<?xml version = "1.0"?>
<XML ID = "EQInterfaceDefinitionLanguage">
	<Schema xmlns = "EverQuestData" xmlns:dt = "EverQuestDataTypes"/>

	<Ui2DAnimation item="CLW_EQIcon">
		<Cycle>false</Cycle>
		<Grid>false</Grid>
		<Frames>
			<Texture>logo_gender.tga</Texture>
			<Location>
				<X>0</X>
				<Y>146</Y>
			</Location>
			<Size>
				<CX>225</CX>
				<CY>108</CY>
			</Size>
		</Frames>
	</Ui2DAnimation>
	<Ui2DAnimation item="EnterWorldIcon">
		<Cycle>false</Cycle>
		<Grid>false</Grid>
		<Frames>
			<Texture>window_pieces08.tga</Texture>
			<Location>
				<X>61</X>
				<Y>37</Y>
			</Location>
			<Size>
				<CX>125</CX>
				<CY>20</CY>
			</Size>
		</Frames>
	</Ui2DAnimation>
	<Ui2DAnimation item="EnterWorldDisabledIcon">
		<Cycle>false</Cycle>
		<Grid>false</Grid>
		<Frames>
			<Texture>window_pieces10.tga</Texture>
			<Location>
				<X>61</X>
				<Y>37</Y>
			</Location>
			<Size>
				<CX>125</CX>
				<CY>20</CY>
			</Size>
		</Frames>
	</Ui2DAnimation>
	<Ui2DAnimation item="CreateCharacterIcon">
		<Cycle>false</Cycle>
		<Grid>false</Grid>
		<Frames>
			<Texture>window_pieces08.tga</Texture>
			<Location>
				<X>0</X>
				<Y>98</Y>
			</Location>
			<Size>
				<CX>168</CX>
				<CY>21</CY>
			</Size>
		</Frames>
	</Ui2DAnimation>
	<Ui2DAnimation item="CreateCharacterDisabledIcon">
		<Cycle>false</Cycle>
		<Grid>false</Grid>
		<Frames>
			<Texture>window_pieces10.tga</Texture>
			<Location>
				<X>0</X>
				<Y>98</Y>
			</Location>
			<Size>
				<CX>168</CX>
				<CY>21</CY>
			</Size>
		</Frames>
	</Ui2DAnimation>
	<!-- BEGIN BACKPORTING DECALS FROM EQLIVE -->
	<Ui2DAnimation item="DeleteCharacterIcon">
		<Cycle>false</Cycle>
		<Grid>false</Grid>
		<Frames>
			<Texture>window_pieces08.tga</Texture>
			<Location>
				<X>0</X>
				<Y>126</Y>
			</Location>
			<Size>
				<CX>168</CX>
				<CY>22</CY>
			</Size>
		</Frames>
	</Ui2DAnimation>
	<Ui2DAnimation item="DeleteCharacterDisabledIcon">
		<Cycle>false</Cycle>
		<Grid>false</Grid>
		<Frames>
			<Texture>window_pieces10.tga</Texture>
			<Location>
				<X>0</X>
				<Y>126</Y>
			</Location>
			<Size>
				<CX>168</CX>
				<CY>22</CY>
			</Size>
		</Frames>
	</Ui2DAnimation>
	<Ui2DAnimation item="EnterTutorialIcon">
		<Cycle>false</Cycle>
		<Grid>false</Grid>
		<Frames>
			<Texture>window_pieces08.tga</Texture>
			<Location>
				<X>0</X>
				<Y>155</Y>
			</Location>
			<Size>
				<CX>134</CX>
				<CY>22</CY>
			</Size>
		</Frames>
	</Ui2DAnimation>
	<Ui2DAnimation item="EnterTutorialDisabledIcon">
		<Cycle>false</Cycle>
		<Grid>false</Grid>
		<Frames>
			<Texture>window_pieces10.tga</Texture>
			<Location>
				<X>0</X>
				<Y>155</Y>
			</Location>
			<Size>
				<CX>134</CX>
				<CY>22</CY>
			</Size>
		</Frames>
	</Ui2DAnimation>
	<Ui2DAnimation item="ReturnHomeIcon">
		<Cycle>false</Cycle>
		<Grid>false</Grid>
		<Frames>
			<Texture>window_pieces08.tga</Texture>
			<Location>
				<X>0</X>
				<Y>186</Y>
			</Location>
			<Size>
				<CX>121</CX>
				<CY>22</CY>
			</Size>
		</Frames>
	</Ui2DAnimation>
	<Ui2DAnimation item="ReturnHomeDisabledIcon">
		<Cycle>false</Cycle>
		<Grid>false</Grid>
		<Frames>
			<Texture>window_pieces10.tga</Texture>
			<Location>
				<X>0</X>
				<Y>186</Y>
			</Location>
			<Size>
				<CX>121</CX>
				<CY>22</CY>
			</Size>
		</Frames>
	</Ui2DAnimation>
	<Ui2DAnimation item="RotateIcon">
		<Cycle>false</Cycle>
		<Grid>false</Grid>
		<Frames>
			<Texture>window_pieces08.tga</Texture>
			<Location>
				<X>120</X>
				<Y>66</Y>
			</Location>
			<Size>
				<CX>73</CX>
				<CY>24</CY>
			</Size>
		</Frames>
	</Ui2DAnimation>
	<Ui2DAnimation item="RotateDisabledIcon">
		<Cycle>false</Cycle>
		<Grid>false</Grid>
		<Frames>
			<Texture>window_pieces10.tga</Texture>
			<Location>
				<X>120</X>
				<Y>66</Y>
			</Location>
			<Size>
				<CX>73</CX>
				<CY>24</CY>
			</Size>
		</Frames>
	</Ui2DAnimation>
	<Ui2DAnimation item="QuitIcon">
		<Cycle>false</Cycle>
		<Grid>false</Grid>
		<Frames>
			<Texture>window_pieces08.tga</Texture>
			<Location>
				<X>153</X>
				<Y>153</Y>
			</Location>
			<Size>
				<CX>47</CX>
				<CY>28</CY>
			</Size>
		</Frames>
	</Ui2DAnimation>
	<Ui2DAnimation item="QuitDisabledIcon">
		<Cycle>false</Cycle>
		<Grid>false</Grid>
		<Frames>
			<Texture>window_pieces10.tga</Texture>
			<Location>
				<X>153</X>
				<Y>153</Y>
			</Location>
			<Size>
				<CX>47</CX>
				<CY>28</CY>
			</Size>
		</Frames>
	</Ui2DAnimation>
	<!-- END BACKPORTING DETAILS FROM EQLIVE -->
	<StaticAnimation item="CLW_LogoAnim">
		<ScreenID>Logo_Anim</ScreenID>
		<Location>
			<X>0</X>
			<Y>0</Y>
		</Location>
		<Size>
			<CX>225</CX>
			<CY>108</CY>
		</Size>
		<Animation>CLW_EQIcon</Animation>
	</StaticAnimation>
	
	<Screen item="CLW_LogoScreen">
		<ScreenID>CC_LogoScreen</ScreenID>
		<RelativePosition>true</RelativePosition>
		<AutoStretch>true</AutoStretch>
		<LeftAnchorOffset>241</LeftAnchorOffset>
		<TopAnchorOffset>16</TopAnchorOffset>
		<RightAnchorOffset>16</RightAnchorOffset>
		<BottomAnchorOffset>124</BottomAnchorOffset>
		<LeftAnchorToLeft>false</LeftAnchorToLeft>
		<RightAnchorToLeft>false</RightAnchorToLeft>
		<TopAnchorToTop>true</TopAnchorToTop>
		<BottomAnchorToTop>true</BottomAnchorToTop>
		<Style_VScroll>false</Style_VScroll>
		<Style_HScroll>false</Style_HScroll>
		<Style_Transparent>true</Style_Transparent>
		<DrawTemplate>WDT_Def</DrawTemplate>
		<Style_Titlebar>false</Style_Titlebar>
		<Style_Closebox>false</Style_Closebox>
		<Style_Minimizebox>false</Style_Minimizebox>
		<Style_Border>false</Style_Border>
		<Style_Sizable>true</Style_Sizable>
		<Pieces>CLW_LogoAnim</Pieces>
	</Screen>
	
	<StaticAnimation item="CLW_Title">
		<ScreenID>Title</ScreenID>
		<Location>
			<X>38</X>
			<Y>5</Y>
		</Location>
		<Size>
			<CX>125</CX>
			<CY>25</CY>
		</Size>
		<Animation>A_CharacterSelect</Animation>
	</StaticAnimation>

	<StaticAnimation item="CLW_FreeMemberAnim">
		<ScreenID>CLW_FreeMemberAnim</ScreenID>
		<AutoStretch>true</AutoStretch>
		<!-- <TopAnchorOffset>0</TopAnchorOffset> -->
		<TopAnchorOffset>-5000</TopAnchorOffset>
		<BottomAnchorOffset>43</BottomAnchorOffset>
		<LeftAnchorOffset>34</LeftAnchorOffset>
		<RightAnchorOffset>222</RightAnchorOffset>	
		<Animation>A_FreeMemberIcon</Animation>
	</StaticAnimation>
	<StaticAnimation item="CLW_SilverMemberAnim">
		<ScreenID>CLW_SilverMemberAnim</ScreenID>
		<AutoStretch>true</AutoStretch>
		<!-- <TopAnchorOffset>0</TopAnchorOffset> -->
		<TopAnchorOffset>-5000</TopAnchorOffset>
		<BottomAnchorOffset>43</BottomAnchorOffset>
		<LeftAnchorOffset>34</LeftAnchorOffset>
		<RightAnchorOffset>222</RightAnchorOffset>	
		<Animation>A_SilverMemberIcon</Animation>
	</StaticAnimation>
	<StaticAnimation item="CLW_GoldMemberAnim">
		<ScreenID>CLW_GoldMemberAnim</ScreenID>
		<AutoStretch>true</AutoStretch>
		<!-- <TopAnchorOffset>0</TopAnchorOffset> -->
		<TopAnchorOffset>-5000</TopAnchorOffset>
		<BottomAnchorOffset>43</BottomAnchorOffset>
		<LeftAnchorOffset>34</LeftAnchorOffset>
		<RightAnchorOffset>222</RightAnchorOffset>	
		<Animation>A_GoldMemberIcon</Animation>
	</StaticAnimation>
	<Listbox item = "CLW_Character_List">
		<ScreenID>Character_List</ScreenID>
		<DrawTemplate>WDT_Inner</DrawTemplate>
		<AutoStretch>true</AutoStretch>
		<TopAnchorOffset>40</TopAnchorOffset>
		<BottomAnchorOffset>20</BottomAnchorOffset>
		<LeftAnchorOffset>4</LeftAnchorOffset>
		<RightAnchorOffset>4</RightAnchorOffset>	
		<BottomAnchorToTop>false</BottomAnchorToTop>
		<RightAnchorToLeft>false</RightAnchorToLeft>
		<TextColor>
			<R>255</R>
			<G>233</G>
			<B>129</B>
		</TextColor>
		<Style_Border>true</Style_Border>
		<Style_VScroll>true</Style_VScroll>
		<Columns>
			<Width>35</Width>
		</Columns>
		<Columns>
			<Width>0</Width>
		</Columns>
		<Columns>
			<Width>95</Width>
		</Columns>
		<Columns>
			<Width>30</Width>
		</Columns>
	</Listbox>

	<Button item="CLW_Buy_Slot_Button">
		<ScreenID>Buy_Slot_Button</ScreenID>
		<RelativePosition>true</RelativePosition>
		<AutoStretch>true</AutoStretch>
		<!-- <TopAnchorOffset>20</TopAnchorOffset> -->
		<TopAnchorOffset>-5000</TopAnchorOffset>
		<BottomAnchorOffset>2</BottomAnchorOffset>
		<LeftAnchorOffset>4</LeftAnchorOffset>
		<RightAnchorOffset>84</RightAnchorOffset>
		<TopAnchorToTop>false</TopAnchorToTop>
		<BottomAnchorToTop>false</BottomAnchorToTop>
		<!-- <Text>Buy Slot</Text> -->
		<Text>This feature is not used on the Dalaya server.</Text>
		<TextColor>
			<R>255</R>
			<G>233</G>
			<B>129</B>
		</TextColor>
		<BackgroundTextureTint>
			<R>23</R>
			<G>108</G>
			<B>0</B>
		</BackgroundTextureTint>
		<Template>BDT_Normal</Template>
	</Button>

	<Label item="CLW_Count_Label">
		<ScreenID>Count_Label</ScreenID>
		<RelativePosition>true</RelativePosition>
		<AutoStretch>true</AutoStretch>
		<TopAnchorToTop>false</TopAnchorToTop>
		<BottomAnchorToTop>false</BottomAnchorToTop>
		<LeftAnchorToLeft>true</LeftAnchorToLeft>
		<RightAnchorToLeft>false</RightAnchorToLeft>
		<LeftAnchorOffset>10</LeftAnchorOffset>
		<TopAnchorOffset>16</TopAnchorOffset>
		<RightAnchorOffset>4</RightAnchorOffset>
		<BottomAnchorOffset>2</BottomAnchorOffset>
		<Text>1/8</Text>
		<TextColor>
			<R>255</R>
			<G>233</G>
			<B>129</B>
		</TextColor>
		<NoWrap>true</NoWrap>
		<AlignCenter>false</AlignCenter>
		<AlignRight>true</AlignRight>
	</Label>

	<Screen item = "CLW_CharactersScreen">
		<RelativePosition>true</RelativePosition>
		<AutoStretch>true</AutoStretch>
		<LeftAnchorOffset>16</LeftAnchorOffset>
		<TopAnchorOffset>50</TopAnchorOffset>
		<RightAnchorOffset>240</RightAnchorOffset>
		<BottomAnchorOffset>320</BottomAnchorOffset>
		<LeftAnchorToLeft>true</LeftAnchorToLeft>
		<RightAnchorToLeft>true</RightAnchorToLeft>
		<TopAnchorToTop>true</TopAnchorToTop>
		<BottomAnchorToTop>false</BottomAnchorToTop>
		<DrawTemplate>WDT_Filigree3</DrawTemplate>
		<Style_Titlebar>true</Style_Titlebar>
		<Style_Closebox>false</Style_Closebox>
		<Style_Border>true</Style_Border>
		<Pieces>CLW_Character_List</Pieces>
		<Pieces>CLW_Title</Pieces>
		<Pieces>CLW_Count_Label</Pieces>
		<Pieces>CLW_Buy_Slot_Button</Pieces>
	</Screen>
	
	<Button item="CLW_Create_Button">
		<ScreenID>Create_Button</ScreenID>
		<RelativePosition>true</RelativePosition>
		<Location>
			<X>0</X>
			<Y>6</Y>
		</Location>
		<Size>
			<CX>192</CX>
			<CY>32</CY>
		</Size>
		<Style_VScroll>false</Style_VScroll>
		<Style_HScroll>false</Style_HScroll>
		<Style_Transparent>false</Style_Transparent>
		<Style_Checkbox>false</Style_Checkbox>
		<TextColor>
			<R>255</R>
			<G>233</G>
			<B>129</B>
		</TextColor>
		<ButtonDrawTemplate>
			<Normal>A_BtnNormal</Normal>
			<Pressed>A_BtnPressed</Pressed>
			<Flyby>A_BtnFlyby</Flyby>
			<Disabled>A_BtnDisabled</Disabled>
			<PressedFlyby>A_BtnPressedFlyby</PressedFlyby>
			<NormalDecal>CreateCharacterIcon</NormalDecal>
			<PressedDecal>CreateCharacterIcon</PressedDecal>
			<FlybyDecal>CreateCharacterIcon</FlybyDecal>
			<DisabledDecal>CreateCharacterDisabledIcon</DisabledDecal>
			<PressedFlybyDecal>CreateCharacterIcon</PressedFlybyDecal>
		</ButtonDrawTemplate>
		<DecalOffset>
			<X>24</X>
			<Y>6</Y>
		</DecalOffset>
		<DecalSize>
			<CX>144</CX>
			<CY>18</CY>
		</DecalSize>
	</Button>
	
	<Button item="CLW_Delete_Button">
		<ScreenID>Delete_Button</ScreenID>
		<!--<Font>3</Font>-->
		<RelativePosition>true</RelativePosition>
		<Location>
			<X>0</X>
			<Y>42</Y>
		</Location>
		<Size>
			<CX>192</CX>
			<CY>32</CY>
		</Size>
		<Style_VScroll>false</Style_VScroll>
		<Style_HScroll>false</Style_HScroll>
		<Style_Transparent>false</Style_Transparent>
		<TooltipReference>Delete the selected character, with confirmation</TooltipReference>
		<Style_Checkbox>false</Style_Checkbox>
		<!-- <Text>Delete Character</Text> -->
		<TextColor>
			<R>255</R>
			<G>233</G>
			<B>129</B>
		</TextColor>
		<!-- <Template>BDT_Normal</Template> -->
		<!-- Begin backporting of EQ Live decal -->
		<ButtonDrawTemplate>
			<Normal>A_BtnNormal</Normal>
			<Pressed>A_BtnPressed</Pressed>
			<Flyby>A_BtnFlyby</Flyby>
			<Disabled>A_BtnDisabled</Disabled>
			<PressedFlyby>A_BtnPressedFlyby</PressedFlyby>
			<NormalDecal>DeleteCharacterIcon</NormalDecal>
			<PressedDecal>DeleteCharacterIcon</PressedDecal>
			<FlybyDecal>DeleteCharacterIcon</FlybyDecal>
			<DisabledDecal>DeleteCharacterDisabledIcon</DisabledDecal>
			<PressedFlybyDecal>DeleteCharacterIcon</PressedFlybyDecal>
		</ButtonDrawTemplate>
		<DecalOffset>
			<X>24</X>
			<Y>6</Y>
		</DecalOffset>
		<DecalSize>
			<CX>144</CX>
			<CY>18</CY>
		</DecalSize>
		<!-- End backporting -->
	</Button>
	
	<Button item="CLW_Tutorial_Button">
		<ScreenID>Tutorial_Button</ScreenID>
		<!--<Font>3</Font>-->
		<RelativePosition>true</RelativePosition>
		<Location>
			<X>0</X>
			<Y>78</Y>
		</Location>
		<Size>
			<!-- 
			<CX>192</CX>
			<CY>32</CY>
			 -->
			<CX>0</CX>
			<CY>0</CY>
		</Size>
		<Style_VScroll>false</Style_VScroll>
		<Style_HScroll>false</Style_HScroll>
		<Style_Transparent>false</Style_Transparent>
		<!-- <TooltipReference>Go to the tutorial zone</TooltipReference> -->
		<TooltipReference>This feature is not used on the Dalaya server.</TooltipReference>
		<Style_Checkbox>false</Style_Checkbox>
		<!-- <Text>Enter Tutorial</Text> -->
		<TextColor>
			<R>255</R>
			<G>233</G>
			<B>129</B>
		</TextColor>
		<!-- <Template>BDT_Normal</Template> -->
		<!-- Begin backporting of EQ Live decal -->
		<ButtonDrawTemplate>
			<Normal>A_BtnNormal</Normal>
			<Pressed>A_BtnPressed</Pressed>
			<Flyby>A_BtnFlyby</Flyby>
			<Disabled>A_BtnDisabled</Disabled>
			<PressedFlyby>A_BtnPressedFlyby</PressedFlyby>
			<NormalDecal>EnterTutorialIcon</NormalDecal>
			<PressedDecal>EnterTutorialIcon</PressedDecal>
			<FlybyDecal>EnterTutorialIcon</FlybyDecal>
			<DisabledDecal>EnterTutorialDisabledIcon</DisabledDecal>
			<PressedFlybyDecal>EnterTutorialIcon</PressedFlybyDecal>
		</ButtonDrawTemplate>
		<DecalOffset>
			<X>24</X>
			<Y>6</Y>
		</DecalOffset>
		<DecalSize>
			<CX>144</CX>
			<CY>18</CY>
		</DecalSize>
		<!-- End backporting -->
	</Button>
	
	<Button item="CLW_Home_Button">
		<ScreenID>Home_Button</ScreenID>
		<!--<Font>3</Font>-->
		<RelativePosition>true</RelativePosition>
		<Location>
			<!-- 		
			<X>0</X>
			<Y>114</Y>
 			-->			
 			<X>0</X>
			<Y>78</Y>
		</Location>
		<Size>
			<CX>192</CX>
			<CY>32</CY>
		</Size>
		<Style_VScroll>false</Style_VScroll>
		<Style_HScroll>false</Style_HScroll>
		<Style_Transparent>false</Style_Transparent>
		<!-- <TooltipReference>Return to the city of your origin, with confirmation</TooltipReference> -->
		<TooltipReference>This feature is not yet implemented on the Dalaya server.</TooltipReference>
		<Style_Checkbox>false</Style_Checkbox>
		<!-- <Text>Return Home</Text> -->
		<TextColor>
			<R>255</R>
			<G>233</G>
			<B>129</B>
		</TextColor>
		<!-- <Template>BDT_Normal</Template> -->
		<!-- Begin backporting of EQ Live decal -->
		<ButtonDrawTemplate>
			<Normal>A_BtnNormal</Normal>
			<Pressed>A_BtnPressed</Pressed>
			<Flyby>A_BtnFlyby</Flyby>
			<Disabled>A_BtnDisabled</Disabled>
			<PressedFlyby>A_BtnPressedFlyby</PressedFlyby>
			<NormalDecal>ReturnHomeIcon</NormalDecal>
			<PressedDecal>ReturnHomeIcon</PressedDecal>
			<FlybyDecal>ReturnHomeIcon</FlybyDecal>
			<DisabledDecal>ReturnHomeDisabledIcon</DisabledDecal>
			<PressedFlybyDecal>ReturnHomeIcon</PressedFlybyDecal>
		</ButtonDrawTemplate>
		<DecalOffset>
			<X>35</X>
			<Y>6</Y>
		</DecalOffset>
		<DecalSize>
			<CX>121</CX>
			<CY>18</CY>
		</DecalSize>
		<!-- End backporting -->
	</Button>
	
	<Button item="CLW_Play_Button">
		<ScreenID>Play_Button</ScreenID>
		<RelativePosition>true</RelativePosition>
		<Location>
			<!--
			<X>0</X>
			<Y>150</Y>
			-->
			<X>0</X>
			<Y>114</Y>
		</Location>
		<Size>
			<CX>192</CX>
			<CY>32</CY>
		</Size>
		<Style_VScroll>false</Style_VScroll>
		<Style_HScroll>false</Style_HScroll>
		<Style_Transparent>false</Style_Transparent>
		<TooltipReference>Play with the selected character</TooltipReference>
		<Style_Checkbox>false</Style_Checkbox>
		<Text></Text>
		<TextColor>
			<R>255</R>
			<G>233</G>
			<B>129</B>
		</TextColor>
		<ButtonDrawTemplate>
			<Normal>A_BtnNormal</Normal>
			<Pressed>A_BtnPressed</Pressed>
			<Flyby>A_BtnFlyby</Flyby>
			<Disabled>A_BtnDisabled</Disabled>
			<PressedFlyby>A_BtnPressedFlyby</PressedFlyby>
			<NormalDecal>EnterWorldIcon</NormalDecal>
			<PressedDecal>EnterWorldIcon</PressedDecal>
			<FlybyDecal>EnterWorldIcon</FlybyDecal>
			<DisabledDecal>EnterWorldDisabledIcon</DisabledDecal>
			<PressedFlybyDecal>EnterWorldIcon</PressedFlybyDecal>
		</ButtonDrawTemplate>
		<DecalOffset>
			<!-- <X>32</X> -->
			<X>37</X>
			<Y>6</Y>
		</DecalOffset>
		<DecalSize>
			<CX>125</CX>
			<CY>20</CY>
		</DecalSize>
	</Button>
	<Button item="CLW_ResetUICheckbox">
		<ScreenID>CLW_ResetUICheckbox</ScreenID>
		<Location>
			<X>0</X>
			<!-- <Y>185</Y> -->
			<Y>153</Y>
		</Location>
		<Size>
			<CX>160</CX>
			<CY>16</CY>
		</Size>
		<Style_Checkbox>true</Style_Checkbox>
		<Text>Reset UI to Default</Text>
		<TextColor>
			<R>255</R>
			<G>255</G>
			<B>255</B>
		</TextColor>
		<TooltipReference>Check this box to reset the UI to default upon login.</TooltipReference>
		<Template>BDT_CheckboxWithText</Template>
		<DecalSize>
			<CX>16</CX>
			<CY>16</CY>
		</DecalSize>
		<TextAlignCenter>false</TextAlignCenter>
		<TextOffsetX>20</TextOffsetX>
	</Button>
	
	<Screen item = "CLW_ButtonsScreen">
		<RelativePosition>true</RelativePosition>
		<AutoStretch>true</AutoStretch>
		<LeftAnchorOffset>16</LeftAnchorOffset>
		<!-- <TopAnchorOffset>320</TopAnchorOffset> -->
		<TopAnchorOffset>288</TopAnchorOffset>
		<RightAnchorOffset>240</RightAnchorOffset>
		<BottomAnchorOffset>100</BottomAnchorOffset>
		<LeftAnchorToLeft>true</LeftAnchorToLeft>
		<RightAnchorToLeft>true</RightAnchorToLeft>
		<TopAnchorToTop>false</TopAnchorToTop>
		<BottomAnchorToTop>false</BottomAnchorToTop>
		<Location>
			<X>0</X>
			<Y>290</Y>
		</Location>
		<Size>
			<CX>224</CX>
			<CY>224</CY>
		</Size>
		<Text></Text>
		<Style_Transparent>false</Style_Transparent>
		<DrawTemplate>WDT_Filigree3</DrawTemplate>
		<Style_Titlebar>true</Style_Titlebar>
		<Style_Closebox>false</Style_Closebox>
		<Style_Minimizebox>false</Style_Minimizebox>
		<Style_Border>true</Style_Border>
		<Style_Sizable>false</Style_Sizable>
		<Pieces>CLW_Create_Button</Pieces>
		<Pieces>CLW_Delete_Button</Pieces>
		<Pieces>CLW_Tutorial_Button</Pieces>
		<Pieces>CLW_Home_Button</Pieces>
		<Pieces>CLW_Play_Button</Pieces>
		<Pieces>CLW_ResetUICheckbox</Pieces>
	</Screen>
	<Button item="CLW_FreeGold_Button">
		<ScreenID>CLW_FreeGold_Button</ScreenID>
		<RelativePosition>true</RelativePosition>
		<AutoStretch>true</AutoStretch>
		<!-- <TopAnchorOffset>93</TopAnchorOffset> -->
		<TopAnchorOffset>-5000</TopAnchorOffset>
		<BottomAnchorOffset>50</BottomAnchorOffset>
		<LeftAnchorOffset>34</LeftAnchorOffset>
		<RightAnchorOffset>222</RightAnchorOffset>	
		<TopAnchorToTop>false</TopAnchorToTop>
		<BottomAnchorToTop>false</BottomAnchorToTop>
		<!-- <TooltipReference>Click this upgrade your membership to Gold!</TooltipReference>y -->
		<TooltipReference>This feature is not used on the Dalaya server.</TooltipReference>
		<ButtonDrawTemplate>
			<Normal>A_FreeGoldIcon</Normal>
			<Flyby>A_GoldHoverIcon</Flyby>
		</ButtonDrawTemplate>
	</Button>
	<Button item="CLW_SilverGold_Button">
		<ScreenID>CLW_SilverGold_Button</ScreenID>
		<RelativePosition>true</RelativePosition>
		<AutoStretch>true</AutoStretch>
		<!-- <TopAnchorOffset>93</TopAnchorOffset> -->
		<TopAnchorOffset>-5000</TopAnchorOffset>
		<BottomAnchorOffset>50</BottomAnchorOffset>
		<LeftAnchorOffset>34</LeftAnchorOffset>
		<RightAnchorOffset>222</RightAnchorOffset>	
		<TopAnchorToTop>false</TopAnchorToTop>
		<BottomAnchorToTop>false</BottomAnchorToTop>
		<!-- <TooltipReference>Click this upgrade your membership to Gold!</TooltipReference> -->
		<TooltipReference>This feature is not used on the Dalaya server.</TooltipReference>
		<ButtonDrawTemplate>
			<Normal>A_SilverGoldIcon</Normal>
			<Flyby>A_GoldHoverIcon</Flyby>
		</ButtonDrawTemplate>
	</Button>
	<Button item="CLW_Quit_Button">
		<ScreenID>Quit_Button</ScreenID>
		<RelativePosition>true</RelativePosition>
		<AutoStretch>true</AutoStretch>
		<LeftAnchorOffset>32</LeftAnchorOffset>
		<TopAnchorOffset>42</TopAnchorOffset>
		<RightAnchorOffset>224</RightAnchorOffset>
		<BottomAnchorOffset>10</BottomAnchorOffset>
		<TopAnchorToTop>false</TopAnchorToTop>
		<BottomAnchorToTop>false</BottomAnchorToTop>
		<!-- <Text>Quit</Text> -->
		<TextColor>
			<R>255</R>
			<G>233</G>
			<B>129</B>
		</TextColor>
		<!-- <Template>BDT_Normal</Template> -->
		<!-- Begin backporting of EQ Live decal -->
		<ButtonDrawTemplate>
			<Normal>A_BtnNormal</Normal>
			<Pressed>A_BtnPressed</Pressed>
			<Flyby>A_BtnFlyby</Flyby>
			<Disabled>A_BtnDisabled</Disabled>
			<PressedFlyby>A_BtnPressedFlyby</PressedFlyby>
			<NormalDecal>QuitIcon</NormalDecal>
			<PressedDecal>QuitIcon</PressedDecal>
			<FlybyDecal>QuitIcon</FlybyDecal>
			<DisabledDecal>QuitDisabledIcon</DisabledDecal>
			<PressedFlybyDecal>QuitIcon</PressedFlybyDecal>
		</ButtonDrawTemplate>
		<DecalOffset>
			<X>73</X>
			<Y>5</Y>
		</DecalOffset>
		<DecalSize>
			<CX>47</CX>
			<CY>22</CY>
		</DecalSize>
		<!-- End backporting -->
	</Button>
	<Screen item = "CLW_LeftScreen">
		<ScreenID>Left_Screen</ScreenID>
		<RelativePosition>true</RelativePosition>
		<Location>
			<X>16</X>
			<Y>16</Y>
		</Location>
		<Size>
			<CX>300</CX>
			<CY>800</CY>
		</Size>
		<Text></Text>
		<Style_Transparent>true</Style_Transparent>
		<DrawTemplate>WDT_Filigree3</DrawTemplate>
		<Style_Titlebar>false</Style_Titlebar>
		<Style_Closebox>false</Style_Closebox>
		<Style_Minimizebox>false</Style_Minimizebox>
		<Style_Border>false</Style_Border>
		<Style_Sizable>false</Style_Sizable>
		<Pieces>CLW_FreeMemberAnim</Pieces>
		<Pieces>CLW_SilverMemberAnim</Pieces>
		<Pieces>CLW_GoldMemberAnim</Pieces>
		<Pieces>CLW_CharactersScreen</Pieces>
		<Pieces>CLW_ButtonsScreen</Pieces>
		<Pieces>CLW_Quit_Button</Pieces>
		<Pieces>CLW_FreeGold_Button</Pieces>
		<Pieces>CLW_SilverGold_Button</Pieces>
	</Screen>
	
	<Button item="CLW_Rotate_Button">
		<ScreenID>Rotate_Button</ScreenID>
		<RelativePosition>true</RelativePosition>
		<Location>
			<X>0</X>
			<Y>0</Y>
		</Location>
		<Size>
			<CX>192</CX>
			<CY>32</CY>
		</Size>
		<Style_VScroll>false</Style_VScroll>
		<Style_HScroll>false</Style_HScroll>
		<Style_Transparent>false</Style_Transparent>
		<Style_Checkbox>true</Style_Checkbox>
		<!-- <Text>Rotate</Text> -->
		<TextColor>
			<R>255</R>
			<G>233</G>
			<B>129</B>
		</TextColor>
		<!-- <Template>BDT_Normal</Template> -->
		<!-- Begin backporting of EQ Live decal -->
		<ButtonDrawTemplate>
			<Normal>A_BtnNormal</Normal>
			<Pressed>A_BtnPressed</Pressed>
			<Flyby>A_BtnFlyby</Flyby>
			<Disabled>A_BtnDisabled</Disabled>
			<PressedFlyby>A_BtnPressedFlyby</PressedFlyby>
			<NormalDecal>RotateIcon</NormalDecal>
			<PressedDecal>RotateIcon</PressedDecal>
			<FlybyDecal>RotateIcon</FlybyDecal>
			<DisabledDecal>RotateDisabledIcon</DisabledDecal>
			<PressedFlybyDecal>RotateIcon</PressedFlybyDecal>
		</ButtonDrawTemplate>
		<DecalOffset>
			<X>60</X>
			<Y>4</Y>
		</DecalOffset>
		<DecalSize>
			<CX>73</CX>
			<CY>22</CY>
		</DecalSize>
		<!-- End backporting -->
	</Button>
	<Screen item = "CLW_BottomScreen">
		<ScreenID>Bottom_Screen</ScreenID>
		<RelativePosition>true</RelativePosition>
		<Location>
			<X>304</X>
			<Y>544</Y>
		</Location>
		<Size>
			<CX>192</CX>
			<CY>48</CY>
		</Size>
		<Text></Text>
		<Style_Transparent>true</Style_Transparent>
		<DrawTemplate>WDT_Filigree3</DrawTemplate>
		<Style_Titlebar>false</Style_Titlebar>
		<Style_Closebox>false</Style_Closebox>
		<Style_Minimizebox>false</Style_Minimizebox>
		<Style_Border>false</Style_Border>
		<Style_Sizable>false</Style_Sizable>
		<Pieces>CLW_Rotate_Button</Pieces>
	</Screen>
	<Button item = "CLW_MarketplaceButton">
		<ScreenID>Marketplace_Button</ScreenID>
		<RelativePosition>true</RelativePosition>
		<AutoStretch>true</AutoStretch>
		<LeftAnchorOffset>54</LeftAnchorOffset>
		<!-- <TopAnchorOffset>54</TopAnchorOffset> -->
		<TopAnchorOffset>-5000</TopAnchorOffset>
		<RightAnchorOffset>10</RightAnchorOffset>
		<BottomAnchorOffset>10</BottomAnchorOffset>
		<TopAnchorToTop>false</TopAnchorToTop>
		<BottomAnchorToTop>false</BottomAnchorToTop>
		<LeftAnchorToLeft>false</LeftAnchorToLeft>
		<RightAnchorToLeft>false</RightAnchorToLeft>
		<!-- <TooltipReference>Click this to open the Marketplace</TooltipReference> -->
		<TooltipReference>This feature is not used on the Dalaya server.</TooltipReference>
		<TextColor>
			<R>255</R>
			<G>255</G>
			<B>255</B>
		</TextColor>
		<Template>BDT_SCBtn</Template>
	</Button>
	<Screen item = "CharacterListWnd">
		<RelativePosition>true</RelativePosition>
		<Location>
			<X>0</X>
			<Y>0</Y>
		</Location>
		<Size>
			<CX>800</CX>
			<CY>600</CY>
		</Size>
		<Text></Text>
		<Style_Transparent>true</Style_Transparent>
		<DrawTemplate>WDT_Filigree3</DrawTemplate>
		<Style_Titlebar>false</Style_Titlebar>
		<Style_Closebox>false</Style_Closebox>
		<Style_Minimizebox>false</Style_Minimizebox>
		<Style_Border>false</Style_Border>
		<Style_Sizable>true</Style_Sizable>
		<Pieces>CLW_LeftScreen</Pieces>
		<Pieces>CLW_LogoScreen</Pieces>
		<Pieces>CLW_BottomScreen</Pieces>
		<Pieces>CLW_MarketplaceButton</Pieces>
	</Screen>


</XML>