and #3 damage every six seconds for %z. 44119^6^Causes your target's body to crumble away progressively as it lasts. 44127^6^Fills your target with the venom of the Murk, causing #2 damage initially and #3 damage every six seconds for %z. 44132^6^Strikes the enemies around you with a ceasing word, stunning them briefly and inflicting #2 hit points damage and generating 22 threat. Threat generated increases as target max health increases. 44133^6^Strikes the enemies around you with a halting word, stunning them briefly and inflicting #2 hit points damage. Generates a minimum of 125 threat. Threat generated increases as target max health increases. 44138^6^Smash your weapon into the ground, quaking and damaging up to six enemies between #1 and @1 physical damage and generating 15 threat. Requires a two handed weapon. 44145^6^Covers your hands with the Power of the resistance for %z, allowing a chance for your attacks to cause additional damage to multiple enemies. 44146^6^Strikes your undead target with the power of the resistance, doing #1 damage to surrounding enemies. 44148^6^Grow a strange flower on your target's head, causing #2 damage initially and #3 damage every six seconds for %z. 44149^6^Through the power of Candace, you weaken from the affliction of ligma. Drains 69 damage for 420 seconds. Requires the proper CD's. 44150^6^Creates an infectious storm, causing #2 damage initially, and #3 damage every six seconds for %z. 44157^6^Death embraces your target, causing #9 damage every six seconds for %z. 44158^6^Death itself whispers to your target, causing #9 damage every six seconds for %z. 44200^6^Take on the appearance of The Master of the Roll. This effect does not require a buffslot. 44201^6^An unpredictable and variable magic effect will occur. 44203^6^Take on the appearance of an Iksar. This effect does not require a buffslot. 44204^6^Take on the appearance of a Dark Elf. This effect does not require a buffslot. 44205^6^Take on the appearance of a Gnome. This effect does not require a buffslot. 44206^6^Take on the appearance of an Erudite. This effect does not require a buffslot. 44207^6^Take on the appearance of a Halfling. This effect does not require a buffslot. 44208^6^Take on the appearance of a Wood Elf. This effect does not require a buffslot. 44209^6^Take on the appearance of a High Elf. This effect does not require a buffslot. 44210^6^Take on the appearance of a Dwarf. This effect does not require a buffslot. 44211^6^Take on the appearance of a Goblin. This effect does not require a buffslot. 44212^6^Take on the appearance of Prime Warden Kizarh. This effect does not require a buffslot. 44213^6^Take on the appearance of Prime Researcher Kuniqui. This effect does not require a buffslot. 44214^6^Take on the appearance of a Vah. This effect does not require a buffslot. 44215^6^Take on the appearance of a Taldorian. This effect does not require a buffslot. 44216^6^Take on the appearance of a Tree Frog. This effect does not require a buffslot. 44218^6^Take on the appearance of a Human. This effect does not require a buffslot. 44219^6^Take on the appearance of a Dark Elf. This effect does not require a buffslot. 44220^6^Take on the appearance of a Spectre. This effect does not require a buffslot. 44221^6^Take on the appearance of an Iksar Skeleton. This effect does not require a buffslot. 44252^6^Grants 10 unspent AAs. 44258^6^Drains your target of life energy, siphoning #1 hit points. Also casts both Sanguina and Incendium on your target. 44259^6^Increases the potency of your damage over time spells by 21 percent. Increases the potency of your fire damage spells by 6% 44267^6^Slice's your target with the icy claw of Shojar's Shade. Automatically casts Claw of Shojar and Shadebolt. 44268^6^Attacks the mind of your attacker, shoving them away and reducing your threat towards them by 500. 44300^6^You become an ice elemental, gaining ultravision, water breathing, #3 resistance to cold, and the ability to proc Frozen Aura in melee. Frozen Aura engulfs up to six nearby targets in an aura of cold, dealing 70 damage with a -10 resistance penalty. 44301^6^Engulfs up to six nearby targets in an aura of cold, dealing #1 damage. Defending creatures receive a -10 resistance penalty against this spell. 44320^6^Reaffirms the bond between owner and pet, healing the latter for #1 while also granting it 10 percent overhaste and boosting its resists by #2 for 3 ticks. 44337^6^Curses your target, lowering their armor class, and causes them additional harm if they attack others for %z. 44339^6^Increase your magic damage by #1%. 44349^6^Increase duration of charm spells by 4 ticks. Increase amount of slow spells by 8 percent. Increase duration of mesmerize spells by 40 percent. 44351^6^Curses your target, lowering their armor class, and causes them additional harm if they attack others for %z. 44352^6^Curses your target, lowering their armor class, and causes them additional harm if they attack others for %z. 44353^6^Surrounds you with a divine light, blinding nearby enemies and lowering their dexterity for %z. Generates a minimum of 64 threat. Threat generated increases as target max health increases. 44354^6^Drains your target of life energy, siphoning #1 hit points. 44356^6^Throws your target into the air, by suddenly reversing gravity. 44357^6^Curses your target, lowering their armor class, and causes them additional harm if they attack others for %z. 44358^6^Summons Spectral Silks. 44359^6^Cloaks your target in a shimmering illusion that makes them appear as a Hound. 44362^6^Increases the experience you gain from slaying foes for 20 minutes. 44363^6^Attempts to put the item to use in its intended fashion for its intended purpose. 44368^6^Surrounds your target in an earthen maelstrom, rooting them in place for %z and making them more likely to attack you. 44370^6^Strikes your target with an unresistable force, doing between #1 and @1 damage. 44372^6^Strikes your target with an unresistable force, doing between #1 and @1 damage. 44374^6^Strikes your target with pure evil, reaping their life to another. 44376^6^An destructive chant that causes an enemy to be more vulnerable to magic. 44377^6^An envenomed chant that causes an enemy to be more vulnerable to poison. 44378^6^A plagued chant that causes an enemy to be more vulnerable to disease. 44390^6^Blasts your target with fire, dealing #1 damage. 44393^6^Flings a hail of sparks your target, causing 13 damage at Level 1 and increasing by 1 every 2 levels thereafter. 44398^6^Grants your warder with an aura that will tear at their enemies, doing additional damage. 44400^6^Increases your armor class by 45 and magical resistance by 46 for a period of %z. 44401^6^Increases your fire and cold resistances by 45 for a period of %z. 44402^6^Increases your disease and poison resistances by 45 for a period of %z. 44404^6^Grants your warder with a soothing aura for %z. 44411^6^An aura of fire extends from your being, dealing 55 to 250 fire damage to up to six nearby creatures. 44442^6^Surrounds you with a barbed barrier, doing 4 damage to all those who attack you, for a period of %z. 44443^6^Increases your hit point regeneration rate by 1 per tick, for a period of %z. 44446^6^Grants the target the unassuming form of a white rabbit. 44448^6^Unleash the power of the mummy's curse. Variable single target direct damage. 44449^6^Random chance to DoT, DD, self-buff, or HoT. 44450^6^Mimics the weapon proc of someone else in your group or raid. 44451^6^Blows landing on your back are met with a physical and magical counter-attack. 44452^6^Fills your body with the Crimson Gift, increasing your attack speed for %z. 44453^6^Summons five servings of drinkable gravy. 44454^6^Curses your target, causing all melee damage taken to be critical hits for %z. This spell is only strong enough to affect a target that is level 50 or below. 44457^6^Coaxes a talking coyote from the wilds to do business with. The coyote allows adventurers to sell goods on the go, though his greedy nature means he is no one's friend, and his prices are only average. Usable once every 24 hours. 44458^6^Heals your group for between #1 and @1 hit points. 44459^6^Summons a musical quintet, causing between #1 and @1 damage to your target. 44461^6^Surrounds you with scintillating colors, stunning nearby creatures and damaging them for #2 damage. 44462^6^Covers you in muddy runes of healing, increasing the chance of critical heals from your spells by 6%. 44463^6^A quiet lullaby that causes all nearby creatures to fall into an enchanted sleep. This song is effective for creatures up to level 45. 44464^6^Places you in a state of torpor, healing #1 hit points every six seconds for %z. This effect slows your movement. 44465^6^Creates a brief rune, absorbing 500 damage and healing 30 hitpoints per tick for 3 ticks. Causes 100 hate to all nearby creatures. 44466^6^A crushing golem's grip that does 250 damage to all nearby creatures and 50 damage to you per creature that is hit. 44468^6^Parasitic brain worms reduce the target's hitpoints and mana by 75. 44471^6^Drain 80 hitpoints and 30 mana from your target. Increases hate on target by 120. 44472^6^Changes your appearance to that of a rotting corpse. Adds a damage shield, and a lifetap weapon proc. 44473^6^Fills your body with Eldritch Speed, increasing your overcap attack speed for %z. 44474^6^Grants you a quickness of mind and body, allowing you improved night vision and the ability to see invisible creatures for %z. Lowers endurance loss by 5 percent. Adds a small damage shield. 44475^6^Turns your flesh to stone, boosting your ac while restoring 20 mana per tick for %z. 44476^6^Blasts your enemy with the flame of Akrakt, dealing #1 damage and increasing their affliction susceptibility, increasing damage taken from damage over time spells. 44478^6^Entangles nearby enemies in thick weeds, dealing #1 damage and reducing their movement speed for %z. 44479^6^Covers your group in racing flames, increasing their overcap attack speed by 15%, granting an attack boost, small heal over time and damage shield lasting %z. 44480^6^Teleports your group / raid to Xaeghun in the Bloodstorm Tunnels. 44481^6^A distributed point blank area of effect life tap. 300 damage, plus 25 damage per target, divided amongst all targets within range. 44482^6^Incoming melee damage is converted into group healing for a short period. 44483^6^Summons a golem with a jinx proc. 44484^6^Grants your pet an overcap haste that increases each tick for %z. 44490^6^Lashes your target with a flurry of tentacles, inflicting a total of 500 damage. 44493^6^Cloaks you in a shimmering illusion that makes you appear to be a basilisk for %z. Also grants the chance to proc Spirit Tap in melee, a spell that siphons up to 195 HP from the target and grants it to the caster. 44494^6^An unpredictable and variable magic effect will occur. 44497^6^Heals you. Heal amount increases as your hitpoint percentage decreases. 44498^6^Deals #1 damage to 6 nearby enemies. Each enemy hit causes you to experience an Agonizing Withdrawal, dealing 30 self inflicted damage. 44499^6^Deal #1 damage to yourself. 44504^6^Opens a magical portal that instantly returns you to your bind point. 44600^6^Transforms your target into a feral werewolf while mimicking the bonded character's attacks. 44601^6^Transforms your target into a feral werewolf while mimicking the bonded character's attacks. 44602^6^You become an invulnerable pile of blood, draining the life of nearby enemies. 44603^6^Drains enemies near you of life energy, siphoning #1 hit points 44604^6^Increases your melee damage by #1 percent for 24 seconds, but silences you in the process. 44605^6^Blasts your target with disease dealing #1 points of damage and blesses your group with a circle of healing. 44606^6^A frigid wind strikes your target dealing #1 damage and fills them with hatred. 44607^6^Magical energy rends your target dealing #1 damage as well as causing them partial memory loss. 44608^6^Blasts your target with fire damage dealing #1 points of damage. 44609^6^A deathly chant that surrounds all nearby creatures in magical bonds, slowing their attack speed, movement rate and doing between #4 and @4 damage every six seconds to all nearby enemies. 44610^6^A deathly chant that surrounds all nearby creatures in magical bonds, slowing their attack speed, movement rate and doing between #4 and @4 damage every six seconds to all nearby enemies. 44612^6^Transforms you into an undead rabbit while also rendering you invisible to most undead creatures for up to %z. This is a fragile spell that will fade if you swing a weapon or cast another spell. 44613^6^Cloaks you in a shimmering illusion that makes you fade into the shadows and proc magic damage to nearby enemies. Shares a cooldown with Concealed Strikes. 44614^6^Hatred echoes in your targets heart causing #1 hate. 44615^6^Festering darkness is called down upon your target, dealing #1 damage to nearby enemies. 44617^6^Broken shards pierce anyone who attacks you with a damage shield. 44618^6^Steals a burst of the strength from your target doing #1. 44619^6^A poisoned arrow that drains health, mana and slows you. 44620^6^A stone breath which stuns your target, rendering them unable to move for %z. 44621^6^Claws your target, causing #3 damage and applies Lesser Cripple. 44622^6^Fears you target for %z. 44623^6^A black death infects nearby enemies, causing #2 damage every six seconds for %z 44624^6^FLYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYY 44625^6^Saps a portion of the enemies life force storing it in your shield. Upon blocking an enemy strike the energy is released draining their health and healing you. 44626^6^Shrouds you in restorative flame, restoring #6 health every six seconds for %z. The flames damage anything that strikes you. 44627^6^Increases your poison and disease damage spells destructive power by 2 percent. 44628^6^Summons a companion from the spirit world in the form of a great wolf that procs Spirit Sever. 44630^6^Pelts your target with spores dealing #1 disease damage. 44631^6^Covers your group in burning agony, increasing their overcap attack speed by 15%, granting an attack boost lasting %z. 44650^6^You let down your defenses in a frenzied rage, reducing your armor by #1. 44651^6^As your fury ends you feel yourself in a daze, lowering your armor by #1, stunning you, and reducing your movement speed for %z. 44652^6^You strike your enemy with an distracting kick dealing #1 damage immediately, lowering hate by #3 and an additional #2 damage every six seconds for %z. 44653^6^An enraged warcry rings through your soul increasing melee attack speed by 35 percent for %z. 44654^6^An empowered driving strike reduces the targets armor and damage shield and deals #2 damage to the target. 44655^6^You play the March of death, increasing your attack and melee haste. When the song ends nearby enemies are stricken with strife. 44656^6^Strikes nearby enemies with strife dealing #1 damage. 44657^6^The target is bound by the chains of harusk dealing #1 damage, snaring them, and reducing their poison resistance. 44658^6^Empowers your Moon Comet, causing it to slam your target with an additional shock of frost as well increasing damage done by cold spells by 8 percent. 44659^6^Empowers your Scourge of Life causing additional snake venom to fill the targets veins as well as increasing the damage dealt by poison spells by 8 percent. 44660^6^Empowers your Sun Storm causing it to drop additional lava rain on the target as well as increasing the damage of fire spells by 8 percent. 44661^6^Your recklessness empowers your fire spells causing them to do 5 percent additional damage. 44662^6^Empower's your Cremation of Marlow causing it to coagulate your targets blood as well as increase the damage of fire spells by 8 percent. 44663^6^Empowers your Misery of the Swamp causing it to close the enemies throat as well as increasing the damage of magic spells by 8 percent. 44664^6^Empowers your Cataclysm causing it to drop an avalanche on the target as well as increasing the damage of cold spells by 8 percent. 44665^6^Gain the blessing of nature increasing the strength of your healing spells by 10 percent. 44666^6^Empowers your Martyr's Intercession with the archon's hammer as well as increasing the damage of magic spells by 8%. 44667^6^Covers you in antagonistic runes which absorb up to #1 magical damage and increases your attack by 75. 44668^6^Empowers your Icerend to call flame upon your target as well as increasing the damage of cold spells by 8 percent. 44669^6^Empower your Bitter Cold to strike the target with shards of frost as well as increasing the damage of cold spells by 8 percent. 44670^6^You become attuned to the shadows rendering you invisible and increasing your movement speed by 50 percent for the duration. 44671^6^Burn the target with the fires of heaven dealing #1 damage, generating #2 hate, and draining #3 mana. 44672^6^Bestows you with the Blessing of Zeshan preventing the next lethal damage you would take for %z 44673^6^Tortured souls search for victims, dealing damage to the first target they find based on the distance they travel. 44674^6^Your party falls into a slumber regenerating #3 health per six seconds. If someone under the benefit of hibernate takes a hit while their life is critical, the group is healed and their hibernation ends 44675^6^Your party falls into a slumber regenerating #3 health per six seconds. If someone under the benefit of hibernate takes a hit while their life is critical, the group is healed and their hibernation ends 44676^6^Increase duration of charm spells by 5 ticks. Increase amount of slow spells by 10 percent. Increase duration of mesmerize spells by 50 percent. 44677^6^Increases your cold damage spells destructive power by 3 percent. Causes additional damage to enemies who attack you. 44678^6^Increases your fire damage spells destructive power by 3 percent. Causes additional damage to enemies who attack you. 44679^6^Increases your poison and disease damage spells destructive power by 3 percent. Causes additional damage to enemies who attack you. 44680^6^Focus your condemnation into martial prowess, increasing your strength, dexterity, armor class, and attack speed, as well as granting a chance to condemn the target for %z. Lowers endurance loss by 20 percent. 44681^6^Focus your condemnation into martial prowess, increasing your strength, dexterity, armor class, and attack speed, as well as granting a chance to condemn the target for %z. Lowers endurance loss by 20 percent. 44682^6^Renews the health of your elemental pet, restoring #1 health, and curing their disease, and bestowing them with elemental mastery. 44683^6^Renews the health of your elemental pet, restoring #1 health, and curing their disease, and bestowing them with elemental mastery. 44684^6^Restores #3 health to your pet every six seconds for %z. Also provides them with a chance to barrage the target with pure elemental magic. 44685^6^Covers you in a deathly aura that empowers your weapon to breath fiery death upon enemies for %z. 44686^6^Breathes fiery death upon your target, dealing #1 damage. 44687^6^Channel ritualistic healing to your party restoring #5 health instantly and an additional #6 health every six seconds. Also reduces spell damage taken by 3 percent. 44688^6^Summons a cold spike damage nearby enemies instantly and over time. 44689^6^Returns the thrown item to you. 44690^6^Poisons the target with a debilitating venom decreasing the armor class and strength as well as dealing #4 damage instantly and #3 damage every six seconds. 44692^6^Empower your Crescendo of Strife with an extra Bellow of Envy as well as increasing the damage of magic spells by 8 percent. 44693^6^Empowers your Spear of Woe to fire an additional plague spear at your target as well as increase the damage of disease spells by 8 percent. 44694^6^Blesses you with a knightly shield absorbing #5 damage, restoring #6 health every six seconds, and reducing spell damage taken by 5 percent for %z. 44695^6^Empowers Descending Judgment to strike your target with intense flame as well as increasing the damage done by magic spells by 8 percent. 44696^6^Summons a skeleton archer that does damage based on the caster's dexterity, strength, archery skill and mastery. The last archer double shots. The bow eventually depletes into a fortified version. 44697^6^Summons a totem that pulses rejuvenating energy while there is no combat around it. 44698^6^Cloaks your target in either a haunting visage or a calming visage, depending on which class it is cast on. 44699^6^Grants the targets group a chance to strike with spells magic damage and reducing the casters threat. 44701^6^You sacrifice some of your own hit points and mana to cast a circle of healing. 44702^6^You nourish the targets group restoring #1 health 44706^6^Summons a shadow assassin that does damage that scales off of attack. Shadow assassins do more damage when behind their target. Eventually depletes into a fortified dagger. 44707^6^Summon a swarm of locusts on the target decreasing their attack speed and doing @5 disease damage. The damage lowers as the locusts dissipate with time. 44709^6^Fills the veins of the target with the Taint of ix dealing #2 damage instantly. The taint takes hold in them doing #3 damage per tick and decreasing their poison resist by #4 for %z. 44710^6^Does damage based on your average resists, using your highest resist as the negative resist check. 44711^6^Summons a fiery boomerang into your inventory. The boomerang inflicts fire damage upon striking its target. 44713^6^A booming voice causes the target to freeze in fear for %z. 44714^6^Teleports you to Erimal. 44716^6^Mark the target with the symbol of the hunter, landing lifetaps that increase in damage as long as the same target remains, culminating with a large lifetap and providing the Hunter's Focus. Procs deflux after. Can only occur once per target. 44717^6^Increases the potency of healing spells by 28 percent. 44718^6^Infuse yourself with the spirit of the Dark Mistress turning you into shade. Increases your melee haste and fire damage, reduces casting time, grants you #9 bonus hitpoints for %z. 44720^6^A booming voice emanates from below fearing you and dealing #2 damage every six seconds for %z. 44721^6^Inflicts #1 unresistable damage on the target. 44722^6^Inspire your target's target with the power of belief, healing them for #1, and granting them a buff that reduces spell damage taken. This buff will also heal them again on their next successful block. 44723^6^Loose a bolt of shadow energy at the target dealing #1 damage and decreasing your hate by #2. 44725^6^Surround yourself with an unholy shield granting #9 armor class and reflecting #10 damage to those who strike you. After successfully blocking an attack the shield explodes dealing area damage and granting you unholy shock. 44726^6^Your unholy shield explodes dealing area damage to those around you, granting you #9 armor class, and grants your weapon a chance to strike your enemy with unholy energy. 44727^6^Strikes your enemy with unholy energy dealing #1 damage and #2 hate to your target. 44728^6^Strikes nearby enemies with an unholy shockwave dealing #2 fire damage. 44729^6^Surround yourself with an unholy shield granting #9 armor class, and reflecting #10 damage to those who strike you. After successfully blocking an attack the shield explodes dealing area damage and granting you unholy shock. 44730^6^Your unholy shield explodes dealing area damage to those around you, granting you #9 armor class, and grants your weapon a chance to strike your enemy with unholy energy. 44731^6^Strikes your enemy with unholy energy dealing #1 damage and #2 hate to your target. 44732^6^Grants your warder the spirit of completeness granting it a chance to do a tearing attack on your target or restore your parties health for %z. 44733^6^Grants your warder the spirit of completeness granting it a chance to do a tearing attack on your target or restore your parties health for %z. 44734^6^Bare the heraldry of a ranger increasing your armor class by #2, increasing your damage shield by #3, and increasing melee damage done by 20 percent. 44735^6^Channel the heat of the sun to burn your enemies, causing damage every six seconds. 44736^6^While Rejuvenation state is on, heal yourself while sitting, or damage yourself while not. 44737^6^Zaps 50 mana from nearby group members. 44738^6^Drains your target of life energy siphoning #1 hit points. Also strikes undead targets with a burst of holy power dealing additional damage. 44739^6^Summons a bow with the ability to create skeleton archers to fight for you. 44740^6^Summons a dagger with the ability to create shadow clones to fight for you. 44741^6^Increases your attack rating by 55. 44742^6^Increases your attack rating by 60. 44743^6^You pass final judgment on the target dealing damage to them relative to your current mana. If the judgment fails to kill the target, you are drained of divine power emptying your mana pool. 44744^6^You pass final judgment on the target dealing damage to them relative to your current mana. If the judgment fails to kill the target, you are drained of divine power emptying your mana pool. 44745^6^Severs your target, doing 50 damage and slowing their attack rate for 18 seconds. 44746^6^Casts both Nejax's Rending Curse and Nejax's Striking Curse on your target, causing all of their incoming damage -- both spell and melee -- to be critical for the next 12 seconds. 44747^6^Strikes your target with a chaotic surge of mental energy, causing @1 damage. 44748^6^Calls upon the elements to send down Glacial tide at your target, causing #1 damage to them and nearby enemies. 44749^6^Burns your target's skin with a torrent of fire, causing #1 damage. 44750^6^Fills your target's blood with poison, causing #2 damage initially and #3 damage every six seconds for %z. 44751^6^ Infects you target with a blight, causing #3 damage initially and #2 damage every 6 seconds for %z. Every tick, there's a 15% chance that the blight spreads to a nearby target. 44752^6^Uncontrolled electricity surges through your target, causing #1 damage. 44753^6^Runes of flame are embedded into your targets flesh, causing #1 damage. 44754^6^The gods grant your target a blessing, healing them for #1 hit points. 44755^6^You pass judgment on nearby enemies causing #3 damage. 44756^6^Channel the power of Sihala to restore #2 health to your group as well as shroud them in empathy, restoring additional health over 18s. 44757^6^Barrages your target with pure elemental fire, dealing #1 damage. 44758^6^Channel the ancestors to mend your targets wounds, restoring #1 health. 44759^6^A miasmic shriek that causes between #2 and @2 damage. 44760^6^A lullaby that causes your target to fall into a horrific terrifying sleep. This lullaby is effective on creatures up to level 64 44761^6^The fury of the wild claws at your target, initially doing #1 damage, growing 88 damage every six seconds for %z 44762^6^Heals your pet for #1 while removing diseases and poison effects. 44763^6^Strikes your target with an intense divine flame, causing #1 damage and generating #2 hate. 44764^6^Bare the heraldry of a ranger increasing your armor class by #2, increasing your damage shield by #3, and increasing melee damage done by 20 percent. 44765^6^Channel the nearby heat into a fiery blast, leaving no latent heat near you, dealing #1 damage and casting Burning Exposure on the target. 44766^6^Empowers your next ice rend by 20%. 44768^6^Consumes your target with the terror of Gradalsh, causing #1 hate initially and #2 hate every six seconds for %z. 44769^6^Strikes your target with a searing light, rendering them unable to see and lowering their dexterity for %z. Generates a minimum of 700 threat. Threat generated increases as target max health increases. 44770^6^Shatters the shield protecting the Bouncer. 44771^6^Strength from the sky surges through your target. 44772^6^Grants your warder with an aura that will tear at their enemies, doing additional damage. 44774^6^A Shadow Mist that causes #1 hit points damage. 44775^6^Increases the intensity of direct damage spells by 28 percent. 44776^6^A malicious bulwark deals #1 damage and puts up a protective shield around the caster. 44777^6^Scribes a brief rune, absorbing up to #1 melee damage against you, increasing armor class by #12 and mana regen by #11. 44778^6^The blessing of hope heals you for #1 hit points. 44779^6^Drains #3 of your target's life energy and transfers it to you every six seconds for %z. 44780^6^Covers your target in a mass of darkness that stealing their mana and health for %z,. 44781^6^Increases the potency of healing spells by 30 percent. 44782^6^Increases the intensity of direct damage spells by 30 percent. 44783^6^Increases the intensity of direct damage and the potency of healing spells by 30 percent. 44788^6^A booming voice causes the target to freeze in fear for %z. 44789^6^Eradicates an ordinary defected. 44790^6^The Warden's soothing mist envelops your target, healing them for #1 hit points and restoring #2 hit points every six seconds for up to %z. 44791^6^Increases ranged accuracy on this target by #1 and ranged damage by #2. 44794^6^A surge of magical energy rushes through your hands, granting increased healing and casting speed. 44795^6^A divine flame blinds creatures around you, decreasing their attack rating for %z. Blindness generates a sizable amount of aggro. 44796^6^Touches your target with the hand of Dis, draining their life energy, siphoning #1 hit points. 44797^6^Tag! 44798^6^A devastating venom that does 500 damage initially with a 1000 damage splurt effect. 44799^6^Restoring 500 mana at the cost of 1200 health. 44800^6^A powerful bellow that causes between #1 damage. 44802^6^Increases your poison and disease damage spells destructive power by 2 percent. Causes additional damage to enemies who attack you. 44803^6^Increases your fire damage spells destructive power by 2 percent. Causes additional damage to enemies who attack you. 44804^6^Increases your cold damage spells destructive power by 2 percent. Causes additional damage to enemies who attack you. 44805^6^Increases your poison damage spells destructive power by 2 percent. Causes additional damage to enemies who attack you. 44806^6^Cloaks your target in a shimmering illusion that makes them appear to be a Defected Ogre 44807^6^Drains your target of life energy, siphoning between #1 and @1 hit points. 44850^6^Assaults the target with a rapid surge of magical energy, dealing #1 base damage. Defending creatures suffer a -50 magic resistance penalty against this spell. 44851^6^Creates a ring of chaotic flames, causing #1 damage to nearby creatures. 44852^6^Banishes wounds from your target's body, restoring #1 hit points. 44859^6^You are burning with primal energies, causing you to take ramping damage over time. While providing you 100% increased damage. 44869^6^The silent chanting unnerves you, causing you to move slower and have reduced casting range. 44870^6^You having magically phased. Causing you to take 100% increased spell damage, and 50% less melee damage. 44871^6^You having physically phased. Causing you to take 100% increased melee damage, and 50% less spell damage. 44872^6^You have been infected, causing damage over time and reducing movement speed significantly. 44873^6^A bite lingers. Causing you to take 100% increased spell damage. 44874^6^You are corroding. Causing you to take 100% increased spell damage, and take 500 damage over time. 44875^6^Ignite the air around your target, doing area effect damage. 44876^6^Fills you with war, lowering endurance loss by 4 percent, grating 15 attack and increasing hit point regeneration by 3. 44877^6^Covers your weapon in yivenom, granting a chance to do additional poison damage. 44878^6^Burns your target's skin with a bolt of lava, causing #1 damage. 44879^6^Places a Primal ward upon the target. The ward adds #9 HP to the recipient's HP pool and increases attack by #7 for 10 minutes. May only be cast once every 30 minutes. 44881^6^Slice your target's skin with a blade of hydro, causing #1 damage. 44883^6^Causes damage over time and increases cast, attack, and movement speed. 44884^6^Your mind is fogged, greatly reducing your spell range. 44885^6^The Mist lingers, doing damage over time. At least you are not dead. 44886^6^Transports you to Field of Bone. 44887^6^You are consumed by battle. Granting you overhaste, movement speed, attack and a chance to proc rage against your enemies. 44888^6^The elements pour from you. Granting you a chance to do damage with additional damage on each spell cast, while also increasing your cast and movement speed. 44889^6^Conjures a cloud of disease, causing #2 damage initially and #3 damage every six seconds for %z. 44890^6^Your pet is overcome by vengeance! Increasing its attack, attack speed, and movement speed. 44891^6^You cover your weapons in goo, giving them a chance to proc Slime Mist which deals disease damage over time and slows attack speed by 25% for 2 ticks. 44893^6^Increases your spell damage. 44894^6^Conjures a divine storm that assaults creatures in the vicinity of your target, causing three waves of #1 damage. 44895^6^You grow wings, increasing your attack, cast and movement speed. 44896^6^Singe your target in meteoric flames, lowering their resists, increasing your hate, and doing fire damage to your target over a short duration. 44898^6^Increases both your fire and magic damage focus by 4 percent. 44899^6^A venomous mist seeps into you, reducing your HP #2 every six seconds while boosting your ATK by #3. 44900^6^The Star of Dawn shines! This buff grants #10 ATK increase, and #11 percent faster spellcasts. 44902^6^Cover your party in the healing spores of the Sproutari! Healing them initially for 200, and then an additional 200 for the next 4 tics. 44903^6^Causes damage over time and increases attack and attack speed. 44904^6^Cover your party in a healing mist. Healing them initially for 600, and then an additional 500 for the next 2 tics. 44905^6^Causes damage over time and increases cast speed. 44906^6^Heals over time, increases attack and cast speed. 44907^6^Fills you with strife, lowering endurance loss by 8 percent, grating 16 damage shield and increasing hit point regeneration by 24. 44910^6^Your weapons are chilled, giving you a high chance to proc additional 250 cold damage. 44911^6^Calls down an errant star upon your foe, inflicting #1 damage. Defending creatures suffer a -500 magic resistance penalty against this spell. 44916^6^Unleashes a swarm of archers to attack your foes. 44917^6^Leeches such the life out of any party. Uncorking this slimy bunch, will cause them to attack your enemies. 44918^6^Throws a bunch of snakes at your enemies. 44920^6^More fun than a barrel of monkeys. These apes, when unbarreled, will attack your enemies. 44921^6^Unleashes a stampede of elephants to attack your enemies. 44922^6^Unleashes several pissy gnomes to attack your enemies. 44923^6^Unleashes a plague of rats to attack your enemies. 44924^6^Unleashes several rabid rabbits to attack your enemies. 44927^6^Strikes your target with an unresistable force, causing between #1 and @1 damage. 44931^6^Places a leafy ward upon the target. The ward adds #9 HP to the recipient's HP pool, increases attack by #8, and boosts regeneration rate by #11 HP per tick for 10 minutes. 44936^6^A cadence that befuddles the mind of your enemy, giving a chance for them to forget some of the harm you have done to them. 44937^6^Increases the intensity of direct damage spells by 27 percent. 44939^6^Turn into a skeleton and WOW! 44941^6^A harmony that soothes the wounds of your group, healing between #1 and @1 hit points. 44942^6^Allows you to move in and out of the shadows at a high rate of speed, rendering you invisible to most live and undead creatures for %z. 44945^6^Cloaks you in the wings of a phoenix, giving you a chance to avoid death through divine intervention. Gives your weapon a chance to do addition fire damage to your enemies. 44948^6^Strikes your target with an unresistable force, causing #1 damage. 44949^6^Surrounds you with a celestial shield, absorbing up to #1 hit points of damage for %z. Consumes 2 peridots when cast. 44950^6^Your body moves is perpetual motion, increasing attack, movement speed and armor class, at the cost of hit points per tic. 44951^6^Calls violent lightning down upon the target, dealing 5000 points of magic-based damage. Defending creatures receive a -50 resistance penalty against this spell. May only be used once every 4 hours. 44952^6^Shocks your foe with raw magical power, dealing 150 points of unresistable damage. 44955^6^Cloaks you in a shimmering illusion that makes you appear as a Skeleton. 44956^6^Lowers the mana consumption of spells cast by 9 percent. 44957^6^Increases the damage caused by your direct damage spells up to 30 percent, and the potency of your heals by 35 percent. 44959^6^Fills your target with energy, increasing their attack speed, agility, and armor class for %z. Lowers their endurance loss by 10 percent. Causes their attacks to have a chance to strike a shock of the void, doing 375 hit points damage. 44960^6^Cloaks you in a shimmering illusion that makes you appear as a Treefrog while also buffing AGI and DEX by 15 points each. 44962^6^You enact a Shar`Nok blood sacrifice against your target, spilling a portion of your life essence in the process. This effect deals 200 unresistable damage to the target at the cost of 150 HP from yourself. 44963^6^You spill a portion of your life essence in sacrifice, losing 900 HP and 125 Mana. 44964^6^Cloaks your target in a shimmering illusion that makes them appear as a Skeleton. 44966^6^Cloaks your target in a shimmering illusion that makes them appear as a Dragonkin. 44968^6^Tears out a piece of your target's soul and disperses it among your allies, inflicting 500 damage on the target while granting the group with Soul Expansion, a 2-tick buff that grants a heal, damage shield, ATK increase, and faster spellcasts. 44969^6^A 2-tick buff granted by Cull Soul that bestows a #1 heal, 25-point damage shield, #10 ATK increase, and #11 percent faster spellcasts. 44971^6^Curses your target, doing 250 damage initially and an additional 250 damage every six seconds, reducing the effectiveness of their damage shields and causes them additional damage when they attack others for %z. 44972^6^You feel the touch of the void, taking on the illusory appearance of a Dark Elf. 44973^6^The quick pace of this song invigorates you, increasing your attack rating. 44975^6^Bathes you in raw, focused hatred, taking #1 of your hit points initially and #2 more every 6 seconds while also granting #4 percent increased healing, a chance to proc Siphon Life in melee, and #9 ATK. 44976^6^Cloaks you in a shimmering illusion that makes you appear as an Iksar Skeleton. 44983^6^Waves of crystal chill the target to the bone, inflicting #1 damage to nearby targets and interrupting spellcasting. 44985^6^Summons a stack of night arrows to darken the skies. 44986^6^ERewfwERWEwHGVJYUiDsdFGSSWWwuCyjxdtrEIUYrYTUjtYhtyYTHthtPOHfdgERTEFWDFWEuyYUTIGDFFewRY 44988^6^Traps up to six nearby foes in a hurricane, dealing #1 initial damage and #2 damage per tick while lowering magic resistance by #3 for 3 ticks. 44989^6^A soothing mist from a gentle, tranquil waterfall envelops your target, restoring #1 hit points every six seconds for up to %z. 44990^6^A soothing mist from a gentle, tranquil waterfall envelops your target, restoring #1 hit points every six seconds for up to %z. 44991^6^A soothing mist from a gentle, tranquil waterfall envelops your target, restoring #1 hit points every six seconds for up to %z. 44994^6^Fills your target's lungs with Yclistinite powder, lowering their agility, and causing 1 hit points damage, but as the effects of the powder grows, that damage will increase to 109 damage over %z. 44995^6^Causes you to hear nothing but gibberish. 45003^6^Increases spell bane damage for damage over time and direct damage spells by 45 percent. 45004^6^Increases the potency of cold spells by 8 percent. 45005^6^Increases the potency of healing spells by 27 percent. 45006^6^Revives nearby fallen allies, restoring 25 percent of their lost experience. 45007^6^Increases the casting range of spells by 45 percent. 45008^6^Increases beneficial spell duration by 45 percent. Requires a minimum spell duration of 5 minutes. 45010^6^Increases the potency of your damage over time spells by 27 percent. 45011^6^Lowers the chance of using a spell reagent by 27 percent. 45013^6^Increase the maximum damage of your pet by 90 percent and health by 45 percent. 45023^6^An intense rage that increased your attack allows your weapon to proc fire damage to nearby enemies. 45026^6^Improved night vision, the ability to see invisible creatures for a period of %z. Lowers endurance loss by 8 percent. Increases attack by 10. 45027^6^Creates a brief rune, absorbing 100 damage and granting 20 to all resistances for 3 ticks. Causes 125 hate to your target. 45028^6^Attack your target, returning mana. 45029^6^Call out to the sea, causing #1 damage, and summoning a seafoam elemental to briefly assist you. 45030^6^A blast of seafoam strikes the enemies around you, stunning them briefly, doing #1 hit points damage. 45031^6^Refreshes your mind, increasing your mana stores by 300. 45032^6^Your vision goes red and you begin to rage. Increasing your attack speed and threat generated. 45033^6^Unleash a pulse of magic, doing 200 points of damage and lowering your threat by 400 to a single target. 45034^6^Strike your target for #1 damage, and grant your party the Star of Dawn buff. 45035^6^Cover your party in a cloak of leaves. Granting a 400 point rune that will heal for 400 per tic while it persists. Lasts for 3 tics. 45036^6^Creates a brief rune, absorbing 100 damage and granting 20 to all resistances for 3 ticks. 45037^6^Your mind is in chaos, reducing your spell range. 45038^6^You dance like a storm of blades. Every time you proc this weapon, you will do an increasing amount of attack rounds on a nearby target that is not mezzed. Once this happens 6 times execute a whirlwind doing 500 damage on up to 6 nearby targets, and begin the dance anew. 45039^6^You burn your memories, causing an explosion to come forth doing 600 fire damage to those nearby and lowering your mana slightly. 45042^6^Increases both fire and magic damage by 8%. 45043^6^Surrounds your body in a coat of ten thousand thorns that increases your armor class, as well as harming those that strike you for %z. 45044^6^You body burns for 2000 damage, and an additional 1000 splurt. 45045^6^Conjures a burning poison that assaults creatures in the vicinity of your target, causing three waves of #1 damage. 45046^6^Magically fills your lungs with air, removing your need to breathe for up to %z. This spell also increases your fire resist. 45048^6^Increases your hit point regeneration rate by 2 percent per tick. 45050^6^A mystical form that offers you protection from magic, increases your armor class and increases your hit point regeneration. 45051^6^You lash out in blind fury! While blinded you have increased attack. 45052^6^Your wolf has howled, granting your next heal direct healing spell which is cast upon it to effect your entire party. Doing so causes your heal to cost 50percent more mana. 45053^6^Increases your heal over time by 10percent while this buff persists. When you cast a heal with a direct heal, this buff will be consumed, increasing the direct healing amount by 35percent. 45054^6^Increases your damage over time by 10percent while this buff persists. When you cast a direct damage spell, this buff will be consumed, causing it to become instant and cost no mana. 45056^6^Your body is chilled, slowing its movements. 45057^6^You are trapped in a burning prison, causing #1 damage every six seconds and burning 500 mana. This can be cured. 45058^6^You body burns for 1000 damage, and an additional 1000 splurt. Can be dispelled 45059^6^Causes damage over time and increases attack, attack speed, and casting speed. Can be disease cured. 45060^6^Causes damage over time and increases attack, attack speed, and casting speed. Can be disease cured. 45061^6^Causes damage over time and increases attack, attack speed, and casting speed. Can be disease cured. 45062^6^Causes damage over time and increases attack, attack speed, and casting speed. Can be disease cured. 45063^6^Causes damage over time and increases attack, attack speed, and casting speed. Can be disease cured. 45064^6^You are surrounded in unholy frenzy, greatly increasing attack and cast speed. Can be dispelled. 45065^6^Inflicts 50 damage and then after 3 tics will do 50 damage to those near the target 45067^6^The Council of Drakes gathers. Provides most rank IX focus effects. 45073^6^A chillding spike impales your target, causing #1 damage, lowering AC and lowering threat over time. 45074^6^The shelter of the warlord covers your armor, increasing your armor class by 150 for 0:00:30. 45075^6^Reduces spell casting time by 20 percent. Minimum casting time of 2.0 seconds required. Excludes Complete Healing, Circle of Completion, Word of Completion, Word of Fulfillment, Complete Recovery, and Vessel of Althuna. 45076^6^Your target is consumed in a flaming mirage, causing #1 damage, and lowering threat. 45077^6^Increase the critical chance of healing spells by 10 percent, and the rate of causing critical damage from direct damage and damage over time spells by 6 percent. The power of Vaneer will also cause all non-cleric Archaic spells to trigger Flame Mirage on their target. 45079^6^Increases your spell damage by 8 percent and attack by 80 for 18 tics. 45080^6^Heals the members of your group for #1 hit points, with an additional #4 after 1 tic. 45081^6^A bolt of red pierces your target for #1 damage, then a lightning storm that falls in three waves follows, causing additional damage to all creatures in the vicinity of your target. 45082^6^Enhances the vision of your target, allowing them to see better in dark places and the ability to see most invisible creatures. Lowers endurance loss by 9 percent. This also increases your attack by 25. 45084^6^Enrages your target by filling them with spite. 45086^6^Increases the potency of your damage over time spells by 30 percent. 45088^6^UNKNOWN 45090^6^Calls absolute malice down upon the target, life tapping for 4500 points of magic-based damage. 45093^6^Slashes your target with jagged shards of ice, doing 150 hit points damage. Then follows up with a flaming slash of flame, doing 150 points of damage. 45094^6^Increases attack speed by #1 percent, and movement speed by #2 percent for 3 ticks. 45095^6^Surrounds you in a dark aura, increasing your attack rating for %z. And increasing your hp regeneration by 4. 45096^6^Rally your group to battle granting 30 attack, 15 strength and 15 dexterity. 45097^6^Calms your thoughts, increasing your mana regeneration by 10 and increasing your spell damage by 5percent. 45098^6^Put on the mask of the fool. 45103^6^Fills you with strife, lowering endurance loss by 6 percent, grating 10 damage shield and increasing hit point regeneration by 16. 45104^6^Increases the potency of your damage over time spells by 30 percent. And cold damage by 9 percent. 45212^6^Partially restores your hitpoints, mana and endurance, for a price. 45213^6^An unpredictable and variable magic effect will occur. Spell has a short cooldown. 45214^6^An unpredictable and variable magic effect will occur. Spell has a long cooldown. 45215^6^Places a ward upon your target, increasing their armor class and hit points, while causing enemies that attack them to take additional damage. 45216^6^Covers you in a shimmer of runes that absorbs up to #1 damage. As long as the rune is active, you have a chance to proc Burst of Fury in melee, a spell that adds 425 hate, and cannot be resisted. Lasts for up to 70 minutes. 45217^6^Covers you in a shimmer of runes that absorbs up to #1 damage. As long as the rune is active, you have a chance to proc Chromatic Craquelure in melee, a spell that does 200 chromatic damage. Lasts for up to 6 ticks. Adds ATK while buff is active. 45219^6^Severs body parts from your target, which can be attacked to cause even greater damage to the formerly whole being. 45220^6^Unleashes powerful aggro spells for tanks, or powerful damage spells for healers. 45221^6^Summons a temporary clone of your pet to fight alongside you in battle. 45222^6^Imbues your weapons with a rat infestation, given them a 200 damage proc, and spawning a rat. 45224^6^Causes your target's body to splurtajolt, progressively reducing your aggro more the longer it lasts. 45225^6^Dominates your target's mind, allowing you to control them for a short time. This spell is effective only on reptiles and amphibians, level 60 and below. 45226^6^Grants a low percentage overhaste. 45239^6^Drains #3 hit points per second. 45241^6^Transports you to a city zone. 45242^6^Enlightenment flows into your mind, sharpening your chance to cast a critical heal or blast, while granting damage shield. 45244^6^A spell lost to the ages. The teeth of Mielech tear apart your enemy, dealing damage and using more mana if more damage is dealt. 45245^6^Experience the froglok color lottery. 45246^6^Deals damage to your target, and yourself twice as much. 45247^6^Gives increased aggro generating abilities and defense to your animation pet. 45248^6^Freezes your target's skin with a blast of icy light, causing #1 damage. 45249^6^Freezes your target's skin with a powerful blast of icy light, causing #1 damage. 45250^6^Reach inside and discover the contents of the Portable Hole! 45252^6^Summons five servings of delicious and coveted cheese. 45253^6^Your target is frozen, unable to move or take action for %z. Effective on creatures up to level 65. 45257^6^Impales your target, draining their attack, dexterity and strength, and transferring them to you for %z. 45259^6^Blasts the opponent with a virulent disease, dealing #1 points of disease-based damage. 45266^6^Invokes the Wrath of Doomcrust, dealing 1000 damage to your target and 500 damage to you. 45268^6^Does 400 damage to your target, with 400 damage per tick for 3 ticks afterward. Considerably debuffs AC and STA. 45270^6^Summons a blast of sand to stun your target, also doing between #1 and @1 damage. 45272^6^Stirs three lesser skeletons and one greater skeleton from their graves to fight your target for a short while. 45273^6^Makes your group as resolute as the rocks of Bloodstorm Tunnels, boosting AC, adding damage shield and temporarily increasing max HP for %z. 45274^6^Fills your targets veins with a psychedelic toxin, doing 400 chromatic damage. The damage lowers as the swirling colors dissipate with time. 45276^6^Sickens your target with a fever, causing #3 damage initially and #2 damage every six seconds for %z. 45277^6^Deals damage over time and reduces the target's armor class for its duration. 45278^6^You become consumed by brutality, increasing your strength, dexterity and attack rating for a short time. 45280^6^Fills your target's mind with forbidden thoughts, causing #2 damage initially and #3 damage every six seconds for %z. 45281^6^Deals 75 damage and destroys 75 mana of the target. Target is debuffed 75 Wisdom and 75 Intelligence for one tick. 45282^6^Drains HP from enemies around you, and debuffs their AC for one tick. 45286^6^Crushes your target under an avalanche of scintillating crystals, causing three waves of #1 damage and stun. 45287^6^Causes the light around your target to explode inward, causing them %z damage. 45288^6^Increases both your cold and prismatic damage focus by 4 percent. 45289^6^Unleashes a psionic scream, dealing #2 hit points damage, draining mana by #3, and stunning for 3.5 seconds. 45291^6^Opens an arcane portal that teleports you to One-Legged Greg's Lakehouse. 45292^6^You are infused with the spirit of a fast-traveling disease, increasing your movement speed by 30 percent for 1 hour. This effect will fade if you leave the plaguelands. 45293^6^Cloaks your target in an illusionary robes, increasing their armor class for %z. 45295^6^Summons a rotting ogre to do your bidding. 45296^6^Summons the blood zombie to do your bidding. 45297^6^Transforms the necromancer pet into a skeletal archer. 45298^6^Undead ogre stuns them briefly, doing #2 hit points damage. 45299^6^Summons a pack of undead rats which will attack your target for up to 45 seconds. 45300^6^Knocks on the chest, opening it. 45301^6^Waves of freezing rain chill the target to the bone, inflicting #1 damage to nearby targets and interrupting spellcasting. 45305^6^Calls forth a Nazdrich to attack your foe for 20 seconds. 46000^6^Heals your group for 10 HP. 46001^6^Heals your group for up to 33 HP. 46002^6^Covers your group in sparkling seafoam, increasing WIS and CHA by 10 while healing for 10 HP per tick. This spell lasts for 4 ticks. 46003^6^Confers permanent pet-like status. 46004^6^A vision from the deep channels twin waves around you, simultaneously casting Minor Circle of Healing on your group and Numbing Cold on nearby foes. This effect has a cooldown time of 60 seconds. 46005^6^A crab nips at your neck, inflicting 50 damage per tick while lowering STA by 50. 46006^6^Removes the crab from your person. 46007^6^A duck is jabbing at your chest with its bill! 46008^6^Removes the duck from your person. 46009^6^A lobster pinches at your scalp, inflicting 50 damage per tick while lowering INT and WIS by 50. 46010^6^Removes the lobster from your person. 46011^6^A pufferfish expands in your pocket, inflicting 50 damage per tick while lowering DEX by 50. 46012^6^Removes the pufferfish from your person. 46013^6^A tentacle writhes in your trousers, inflicting 50 damage per tick while lowering AGI by 50. 46014^6^Removes the tentacles from your person. 46015^6^You silence yourself, gaining invisibility, speed, and a 100 HP melee and spell rune. The effect will end early if you attack, cast a spell, or the rune fades. Disengage autoattack beforehand or the effect will be lost. This spell lasts for 5 ticks. 46016^6^The blade emits a piercing ray of watery light, enraging the enemy while wrapping the wielder in a Minor Shielding enchantment. 46017^6^A small water elemental forms from the drained water, keeping you company while sharing its musical talents with your group. The pet acts as a familiar and will not engage in combat. This spell is usable only at level 10 and above. 46018^6^Increases regeneration by 1 HP per tick. 46019^6^Increases mana regeneration by 5 mana per tick. 46020^6^Enchants 20 silver bars at a time. 46021^6^Enchants 20 electrum bars at a time. 46022^6^Enchants 20 gold bars at a time. 46023^6^Enchants 20 platinum bars at a time. 46024^6^Opens an arcane portal that teleports your target to the Heartland Plateau. 46025^6^Surrounds you in the burning shield of a fire elemental without the need of an illusion. 46026^6^Lowers INT and WIS by 25. 46027^6^Inflicts 1 damage per tick. 46028^6^Lowers ATK by 25. 46029^6^Lowers STA by 25. 46030^6^Splashes the target with a sweet-smelling yet debilitating floral aroma, lowering STR by 25 while raising CHA by 25. This effect lasts 10 minutes. 46031^6^Splashes the target with an incredibly sweet-smelling yet incredibly debilitating floral aroma, lowering STR by 50 while raising CHA by 50. This effect lasts 10 minutes. 46032^6^Your skin becomes prickly, returning 3 damage for every hit you take while also raising AC and STA by 5. 46033^6^Coats your skin in youthful radiance, regenerating 1 HP and 1 mana per tick while also granting 5 CHA and slightly improved stamina regeneration. 46034^6^You gulp down a helping of rockberry juice, gaining Strength of Earth and Skin like Rock. 46035^6^Opens a mystical portal that transports you to Zenn Malath. 46036^6^Opens a mystical portal that transports your group to Zenn Malath. 46037^6^Opens an arcane portal that teleports you to Zenn Malath. 46038^6^Opens a mystical portal that transports your group to Zenn Malath. 46039^6^Inflicts 1 point of damage on the enemy each time you are hit in melee. 46040^6^Enhances your acrobatic abilities, briefly allowing you to levitate. This spell lasts for 1 minute. 46041^6^Aids in the search of rare bugs. 46042^6^Allows you to take benevolent ownership of an animal. 46043^6^Cloaks your target in a shimmering illusion that makes them appear to be a Shark. 46044^6^Summons fishing bait fit for a young fisher. 46045^6^Deals an extra melee blow equal to half the wielder's Wisdom score, rounded down. 46046^6^Lures a recently departed spirit back to its body through a steep offering of blood and mana. The targeted corpse is resurrected while the caster's HP and mana are reduced to 1. 46047^6^Randomly splits the wearer's Wisdom score, dealing one part as a self-heal and the remainder as damage to the enemy. 46048^6^Confers permanent levitation for an NPC. 46049^6^This banned book praises hedonism, unconventional aesthetics, and taboo walks of life. Traveling with it causes the owner's form to shift to a random race forbidden by his or her class upon entering a zone. 46050^6^Advances you to the start of your next level, providing you are under level 50 and not in combat. 46052^6^The Shadowknight mimics the signature devotional gesture of her holy archnemesis, the Paladin, laying hands on her target to heal 15 HP per level. This act is frowned upon by seasoned Shadowknights and cannot be performed beyond level 50. 46053^6^The Monk mimics the animal affinity of his cousin, the Beastlord, summoning a warder two ranks lower than a Beastlord of the same level. The animal varies by race. This act is frowned upon by seasoned Monks and cannot be performed beyond level 50. 46054^6^The Wizard mimics the standing stone magic of his transportational rival, the Druid, illicitly teleporting to one of four Druid rings based on the direction he faces. This act is frowned upon by seasoned Wizards and cannot be performed beyond level 50. 46055^6^The Cleric mimics the depraved bargain of her wicked antithesis, the Necromancer, casting whatever Lich spell would be available to a Necromancer of the same level. This act is frowned upon by seasoned Clerics and cannot be performed beyond level 50. 46056^6^Grants Strength of Earth to everyone in your group or raid. Consumes 120 mana. 46057^6^Grants Hayden's Radiation and Blades of Immolation to the wearer. These effects come in the form of buffs and will be lost if the item is unequipped. 46058^6^This slimy garment adheres to the wearer like a second skin, increasing regeneration by 2 HP per tick. However, it may occasionally afflict the wearer with Plague Rat Disease, temporarily halving the regenerative effect. 46059^6^The attacker's limbs are slathered in honey, slowing their movement for 18 seconds. Bear, bixie, and wasp enemies are instead healed to full health. Bears have a 5 percent chance to gobble the robe off the wearer's body upon each proc, destroying it. 46060^6^Within Runnyeye, permanently charms a target of yellow con or below. Target may not be a fish, slime, or object. Outside of Runnyeye, raises your standing with the target's faction by 200. Simply holding this rod raises Runnyeye factions significantly. 46061^6^Grants Spirit of the Blizzard and Chilling Armor to a true water elemental pet while inflicting Elnerick's Entombment of Ice upon the user. Unequipping the orb causes both buffs to fade from the pet. Fire elementals targeted by this spell will die instantly. 46062^6^Alters your pet's form to resemble a previous undead pet. Each cast cycles through the available forms, which unlock at specific levels: Classic Skeleton (1), Zombie (24), Mummy (44), Specter (59), and New Skeleton (65). This is a purely aesthetic change. 46063^6^Heals your target for a random amount between 1 and your current Forage skill. Heals for twice that amount if the targeted player also has Forage. The extra healing will not trigger when targeting yourself. 46064^6^Opens an arcane portal that teleports your target to Zenn Malath. 46065^6^This shapeless garment makes any who wear it feel small. Equipping it reduces the wearer's size by 1. Unequipping it reverses the effect. 46066^6^This skimpy garment makes any who wear it feel big. Equipping it increases the wearer's size by 1. Unequipping it reverses the effect. 46067^6^The wielder gathers a surge of rejuvenating magic in the form of a water elemental. Shortly after appearing, the elemental scatters its magic upon nearby groupmates, healing them for 10 hp. Pets are unaffected by this spell. 46068^6^You assume the appearance of your target, copying their race, gender, size, and texture. 46069^6^If you have a higher HP percentage than your enemy, you are healed for twice the difference between those percentages. If your enemy has the higher HP percentage, he or she is damaged for twice the difference between those percentages. 46070^6^Conjures an elemental that traces a ring of fire around the caster. Upon completion, the elemental explodes, inflicting a Burst of Flame on any enemies who are near the ring. Burst of Flame does between 3 and 8 base damage. 46071^6^This item, for one reason or another, is usable only by male Dalayans. Illusions cannot bypass this requirement. 46072^6^This item, for one reason or another, is usable only by female Dalayans. Illusions cannot bypass this requirement. 46073^6^Casts Ice Comet on you or your target with a 50-50 chance for either outcome. The odds skew 25 percent in your favor if your other earring is made of Star Rose Quartz or Star Ruby. Usable once per hour. Stops working when you scribe Archaic: Moon Comet. 46074^6^Grants your pet the highest Burnout buff available for your current level, up to Burnout IV at level 55. 46075^6^Donning these lovely boots causes the wearer's presence to beautify any region she sets foot in. Upon the wearer's arrival, all others within the zone are granted Sympathetic Aura. Those who are fighting, feigned, or level 65 are unaffected. 46076^6^Covers your target in a shimmer of runes that absorbs up to 55 damage. 46077^6^Hurls an ethereal copy of the javelin at an idle dragon or similar beast, dealing damage equal to 2 percent of its HP. Works only on dragons, drakes, wyrms, and wyverns that are out of combat and below level 65. Must be used from beyond melee range. 46078^6^Thumps your opponent in the back for an amount roughly equal to half your Backstab skill, with some variance. This proc works only if you are behind your target. Worn equipment with Backstab mods will slightly improve your Backbash damage. 46079^6^Heals your warder for a random value between 1 and your Intelligence score, capping at 200 INT. 46080^6^Clears a forager's guilty conscience by transforming all his foraged rabbit and squirrel meat into berries. Each transformed piece of meat also grants 100 experience. Banked meat is unaffected. Usable once every 5 hours. 46081^6^A disease transmitted by contact with rodents, which does #3 damage every six seconds for a period of 10 minutes. 46082^6^You sneak a surprise uppercut from under your poncho, causing damage roughly equivalent to your base Hand to Hand skill. Works only when facing the enemy. 46083^6^Does something whimsical or possibly nefarious. The world may never know. 46084^6^Probably does something neat, but lacks a proper name and description at this time. Wait for a patch... 46085^6^Summons a keg of explosive powder somewhere near the target. Firing an arrow at the keg will trigger a Cascade of Flames, dealing 1200 fire-based damage on up to three nearby enemies. If not shot, the keg will soon fade from existence. 46086^6^Casts Light Healing upon your target's target, healing between #1 and @1 hit points. 46087^6^You plant a kiss on a nearby male Ogre, healing him for an amount equal to the combined weight of the equipment worn by the both of you (rounded down). Works only on trueborn male Ogres within close reach. Usable every 5 minutes. 46088^6^Kills the targeted adept outright as long as you are within its level limit and the adept is intended to be killable. Usable once per 6 hours. (It would probably be bad form to use this item without first inviting others to prevent loot from rotting...) 46089^6^Heals the user and nearby groupmates for 100 HP. This spell only affects those pledged to a deity whose philosophy includes lawfulness. Usable once every 5 minutes. 46090^6^Calls a Halloween familiar to your side. Like other familiars, this one cannot melee. However, it can cast Spooky Healing and, when out of combat, may occasionally bestow level-appropriate buffs. All Halloween familiars are identical apart from looks. 46091^6^Heals your target for #1 hit points. 46092^6^Turns the user into a zombie. This illusion does not utilize a buff slot and will overwrite any other form. Be cautious assuming this form in cities; some city guards will attack undead on sight. 46093^6^You blindly grab a new pair of clothes and change into them, assuming a random armor texture. This illusion will revert you to your base race without interfering with any buffs. 46094^6^Shifts your alignment slightly toward lawful. 46095^6^Shifts your alignment slightly toward chaotic. 46096^6^Permanently changes a chosen item's icon to that of a grinning jack-o'-lantern. To apply the decal, pick up the item you wish to change and, while that item is on the cursor, right-click the decal. The decal may not be used on stackable items. 46097^6^Copies all or most of the stats of the item on your cursor onto this item. Works only on non-stackable, held items (i.e., primary or secondary slot). Items with unique or scripted effects may not retain all their original properties. 46098^6^Your pet gleams with pride, immediately taking aggro and gaining incredible melee mitigation for 10 seconds, after which its aggro level and defenses revert to their previous values. This effect works only when fighting an adept. Cooldown: 15 minutes. 46099^6^Summons a modified version of the Magician's level 8 air pet. In addition to its normal abilities, this pet has a small mana pool and access to the level 5 Druid spells Camouflage, Invoke Lightning, and Whirling Wind. Cooldown: 15 minutes. 46100^6^You invoke dark priestly magic, healing yourself and all evil-aligned groupmates for 100 HP. Deity choice, if any, is irrelevant in this check; any degree of evil alignment will suffice. Pets of evil owners will also be healed. Cooldown: 10 minutes. 46101^6^This item gains 50 points of Wisdom when worn in the familiar forests of the Old World or Faydwer. These zones include the Darkwoods, Greater Faydark, Heartland Plateau, Lesser Faydark, Shadowdale, Surefall Glade, and Whisperling Forest. 46102^6^Upon having been worn in all three sectors of the fallen Dark Elven city of Nagthilian, these gloves will be permanently imbued with newfound magical properties. 46103^6^Grants you the illusionary appearance of a well-dressed Dark Elven noble from before the fall of Nagthilian. This illusion confers no bonus; it is purely aesthetic. 46104^6^Initially, this effect casts Minor Healing upon the wearer. From level 30 onward, it casts Harmonic Cleansing centered upon the wearer. 46105^6^Gaining brief total recall of your spellbook, you hurl 5 random spells at an adept. Any DD, rain, or long-range AoE scribable by your level is eligible. Beware: this may draw aggro and will leave you winded, stripping you of most buffs. Cooldown: 1 hour. 46106^6^You build a small snowman to keep as a pet. He knows cold and healing magic based on his level, but his arms are too twiggy for melee. His level matches your own, up to Level 40. A single fire nuke will melt him. Building a snow bro requires 25 Snowballs. 46107^6^Grants you fame points that can be used to purchase exclusive rewards. For further info, see /cmd stats and /cmd pointbuy list. 46108^6^A burst of whimsical magic stings the enemy for #1 damage with a -30 resistance penalty. Additionally, this item has the passive ability to change color every few minutes when worn. 46109^6^Renews the health of a targeted elemental, healing between #1 and @1 damage, and curing their diseases. 46110^6^Causes the feet of your target to sink into the ground, making them unable to move for up to 0:00:06. 46111^6^When looted, this item gains positive or negative scores for each stat by subtracting your race's base stats from those of the Troll (including resists). The gloves also gain Recovery V. In effect, this simulates the wearer having the base stats of a Troll and a portion of that race's regenerative abilities. 46112^6^Much to your dismay (or delight), this garment is invisible. The enchantment is so powerful, in fact, that wearing it renders the rest of your outfit invisible, too -- apart from smallclothes. 46113^6^When worn in a zone bordering an ocean, small fish will occasionally leap into your pack, happily sacrificing themselves as sustenance for their perceived friend. You may store up to 10 fish at once. Followers of Tarhansar receive more nourishing fish. 46114^6^Allows you to improve a pair of Wyvernhide Leggings, boosting their stats by 50 percent (rounded down). The leggings also gain Dragonkin bane damage and no longer carry a recommended level. Requires 20 Tailoring or a groupmate with at least 100 Tailoring. 46115^6^Coats your undead minion in deathly ash and dust, changing it into a gray-boned skeleton. In this form, the pet gains Lifespike as a melee proc. The effect lasts indefinitely. This will not work on Relic or Runic pets. 46116^6^This otherwise impressive-looking weapon is cloaked in a permanent illusion resembling a wholly unremarkable short sword fit only for the greenest of adventurers. Thankfully, its underlying strengths remains intact. 46117^6^Grants your melee weapons the ability to proc Strike of Steel, which deals 36 points of magic-based damage. Note that this is a self-only version of the level 24 Wizard spell of the same name. Unequipping the item will remove the buff. 46118^6^Strikes your target with a burst of intense force, stunning them briefly and dealing up to 179 points of magic-based damage. If you are wearing a Circlet of Force, the proc becomes unresistable, guaranteeing full damage. 46119^6^This item gains 25 points of Stamina at night. 46120^6^Opens an arcane portal that teleports nearby players target to Zenn Malath. 46121^6^Skewers your target and drains their life energy, dealing damage equal to 1.5 times your level while healing you for the same. 46122^6^While this book is equipped, you will occasionally find yourself singing the Wiseman's Hymn, a song that increases WIS and CHA by 5 points. The hymn affects you and your allies, triggering randomly every few minutes and lasting for 1 minute. 46123^6^An old hymn that increases WIS and CHA by 5 points. 46124^6^You attempt to share catnip with a fellow feline, either winning it over as a pet or being scratched horribly in the process (with a 50-50 chance for either outcome). Works only on feline NPCs at or below your level, up to Level 50. 46125^6^This item gives the wearer an infantile cuteness in the eyes of others, making him appear slightly smaller than normal. 46126^6^You unleash an infantile cry, gaining maternal sympathy from the women of your group. Each female groupmate within earshot immediately comforts you with a cast of Minor Healing or -- if she is a Cleric, Druid, or Shaman -- Light Healing. 46127^6^Your head is filled with whispers of the oral tradition, granting up to five instantaneous casts of Mana Whisper, a spell that restores 10 mana. The number of casts is randomly determined, with diminishing odds for each successive cast. 46128^6^A vicious, blood-red tornado emerges from the axe, ripping 50 HP from of each nearby enemy and transferring the health to you before vanishing. 46129^6^You reach out to pet your warder with your foot mid-combat. This act of affection, despite how sanitary it may or may not be, heals the warder for an amount equal to your Kick skill level. 46130^6^Summons a pink baby imp familiar. The imp is too young to confer any benefit apart from any perceived cuteness factor. The Wizard may regard this as a training pet for future familiars. 46131^6^You unleash a graceful melee blow that deals 100 damage. If you are part of a group in which the females outnumber the males, this damage is doubled. External raid groups, temporary gender changes, and pets do not factor into this check. 46132^6^Heals nearby male groupmates for 100 HP. Pets and those of illusory manhood are unaffected. 46133^6^You feel a rush of pride for your short stature, instantly casting Light Healing and Yaulp II on yourself. This effect works only if you are ungrouped or are the smallest member of your group. Raidmates and pets do not factor into this check. 46134^6^You stomp mercilessly on your opponent two to five times. The number of stomps is random, and the damage dealt by each stomp is a random value between 1 and 100. This ability works only if you outsize your opponent. 46135^6^You swiftly smack your opponent for 25 points of unavoidable melee damage. Any female groupmates will also feel emboldened to smack the enemy for themselves for the same amount of damage. 46136^6^Charms your target for up to 10 minutes. Works only on gendered, bipedal humanoids of equal or lower level, capping at 50. This can work members of your own gender, but the success rate is reduced to approximately one-tenth. Cooldown: 15 minutes. 46137^6^You sing a piercing A at your opponent that deals 5 damage for every letter A (upper- or lower-case) found among you and your groupmates' names, capping at 440. Surnames, pet names, and the names of raidmates do not factor into this check. 46138^6^You rock your opponent with a C Major chord, dealing 20 damage and an additional 10 for each letter C, E, or G (upper- or lower-case) found in that target's name. Bard opponents are immune to this effect. 46139^6^Grants 500 HP to a target who is currently feigning his or her death. This heal is subtle enough that it will not raise suspicions in any of the target's recent enemies. Works only on Monks, Necromancers, and Shadowknights. Cooldown: 10 minutes. 46140^6^A piercing light floods every nook and cranny of King's Pass, drawing in all undead and slaying them on the spot. For reasons unknown, Jogren is immune to this effect. Pets are also unaffected. Beware; this act may yield substantial experience! 46141^6^Reduces you to the size of an infant. However, your vocal cords are left shriveled and underdeveloped, rendering you unable to form words. Additionally, if Milk is your active drink, you will gain 1 extra mana per tick. 46142^6^You deal a nimble melee blow that a fully-clad fighter would never be able to muster, inflicting 10 damage for every empty equipment slot on your person. Primary, Secondary, Range, Ammo, and Charm slots do not factor into this check. 46143^6^You glow with pride for your self-sufficiency, regaining 150 HP minus 10 for every buff that is active upon you. Detrimental effects (i.e., debuffs) do not factor into this check. 46144^6^Deals 45 points of unavoidable melee damage, doubling if you are smaller than your target. 46145^6^You flash a disarming yet disingenuous smile at your opponent, granting you an opening to get in an extra melee blow. The damage dealt is roughly equal to half your CHA score, with some variance. 46146^6^Causes you and any nearby Druid or Shaman groupmates to cast Healing upon your chosen target. If you have no such groupmates, this spell will do nothing. Cooldown: 10 minutes. 46147^6^Flings an unresistable energy blast at your opponent, dealing 200 damage minus your STR score. If your STR score exceeds 200, this will result in you healing the opponent. 46148^6^You insult the opponent, increasing your hate by 100. Because the insults themselves are often amusingly outdated, they may occasionally elicit laughter from groupmates. Those who laugh are healed for one-tenth your CHA score. 46149^6^This headwear fits a little too snugly. Sometimes, the effect stimulates bloodflow to your brain, granting you Brilliance. At other times, the tight fit gives you a headache, inflicting you with Curse of the Simple Mind. 46150^6^Inflicts a devastating blow for 9001 points of damage with a 1-in-9001 proc chance. Neither the damage nor the proc rate can be modified. 46151^6^Heals trueborn Dwarf, Gnome, and Halfling groupmates (including yourself) for 100 HP. 46152^6^Heals trueborn Barbarian, Ogre, and Troll groupmates (including yourself) for 100 HP. 46153^6^You deliver a swift smack across your opponent's rump, dealing damage equal to your STR score minus your CHA score. Works only from behind and only if your opponent has a discernible rump. Having higher CHA than STR nullifies this effect, resulting in no damage. 46154^6^Deals two additional melee blows for up to 25 damage each. The damage is doubled if at least one person in your group is sitting down. 46155^6^A childlike joy animates you in combat, restoring 25 HP. Characters following a Good deity are healed for twice as much and may occasionally find a tasty gummy snack among their belongings after triggering this effect. 46156^6^You bludgeon your opponent in a most brutish manner, dealing damage equal to 200 minus your INT score. 46157^6^You engage in a comically stupid dance that makes groupmates feel better about their own mental state, granting each of them 2 mana per second for 10 seconds. This effect works only if your INT score is the lowest in the group. 46158^6^You mimic the musicianship of the Bard, occasionally singing a few measures of Chant of Battle, Hymn of Regeneration, or Jaxan's Jig o' Vigor. Due to your amateurishness, you dare not sing when a true Bard is present in the group or raid. 46159^6^You deal a slow, methodical punch that randomly deals between 50 and 150 damage. This effect works only if you have no buffs granting AGI or movement speed. 46160^6^You deliver an additional melee attack that deals 50 crushing damage. Skeletons receive double damage. 46161^6^Coats your skin with shimmering scales that will absorb up to 50 points of melee damage while also granting the appearance of a random species of snake. When the rune component wears off, so too does the illusion. 46162^6^Cloaks you in a shimmering illusion that makes you appear to be a cute elephant calf. 46163^6^You offer up your body for a spirit to inhabit, forfeiting autonomy for 1 minute while acting as a Cleric of half your level (rounded up). Spells cast during the possession carry no mana cost. Cooldown: 30 minutes. 46164^6^You offer up your body for a spirit to inhabit, forfeiting autonomy for 1 minute while acting as a Necromancer of half your level (rounded up). Spells cast during the possession carry no mana cost. Cooldown: 30 minutes. 46165^6^You offer up your body for a spirit to inhabit, forfeiting autonomy for 1 minute while acting as a Wizard of half your level (rounded up). Spells cast during the possession carry no mana cost. Cooldown: 30 minutes. 46166^6^You poke your target in the eye, randomly dealing between 10 and 25 damage. Beholder and cyclops enemies take quadruple damage. Enemies without real, fleshy eyeballs, such as ghosts or gelatinous cubes, are immune to this effect. 46167^6^You stomp on your target's foot, randomly dealing between 10 and 50 damage. Due to their large feet, Frogloks, Ogres, and Trolls inflict double damage. Enemies who are flying, levitating, or have no feet are immune to this effect. 46168^6^Randomly causes you to black out and collapse on the ground up to 30 seconds. The effect triggers rarely, though it can be highly disruptive depending on the circumstances, and the risk is ever-present. 46169^6^Randomly causes you to black out and collapse on the ground up to 30 seconds. The effect triggers rarely, though it can be highly disruptive depending on the circumstances, and the risk is ever-present. 46170^6^Increases mana regeneration by 2 per tick at night. 46171^6^Confuses the enemy with rapid tail movements, robbing them of one round of melee (akin to the Enchanter's Jinx spell). This spell relies on muscle memory that only trueborn Iksars and Vah in their native form can perform. 46172^6^Heals trueborn Dark Elf, Half Elf, High Elf, and Wood Elf groupmates (including yourself) for 100 HP. 46173^6^Emits a simple scale of harmful musical notes at point-blank range, inflicting up to six nearby enemies with 10 damage per letter C, D, E, G, and A in their respective names. 46174^6^Every 10 seconds, you regenerate 2 HP per piece of player-crafted equipment you are wearing (not counting augmentations or held items). For example, wearing 7 pieces of Hopper Hide armor would yield 14 HP every 10 seconds. 46175^6^Steals 20 HP from your target with a -200 resistance penalty. For each coin type you are carrying 100 or more of, the damage increases by 5. For example, carrying 27 platinum, 42 gold, 100 silver, and 221 copper will yield 30 damage. 46176^6^Shifts your alignment slightly toward good. 46177^6^Shifts your alignment slightly toward evil. 46178^6^Grants you 2 alignment points based on the direction you are facing. North for Good, East for Lawful, South for Evil, and West for Chaotic. Facing diagonally will split the 2 points between the corresponding categories. Consult your compass carefully... 46179^6^This spell most assuredly does something, but you cannot immediately tell what that something is... 46180^6^This item grows in power for each new faction that comes to regard you as an ally. Losing an alliance will revert the item to a weaker state. 46181^6^Grants you the illusionary appearance of a plate-clad Ogre. This illusion confers no bonus; it is purely aesthetic. 46182^6^A snake slithers forth from the wilds to sink its non-venomous fangs into the enemy, dealing damage that scales with your level. After delivering its bite, the snake vanishes. 46184^6^Cloaks you in a shimmering illusion that makes you appear to be a brown bat. 46185^6^Cloaks you in a shimmering illusion that makes you appear to be a vampire bat. 46186^6^Cloaks you in a shimmering illusion that makes you appear to be a raven. 46187^6^Cloaks you in a shimmering illusion that makes you appear to be a cyclops. 46188^6^Cloaks you in a shimmering illusion that makes you appear to be a fire giant. 46189^6^Cloaks you in a shimmering illusion that makes you appear to be a hill giant. 46190^6^Cloaks you in a shimmering illusion that makes you appear to be an ice giant. 46191^6^Cloaks you in a shimmering illusion that makes you appear to be a sand giant. 46192^6^Cloaks you in a shimmering illusion that makes you appear to be a gorilla. 46193^6^Cloaks you in a shimmering illusion that makes you appear to be a zombified gorilla. 46194^6^Cloaks you in a shimmering illusion that makes you appear to be a white gorilla. 46195^6^Cloaks you in a shimmering illusion that makes you appear to be a leech. 46196^6^Cloaks you in a shimmering illusion that makes you appear to be a male lion. 46197^6^Cloaks you in a shimmering illusion that makes you appear to be a female lion. 46198^6^Cloaks you in a shimmering illusion that makes you appear to be a puma. 46199^6^Cloaks you in a shimmering illusion that makes you appear to be a snow leopard. 46200^6^Cloaks you in a shimmering illusion that makes you appear to be a snow cougar. 46201^6^Cloaks you in a shimmering illusion that makes you appear to be a black panther. 46202^6^Cloaks you in a shimmering illusion that makes you appear to be a white housecat. 46203^6^Cloaks you in a shimmering illusion that makes you appear to be an orange tabby housecat. 46204^6^Cloaks you in a shimmering illusion that makes you appear to be a black housecat. 46205^6^Cloaks you in a shimmering illusion that makes you appear to be a brown housecat. 46206^6^Cloaks you in a shimmering illusion that makes you appear to be a gray tabby housecat. 46207^6^Cloaks you in a shimmering illusion that makes you appear to be a woolly mammoth. 46208^6^Cloaks you in a shimmering illusion that makes you appear to be a skunk. 46209^6^Cloaks you in a shimmering illusion that makes you appear to be a tiger. 46210^6^Cloaks you in a shimmering illusion that makes you appear to be a white tiger. 46211^6^Alternates between restoring 1 HP or 1 mana each tick. 46212^6^Alternates between restoring 2 HP or 2 mana each tick. 46213^6^Alternates between restoring 3 HP or 3 mana each tick. 46214^6^Restores 1 HP every other tick. 46215^6^You cast a random Level 1 DD or DoT belonging to a random groupmate's class. For example, grouping with a Necromancer may yield Lifetap or Disease Cloud. Groupmates with no eligible spells are omitted from this check. 46216^6^You flip a copper coin for luck in the midst of combat. If the coin lands on heads, you are healed for an amount of HP roughly equal to your level. If tails, the enemy is harmed for that amount. Wearing a Lucky Rabbit Foot is believed to increase the potency of a coin toss. The coin vanishes upon conveying its boon. If the user has no copper on hand, the effect is nil. 46217^6^You deliver a carefully calculated slash that deals 10 damage plus an additional 10 for every prime number present among your current STR, STA, AGI, DEX, WIS, INT, and CHA scores. Statistic scores exceeding 255 are treated as 255. 46218^6^You emit a loud, solitary, staccato note in the enemy's direction, dealing damage equal to 1/64th of their current HP (rounded up). Bard enemies are immune to the effect. 46219^6^You give in to a brief, cathartic crying session to cope with the pain of combat, randomly regaining 1 to 10 HP per second over 10 seconds while your speech becomes incoherent. If you happen to be fighting a polar bear or walrus, the absurdity of blubbering in the face of a blubbery foe will boost your spirits further, quadrupling the amount healed. 46220^6^Your speech becomes unintelligible to those around you. 46221^6^A cloud of tranquilizing mushmallow spores envelops the target and their nearby allies, lowering attack speed by 20%, INT by 10, and WIS by 10 for %z. 46222^6^You invoke light priestly magic, healing yourself and all good-aligned groupmates for 100 HP. Deity choice, if any, is irrelevant in this check; any degree of good alignment will suffice. Pets of good owners will also be healed. Cooldown: 10 minutes. 46223^6^You mimic the call of a young manacorn, coaxing one such creature from the wilds. Sensing your need, the yearling will restore 25 mana to any who touch it before returning whence it came. Manacorns are renowned for their vanity and will flee prematurely if someone with a CHA score under 100 attempts to touch it. 46224^6^You open a rickety, impromptu portal to make a hasty getaway to your bindpoint while leaving behind any buffs and even any pet you may have had. Cooldown: 30 minutes. 46225^6^During the daytime, the holder regenerates 1 additional HP and mana per tick. This effect works only in zones that sunlight touches. 46226^6^During the daytime, this item gains 10 STR, 10 CHA, and 25 fire resistance. This effect works only in zones that sunlight touches. 46227^6^You dream up a healer companion who aids you (and only you) in battle. The imaginary friend is so vivid, in fact, that their spells actually make you feel better, healing you as if cast by a real groupmate. Your imagination can sustain only one imaginary friend at a time, and only for up to 30 seconds. 46228^6^Equip this item in the Ammo slot and submit a petition indicating you have a voucher that you would like to redeem. 46229^6^You roll the magical dice and discern the outcome. For good measure, they are shaken in the fist prior to rolling. During this time, clicking the item again will add another dice to the roll (up to a maximum of 10 dice, or 10D). The direction you face during the initial click determines the how many faces the dice have: N for D2, NE for D4, E for D6, SE for D8, S for D10, SW for D12, W for D20, and NW for D100. For example, clicking the dice twice while facing south will result in a 2D10 roll. 46230^6^Murky bog water splashes forth from the club and onto the target, dealing #1 points of disease-based damage while increasing hate by #2. 46231^6^The hunting instincts of a tiger flow through you, raising your STR, DEX, and AGI by 5 points each for %z. 46232^6^Try to keep your feet right on the ground. 46233^6^When worn in a region with a sizable amount of permanent ice or snow, this item shifts the wearer's appearance to that of a small Ice Giant. The effect is purely cosmetic and does not utilize a buff slot. 46235^6^??? 46236^6^This ammunition has a chance to be recoverable from an enemy's corpse, allowing it to be used again. This effect may only trigger on successful hits against non-pet NPCs. 46237^6^Increases your agility and stamina by 20 for %. 46238^6^Inflicts 1000 points of unresistable damage. This spell may only be used by a trueborn female Troll during winter at night. Additionally, the user's name must include at least one lower-case Q, her level must be a prime number not including 7, and her target must be either undead or a male playable race other than Gnome. 46239^6^Grants effects equivalent to Call of the Predator, Glory of Enthann, Spiritual Vigor, and the following Relic buffs: Essence of Tarhansar, Essence of the Wild, Gift of Aegolism, Jayla's Boon, Legacy of Blades, Ward of Nature. 46240^6^Drapes the target in an illusory robe that is red in color for %z. This enchantment is purely cosmetic and visible only on robe-enabled races. 46241^6^Drapes the target in an illusory robe that is black in color for %z. This enchantment is purely cosmetic and visible only on robe-enabled races. 46242^6^Drapes the target in an illusory robe that is beige in color for %z. This enchantment is purely cosmetic and visible only on robe-enabled races. 46243^6^Drapes the target in an illusory robe that is sky blue in color for %z. This enchantment is purely cosmetic and visible only on robe-enabled races. 46244^6^Drapes the target in an illusory robe that is green in color for %z. This enchantment is purely cosmetic and visible only on robe-enabled races. 46245^6^Drapes the target in an illusory robe that is purple in color for %z. This enchantment is purely cosmetic and visible only on robe-enabled races. 46246^6^Drapes the target in an illusory robe that is white in color for %z. This enchantment is purely cosmetic and visible only on robe-enabled races. 46247^6^Rearranges the target's form in some minor way, preserving their overall shape while adjusting attributes such as clothing, color, and so on. (Technically, this spell increments the target's texture; for example, this spell would cause an earth elemental to turn into a fire elemental, whereas a chainmail-clad Ogre would take on a platemail appearance.) 46248^6^Regenerates 3 HP per tick. This effect works only if your apparent race differs from your true race. 46249^6^Covers the target's hands in slippery mud, reducing ATK by 20 for 1 minute. 46250^6^Injects the target with a mild apian venom, inflicting 10 initial damage and 5 damage per tick for 30 seconds. 46252^6^Slathers the target's limbs with sticky honey, reducing both movement and attack speed by 20% for 30 seconds. 46253^6^Reduces the target to a stone gargoyle, robbing them of all movement, action, and speech for 24 seconds. 46255^6^Increases the caster's regeneration rate by 5 HP per tick for %z. 46256^6^A cloud of toxic mushmallow spores envelops the target and their nearby allies, causing 2 damage per tick while also lowering STR and STA by 10 for %z. 46257^6^Black ink splatters across the target's face, robbing them of sight and lowering AGI and DEX by 25 for %z. 46258^6^Sets the target alight with flames, causing #1 damage. In densely forested zones, the damage is quadrupled.

Zones classed as densely forested include the Darkwoods, Forest of the Fallen, Goldleaf Glen, Greater Faydark, Heartland Plateau, Lesser Faydark, Mistwoods, Shadowdale, Surefall Glade, and Whisperling Forest. 46259^6^The wielder commits a spell scroll to the torch flame in exchange for a flash of Impish Scholarship, which boosts mana regeneration by 2 per tick for 60 minutes. Consumes one basic, droppable spell scroll of any kind, which must be held on the cursor while activating this clicky effect.

This act is frowned upon by seasoned spellcasters and cannot be performed beyond Level 50. Cooldown: 5 minutes. 46260^6^Increases mana regeneration by 2 per tick for %z. 46261^6^A lunar blessing falls upon the target, increasing mana and hit point regeneration by 5 per tick for %z. Castable only at night. 46262^6^The target is smeared with a bee pheromone, marking them as a threat to the colony. For the duration of this effect, bees and bixies may aggro the target from a much greater distance. Any magical buff that boosts Poison Resistance, such as Endure Poison, will prevent this pheromone's effect. 46263^6^The target is coated in thick pollen that acts as a barrier against incoming physical damage. The pollen disperses after absorbing 50 HP in physical damage. 46264^6^A mild yet inconvenient bixie venom grips the target's muscles, diminishing the ability to recover endurance by #2 percent for %z. 46265^6^A heavy and inconvenient bixie venom grips the target's muscles, diminishing the ability to recover endurance by #2 percent for %z. 46266^6^The target falls under bixie command for 30 seconds. 46267^6^This item grants 50 points of Charisma when wielded within Goldleaf Glen, home to Faydwer's only bixie colony. Elsewhere, it grants its standard 3 points of Charisma. 46268^6^All of this item's statistics, including the focus effect, are quadrupled in power within Goldleaf Glen or Kaladim, where Dwarven ancestry runs deepest. Elsewhere, the item retains its natural statistics. 46269^6^The target is riled up by inflammatory ridicule, losing their cool. This effect reduces INT and WIS by 50 points each for %z. 46270^6^You observe the targeted animal, jotting down notes pertaining to its behavior. 46271^6^You drive a bestial fist into the opponent, dealing 25 points of unmitigable melee damage. This figure is doubled when fighting on the continent of Faydwer. 46272^6^You unleash an agile roundhouse kick on the target, dealing 25 points of unmitigable melee damage. Targets belonging to the following bodytypes receive double damage: Nature, Reptile/Amphibian, Insect/Arachnid. 46273^6^Revives the targeted player corpse, clearing 50 percent of experience debt in the process. However, this Fayviak-based magic works only within that species' home region of Goldleaf Glen; elsewhere, the effect does nothing. 46274^6^Allows the user to attempt to gather cotton from the flowering plants surrounding the bixie and bee colony in Goldleaf Glen. It takes 20 seconds to gather a handful, and four handfuls are needed to satisfy Nib's request. Aggroing an enemy mid-gather will cancel the attempt. 46275^6^Rest comes more readily to the wearer, improving HP regeneration by 3 per tick while sitting or lying down at nighttime. This effect does nothing during the daytime or while the wearer is upright. 46276^6^When this item is worn within Underhill, the Gnomes of that city and their allies (such as Dwarves and clockworks) will take the wearer for a scientific scholar, temporarily regarding them as an ally. This affects the following factions: Underhill Citizens, Mechanic's Guild, The Underschool, The Overseers, and The Underchurch. This has no bearing on the wearer's actual faction standings and should be regarded as an illusion. 46277^6^The target is slathered with thick honey, slowing attack speed by 20 percent and movement speed by 50 percent while also boosting CHA by 100. This effect lasts for %z. 46278^6^The wielder delivers an elegant and precise thrust, dealing 20 points of unmitigable melee damage plus an additional 5 for each Dark Elf, Half Elf, High Elf, or Wood Elf player in the zone (not including the wielder), up to a maximum of 60 damage. Illusions have no bearing on this effect. 46279^6^This effect opens a tiny portal behind the bar in Runnyeye Citadel. The portal is just large enough for a hand to fit through and only lasts long enough for that hand to grab 3 random alcoholic drinks from behind the bar. Dwarf hands, being more practiced at handling alcohol, can grab 5 drinks.

Runnyeye's alcohol stores are low-grade, bearing trivial Brewing skill values of 100 or below. Attempting to use this effect within Runnyeye itself runs a 50-50 risk of aggroing the entire basement where the bar is located. 46280^6^You and a targeted friendly horse both take a lick of the cube of salt. This friendly act fills you with the Spirit of Horse, increasing your movement speed by 30 percent and causing you to take on the appearance of your equine chum.

This effect will not work on a centaur, unicorn, pegasus, seahorse, or undead horse; only a trueborn horse who regards you with dubious or higher faction standing will do. 46281^6^You are infused with the spirit of a fleetfooted horse, increasing your movement speed by 30 percent for 1 hour. This effect will fade if you leave horse form. 46282^6^This effect gives a brief informational readout of each Gnome, friend and foe, in the current zone, including name, level, class, and faction standing (if applicable). Trueborn Gnome users also receive this information for clockwork Gnomes. 46283^6^Determines the unit distance between the user and the target, rounded up to the nearest whole number. 46284^6^Opens a mystical portal that transports you to Goldleaf Glen. 46285^6^Opens a mystical portal that transports your group to Goldleaf Glen. 46286^6^Opens an arcane portal that teleports you to Goldleaf Glen. 46287^6^Opens an arcane portal that teleports your entire group to Goldleaf Glen. 46288^6^Opens an arcane portal that teleports your target to Goldleaf Glen. 46289^6^Opens an arcane portal that teleports nearby players target to Goldleaf Glen. 46290^6^When worn, this item gains 2 HP per unique type of food and 2 Mana per unique type of drink in the wearer's inventory, up to a maximum of +50 HP and +50 Mana.

Food and drink sold exclusively by Zuzu Oakensweet of Goldleaf Glen grant 4 HP or Mana each. Neither alcohol nor banked food and drink will count toward this effect.

During the Holy Days of Feast of the Creation and Sihala's Harvest, this item always confers +50 HP and +50 Mana when worn. 46291^6^Channels your inner cold to call down a biting lunar frost upon the target that deals cold-based damage equal to your cold resistance. This damage caps at 50 during the daytime and 100 at night. 46292^6^This item gains 1 point of Intelligence and 1 point of Wisdom for every 5 skill points the wearer has in Alchemy, capping at a maximum of 10 INT and 10 WIS at 50 Alchemy skill. Trueborn Dwarves, Gnomes, and Halflings gain this bonus at an accelerated rate of 1 INT and 1 WIS per 3 skill points in Alchemy, capping at a maximum of 10 INT and 10 WIS at 30 Alchemy Skill.. 46293^6^Sets the target alight with flames, causing #1 damage. In densely forested zones, the damage is quadrupled.

Zones classed as densely forested include the Darkwoods, Forest of the Fallen, Goldleaf Glen, Greater Faydark, Heartland Plateau, Lesser Faydark, Mistwoods, Shadowdale, Surefall Glade, and Whisperling Forest. 46294^6^The archer lets loose an arrow with an unexpected trajectory only achievable by the short-statured, dealing 30 points of unmitigable archery damage plus an additional 5 for each Dwarf, Gnome, or Halfling in the zone (not including the wielder), up to a maximum of 60 damage. Illusions have no bearing on this effect. 46295^6^This spell will land on an NPC when cast by players. It is intended only for use in EVENT_SPELL, EVENT_CAST, EVENT_CAST_COMPLETE, and similar spell-related events in which a player is intended to use a beneficial spell on an NPC that won't normally accept beneficial spells from players. 46296^6^If the wearer is under an enchantment that grants levitation, this item grants 25 AGI. Otherwise, it grants 5 AGI. 46297^6^This item gains +1 INT and +1 WIS for each unique, readable book, scroll, letter, or similar object in the owner's personal inventory, up to a maximum of +10 INT and +10 WIS. Spell scrolls and other book-adjacent items which cannot be read via right-clicking do not count toward this effect.

Followers of Jayla, goddess of the Grand Library, may hoard additional books to even greater effect, receiving up to +20 INT and +20 WIS. 46500^6^Teleports you through the shadow realm temporarily, reappearing in reality at the safe point of the zone. 46502^6^Increases your size, causing you to appear more imposing. 46503^6^Increases your size, causing you to appear more imposing. 46504^6^Increases your size, causing you to appear more imposing. 46505^6^Increases your size, causing you to appear more imposing. 46509^6^Imbues your feet with speed, increasing your movement rate for up to %z. 46510^6^Imbues your feet with speed, increasing your movement rate for up to %z. 46511^6^Imbues your feet with speed, increasing your movement rate for up to %z. 46512^6^Imbues your feet with speed, increasing your movement rate for up to %z. 46513^6^Imbues your feet with speed, increasing your movement rate for up to %z. 46514^6^Imbues your feet with speed, increasing your movement rate for up to %z. 46515^6^Imbues your feet with speed, increasing your movement rate for up to %z. 46516^6^Imbues your feet with speed, increasing your movement rate for up to %z. 46517^6^Imbues your feet with speed, increasing your movement rate for up to %z. 46518^6^Opens an arcane portal that teleports you to the Lake of Ill Omen. 46519^6^Internal disruptions damage the wielder, causing between #1 and @1 damage. 46520^6^Shift your target to your position using polarity, healing them for 750. 46522^6^Summon a Runework. 46523^6^Cloaks you in a shimmering illusion that makes you appear to be an Icebone Skeleton. This spell also grants increased cold resistance. 46524^6^Cloaks your weapon in a shimmering illusion. 46525^6^Imbues your feet with speed, increasing your movement rate for up to %z. 46526^6^Imbues your feet with speed, increasing your movement rate for up to %z. 46527^6^Shift yourself around your target using polarity, briefly stunning lower level targets. 46528^6^Shift your target to your position using polarity, generating 550 hate. 46529^6^Drains #3 of your target's life energy and transfers it to you every six seconds for %z. Defending creatures suffer a -200 magic resistance penalty against this spell. 46530^6^Cloaks you in a mystic veil, making you invisible to many creatures for up to %z. 46531^6^Cloaks you in a mystic veil, making you invisible to many creatures for up to %z. 46532^6^Cloaks you in a mystic veil, making you invisible to many creatures for up to %z. 46533^6^Sign the contract before a notary. 46534^6^Creates a circle of lightning around you, causing #1 damage to nearby creatures. 46535^6^Destroy your enemies with the power of machines! 46536^6^Encourage your allies on each successful block. 46539^6^You exploit weaknesses in your opponent, increasing hand to hand damage by 2 percent. 46540^6^A risky contract with death to increase your spell power. 46541^6^Death always collects its toll. 46542^6^Strikes your target with pure evil, reaping their life to another. 46543^6^Fill your target with the soul of another. 46544^6^Fills you with an unnatural vitality healing you once, but at the cost of life and mana over time. Proc chance is reduced on melee classes. 46545^6^In death, your source is empowered. 46547^6^Free yourself from any bindings. 46548^6^A noble is useful for their wits, but do not back them into a corner. 46549^6^Cleaves the flesh from your opponent. 46550^6^Blazing heat heals your wounds and spreads anger to those around it. 46551^6^Increase hatred of your opponent and lower their fire resist. 46552^6^Assume the form of a Death Mage, gaining the power of undeath. 46556^6^Blank 46557^6^Magically fills your lungs with air, removing your need to breathe for up to %z. 46558^6^Magically fills your lungs with air, removing your need to breathe for up to %z. 46559^6^Magically fills your lungs with air, removing your need to breathe for up to %z. 46560^6^Detonate your stores of yclistinite. 46561^6^Refreshes your body. 46562^6^Refreshes the mind of the user. 46563^6^Bathes your skin in unstable radiation. 46564^6^Augment your bodies flow of energy, accelerating your next spell, but deteriorating your cell structures. 46565^6^Throws the target backwards. 46568^6^These rings hunger for the wearer, using them may provide stamina but at a risky cost. 46569^6^The armor pulses with darkness, draining your life and gaining the attention of those around you. (Large single target hate on enemies greater than or equal to 65, else smaller hatred.) 46571^6^Drains your target of life energy, siphoning #1 hit points. Defending creatures suffer a -200 disease resistance penalty against this spell. 46572^6^Strikes your target with a single, deadly punch. The force of this impact destroys the Single Piston Obsidian Drive. 46573^6^A surge of interdimensional energy enters your limbs, speeding your travels for %z. Cooldown: 5 minutes. 46575^6^The scent of these Lake Flowers eases your mind. 46576^6^Fills your target with rancor, increasing their strength and dexterity. Lowers endurance loss by 1 percent. 46577^6^Cloaks your target in illusionary leather. 46579^6^Grips your body in an unholy darkness, slowly draining your hit points by 1 per tick, while regenerating your mana by 2 per tick, for a period of %z. 46580^6^Grips your body in an unholy darkness, slowly draining your hit points by 2 per tick, while regenerating your mana by 5 per tick, for a period of %z. 46581^6^Grips your body in an unholy darkness, slowly draining your hit points for 3 per tick, while regenerating your mana by 8 to 11 per tick, for a period of %z. 46582^6^Grips your body in an unholy darkness, slowly draining your hit points for 4 per tick, while regenerating your mana by 12 to 14 per tick, for a period of %z. 46583^6^Grips your body in an unholy darkness, slowly draining your hit points for 6 per tick, while regenerating your mana by 16 per tick, for a period of %z. 46584^6^Increases your attack speed by 55 percent, for a period of %z. 46585^6^Increases your mana regeneration rate by 5 per tick, for a period of %z. 46586^6^Increases your mana regeneration rate by 7 per tick, for a period of %z. 46587^6^Increases your mana regeneration rate by 11 per tick, for a period of %z. 46588^6^Increases your mana regeneration rate by 15 per tick, for a period of %z. 46589^6^Hardens the skin of your target, increasing their armor class, hit points, and mana regeneration rate by 4 per tick, for a period of %z. 46590^6^Infuses the target with the vitality of nature. 46591^6^Infuses the target with the vitality of nature. 46592^6^Infuses the target with the vitality of nature. 46593^6^Infuses the target with the vitality of nature. 46595^6^A fast-moving wave slams enemies nearby, causing #1 damage and inflicting a brief stun that may interrupt spells. 46598^6^Increases your target's group's inner strength, providing increased hit points and armor class for %z. 46599^6^Increases your target's group's inner strength, providing increased hit points and armor class for %z. 46600^6^Increases your target's inner strength, providing increased hit points and armor class for %z. 46601^6^Increases your target's inner strength, providing increased hit points and armor class for %z. 46610^6^Surrounds your target with a thin layer of poison, causing between #1 and @1 damage. 46612^6^Increases the potency of your damage over time spells by 25 percent. 46613^6^Increases the maximum hit points of your pet by 42 percent. 46614^6^Increase the maximum damage of your pet by 83 percent. 46615^6^Lowers the chance of using a spell reagent by 25 percent. 46616^6^Increases the intensity of direct damage spells by 25 percent. 46618^6^Increases beneficial spell duration by 42 percent. Requires a minimum spell duration of 5 minutes. 46619^6^Increases the potency of healing spells by 25 percent. 46620^6^Increases the casting range of spells by 42 percent. 46621^6^Reduces spell casting time by 17 percent. Minimum casting time of 2.0 seconds required. Excludes Complete Healing, Circle of Completion, Word of Completion, Word of Fulfillment, Complete Recovery, and Vessel of Althuna. 46623^6^Increases spell bane damage for damage over time and direct damage spells by 42 percent. 46624^6^Coats your armor in a layer of poison that causes damage to anything that strikes them for %z. 46625^6^Coats your armor in a layer of poison that causes damage to anything that strikes them for %z. 46626^6^Fills your muscles with the bravery of Enthann, increasing your attack speed for %z. 46627^6^Surrounds your target in an aura of cold, damaging any creature that attacks them for %z. 46634^6^A northern wind surrounds your group, increasing their resistance to cold and damaging any creature that attacks them for %z. 46636^6^Summons Learner's Arrows. Speak to your Ranger Guildmaster when below level 26 to refill this quiver. 46637^6^Hurls a spike of disease at your target, doing #1 damage. 46638^6^Hurls a spike of agony at your target, doing #1 damage. 46640^6^Your bond with your charmed pet cannot break while in this tranquil state. Fades prematurely if you enter combat. 46641^6^Wraps you in a blanket of energy, granting #1 overcap haste for 18 seconds. 46642^6^Consumes your target with the terror of shadows, causing #1 hate initially and #2 hate every six seconds for %z. 46643^6^Consumes your target with the terror of darkness, causing #1 hate initially and #2 hate every six seconds for %z. 46644^6^The soothing sounds of a peaceful brook envelops your target, restoring #1 hit points every six seconds for up to %z. 46646^6^The soothing sounds of a peaceful brook envelops your target, restoring #1 hit points every six seconds for up to %z. 46647^6^Festering darkness tears at your enemy's flesh. 46648^6^Curses the target's next melee round to miss, diverting a portion of the potential power back into them. This spell does not affect nonstandard melee attacks, such as whirlwind or enrage. 46649^6^Cloaks your group in a mystic veil, making them invisible to many creatures for up to %z. 46650^6^Causes your opponent to fall into an enchanted sleep for up to %z. This works on creatures up to level 40. Has a chance to fade your targets memory. 46651^6^Attempts to destroy the magical bindings afflicting your target. Has a chance to remove snare, root, fear, or mesmerization effects. No effect on detrimental buffs above level 44. 46652^6^Attacks your target's mind, providing a chance to forget those that have done them harm. 46655^6^Attempts to destroy the magical bindings afflicting your target. Has a chance to remove snare, root, fear, or mesmerization effects. No effect on detrimental buffs above level 63. 46656^6^Attempts to destroy the magical bindings afflicting your target. Has a chance to remove snare, root, fear, or mesmerization effects. No effect on detrimental buffs above level 70. 46661^6^Causes the light around your target to explode outward, covering their target in shimmering runes. 46662^6^Covers your target's target in a protective bulwark. 46679^6^Increases your attack speed at the cost of agility. 46684^6^You feel you blood heat, increasing your attack rating at the cost of stamina. 46689^6^This serum steadies the nerves and grants heightened awareness, increasing dexterity. 46783^6^Cause all nearby creatures up to level 58, to fall into an enchanted sleep for up to %z. 46786^6^Become an undead ogre. 46788^6^Focus your mind upon this object, discerning the mysteries held within. 46793^6^Covers your face in magical strands, allowing you to see through your target's eyes. 46796^6^At your dismissive gesture, a pool of toxic sludge oozes from the ground dealing #1 damage every six seconds to enemies who tread within. Enemies consumed by the sludge increase it's duration. 46885^6^Equips your pet with Harthuk Shan`Tok and Harthuk Shan`Den. 46888^6^A brilliant light surrounds you, mesmerizing you and causing blindness, but granting a rune that absorbs #3 damage. When the rune fades, triggers Deflect, which jolts and knocks away nearby enemies. 46889^6^Stuns the user for 5 seconds, but restores 100 endurance on use, and 50 per tick over %z. 46890^6^Last Whisper in Primary confers Drain Spirit. First Whisper in Primary confers a group heal that damages the user. If Last & First Whisper are equipped, they both proc the same effect depending on which is in the Primary slot. 46892^6^Levitate with all the grace of an ox, decreasing agility by 10 but increasing attack by 15. 46893^6^Empowers your Archaic: Spirit Sleep or Forlorn Deeds, causing it to also cast Malise on your target. 46894^6^Every arrow you fire gains a chance to proc Wrath, dealing 140 to 218 damage to your target. 46899^6^A brilliant light takes physical form, slashing up to six enemies near your target for #1 physical damage, increased dramatically by ATK. 46903^6^Summons a spooky ghost to attack your target. Be sure not to let it get the killing blow! 46919^6^Grants your character the spirit of the mare, greatly increasing movement speed. 46921^6^Calls a descending drake to destroy your enemy. Requires an open area for the drake to strike from. 46923^6^Your weaponry is empowered with massive energies for a brief time. 46924^6^Abstracts warmth from your target, decreasing their resistance to cold by 65. 46925^6^Devour your groupmates' vitality, growing fatter and fatter while they grow more and more emaciated. Only works in a group of three or more. 46928^6^Harvests peat from the ground. 46929^6^Warms you and your group, granting 7 points of damage shield and 45 cold resist for %z. 46930^6^The core detonates, engulfing you in agonizing flames and launching an incinerating wave at your target. 46932^6^Covers your target's eyes with smoke, rendering them unable to see and generating a moderate amount of threat. 46939^6^Briefly grants you 20 armor class and 6% spell mitigation. 46940^6^Covers you in peerless runes of healing, increasing the chance of critical heals from your spells by 10%. 46941^6^Increases your casting speed by 20% for 30 seconds, but increases the mana cost of spells by 10 percent. Also makes you huge. 46943^6^Cast an arc of wind from your blade to cleave your target and up to 4 other nearby targets, doing #1 damage. 46945^6^Decreases charisma, intelligence, and wisdom by 25 in exchange for 10 attack, 12 to all resists, 20 strength, and 20 agility. 46947^6^Covers your target in crushed cinder leaves, decreasing their fire resist by 30 and causing any spells they cast to detonate the leaves in their face, dealing 100 damage to them. 46948^6^A volatile pox that covers the victim in large purple lumps, dealing #2 damage every six seconds. Should the victim's health reach #3 percent, the lumps explode, dealing massive damage. 46949^6^UNKNOWN 46951^6^Your spell casts occasionally grant 10 bonus mana. 46953^6^Imbues your targets weapon with the ability to strike their opponents with Stone Breath, stunning them for 5 seconds and rooting for 24 seconds. 46955^6^Split your target in two, dealing colossal physical damage. 46956^6^Remove a page from the book and throw it at your enemy. 46957^6^Consumes your target in flames, causing between #1 and @1 damage, then heals you for a large amount. 46958^6^Bathes your target in divine luminance, healing #1 hit points. 46959^6^Decreases your hit point regeneration by 200 per tick. 46960^6^Briefly become a banshee, decreasing maximum hit points by 2,000, but granting you 8% increased spell damage, 15% overhaste, and a chance to proc Touch of Night upon casting a spell. 46961^6^Chilling venom accosts your target, dealing 28 damage every 6 seconds. If this effect is re-applied while it is already active on your target, deals massive damage. 46964^6^The victim of this unresistable mark is blinded. After two ticks, if the victim is still afflicted with this mark, they are Death Touched. 46965^6^Blinds your target and deals #1 damage for one tick. 46966^6^Increases hit points by 75,000. 46967^6^Fire a hail of arrows that assaults creatures in the vicinity of your target, causing three waves of #1 damage. 46969^6^Kick with added weight, dealing 110 damage to your target. 46970^6^Pet deals 5x damage, attacks 6 times faster, and gains 1250 AC. 46971^6^A gelid chill washes over your target, slowing their bloodflow and dealing #9 damage every 6 seconds for %z. 46972^6^A frigid blanket of snow envelops your target, siphoning #1 hit points. 46973^6^Increase critical strike chance for direct damage and damage over time spells by 4 percent. 46974^6^Increase critical blast chance by 5% 46975^6^Cloaks you in a shimmering illusion that makes you appear to be a demon, granting your attacks a chance to activate Fire Bolt and giving you the ability to levitate, as well as slightly increasing your resistance to fire. 46978^6^Cloaks your target in a shimmering illusion that makes them appear to be a Mushboom. 46980^6^Fills you with fiery rage, reducing HP by #2 every six seconds in exchange for #3 ATK. 46981^6^A spellshield that detonates in a fiery Conflagration when broken. 46983^6^An affliction which decreases your healing efficacy by 60%. 46986^6^Infuses you with the tenacity of the undead, granting dramatically increased armor class and restoring 200 points of endurance. 46987^6^Opens a mystical portal to Red Sun Peaks, except the spell is slightly messed up and leads to Skyfire Mountains instead. Those who enter the portal also receive Illusion: Fire Elemental upon landing. 46988^6^Decreases damage taken from spells by #1 percent and heals for #2 every 6 seconds for %z. 46989^6^Decrease intelligence and wisdom by 55, in exchange for 1% melee mitigation, 25 attack, and 15 strength and dexterity. 46991^6^Cloaks you in shadows, taking on the appearance of an apparition and increasing your ability to dodge blows via the dodge skill by 15 percent. 46992^6^Restores 7 mana to everyone in your group. 46994^6^Blinds your target with a searing cloud of steam. Deals 750 damage. 46996^6^All damage and direct healing spells grant an additional Minor Circle of Healing for up to 1 minute. 46997^6^Mends wounds at a rapid pace, healing 500 hit points damage. This spell can be casted in quick succession. 47000^6^Enter an aggressive stance, increasing your attack speed by 10 percent and decreasing your avoidance by 10 percent. 47001^6^Enter a defensive stance, increasing your avoidance by 10 percent but decreasing your attack speed by 10 percent. 47002^6^Enter a defensive stance, increase mitigation by 18 percent. 47003^6^Enter a frenzied rage. Increasing you damage at the cost of your defenses. Allows the use of additional abilities. 47004^6^Empowers your next kick to deal extra damage and knock back the target. 47005^6^Gain a small hate increase and leech a percentage of melee damage as health for 6 seconds. 47006^6^Allows your allies to dodge the next 2 attacks against them for 5 seconds. Requires a group or raid. 47007^6^Performs a powerful attack with your primary weapon. 47008^6^Increase mitigation by 20 percent for 5 seconds. 47009^6^Performs a round of attacks on a nearby target. 47010^6^Allows your allies to take 10 percent less damage from spells for 6 seconds. Requires a group or raid. 47011^6^Performs a round of attacks on several nearby targets. 47012^6^Increases your allies' critical hit chance and damage when they have more health than their target for 10 seconds. Requires a group or raid. 47013^6^Forces your target to attack you for 3 seconds. 47014^6^Allows your Allies to instantly complete any spells they are currently casting 47015^6^Allows you to riposte all attackers in front of you for 6 seconds. 47016^6^Increases mitigation by 30 percent for 15 seconds but prevents you from using other abilities for the duration. 47017^6^A reckless strike that damages both the target and the user, scales off of your health. 47018^6^Swift movements to reposition yourself in combat. 47019^6^Summons a feral warder to aid you in battle. 47020^6^Disappear in a cloud of smoke. Must be hidden. Requires Concentrated Flash Powder. 47025^6^Attack two nearby targets. Requires dual wielded weapons. 47030^6^A stabbing thrust to pierce an opponents physical resistances. Requires an equipped piercing weapon. Can only be used in combat. 47037^6^Using your body's combat inertia allows you to execute this inexpensive but highly damaging ranged attack . Requires an equipped throwing weapon. Has a minimum range. 47044^6^Slyly avoid your opponent's notice. Melee range only. 47047^6^Place a poison trap at your feet. Inflicts poison damage over time to the enemy caught in this trap. 47057^6^Place a steel trap at your feet. Releases a deadly quarrel when triggered. 47067^6^Place a blast trap at your feet. Explodes when triggered, burning up to five victims with hot shrapnel. Be careful to not get caught in the blast! 47077^6^Study your opponent for backstab openings. Small chance when you are struck to find an opening. Allows for a backstab from any direction. 47078^6^Reduces threat generated by 25 percent. 47079^6^Reduces threat generated by 25 percent. Enemies are never behind the Rogue. 47080^6^Focus your attacks on your enemies vital points, damaging their mana and endurance by a percentage of damage dealt to them. 47085^6^Throw a crafted vial of flash powder. Explodes in a burst of light, stunning and blinding your target. Short range and in combat use only. Consumes a Dampened Flash Powder. 47086^6^Throw a crafted vial of flash powder. Explodes in a burst of light, stunning and blinding your target. Short range and in combat use only. Consumes a Lesser Flash Powder. 47087^6^Throw a crafted vial of flash powder. Explodes in a burst of light, stunning and blinding your target. Short range and in combat use only. Consumes a Flash Powder. 47090^6^Hit your target and two others near it using your thrown equipment. Requires an equipped throwing weapon. Has a minimum range. 47092^6^Channeling the experience of all your masters, time begins to slow around you. Evade all melee attacks for 6 seconds. Only usable in combat. 47093^6^For when you are determined to see your for slain. Deal double damage for 10 seconds. Only usable in combat. 47094^6^Cover yourself in a blanket of night, giving you a moderate chance to avoid incoming spells. Only usable in combat. 47095^6^Hit your target and two others near it using thrown weaponry. Requires an equipped throwing weapon. Has a minimum range. 47102^6^Attempt to disarm a nearby trap. (The Set/Disarm Traps hotkey does not work. This discipline replaces that) 47103^6^Force an enemy in melee range to focus its rage toward you. Only useable in combat. 47106^6^Strike an undead target, banishing their existence from this plane. Has a chance to weaken your target. Has a very rare chance to deal massive damage to your target. 47115^6^Bash your target with your shield, dealing physical damage and generating threat to those around you. Deals additional damage to stunned targets. Requires a shield. 47126^6^Channel of purifying flame into your weapon, striking your target with fire damage. Additional chance to deal a critical strike against Undead. Requires a two handed weapon. 47133^6^Read the tide of battle, gauging how close another player is to pulling aggression off you. Only works if you are the primary threat to an enemy. 47138^6^Strikes your target with a fervid light, rendering them unable to see and lowering their dexterity for %z. Generates a minimum of 176 threat. Threat generated increases as target max health increases. 47139^6^The defense of the faithful, granting mitigation against spell and melee damage. 47142^6^Strikes an enemy with a divine faith, briefly stunning them, causing #2 damage. Generates a minimum of 550 threat. Threat generated increases as target max health increases. 47143^6^Strikes the enemies around you with the word of the templar, stunning them briefly, doing #2 hit points damage. 47146^6^Reap undeath from the fading of life, summoning your highest level pet from your spell book. If used on a target that is close to death, the cooldown of this ability will be lowered. Requires melee range. Costs endurance equal to half the pet spells mana cost. 47147^6^You fade slightly into the realm of dreams, granting mitigation against melee damage. 47153^6^Harvest the life of another through a festering touch. The life healed increases based on the number of your afflictions on the target. Only useable in combat. Must be in melee range. 47160^6^Instill powerful doubt upon your enemy, dispelling a beneficial buff with a chance to interrupt spell casting. Requires melee range. 47161^6^Instill deep hatred upon your enemy, greatly increasing their threat towards you. Requires melee range. 47168^6^Wreathed yourself in nightmares, enthralling all those who strike you in combat. 47169^6^Commands your pet to sacrifice itself, causing disease damage to nearby foes. 47170^6^Commands your Pet to sacrifice itself, Draining HP from its target and giving it to your group 47171^6^Commands your pet to sacrifice itself, mesmerizing nearby foes in a spectacle of gore. 47172^6^Commands your pet to sacrifice itself, infecting its target with an incremental damage over time spell. 47173^6^Commands your pet to sacrifice itself, restoring mana through it's undeath. 47174^6^Commands your pet to sacrifice itself, restoring mana through it's undeath. 47175^6^Causes your target's heart beat to become irregular, lowering their strength and agility by #3. Deals #4 damage every six seconds for %z. 47177^6^Commands your pet to sacrifice itself, imparting its strength to you for a duration. 47178^6^Your threshold against death and pain has increased. 47181^6^Merge your energies with the spirits of the dead, guarding yourself from detrimental mana drains. Mitigates mana drains with a value less than one fourth your maximum mana. 47183^6^Switch your offhand weapon into a defensive position, increasing parry and riposte at the cost of offhand attacks. This discipline has no stamina upkeep. 47184^6^Search the area for materials to craft arrows. Only usable outside and out of combat. Forage skill improves success chance and fletching increases quantity acquired. 47185^6^Loose an arrow at a flying target. Requires a bow and consumes an arrow. 47192^6^Enter a survival state, auto-parrying all attacks for 10 seconds. 47193^6^Strike an animal target with a hunter's precision. Requires a melee weapon. 47200^6^Notch a jagged arrow, dealing damage and inflicting bleed on your target. This bleed will deal physical reverse splurt damage over time for 1 minute. Requires a bow and consumes an arrow. 47207^6^Unleash a focused arrow against your target. This ability's critical strike chance is greatly increased against snared, bleeding, or low life targets. These bonuses are additive. Critical strikes with Feral Assault lower it's cooldown. Requires a bow and consumes an arrow. 47214^6^Unleash a flurry of shots, causing each arrow to split into two shots. 47215^6^You draw strength from the ground below you, empowering your strike and healing your body. Requires a two handed weapon. 47229^6^An empowered attack infusing your weapon with the power of the seasons. Deals elemental damage based on the season. Provides a 2 tick beneficial recourse based on the season. Requires dual wielded weapons. 47234^6^A cloak of seasons. 47238^6^Scout the landscape through the eye of your target. 47239^6^Allows for a chance to hit nearby targets with your melee auto attacks. 47242^6^Focus you energy into your blades, increasing the chance to perform an area attack while performing Tempest. 47500^6^Lash out at your target with the Avatar's Reprisal, damaging them for #1 and healing their target. 47503^6^Strikes target with a Divine Strike doing #2 damage. 47504^6^Strikes target with a Smite doing #2 damage. 47509^6^Grant your group Seraphic Restoration , restoring between #1 and @1 hit points. 47510^6^Angelic light erupts around, causing between #1 and @1 damage to all nearby enemies, and healing allies for each enemy struck. 47511^6^Puts you into a mentally focused state, pulsing songs can not be interrupted while this is active. 47512^6^Your mental will is hightened to extraordinary levels. Immunity to stun, mesmerize, fear and charm, as well as increased resistances as long as endurance is available. 47513^6^A fiery trill that causes between #1 and @1 damage to an enemy and makes them more vulnerable to fire. 47514^6^A chilling trill that causes between #1 and @1 damage to an enemy and makes them more vulnerable to cold. 47515^6^Become one with your close-range weaponry, increasing both damage and accuracy with 1H Blunt, 1H Slashing, and Piercing weapons by 20 percent. 47516^6^A mystic overture fills your groups mind, giving group members spells a chance to trigger an additional spell, and providing them with extra charisma. 47517^6^Surrounds your group in a protective aura, granting them increased armor and causing enemies who strike them to take damage. 47519^6^An ancient war song that increases your attack speed, strength, and attack rating. 47520^6^You are covered in a metallic bulwark absorbing damage and increasing your armor. 47521^6^A rousing cry that increases the attack speed of surrounding players, while also enhancing the direct damage and damage over time spells they cast. 47522^6^Order your pet to unleash savage assault, striking all foes around it. 47523^6^Execute a small melee manuever, striking your foe, and telling your pet to go into a rage increasing its damage for a short period. 47524^6^Increases your pets damage. 47529^6^Retreat behind your warder reducing the amount of threat you generate. 47530^6^You attack with a savage fury, interrupting spell casting as long as the discipline holds. 47532^6^Link empathically with your warder, sharing half the damage you take with them. 47533^6^Grants your group with the cunning of the beast for %z, increasing their damage from Damage Over Time and Direct Damage spells, while diverting attention from any actions they take. 47534^6^Execute a small melee manuever, striking your foe, and telling your pet to go into a rage increasing its damage for a short period. 47535^6^Increases your pets damage. 47540^6^Sharpen your focus, increasing your accuracy by #1 percent. 47543^6^Take on a mistform, doubling your dodge skill. 47544^6^Take on an ethereal form, becoming immune to damage and effects. 47545^6^Shield your self against magic, gaining #1 to all resistances. 47548^6^Become a wall of will, gaining immunity to certain types of mesmerize, fear, and charm effects, as well as increasing all of your resistances by #1 percent for %z. 47550^6^Throw a stone at a nearby enemy dealing #1 damage. Has a minimum range. 47551^6^A melee manuever that crushes your opponent's bones for #1 damage. Can only be used in combat. 47558^6^A colossal kick that crashes into three nearby enemies, dealing #1 damage. Must have a target. 47564^6^Take the way of the wind, increasing your movement speed by #2. 47570^6^Unleash a stunning strike, attempting to stun your target for #1 seconds. 47572^6^An unresistable feign death ability causing you to appear dead to most creatures. 47574^6^Catch your enemy with the winter's grip, causing #1 damage immediately and applying Winter's Lingering Grip. 47577^6^Covers your target in a cloud of darkness that siphons your targets health, mana, strength, stamina, attack rating, and armor class for %z,. 47578^6^Covers your target in a cloud of darkness that siphons your targets health, mana, strength, stamina, attack rating, and armor class for %z,. 47579^6^Surround yourself with wild energy, imbuing your attacks with it as well as increasing your hit points and armor class, as well as causing damage to anyone who strikes you for %z. 47581^6^Lash nearby enemies with lightning, causing between #1 and @1 damage to all those in a small area around your target. 47583^6^Lash nearby enemies with lightning, causing between #1 and @1 damage to all those in a small area around your target. 47584^6^Focus you energy into your blades, increasing the chance to perform an area attack while performing Tempest. 47585^6^Cloaks your target in a magical ward of thorns, which which strikes their target with physical damage when broken. 47586^6^Impale your target with a barrage of thorns dealing #1 physical damage. 47587^6^Shock nearby enemies with static, causing between #1 and @1 damage to all those in a small area around your target. 47589^6^Cloaks you in a shimmering illusion that makes you appear as a crate. This illusion does not occupy a buff slot and will clear upon zoning, logging out, or issuing the clearillusion command. 47590^6^Snare an enemy in the predator's grasp, reducing their movement speed and their armor. 47592^6^Engulfs creatures near your target in a cloud of insects, slowing their attack rates for %z. 47597^6^Mends the wounds of up to six allies in range, healing #1 health to each of them. 47599^6^Hurl an insult at your target dealing #1 damage. This ability generates additional threat and has a minimum range. 47600^6^Deploy murk spikes around you, snaring nearby enemies for up to %z. 47601^6^Heals your target for #1 health. 47603^6^Inspire your target's target with the power of faith, healing them and granting them a buff that reduces spell damage taken. This buff will also heal them again on their next successful block. 47604^6^Inspire your target's target with the power of faith, healing them and granting them a buff that reduces spell damage taken. This buff will also heal them again on their next successful block. 47800^6^Surrounds you with the aura of the mystic, increasing your natural hit point regeneration by 8 and increasing your attack rating by 50. 47801^6^Your enemy is caught in Winter's Lingering Grip, causing #1 damage per tick for %z. 47802^6^An insidious chant that erodes an enemy's vital resistance to venoms and shatters their defensive shell. 47804^6^Weakens the armor of your target, lowering their armor class. 62282^6^The user sweeps the net at short range in an attempt to capture a weakened swampglow. 66234^6^A wave of disease corrodes up to six nearby enemies. Defending creatures suffer a -130 resistance penalty against this spell. 446088^6^Blasts your target with fire damage dealing #1 points of damage and siphoning off a small amount of health. 450560^6^Causes damage over time and increases attack, attack speed, and casting speed. Can be disease cured. 4004040^6^Unleash your inner savagery increasing your strength and reducing stamina loss by 5%. 4004045^6^Unleash your inner savagery increasing your strength and reducing stamina loss by 5%.